The document provides information about the Pathways Bronze software, including:
- It lists various programs available in Pathways Bronze such as music, games, movies and a web browser.
- It describes some games included like Line Mania, a maze game, and Reflex which involves punching targets to relieve stress.
- It provides instructions and screenshots for playing the Line Mania game through various worlds and levels.
Rhythm Warriors is a rhythm game where the player clicks circles that appear on screen in time with music tracks. Players can earn 300 points for perfect timing, lower scores for being slightly off, and miss points for failing to click in time. The game allows importing custom music and creating maps to share. It aims to be addictive and rewarding as skills improve on a range of music genres, targeting music lovers and gamers ages 8+. While competing with games like Guitar Hero, its unique aspects include free player-created content without copyright concerns and continued weekly updates and support. The game is intended for PC with Windows XP or higher.
The document provides instructions for playing music and creating a playlist using an app called aVia. It instructs the user to play the song "Call Time" by Chris Smither, create a playlist called "Favorite Songs" and add three songs to it, and fling the song "Carol of the Bells" to a Galaxy Nexus phone to play it. It concludes by confirming that all tasks were successfully completed.
The document summarizes the soundtrack of the good ending cutscene of the video game Grand Theft Auto 5. It describes the upbeat opening music that signifies a happy ending. It also notes the background music that plays during the credits, creating a mood of happiness, peace, and relief as the characters' problems are resolved. The explosion sound effect when the car blows up helps convey this feeling. The dialogue in the scene provides humor and satisfaction after the narrative of the game.
The document discusses various elements of sound design in films, including diegetic and non-diegetic sound, synchronous and asynchronous sound, selective and ambient sound, and other techniques like sound bridges, sound effects, voiceovers, theme music, and musical scores. It notes that while sound is often recorded on set, most film sound is added during post-production to carefully control the atmosphere and emphasize important sounds.
Avery goes into the forest to retrieve a lost soccer ball for their friends Nora and Cam. Avery gets lost and discovers a mysterious creature living in a swamp. When Nora and Cam come looking for Avery, Avery has retrieved the ball but is wet from falling in the swamp. Avery keeps their discovery of the creature a secret and returns to playing soccer with their friends.
The document provides descriptions and analysis of sound elements in a FIFA 15 game cut scene. It analyzes the setting, mood, game genre, and narrative conveyed by the sounds. For each section, it identifies production techniques likely used to create specific audio elements. These include using a sound booth and clear microphone for voices, audio editing software to adjust pitch and volume, and a sound program to adjust crowd music pitch so characters can be heard over the background noise.
The document provides descriptions and analysis of sound elements in a FIFA 15 game cut scene. It analyzes the setting, mood, game genre, and narrative conveyed by the sounds. For the setting, crowd noises and chants set a tense atmosphere. Adrenaline music maintains a tense mood throughout. The sounds establish the game genre as a soccer simulator through commentary and crowd noises. Production techniques identified include a sound booth for recording voices, audio editing software to adjust pitch and volume of different elements, and a quality microphone.
Sound design in computer games the evil withincrisgalliano
The document provides an analysis of sounds used in a video game cut sequence from The Evil Within. It describes the sounds that establish the setting, mood, and narrative. For each sound element, it states what production techniques were likely used to create the sounds, such as Foley artistry, MIDI soundboards, or recording in a studio environment. The cut sequence takes place on a road, with sounds of cars driving and crumbling buildings. There is also loud grunting in the background. Intense and loud music dominates the mood. The game genre is identified as a survival horror based on screaming sounds and a post-apocalyptic atmosphere. Characters are shouting as they try to escape danger and a collapsing city
Rhythm Warriors is a rhythm game where the player clicks circles that appear on screen in time with music tracks. Players can earn 300 points for perfect timing, lower scores for being slightly off, and miss points for failing to click in time. The game allows importing custom music and creating maps to share. It aims to be addictive and rewarding as skills improve on a range of music genres, targeting music lovers and gamers ages 8+. While competing with games like Guitar Hero, its unique aspects include free player-created content without copyright concerns and continued weekly updates and support. The game is intended for PC with Windows XP or higher.
The document provides instructions for playing music and creating a playlist using an app called aVia. It instructs the user to play the song "Call Time" by Chris Smither, create a playlist called "Favorite Songs" and add three songs to it, and fling the song "Carol of the Bells" to a Galaxy Nexus phone to play it. It concludes by confirming that all tasks were successfully completed.
The document summarizes the soundtrack of the good ending cutscene of the video game Grand Theft Auto 5. It describes the upbeat opening music that signifies a happy ending. It also notes the background music that plays during the credits, creating a mood of happiness, peace, and relief as the characters' problems are resolved. The explosion sound effect when the car blows up helps convey this feeling. The dialogue in the scene provides humor and satisfaction after the narrative of the game.
The document discusses various elements of sound design in films, including diegetic and non-diegetic sound, synchronous and asynchronous sound, selective and ambient sound, and other techniques like sound bridges, sound effects, voiceovers, theme music, and musical scores. It notes that while sound is often recorded on set, most film sound is added during post-production to carefully control the atmosphere and emphasize important sounds.
Avery goes into the forest to retrieve a lost soccer ball for their friends Nora and Cam. Avery gets lost and discovers a mysterious creature living in a swamp. When Nora and Cam come looking for Avery, Avery has retrieved the ball but is wet from falling in the swamp. Avery keeps their discovery of the creature a secret and returns to playing soccer with their friends.
The document provides descriptions and analysis of sound elements in a FIFA 15 game cut scene. It analyzes the setting, mood, game genre, and narrative conveyed by the sounds. For each section, it identifies production techniques likely used to create specific audio elements. These include using a sound booth and clear microphone for voices, audio editing software to adjust pitch and volume, and a sound program to adjust crowd music pitch so characters can be heard over the background noise.
The document provides descriptions and analysis of sound elements in a FIFA 15 game cut scene. It analyzes the setting, mood, game genre, and narrative conveyed by the sounds. For the setting, crowd noises and chants set a tense atmosphere. Adrenaline music maintains a tense mood throughout. The sounds establish the game genre as a soccer simulator through commentary and crowd noises. Production techniques identified include a sound booth for recording voices, audio editing software to adjust pitch and volume of different elements, and a quality microphone.
Sound design in computer games the evil withincrisgalliano
The document provides an analysis of sounds used in a video game cut sequence from The Evil Within. It describes the sounds that establish the setting, mood, and narrative. For each sound element, it states what production techniques were likely used to create the sounds, such as Foley artistry, MIDI soundboards, or recording in a studio environment. The cut sequence takes place on a road, with sounds of cars driving and crumbling buildings. There is also loud grunting in the background. Intense and loud music dominates the mood. The game genre is identified as a survival horror based on screaming sounds and a post-apocalyptic atmosphere. Characters are shouting as they try to escape danger and a collapsing city
The document provides an update on new features added to "The Ivory Tower" website. It details the redesigned home page and improved navigation index. Additionally, a new "Tower Tunes" jukebox has been added, allowing users to listen to over 2,000 songs from 1940-1960s categorized by year and genre. The jukebox pages contain mini players for each time period and songs can be played individually or continuously from the list. The creator hopes the old songs will bring back pleasant memories for visitors.
The document analyzes the soundtrack of the game Final Fantasy X. It describes the setting as a stadium based on ambient sounds of cheering and directional sounds of a ball being kicked and a buzzer. However, explosions and sirens add confusion about the genre. The mood is described as intimidating and depressing based on ambient dripping sounds and heavy metal music. The narrative uses ambient, directional sounds, and music but the genre is confusing because it includes sounds from different genres like sports and war games. Production techniques identified include field recordings for ambient and directional sounds, and in-studio recordings for directional sounds and music.
This document provides descriptions of sounds used in the game The Crew and analyzes the production techniques used to create them. It summarizes how sounds of cars establish the setting of a race, while background chatter of a crowd was likely recorded in the field. Music builds suspense and mood, and was possibly created digitally using software. Noises of cars and guns help demonstrate the racing and narrative genres. Dialogue and music together help tell the story of two brothers pursuing a "dirty cop."
This cutscene from The Last of Us: Remastered takes place in an abandoned arcade, as established through ambient sounds of arcade machines and dialogue between Ellie and Riley. Through their conversation, the setting transforms into the shadow temple, indicated by the choice of exotic music. Sound effects were likely created using foley artistry, while music involved different musicians. The mood shifts from playful to tense as the scene transforms into an imagined fighting game. The narrative is conveyed primarily through dialogue between Ellie and Riley about the broken arcade machine.
The document discusses Yo-Yo's new single "Morning Comes" which features Ray J and was produced by Eric Sermon and DJ Quik. It mentions her upcoming EP "Black Butterfly" which is set for release in April. Yo-Yo is promoting the single herself to build buzz ahead of the release.
The document analyzes sound elements from the game Wolfenstein: The New Order. It describes the setting, mood, game genre, and narrative established by the sound. For each section, it proposes production techniques used to create specific soundtrack elements, such as using a sound booth and clear microphone for character voices, audio editing software to adjust pitch and volume, and a sound program to adjust background music pitch to hear characters over effects.
While I was a production intern at Cartoon Network, I was lucky enough to have the opportunity to pitch my own concept for an animated series and storyboard a short to show everyone! Boarding my own story from beginning to end was a huge learning experience. I might clean up some of my mistakes someday!
This document discusses the benefits of digital music over traditional analog formats like CDs, cassettes, and records. It notes that digital music allows for unlimited playlists, easy conversion of old media, and portable playback on devices like iPods. The document provides instructions for "ripping" CDs to a computer and assigning metadata to songs, and recommends software tools like RealPlayer and iTunes for playing and organizing digital music collections.
This document contains a student's analysis of a cut scene from the game World of Warcraft. The student describes the cut scene as having an unclear setting but a sad mood, conveyed through slow music. They identify the game genre as adventure, action, and role-playing. The narrative of the cut scene is described as a story being told to the player to provide backstory. Production techniques used include a sound booth to record voice actors and compiling audio elements to set the mood of sadness and heroism.
The document provides a detailed treatment and production plan for a music video. It outlines scenes that will depict a man lip-syncing to song lyrics about a breakup while discovering his girlfriend cheating, getting angry and drinking, then reflecting and seeking comfort from a friend. Transitions between scenes will use continuity editing. The video will include performances by the band and close-ups of band members, interspersed with scenes of the man walking and flashbacks of him with his ex-girlfriend.
The document discusses the benefits of digital music over traditional analog formats like CDs, cassettes, and records. It notes that digital music allows one to easily create playlists from multiple albums, freeing them from physical media that can be lost or damaged. The document also explains how to convert existing music libraries to digital formats and introduces popular software for playing, organizing, and streaming digital music files.
Research On Teaser Trailers Of Various GenresSheryl
The document describes several movie trailers, noting elements like voiceovers, dialogue, music, lighting, titles/credits, and brief clips being used to convey information about the storyline and pique audience interest. Common techniques included cuts between shots, changes in audio/visuals to denote changes in mood or meaning, and references to source material or notable producers. The trailers aimed to quickly establish the premise and tone of each film using visual and audio elements.
How you think the sound in your chosen example has been produced final fantasyconor0994
The document discusses the sound design of the video game Final Fantasy XIII. It analyzes a fight scene from 0:00 to 3:13 in the game's soundtrack. The first track plays during a cut scene and builds tension for the ensuing battle in a calm but epic style, likely recorded by an orchestra in a studio. The second track starts slow but builds to an upbeat chorus as the second half of the fight begins. Sound effects were also professionally recorded in a studio. Voice acting was done at a high quality level like animated films. Post-production techniques like layering, effects, and editing enhanced the sounds and immersed the player in the game's atmosphere and characters.
This document lists and describes various shapes that are represented in music such as acute angles in pianos, parallel lines in music staves, rectangles in music stands and violins, line segments conducted by conductors, circles related to music, obtuse angles in cellos, triangles in percussion and harps, prisms like octagonal and rectangular prisms, pyramids in metronomes, and rhombi represented by natural and sharp signs. It also provides sources for the various pictures.
The document discusses sound design elements in the game Mass Effect 3. It analyzes how the sound achieves a sci-fi setting through futuristic weapons sounds and synthetic background music. It also examines how the sound creates a sad mood through slow, high-pitched music and injured narration. Additionally, it identifies that the game genre of shooter is conveyed through gunfire sounds and narration mentioning guns.
The document provides analysis of sound elements from the video game The Last of Us. It describes how the hum at the beginning establishes a calm setting that intensifies as drums are added to indicate action. Breeze sounds at the start suggest a silent place while drums build an action feel as fighting ensues. The genre is identified as action-adventure and fighting through beats and cut scenes. Dialogue between two females with one describing the game is enhanced with a voice over and voice effects like echo.
The document provides an analysis of the soundtrack elements from the video game Tomb Raider. It examines the setting, mood, game genre, and narrative conveyed by the soundtrack. For each element, detailed descriptions are given from the cut scene examples and production techniques that were likely used are identified. These include using a sound booth and clear microphone for voice recordings, audio editing software to adjust pitch and volume, and a sound program to adjust music pitch so characters could be heard over background music and sound effects.
The document analyzes and describes the sounds used in a clip from the video game Call of Duty. It identifies mechanical sounds, an engine, crashes, debris falling, and characters landing that establish the setting. Production techniques like foley artistry and digital enhancement are thought to create specific sounds. Background music builds suspense and coincides with heavy breathing to set mood. Shooting sounds define the fighting/war game genre. Voices were likely recorded in a studio using voice actors and a script to advance the narrative.
How you think the sound in your chosen example has been produce1 mgs 1conor0994
The sound design in the Metal Gear Solid boss battle enhances the gaming experience by creating a gloomy, scary and empty atmosphere. Echo and layered effects were used to make voices and objects sound like they were taking place in a large, empty room. Distortion and echo were added to the boss's voice to match his creepy character. The gloomy, echoing background music and creepy voice acting for the boss build a sense of emptiness and fear in the player. This memorable boss battle left many fans feeling scared and unsettled, demonstrating how effective sound design can be in video games.
This document outlines the pre-production plans for an audiobook, including sound effects, music, props and locations needed, potential issues and solutions, health and safety considerations, and an 8-day schedule. Sound effects will be sourced online and self-recorded. Music tracks will come from YouTube links provided. Voice lines will be recorded separately. The audiobook will be edited together in Premiere Pro over 8 days.
This document provides the rules and instructions for playing a blind music test game called "Blind Test". The game involves listening to 15 tracks on a CD and trying to identify the artist, song title, and remixer for each track. A difficulty rating from * to ***** is provided for each track. Players can score up to 45 points total and prizes like champagne are available for higher scores. The tracklisting also notes the country of origin to make it slightly easier. Players are instructed to insert the CD and listen through the tracks in one sitting while trying to identify details for each song as it plays.
This 4-CD box set from BMG Heritage provides an inside look at Elvis Presley's career through 89 previously unreleased songs. CD1 features rare stereo masters from the 1950s. CD2 includes unreleased outtakes from his first 4 post-Army films. CD3 has comprehensive unreleased takes from studio sessions in Nashville. CD4 is a complete, previously unreleased 1972 live concert in San Antonio, Texas, giving fans an intimate glimpse into Elvis' music-making.
The document provides an update on new features added to "The Ivory Tower" website. It details the redesigned home page and improved navigation index. Additionally, a new "Tower Tunes" jukebox has been added, allowing users to listen to over 2,000 songs from 1940-1960s categorized by year and genre. The jukebox pages contain mini players for each time period and songs can be played individually or continuously from the list. The creator hopes the old songs will bring back pleasant memories for visitors.
The document analyzes the soundtrack of the game Final Fantasy X. It describes the setting as a stadium based on ambient sounds of cheering and directional sounds of a ball being kicked and a buzzer. However, explosions and sirens add confusion about the genre. The mood is described as intimidating and depressing based on ambient dripping sounds and heavy metal music. The narrative uses ambient, directional sounds, and music but the genre is confusing because it includes sounds from different genres like sports and war games. Production techniques identified include field recordings for ambient and directional sounds, and in-studio recordings for directional sounds and music.
This document provides descriptions of sounds used in the game The Crew and analyzes the production techniques used to create them. It summarizes how sounds of cars establish the setting of a race, while background chatter of a crowd was likely recorded in the field. Music builds suspense and mood, and was possibly created digitally using software. Noises of cars and guns help demonstrate the racing and narrative genres. Dialogue and music together help tell the story of two brothers pursuing a "dirty cop."
This cutscene from The Last of Us: Remastered takes place in an abandoned arcade, as established through ambient sounds of arcade machines and dialogue between Ellie and Riley. Through their conversation, the setting transforms into the shadow temple, indicated by the choice of exotic music. Sound effects were likely created using foley artistry, while music involved different musicians. The mood shifts from playful to tense as the scene transforms into an imagined fighting game. The narrative is conveyed primarily through dialogue between Ellie and Riley about the broken arcade machine.
The document discusses Yo-Yo's new single "Morning Comes" which features Ray J and was produced by Eric Sermon and DJ Quik. It mentions her upcoming EP "Black Butterfly" which is set for release in April. Yo-Yo is promoting the single herself to build buzz ahead of the release.
The document analyzes sound elements from the game Wolfenstein: The New Order. It describes the setting, mood, game genre, and narrative established by the sound. For each section, it proposes production techniques used to create specific soundtrack elements, such as using a sound booth and clear microphone for character voices, audio editing software to adjust pitch and volume, and a sound program to adjust background music pitch to hear characters over effects.
While I was a production intern at Cartoon Network, I was lucky enough to have the opportunity to pitch my own concept for an animated series and storyboard a short to show everyone! Boarding my own story from beginning to end was a huge learning experience. I might clean up some of my mistakes someday!
This document discusses the benefits of digital music over traditional analog formats like CDs, cassettes, and records. It notes that digital music allows for unlimited playlists, easy conversion of old media, and portable playback on devices like iPods. The document provides instructions for "ripping" CDs to a computer and assigning metadata to songs, and recommends software tools like RealPlayer and iTunes for playing and organizing digital music collections.
This document contains a student's analysis of a cut scene from the game World of Warcraft. The student describes the cut scene as having an unclear setting but a sad mood, conveyed through slow music. They identify the game genre as adventure, action, and role-playing. The narrative of the cut scene is described as a story being told to the player to provide backstory. Production techniques used include a sound booth to record voice actors and compiling audio elements to set the mood of sadness and heroism.
The document provides a detailed treatment and production plan for a music video. It outlines scenes that will depict a man lip-syncing to song lyrics about a breakup while discovering his girlfriend cheating, getting angry and drinking, then reflecting and seeking comfort from a friend. Transitions between scenes will use continuity editing. The video will include performances by the band and close-ups of band members, interspersed with scenes of the man walking and flashbacks of him with his ex-girlfriend.
The document discusses the benefits of digital music over traditional analog formats like CDs, cassettes, and records. It notes that digital music allows one to easily create playlists from multiple albums, freeing them from physical media that can be lost or damaged. The document also explains how to convert existing music libraries to digital formats and introduces popular software for playing, organizing, and streaming digital music files.
Research On Teaser Trailers Of Various GenresSheryl
The document describes several movie trailers, noting elements like voiceovers, dialogue, music, lighting, titles/credits, and brief clips being used to convey information about the storyline and pique audience interest. Common techniques included cuts between shots, changes in audio/visuals to denote changes in mood or meaning, and references to source material or notable producers. The trailers aimed to quickly establish the premise and tone of each film using visual and audio elements.
How you think the sound in your chosen example has been produced final fantasyconor0994
The document discusses the sound design of the video game Final Fantasy XIII. It analyzes a fight scene from 0:00 to 3:13 in the game's soundtrack. The first track plays during a cut scene and builds tension for the ensuing battle in a calm but epic style, likely recorded by an orchestra in a studio. The second track starts slow but builds to an upbeat chorus as the second half of the fight begins. Sound effects were also professionally recorded in a studio. Voice acting was done at a high quality level like animated films. Post-production techniques like layering, effects, and editing enhanced the sounds and immersed the player in the game's atmosphere and characters.
This document lists and describes various shapes that are represented in music such as acute angles in pianos, parallel lines in music staves, rectangles in music stands and violins, line segments conducted by conductors, circles related to music, obtuse angles in cellos, triangles in percussion and harps, prisms like octagonal and rectangular prisms, pyramids in metronomes, and rhombi represented by natural and sharp signs. It also provides sources for the various pictures.
The document discusses sound design elements in the game Mass Effect 3. It analyzes how the sound achieves a sci-fi setting through futuristic weapons sounds and synthetic background music. It also examines how the sound creates a sad mood through slow, high-pitched music and injured narration. Additionally, it identifies that the game genre of shooter is conveyed through gunfire sounds and narration mentioning guns.
The document provides analysis of sound elements from the video game The Last of Us. It describes how the hum at the beginning establishes a calm setting that intensifies as drums are added to indicate action. Breeze sounds at the start suggest a silent place while drums build an action feel as fighting ensues. The genre is identified as action-adventure and fighting through beats and cut scenes. Dialogue between two females with one describing the game is enhanced with a voice over and voice effects like echo.
The document provides an analysis of the soundtrack elements from the video game Tomb Raider. It examines the setting, mood, game genre, and narrative conveyed by the soundtrack. For each element, detailed descriptions are given from the cut scene examples and production techniques that were likely used are identified. These include using a sound booth and clear microphone for voice recordings, audio editing software to adjust pitch and volume, and a sound program to adjust music pitch so characters could be heard over background music and sound effects.
The document analyzes and describes the sounds used in a clip from the video game Call of Duty. It identifies mechanical sounds, an engine, crashes, debris falling, and characters landing that establish the setting. Production techniques like foley artistry and digital enhancement are thought to create specific sounds. Background music builds suspense and coincides with heavy breathing to set mood. Shooting sounds define the fighting/war game genre. Voices were likely recorded in a studio using voice actors and a script to advance the narrative.
How you think the sound in your chosen example has been produce1 mgs 1conor0994
The sound design in the Metal Gear Solid boss battle enhances the gaming experience by creating a gloomy, scary and empty atmosphere. Echo and layered effects were used to make voices and objects sound like they were taking place in a large, empty room. Distortion and echo were added to the boss's voice to match his creepy character. The gloomy, echoing background music and creepy voice acting for the boss build a sense of emptiness and fear in the player. This memorable boss battle left many fans feeling scared and unsettled, demonstrating how effective sound design can be in video games.
This document outlines the pre-production plans for an audiobook, including sound effects, music, props and locations needed, potential issues and solutions, health and safety considerations, and an 8-day schedule. Sound effects will be sourced online and self-recorded. Music tracks will come from YouTube links provided. Voice lines will be recorded separately. The audiobook will be edited together in Premiere Pro over 8 days.
This document provides the rules and instructions for playing a blind music test game called "Blind Test". The game involves listening to 15 tracks on a CD and trying to identify the artist, song title, and remixer for each track. A difficulty rating from * to ***** is provided for each track. Players can score up to 45 points total and prizes like champagne are available for higher scores. The tracklisting also notes the country of origin to make it slightly easier. Players are instructed to insert the CD and listen through the tracks in one sitting while trying to identify details for each song as it plays.
This 4-CD box set from BMG Heritage provides an inside look at Elvis Presley's career through 89 previously unreleased songs. CD1 features rare stereo masters from the 1950s. CD2 includes unreleased outtakes from his first 4 post-Army films. CD3 has comprehensive unreleased takes from studio sessions in Nashville. CD4 is a complete, previously unreleased 1972 live concert in San Antonio, Texas, giving fans an intimate glimpse into Elvis' music-making.
This document provides a summary of the content in issue 15 of a ukulele magazine. It reviews several ukulele models, including the KoAloha KSM-T2 soprano ukulele and Ohana SK-50. It also profiles the musician Howlin' Hobbit, discussing his history playing ukulele and other instruments. Additionally, it reviews the digital audio workstation software N-Track Studio, noting both its capabilities and some issues with its MP3 generation plugin. The document discusses the growing variety and quality of ukuleles available today across all price points.
This document appears to be a screenshot of a music streaming application. It shows the user's music library, playlists, artists and albums. At the top it displays the currently playing song "Aimer - BEST SELECTION" and playback controls. The sidebar allows navigating to sections like "My Music", "Play Lists" and "Artists".
Pandora welcomes independent artists to submit their music or comedy for possible inclusion on their service. They receive a large number of submissions and can only select a small portion to add due to capacity limits. The submission process requires artists to have a physical CD for sale on Amazon as well as provide MP3 files and other metadata about the album and tracks. Pandora evaluates submissions based on how well they think the content will perform and be received by listeners on their stations. Artists are asked not to repeatedly check on the status of their submission and can only submit one album at a time.
The document appears to be a music trivia game that asks the user to identify bands and songs. It asks about logos of bands like The Rolling Stones and songs like "Joker & The Thief" by Wolfmother. Another question completes lyrics to the song "Cash Machine" by Hard-fi. The document provides feedback telling the user if their answers are right or wrong.
The document summarizes an upcoming album release by the artist Pedal Bike called "After Dark" consisting of 12 new songs scheduled for release in the fall of 2010. It outlines the artist's strengths of being personable and high energy live shows but acknowledges being relatively unknown and that their genre makes it difficult to get exposure. It provides details on building awareness through public appearances, a free album release party, and a radio interview. It also provides product details and distribution strategies including an iPhone app, online music sites, and personally taking CDs to local stores. Strategic partnerships at Halloween conventions and with a Facebook game are mentioned along with future distribution plans.
This document advertises a collection of rare Elvis Presley CDs for sale or trade. It provides a lengthy list of over 200 CD titles in the collector's inventory, organized by type (outtakes, concerts, remixes, etc.) and each assigned a code. The page invites the viewer to expand their own rare Elvis CD collection.
This is my first slide show I have created that I did not sync a voice over with. I'll be honest, I have the hardest time trying to sound enthusiastic when talking into my MacBook. Because of this, I decided to apply some photoshop skills and characteristics to help make this slide easy and fun to read. It is 56 slides in length but it only takes a minute to read so don't be intimidated. I plan to add a bit more to this in the future (not just the citations of the pictures).
But for now, here it is...
Sara Saffari: Turning Underweight into Fitness Success at 23get joys
Uncover the remarkable journey of Sara Saffari, whose transformation from underweight struggles to being recognized as a fitness icon at 23 underscores the importance of perseverance, discipline, and embracing a healthy lifestyle.
HD Video Player All Format - 4k & live streamHD Video Player
Discover the best video playback experience with HD Video Player. Our powerful, user-friendly app supports all popular video formats and codecs, ensuring seamless playback of your favorite videos in stunning HD and 4K quality. Whether you're watching movies, TV shows, or personal videos, HD Video Player provides the ultimate viewing experience on your device. 🚀
Morgan Freeman is Jimi Hendrix: Unveiling the Intriguing Hypothesisgreendigital
In celebrity mysteries and urban legends. Few narratives capture the imagination as the hypothesis that Morgan Freeman is Jimi Hendrix. This fascinating theory posits that the iconic actor and the legendary guitarist are, in fact, the same person. While this might seem like a far-fetched notion at first glance. a deeper exploration reveals a rich tapestry of coincidences, speculative connections. and a surprising alignment of life events fueling this captivating hypothesis.
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Introduction to the Hypothesis: Morgan Freeman is Jimi Hendrix
The idea that Morgan Freeman is Jimi Hendrix stems from a mix of historical anomalies, physical resemblances. and a penchant for myth-making that surrounds celebrities. While Jimi Hendrix's official death in 1970 is well-documented. some theorists suggest that Hendrix did not die but instead reinvented himself as Morgan Freeman. a man who would become one of Hollywood's most revered actors. This article aims to delve into the various aspects of this hypothesis. examining its origins, the supporting arguments. and the cultural impact of such a theory.
The Genesis of the Theory
Early Life Parallels
The hypothesis that Morgan Freeman is Jimi Hendrix begins by comparing their early lives. Jimi Hendrix, born Johnny Allen Hendrix in Seattle, Washington, on November 27, 1942. and Morgan Freeman, born on June 1, 1937, in Memphis, Tennessee, have lived very different lives. But, proponents of the theory suggest that the five-year age difference is negligible and point to Freeman's late start in his acting career as evidence of a life lived before under a different identity.
The Disappearance and Reappearance
Jimi Hendrix's death in 1970 at the age of 27 is a well-documented event. But, theorists argue that Hendrix's death staged. and he reemerged as Morgan Freeman. They highlight Freeman's rise to prominence in the early 1970s. coinciding with Hendrix's supposed death. Freeman's first significant acting role came in 1971 on the children's television show "The Electric Company," a mere year after Hendrix's passing.
Physical Resemblances
Facial Structure and Features
One of the most compelling arguments for the hypothesis that Morgan Freeman is Jimi Hendrix lies in the physical resemblance between the two men. Analyzing photographs, proponents point out similarities in facial structure. particularly the cheekbones and jawline. Both men have a distinctive gap between their front teeth. which is rare and often highlighted as a critical point of similarity.
Voice and Mannerisms
Supporters of the theory also draw attention to the similarities in their voices. Jimi Hendrix known for his smooth, distinctive speaking voice. which, according to some, resembles Morgan Freeman's iconic, deep, and soothing voice. Additionally, both men share certain mannerisms. such as their calm demeanor and eloquent speech patterns.
Artistic Parallels
Musical and Acting Talents
Jimi Hendrix was regarded as one of t
Leonardo DiCaprio Super Bowl: Hollywood Meets America’s Favorite Gamegreendigital
Introduction
Leonardo DiCaprio is synonymous with Hollywood stardom and acclaimed performances. has a unique connection with one of America's most beloved sports events—the Super Bowl. The "Leonardo DiCaprio Super Bowl" phenomenon combines the worlds of cinema and sports. drawing attention from fans of both domains. This article delves into the multifaceted relationship between DiCaprio and the Super Bowl. exploring his appearances at the event, His involvement in Super Bowl advertisements. and his cultural impact that bridges the gap between these two massive entertainment industries.
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Leonardo DiCaprio: The Hollywood Icon
Early Life and Career Beginnings
Leonardo Wilhelm DiCaprio was born in Los Angeles, California, on November 11, 1974. His journey to stardom began at a young age with roles in television commercials and educational programs. DiCaprio's breakthrough came with his portrayal of Luke Brower in the sitcom "Growing Pains" and later as Tobias Wolff in "This Boy's Life" (1993). where he starred alongside Robert De Niro.
Rise to Stardom
DiCaprio's career skyrocketed with his performance in "What's Eating Gilbert Grape" (1993). earning him his first Academy Award nomination. He continued to gain acclaim with roles in "Romeo + Juliet" (1996) and "Titanic" (1997). the latter of which cemented his status as a global superstar. Over the years, DiCaprio has showcased his versatility in films like "The Aviator" (2004). "Start" (2010), and "The Revenant" (2015), for which he finally won an Academy Award for Best Actor.
Environmental Activism
Beyond his film career, DiCaprio is also renowned for his environmental activism. He established the Leonardo DiCaprio Foundation in 1998, focusing on global conservation efforts. His commitment to ecological issues often intersects with his public appearances. including those related to the Super Bowl.
The Super Bowl: An American Institution
History and Significance
The Super Bowl is the National Football League (NFL) championship game. is one of the most-watched sporting events in the world. First played in 1967, the Super Bowl has evolved into a cultural phenomenon. featuring high-profile halftime shows, memorable advertisements, and significant media coverage. The event attracts a diverse audience, from avid sports fans to casual viewers. making it a prime platform for celebrities to appear.
Entertainment and Advertisements
The Super Bowl is not only about football but also about entertainment. The halftime show features performances by some of the biggest names in the music industry. while the commercials are often as anticipated as the game itself. Companies invest millions in Super Bowl ads. creating iconic and sometimes controversial commercials that capture public attention.
Leonardo DiCaprio's Super Bowl Appearances
A Celebrity Among the Fans
Leonardo DiCaprio's presence at the Super Bowl has noted several times. As a high-profile celebrity. DiCaprio attracts
Taylor Swift: Conquering Fame, Feuds, and Unmatched Success | CIO Women MagazineCIOWomenMagazine
From country star to global phenomenon, delve into Taylor Swift's incredible journey. Explore chart-topping hits, feuds, & her rise to billionaire status!
Tom Cruise Daughter: An Insight into the Life of Suri Cruisegreendigital
Tom Cruise is a name that resonates with global audiences for his iconic roles in blockbuster films and his dynamic presence in Hollywood. But, beyond his illustrious career, Tom Cruise's personal life. especially his relationship with his daughter has been a subject of public fascination and media scrutiny. This article delves deep into the life of Tom Cruise daughter, Suri Cruise. Exploring her upbringing, the influence of her parents, and her current life.
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Introduction: The Fame Surrounding Tom Cruise Daughter
Suri Cruise, the daughter of Tom Cruise and Katie Holmes, has been in the public eye since her birth on April 18, 2006. Thanks to the media's relentless coverage, the world watched her grow up. As the daughter of one of Hollywood's most renowned actors. Suri has had a unique upbringing marked by privilege and scrutiny. This article aims to provide a comprehensive overview of Suri Cruise's life. Her relationship with her parents, and her journey so far.
Early Life of Tom Cruise Daughter
Birth and Immediate Fame
Suri Cruise was born in Santa Monica, California. and from the moment she came into the world, she was thrust into the limelight. Her parents, Tom Cruise and Katie Holmes. Were one of Hollywood's most talked-about couples at the time. The birth of their daughter was a anticipated event. and Suri's first public appearance in Vanity Fair magazine set the tone for her life in the public eye.
The Impact of Celebrity Parents
Having celebrity parents like Tom Cruise and Katie Holmes comes with its own set of challenges and privileges. Suri Cruise's early life marked by a whirlwind of media attention. paparazzi, and public interest. Despite the constant spotlight. Her parents tried to provide her with an upbringing that was as normal as possible.
The Influence of Tom Cruise and Katie Holmes
Tom Cruise's Parenting Style
Tom Cruise known for his dedication and passion in both his professional and personal life. As a father, Cruise has described as loving and protective. His involvement in the Church of Scientology, but, has been a point of contention and has influenced his relationship with Suri. Cruise's commitment to Scientology has reported to be a significant factor in his and Holmes' divorce and his limited public interactions with Suri.
Katie Holmes' Role in Suri's Life
Katie Holmes has been Suri's primary caregiver since her separation from Tom Cruise in 2012. Holmes has provided a stable and grounded environment for her daughter. She moved to New York City with Suri to start a new chapter in their lives away from the intense scrutiny of Hollywood.
Suri Cruise: Growing Up in the Spotlight
Media Attention and Public Interest
From stylish outfits to everyday activities. Suri Cruise has been a favorite subject for tabloids and entertainment news. The constant media attention has shaped her childhood. Despite this, Suri has managed to maintain a level of normalcy, thanks to her mother's efforts.
The Evolution and Impact of Tom Cruise Long Hairgreendigital
Tom Cruise is one of Hollywood's most iconic figures, known for his versatility, charisma, and dedication to his craft. Over the decades, his appearance has been almost as dynamic as his filmography, with one aspect often drawing significant attention: his hair. In particular, Tom Cruise long hair has become a defining feature in various phases of his career. symbolizing different roles and adding layers to his on-screen characters. This article delves into the evolution of Tom Cruise long hair, its impact on his roles. and its influence on popular culture.
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Introduction
Tom Cruise long hair has often been more than a style choice. it has been a significant element of his persona both on and off the screen. From the tousled locks of the rebellious Maverick in "Top Gun" to the sleek, sophisticated mane in "Mission: Impossible II." Cruise's hair has played a pivotal role in shaping his image and the characters he portrays. This article explores the various stages of Tom Cruise long hair. Examining how this iconic look has evolved and influenced his career and broader fashion trends.
Early Days: The Emergence of a Style Icon
The 1980s: The Birth of a Star
In the early stages of his career during the 1980s, Tom Cruise sported a range of hairstyles. but in "Top Gun" (1986), his hair began to gain significant attention. Though not long by later standards, his hair in this film was longer than the military crew cuts associated with fighter pilots. adding a rebellious edge to his character, Pete "Maverick" Mitchell.
Risky Business: The Transition Begins
In "Risky Business" (1983). Tom Cruise's hair was short but longer than the clean-cut styles dominant at the time. This look complemented his role as a high school student stepping into adulthood. embodying a sense of youthful freedom and experimentation. It was a precursor to the more dramatic hair transformations in his career.
The 1990s: Experimentation and Iconic Roles
Far and Away: Embracing Length
One of the first films in which Tom Cruise embraced long hair was "Far and Away" (1992). Playing the role of Joseph. an Irish immigrant in 1890s America, Cruise's long, hair added authenticity to his character's rugged and determined persona. This look was a stark departure from his earlier. more polished styles and marked the beginning of a more adventurous phase in his hairstyle choices.
Interview with the Vampire: Gothic Elegance
In "Interview with the Vampire" (1994). Tom Cruise long hair reached new lengths of sophistication and elegance. Portraying the vampire Lestat. Cruise's flowing blonde locks were integral to the character's ethereal and timeless allure. This hairstyle not only suited the gothic aesthetic of the film but also showcased Cruise's ability to transform his appearance for a role.
Mission: Impossible II: The Pinnacle of Long Hair
One of the most memorable instances of Tom Cruise long hair came in "Mission: Impossible II" (2000). His character, Ethan
Leonardo DiCaprio House: A Journey Through His Extravagant Real Estate Portfoliogreendigital
Introduction
Leonardo DiCaprio, A name synonymous with Hollywood excellence. is not only known for his stellar acting career but also for his impressive real estate investments. The "Leonardo DiCaprio house" is a topic that piques the interest of many. as the Oscar-winning actor has amassed a diverse portfolio of luxurious properties. DiCaprio's homes reflect his varied tastes and commitment to sustainability. from retreats to historic mansions. This article will delve into the fascinating world of Leonardo DiCaprio's real estate. Exploring the details of his most notable residences. and the unique aspects that make them stand out.
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Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
Leonardo DiCaprio House: Hollywood Hills Hideaway
Privacy and Seclusion
Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
Environmental Initiatives
The Hollywood Hills house incorporates several green features that are in line with DiCaprio's environmental values. The home has solar panels, energy-efficient lighting, and a rainwater harvesting system. Additionally, the landscaping designed to support local wildlife and promote
The Future of Independent Filmmaking Trends and Job OpportunitiesLetsFAME
The landscape of independent filmmaking is evolving at an unprecedented pace. Technological advancements, changing consumer preferences, and new distribution models are reshaping the industry, creating new opportunities and challenges for filmmakers and film industry jobs. This article explores the future of independent filmmaking, highlighting key trends and emerging job opportunities.
From Teacher to OnlyFans: Brianna Coppage's Story at 28get joys
At 28, Brianna Coppage left her teaching career to become an OnlyFans content creator. This bold move into digital entrepreneurship allowed her to harness her creativity and build a new identity. Brianna's experience highlights the intersection of technology and personal branding in today's economy.
From Teacher to OnlyFans: Brianna Coppage's Story at 28
Pathways Bronze
1. Please wait whilst Pathways Bronze is loading… … Loading Silvermoon, Loading Browser, Loading Games, <Game – Line Mania>. <Game – Reflex>, Loading System Components , Loading Error Scenario Components, Log In To Pathways Bronze Ideal Headphone Volume: 24 - 40 Ideal Speaker Volume: 54 - 70 Bronze Version 1.016 – The Official Version Of Pathways Bronze!
2. Programs Available On Pathways Bronze - MEDIA PROGRAMS - ENTERTAINMENT PROGRAMS - WEB SERVICE PROGRAMS Uricnet Pathways Music Collection Movies Pathway Games
4. Pathways Music Collection Start Menu This is a recently new feature to Pathways, so there may be some bugs. Would you like a tutorial of how to use CD Village? Are you experiencing some trouble with CD Village? Would you like to start using CD Village? Tutorial Help Open CD Village CD Village BETA
5. Pathways Music Collection Start Menu CD Village is a free, easy-to-use, CD Player software. All you have to do is insert a CD, and click on the track number of the song you want to play. So you can listen to your favourite music if your Windows Media Player isn’t working, or you can’t play the music on your computer. CD Village should never fail, and is almost as reliable as a bed pillow. It’s easy as one, two, three. So we urge you to test out CD Village BETA for us. Continue CD Village BETA
6. Pathways Music Collection Start Menu If CD Village is not working don’t worry! You probably haven’t done anything wrong, because this version of CD village is only a BETA version. It is the first version of CD Village ever released, so there are bound to be bugs! MY SONGS ARE NOT PLAYING WHEN I CLICK A TRACK This is going to sound like an obvious piece of advice, but first check whether an audio CD is inserted into your CD Disc Drive (D:/F:/E:) NONE OF MY CD’S ARE BEING RECOGNISED ON MY COMPUTER This is not Pathway’s fault. It is only our fault if discs are not being recognised on CD Village, not your entire system. Your disc drive has been removed or deleted as a cause of a faulty download of some sort. Simply take your computer to a computer repair shop to sort out this problem. Continue CD Village BETA
7. Pathways Music Collection Start Menu Please Ensure An AUDIO CD Is Located In Drive D:/E:/F: I am positive an audio/music CD is located in my Disc Drive. The message is not notifying you that an audio CD is not in your drive, but making sure there is an audio CD in your drive CD Village BETA
8. Pathways Music Collection Start Menu We can’t stress enough that an AUDIO CD must be inserted into the disc drive for CD Village to work. An audio CD is a music CD that was legally bought from a music store. Select a track to play by clicking on the audio symbol next to a track number: If no CD is inserted, no song will play. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Stop We can only play CD’s that have 23 tracks or less! CD Village BETA
9. Pathways Music Collection The Killers - Spaceman Hanson - Mmmbop P.O.D. - Set It Off Stellar Kart - Activate Scouting For Girls - It's Not About You Unknown Artist - Go K.K. Rider! Start Menu Pathways Sample Music
10. Scouting For Girls - It's Not About You Pathways Music Collection The Killers - Spaceman The Killers - Spaceman P.O.D. - Set It Off The Killers - Spaceman Unknown Artist - Go K.K. Rider! x Pathways Music Collection: The Killers - Spaceman You are currently listening to… ARTIST: The Killers Singing… TRACK: Spaceman From The Album… Day & Age If the song isn’t playing, click here: Pathways Sample Music
11. Scouting For Girls - It's Not About You Pathways Music Collection The Killers - Spaceman The Killers - Spaceman P.O.D. - Set It Off The Killers - Spaceman Unknown Artist - Go K.K. Rider! x Pathways Music Collection: Unknown Artist – Go K.K. Rider! You are currently listening to… ARTIST: -unknown- Singing… TRACK: Go K.K. Rider! From The Album… -unknown- If the song isn’t playing, click here: Pathways Sample Music
12. Scouting For Girls - It's Not About You Pathways Music Collection The Killers - Spaceman The Killers - Spaceman P.O.D. - Set It Off The Killers - Spaceman Unknown Artist - Go K.K. Rider! x Pathways Music Collection: Hanson – Mmmbop You are currently listening to… ARTIST: Hanson Singing… TRACK: Mmmbop From The Album… Hanson – Mmmbop If the song isn’t playing, click here: Pathways Sample Music
13. Scouting For Girls - It's Not About You Pathways Music Collection The Killers - Spaceman The Killers - Spaceman P.O.D. - Set It Off The Killers - Spaceman Unknown Artist - Go K.K. Rider! x Pathways Music Collection: P.O.D. – Set It Off You are currently listening to… ARTIST: Payable On Death (a.k.a. P.O.D.) Singing… TRACK: Set It Off From The Album… Satellite If the song isn’t playing, click here: Pathways Sample Music
14. Scouting For Girls - It's Not About You Pathways Music Collection The Killers - Spaceman The Killers - Spaceman P.O.D. - Set It Off The Killers - Spaceman Unknown Artist - Go K.K. Rider! x Pathways Music Collection: Stellar Kart - Activate You are currently listening to… ARTIST: Stellar Kart Singing… TRACK: Activate From The Album… We Can’t Stand Sitting Down If the song isn’t playing, click here: Pathways Sample Music
15. Scouting For Girls - It's Not About You Pathways Music Collection The Killers - Spaceman The Killers - Spaceman P.O.D. - Set It Off The Killers - Spaceman Unknown Artist - Go K.K. Rider! x Pathways Music Collection: Scouting For Girls – It’s Not About You You are currently listening to… ARTIST: Scouting For Girls Singing… TRACK: It’s Not About You From The Album… Scouting For Girls If the song isn’t playing, click here: Pathways Sample Music
16. Movies Start Menu Full Screen Full Screen Waterloo Road How To Create A Maze Game On PowerPoint Choose The Video You Want To Watch Click the video to play it in ‘Small Screen’ or click ‘Full Screen’ to watch in Full Screen. Full Screen Pathways Bronze Official Advertisement
20. KNOCK THEM SENSELESS! Exit To Games Menu This game is specifically developed to combat stress! All you have to do, is punch the Boppies! Go on, give them a right good wallop!
21. KNOCK THEM SENSELESS! Exit To Games Menu This game is specifically developed to combat stress! All you have to do, is punch the Boppies! Go on, give them a right good wallop!
22. KNOCK THEM SENSELESS! Exit To Games Menu This game is specifically developed to combat stress! All you have to do, is punch the Boppies! Go on, give them a right good wallop!
23. World 1 - Easy Peasy - Click the white box to begin…
24. - - World 1 - Easy Peasy - - - - - - - - - - - - - - Line Mania is an easy game! Simply move your mouse through the mazes and worlds to reach the green arrow! Avoid obstacles such as falling blocks, security guards, shooting arrows, rolling boulders and more! Do not touch the lines! Or the blocks! Line Mania also removes your cursor if you do not make a move within three seconds so keep it moving! Then when you try and get your cursor back… you will most likely hit a line and fail! If you do hit a line or an obstacle, you will be taken back to the start of that level! Hover over the green arrow to be taken to the next level!
25. World 2 - The Bayou - Click the white box to begin…
26. World 2 - The Bayou - - - - - - - - - - - - - - - You are allowed to cross red ‘Trip Wires’ which cause something to happen! - - - - - Cannon
28. World 3 - The Break-In - Click the white box to begin…
29. World 3 - The Break-In - - - - - - - - - - - - - The guards are in full swing, but even if you do get in, prepare to be met with a 10 ton weight! Unless, you can avoid it! Good luck! - -
30. World 3 - The Break-In - - - - - - - - - - - - - The guards are in full swing, but even if you do get in, prepare to be met with a 10 ton weight! Unless, you can avoid it! Good luck! - - LOOK OUT!!! >>>
31. World 4 - The Castle Lobby - Click the white box to begin…
32. World 4 - The Castle Lobby - - - - - - - - - - - Spinning, Rolling and Shooting obstacles. Security to the castle couldn’t be higher! - - - - - - - - -
33. World 5 - Advancing The Castle - Click the white box to begin… The Final Stage Of Your Adventure… Look Out For A ‘Key’ To Success!
35. World 5 - Advancing The Castle - Click the white box to begin… The Final Stage Of Your Adventure… Look Out For A ‘Key’ To Success!
36. World 5 - Advancing The Castle - - - - - - - - - - - - - You collected the key to the prison cell. You can now rescue the princess! - - The Lock Is Here!
37. World 5 - Advancing The Castle - Click the white box to begin… The Final Stage Of Your Adventure… Look Out For A ‘Key’ To Success!
38. World 5 - Advancing The Castle - - - - - - - - - - - - - - - - The Door Is Locking! Quick Escape Noble Prince! I have found the switch to open the door! Now we can escape!
39. LINE MANIA CHAMPION OFFICAILLY YOU ARE THE NEW You overcame great obstacles and scaled the tower! Congratulations and well done! Back To Games Menu
40. Programs Available On Pathways Bronze Pathways Music Collection Pathway Games Movies Web Browser Bronze (Pathways Internet) Pathways System Tutorial - MEDIA PROGRAMS - ENTERTAINMENT PROGRAMS - WEB SERVICE PROGRAMS Pathways Music Collection Pathway Games Movies Pathways Music Collection x Pathway Bronze – Gaming List These are the available 2 games… Line Mania Reflex: Stress Control
41. Pathways Web Browser – Version Bronze – Uricnet … Current Page: http://pathwaysinternet/www.pathwaysapprovedweb.com http://pathwaysinternet/www.pathwaysapprovedweb.com List of Pathways approved internet sites… PATHWAYS SILVER HOME PAGE PATHWAYS HOME PAGE x
42. http://pathwaysinternet/www.pathways.com Pathways Home Page Pathways Web Browser – Version Bronze – Uricnet … Current Page: http://pathwaysinternet/www.pathways.com PATHWAYS BRONZE Operating System: Windows Size of Pathways (file): BRONZE - 7.95 MB Speed of Pathways: BRONZE - **** (Good) Quality Of Pathways: BRONZE - *** (Adequate) Program: Microsoft PowerPoint Viewer 2003 – 2007 Reliability: BRONZE – ***** (Excellent) Income: BRONZE - * (Very Poor) (Very little money (£0.00) is made out of this version of Pathways) Outcome: BRONZE - ***** (Excellent) (this means it was not expensive to make this version of Pathways) Average Rating: BRONZE - 7.2 out of 10 The Pathways Team worked really hard on making Pathways Bronze, but finally it HAS been officially released! Even better, it has been released before the estimated release date! It was released on 26 th April 2009, four days before it was due to be released! Thanks to everyone who participated in the making of Pathways! Pathways Bronze Version 1.016 ENJOY PATHWAYS! x
43. http://pathwaysinternet/www.pathwayssilver.com Pathways Silver Home Page Pathways Web Browser – Version Bronze – Uricnet … Current Page: http://pathwaysinternet/www.pathwayssilver.com... Welcome To The Pathways Silver Home Page Pathways Silver Estimated Release Date – 1 st January 2010 x Pathways Silver will hold all the previous features of Pathways such as CD Village, Line Mania, Reflex: Stress Control (rumours are flying around that the game will take on an ‘alley can’ theme, where the Boppies are moving targets, but this is not true, as it would take weeks, possibly months, to develop one level), Movies (sound included), and some brand new features such as Pathways Monthly (it’s use is a secret). Pathways Silver will include some new games such as ‘Zen Zapper,’ ‘Candle Chaos’ and ‘Line Mania 2: Platinum Lake’. The Pathways Internet will have a new name, but the name is undecided. It will possibly be Uricnet, as the name drew large attention to itself in the PSVB. Pathways Silver Version will also release information about upcoming Pathways Versions, as the names for each one HAVE been decided, apart from the last version. The two names outstanding for the last version are ‘Pathways Ripple Version’ and ‘Pathways Upgrade Version’. Pathways Silver’s ‘Program Menu’ will also be easier to use, and more presentably set out. Pathways Silver Version, coming soon!