The document discusses a study conducted by undergraduate computer science students to research the feasibility of implementing real-time multiplayer games between two Android devices using Bluetooth. They measured an average latency of around 20ms between devices. By limiting message traffic and using dead-reckoning methods, they were able to maintain a stable synchronized gaming experience across the two phones. Based on these results, the researchers concluded that Bluetooth-enabled multiplayer Android games are feasible if developers restrict messages to only critical game events.