This document summarizes user research conducted by Team 29 for the M.o.M museum on wayfinding and lobby design. General research identified problems with the lobby being crowded and unclear, and patrons being unsure of which exhibits to visit. Research methods included guerrilla interviews with different types of visitors, an affinity diagram, and prototypes of the lobby and map that were tested with visitors. Testing of map prototypes found the best design had clear icons, orientation to help identify exhibits, and text on the left. The final recommendations were to avoid sideways text, increase font size, label floors, and put text on the left side of the map.