The idea of One Web is like the search for the holy grail. But many don't get the point that One Web is about users and the devices they are using and not about a particular way of building HTML pages.
Web 2.0 - a buzzword? Learn about rich internet applications, service orientated architectures and the social web in my presentation for my English course.
Web 2.0 describes websites that use more advanced technology than earlier static websites, allowing users to create and share their own content. This movement towards user-generated content has both advantages and disadvantages. The "power of the crowd" concept suggests that large groups of people can collectively decide what is best through crowd-sourcing and folksonomy techniques. Web 2.0 encourages community, collaboration and sharing through features like social media platforms. As more people use Web 2.0 tools, their value and ability to connect people increases - boosting the online economy and access to information. Content is generally open for people to share freely on the web.
This document discusses the definition and key concepts of social media and Web 2.0. It outlines Tim O'Reilly's seven principles of Web 2.0, which focus on harnessing collective intelligence and user-generated content to create rich user experiences. The document also references other important concepts for social media like participation, openness, conversation, community, connectivity and networks.
Web 2.0 describes websites that emphasize user-generated content and interactivity between users through social media dialogue and collaboration. Examples include social networking sites, blogs, wikis, video sharing sites, and web applications that allow users to interact and share content. While Web 2.0 suggests improvements to the World Wide Web, it refers more to changes in how pages are made and used rather than technical specifications. Whether Web 2.0 fundamentally changed the Web or is just marketing jargon has been debated.
Web 2.0 refers to next generation of the World Wide Web that is focused on enabling user participation, openness, and network effects. Some of the key principles of Web 2.0 include harnessing collective intelligence by gathering large amounts of data from users and allowing them to interact and share information on various digital platforms and devices. Other principles are the idea of software as a continually updated service and delivering rich user experiences through user-generated content and social media.
This document discusses how learning is shifting from isolated to connected experiences due to new digital technologies and social media. It notes that today's students see participatory and networked learning as normal. It explores how the internet and mobile technologies have made information more abundant, accessible, and collaborative. It highlights new opportunities for open educational resources, online communities, and personalized learning experiences that are no longer constrained by geography. The future of learning is projected to involve greater personalization, real-time collaboration, and opportunities for everyone to teach and learn from each other through open sharing of ideas.
The document discusses the term "Web 2.0" and its meaning. While the term was coined in 2004, Web 2.0 refers to a more socially connected web where users can interact and contribute through blogs, wikis, multimedia sharing, and other services. The key ideas behind Web 2.0 are that it facilitates sharing, social interaction, user-generated content, and that it has significantly impacted how people use and engage with the web.
Web 2.0 - a buzzword? Learn about rich internet applications, service orientated architectures and the social web in my presentation for my English course.
Web 2.0 describes websites that use more advanced technology than earlier static websites, allowing users to create and share their own content. This movement towards user-generated content has both advantages and disadvantages. The "power of the crowd" concept suggests that large groups of people can collectively decide what is best through crowd-sourcing and folksonomy techniques. Web 2.0 encourages community, collaboration and sharing through features like social media platforms. As more people use Web 2.0 tools, their value and ability to connect people increases - boosting the online economy and access to information. Content is generally open for people to share freely on the web.
This document discusses the definition and key concepts of social media and Web 2.0. It outlines Tim O'Reilly's seven principles of Web 2.0, which focus on harnessing collective intelligence and user-generated content to create rich user experiences. The document also references other important concepts for social media like participation, openness, conversation, community, connectivity and networks.
Web 2.0 describes websites that emphasize user-generated content and interactivity between users through social media dialogue and collaboration. Examples include social networking sites, blogs, wikis, video sharing sites, and web applications that allow users to interact and share content. While Web 2.0 suggests improvements to the World Wide Web, it refers more to changes in how pages are made and used rather than technical specifications. Whether Web 2.0 fundamentally changed the Web or is just marketing jargon has been debated.
Web 2.0 refers to next generation of the World Wide Web that is focused on enabling user participation, openness, and network effects. Some of the key principles of Web 2.0 include harnessing collective intelligence by gathering large amounts of data from users and allowing them to interact and share information on various digital platforms and devices. Other principles are the idea of software as a continually updated service and delivering rich user experiences through user-generated content and social media.
This document discusses how learning is shifting from isolated to connected experiences due to new digital technologies and social media. It notes that today's students see participatory and networked learning as normal. It explores how the internet and mobile technologies have made information more abundant, accessible, and collaborative. It highlights new opportunities for open educational resources, online communities, and personalized learning experiences that are no longer constrained by geography. The future of learning is projected to involve greater personalization, real-time collaboration, and opportunities for everyone to teach and learn from each other through open sharing of ideas.
The document discusses the term "Web 2.0" and its meaning. While the term was coined in 2004, Web 2.0 refers to a more socially connected web where users can interact and contribute through blogs, wikis, multimedia sharing, and other services. The key ideas behind Web 2.0 are that it facilitates sharing, social interaction, user-generated content, and that it has significantly impacted how people use and engage with the web.
In this presentation from SIDLIT 2008, Kathy Tally Hamilton and Benjamin Digman take a look at a basic history of the web, where it is now, and the building blocks of Web 2.0 in education.
Web 2.0 describes websites that emphasize user-generated content, usability, and interoperability, allowing users to interact and collaborate by creating content in virtual communities, as opposed to passive viewing. Examples include social networks, blogs, wikis, videos, and applications. While the term suggests an updated version of the web, it refers more to changes in how pages are made and used cumulatively, rather than technical specifications. Its substantive differences from prior web technologies have been challenged by Tim Berners-Lee, who sees it more as jargon, while his original vision was for a collaborative medium where all could read and write.
This document discusses the history of social networking and the evolution of social media platforms. It covers:
- Early computer-mediated social interaction on platforms like Usenet, ARPANET, and bulletin boards in the 1970s-1990s.
- The rise of early social networking websites in the 1990s like Classmates.com that allowed users to link to each other via email.
- The introduction of user profiles and friend networks on sites in the late 1990s like TheGlobe and Geocities, encouraging users to share information.
- The emergence of modern social media starting in 2002 with Friendster, followed by Myspace, LinkedIn, and Facebook, which became the largest social platform
Web 2.0 allows for more user-generated content and sharing of information online. Key characteristics include content being more valuable than the software used to display it, and data being easily shared. Users can access and use web-based applications from anywhere, and social tools encourage collaboration and sharing of content. The development of Web 2.0 began in the late 1990s with early sites like blogs, Wikipedia and MySpace gaining popularity in the 2000s as more users could access high-speed internet connections on computers and mobile devices. Web 2.0 has implications for how information and personal communications will continue to evolve online in the future.
On 3 November 2011, Dr. Nick Bowman (Communication Studies, West Virginia University) delivered a short talk to introductory marketing and advertising majors at WVU about the role of social media in marketing and advertising. He spoke on the importance of pairing goals with platforms and implored students to think of the power of conversation and collaboration in today's media environment.
This document discusses how literacy is changing in a new media world, with literacy now encompassing functional, critical, social, new, and multi-modal forms. It explores how new literacies are more collaborative, distributed, and participatory. Examples of new literacy tools and practices discussed include blogs, wikis, citizen journalism, social media, and how these tools can both develop media literacy but also spread unverified information. The document concludes that educators need to help students navigate these changes and develop new literacy skills for engaging with online media.
This document discusses innovation in the Web 2.0 world. It notes that some of the best companies were started during tough economic times, and the best innovations often come from such periods as well. It explores key issues with Web 2.0 like intellectual property protection and open sharing. The document also discusses digital natives, the evolution from Web 1.0 to 2.0, and new opportunities that issues like copyright and privacy present if addressed with social responsibility.
How mass collaboration_changes_everythingCCN Media
The document discusses how mass collaboration has changed business and commerce through the rise of Web 2.0 technologies. It outlines ideas from books such as "Wikinomics", "We-Think", and "The Long Tail" about how the internet now allows users to easily share and upload content as well as provide feedback. This new dynamic gives consumers more choice and power as they can become suppliers themselves through collaborating online. Sites like Facebook and YouTube demonstrate how the internet has unleashed people's creativity and given them new ways to share their creations with others.
The social Web is changing how we connect and collaborate, but it's not all about tools and technology. What are the human needs driving this transformation, and how can we make online choices that will most benefit our life communities: personal, professional, and civic?
This document discusses the changing boundaries between public and private in the digital age. It explores the rise of practices like "lifecasting" where people broadcast details of their personal lives. Social media has made more information available about individuals, leaving their reputations and privacy open to new risks. The document questions how willing people are to share private information publicly and what the implications are of spending more time broadcasting one's life through new media.
Web 1.0 provided static information to users with no interaction, while Web 2.0 enables more collaboration and participation as it allows users to upload, share, download and create content. The document discusses how Gauntlett argues that Web 2.0 is less about traditional media and more about how individuals represent themselves through user-generated media, challenging Charles Leadbeater's views on the impact of Web 2.0. It also notes how Tim Berners-Lee intended the Internet to enable sharing and communication between users.
This document discusses several internet-enabled technologies and resources including YouTube, online documents, file transfer protocols, video, wikis, and how they can increase access to instructional materials and opportunities for students. YouTube allows users to upload, view and share videos. The internet allows users to access documents and files remotely. Wikis are websites that allow simple, collaborative editing of content. These digital resources provide access to a wide variety of educational content from anywhere and can enhance learning beyond physical classrooms.
Web 2.0 refers to new ways of using World Wide Web technology and web design to facilitate information sharing and collaboration among users. It involves websites that aggregate and repackage user-generated content, with the site owner providing the framework and users providing most of the content. Key Web 2.0 tools include blogs, wikis, social networking, video/audio podcasting, and search engine optimization. Web 2.0 is growing rapidly and will significantly impact all aspects of business strategy, as it affects every form of communication and is unstoppable.
This document discusses various myths and realities about developing for the mobile web. It begins by addressing the myth that the mobile web is the same as the desktop web. While they use the same protocols, mobile devices have smaller screens, lower bandwidth, and less processing power. The document also debunks myths such as not needing to optimize a desktop site for mobile, having one site work across all devices, and that mobile web is easy. It discusses the evolution of mobile markup languages and challenges with various devices and operating systems.
The document discusses the importance of responsive web design. It notes that as data traffic and smartphone ownership increases dramatically, websites that are not optimized for mobile access will require serious fixes. It highlights how user expectations and behaviors are changing as more activities occur on mobile devices. It then reviews different approaches to responsive design like responsive web design, device-dedicated delivery, and mobile-first design. It emphasizes the need to design for the multi-device generation from the start rather than separating mobile and desktop experiences.
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
If Responsive Web Design is the Answer, What Was the Question?Luca Passani
Luca Passani's Keynote at the Webtech and PHP International conference in Munich, Germany. October 2013.
Promoters of Responsive Web Design constantly remind us that RWD is not intended as a replacement for mobile web sites. This is nice to hear, but the reality is that companies adopt RWD as a replacement for mobile web sites. Luca Passani, inventor of WURFL, will show how RWD can be a new solution to an old problem, will bow to the merits of RWD, but will explain organizations should first focus on what they really intend to achieve, before the tools to achieve it are selected.
In this presentation from SIDLIT 2008, Kathy Tally Hamilton and Benjamin Digman take a look at a basic history of the web, where it is now, and the building blocks of Web 2.0 in education.
Web 2.0 describes websites that emphasize user-generated content, usability, and interoperability, allowing users to interact and collaborate by creating content in virtual communities, as opposed to passive viewing. Examples include social networks, blogs, wikis, videos, and applications. While the term suggests an updated version of the web, it refers more to changes in how pages are made and used cumulatively, rather than technical specifications. Its substantive differences from prior web technologies have been challenged by Tim Berners-Lee, who sees it more as jargon, while his original vision was for a collaborative medium where all could read and write.
This document discusses the history of social networking and the evolution of social media platforms. It covers:
- Early computer-mediated social interaction on platforms like Usenet, ARPANET, and bulletin boards in the 1970s-1990s.
- The rise of early social networking websites in the 1990s like Classmates.com that allowed users to link to each other via email.
- The introduction of user profiles and friend networks on sites in the late 1990s like TheGlobe and Geocities, encouraging users to share information.
- The emergence of modern social media starting in 2002 with Friendster, followed by Myspace, LinkedIn, and Facebook, which became the largest social platform
Web 2.0 allows for more user-generated content and sharing of information online. Key characteristics include content being more valuable than the software used to display it, and data being easily shared. Users can access and use web-based applications from anywhere, and social tools encourage collaboration and sharing of content. The development of Web 2.0 began in the late 1990s with early sites like blogs, Wikipedia and MySpace gaining popularity in the 2000s as more users could access high-speed internet connections on computers and mobile devices. Web 2.0 has implications for how information and personal communications will continue to evolve online in the future.
On 3 November 2011, Dr. Nick Bowman (Communication Studies, West Virginia University) delivered a short talk to introductory marketing and advertising majors at WVU about the role of social media in marketing and advertising. He spoke on the importance of pairing goals with platforms and implored students to think of the power of conversation and collaboration in today's media environment.
This document discusses how literacy is changing in a new media world, with literacy now encompassing functional, critical, social, new, and multi-modal forms. It explores how new literacies are more collaborative, distributed, and participatory. Examples of new literacy tools and practices discussed include blogs, wikis, citizen journalism, social media, and how these tools can both develop media literacy but also spread unverified information. The document concludes that educators need to help students navigate these changes and develop new literacy skills for engaging with online media.
This document discusses innovation in the Web 2.0 world. It notes that some of the best companies were started during tough economic times, and the best innovations often come from such periods as well. It explores key issues with Web 2.0 like intellectual property protection and open sharing. The document also discusses digital natives, the evolution from Web 1.0 to 2.0, and new opportunities that issues like copyright and privacy present if addressed with social responsibility.
How mass collaboration_changes_everythingCCN Media
The document discusses how mass collaboration has changed business and commerce through the rise of Web 2.0 technologies. It outlines ideas from books such as "Wikinomics", "We-Think", and "The Long Tail" about how the internet now allows users to easily share and upload content as well as provide feedback. This new dynamic gives consumers more choice and power as they can become suppliers themselves through collaborating online. Sites like Facebook and YouTube demonstrate how the internet has unleashed people's creativity and given them new ways to share their creations with others.
The social Web is changing how we connect and collaborate, but it's not all about tools and technology. What are the human needs driving this transformation, and how can we make online choices that will most benefit our life communities: personal, professional, and civic?
This document discusses the changing boundaries between public and private in the digital age. It explores the rise of practices like "lifecasting" where people broadcast details of their personal lives. Social media has made more information available about individuals, leaving their reputations and privacy open to new risks. The document questions how willing people are to share private information publicly and what the implications are of spending more time broadcasting one's life through new media.
Web 1.0 provided static information to users with no interaction, while Web 2.0 enables more collaboration and participation as it allows users to upload, share, download and create content. The document discusses how Gauntlett argues that Web 2.0 is less about traditional media and more about how individuals represent themselves through user-generated media, challenging Charles Leadbeater's views on the impact of Web 2.0. It also notes how Tim Berners-Lee intended the Internet to enable sharing and communication between users.
This document discusses several internet-enabled technologies and resources including YouTube, online documents, file transfer protocols, video, wikis, and how they can increase access to instructional materials and opportunities for students. YouTube allows users to upload, view and share videos. The internet allows users to access documents and files remotely. Wikis are websites that allow simple, collaborative editing of content. These digital resources provide access to a wide variety of educational content from anywhere and can enhance learning beyond physical classrooms.
Web 2.0 refers to new ways of using World Wide Web technology and web design to facilitate information sharing and collaboration among users. It involves websites that aggregate and repackage user-generated content, with the site owner providing the framework and users providing most of the content. Key Web 2.0 tools include blogs, wikis, social networking, video/audio podcasting, and search engine optimization. Web 2.0 is growing rapidly and will significantly impact all aspects of business strategy, as it affects every form of communication and is unstoppable.
This document discusses various myths and realities about developing for the mobile web. It begins by addressing the myth that the mobile web is the same as the desktop web. While they use the same protocols, mobile devices have smaller screens, lower bandwidth, and less processing power. The document also debunks myths such as not needing to optimize a desktop site for mobile, having one site work across all devices, and that mobile web is easy. It discusses the evolution of mobile markup languages and challenges with various devices and operating systems.
The document discusses the importance of responsive web design. It notes that as data traffic and smartphone ownership increases dramatically, websites that are not optimized for mobile access will require serious fixes. It highlights how user expectations and behaviors are changing as more activities occur on mobile devices. It then reviews different approaches to responsive design like responsive web design, device-dedicated delivery, and mobile-first design. It emphasizes the need to design for the multi-device generation from the start rather than separating mobile and desktop experiences.
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
If Responsive Web Design is the Answer, What Was the Question?Luca Passani
Luca Passani's Keynote at the Webtech and PHP International conference in Munich, Germany. October 2013.
Promoters of Responsive Web Design constantly remind us that RWD is not intended as a replacement for mobile web sites. This is nice to hear, but the reality is that companies adopt RWD as a replacement for mobile web sites. Luca Passani, inventor of WURFL, will show how RWD can be a new solution to an old problem, will bow to the merits of RWD, but will explain organizations should first focus on what they really intend to achieve, before the tools to achieve it are selected.
The document discusses the concept of 3D Internet, which combines 3D graphics with the Internet to create an interactive virtual environment. It has evolved from static Web 1.0 pages to user-generated Web 2.0 content and will integrate diverse data sources in Web 3.0. The architecture allows delivering 3D graphics over the Internet using VRML technology. Potential applications include online shopping malls, education, games, social networking, and more. However, complexity, slow adoption, and bandwidth limitations created obstacles, though 3D Internet offers new ways to organize and present information.
Web 2.0 refers to applications that leverage the collective intelligence of users by allowing them to add value through participation and contribution. It delivers software as a continually updated service that improves as more people use it. Web 2.0 applications consume and remix data from multiple sources, including individual users, while also providing data and services that others can similarly reuse.
The document discusses the evolution of the internet from 2D to 3D. It describes how the internet has transformed from a document bank to a virtual environment facilitating services, interaction and communication. It then discusses how 3D internet can provide a more intuitive way of organizing data compared to traditional 2D websites. The document also outlines some of the technical implications of implementing 3D internet such as speed and hardware requirements. It provides examples of potential 3D applications such as 3D shopping and seminars.
Mobile cloud computing combines mobile web and cloud computing to address limitations of the mobile web like limited storage, small screens, and unreliable browsers/connections. It takes data processing off mobile devices and into the cloud, creating a common platform across devices. While mobile cloud computing currently has under 1 billion subscribers, its potential is high given over 5 billion mobile subscribers globally, especially in Africa where it could provide widespread access to information and resources.
Mobile cloud computing combines mobile web and cloud computing to address limitations of the mobile web like limited storage, small screens, and unreliable browsers and connections. It takes data processing away from mobile phones and into the cloud, creating a common platform across devices. While mobile cloud computing currently has under 1 billion subscribers, its potential is high given there are over 5 billion mobile subscribers that could benefit, especially in Africa. The concept involves innovating bespoke products and services suited for ubiquitous access on any mobile device.
This document provides an introduction to various topics related to internet technology, including:
- HTML, CSS, JavaScript, PHP, and MySQL which are the main subjects and technologies covered in the course.
- A brief history of the World Wide Web and its creator Tim Berners-Lee.
- Explanations and examples of HTML tags, elements, attributes, and basic document structure.
- Overviews of popular web browsers like Internet Explorer, Firefox, Safari, Opera, Google Chrome, and their features.
- The objectives and structure of the "Internet Technology" course, which introduces students to building websites and web applications.
Mobile cloud computing provides access to information and resources through mobile phones by moving data processing from the phone to cloud servers. This overcomes limitations of mobile phones like limited storage, small screens, and flaky browsers/connections. Mobile cloud computing grew from 1998 to 2014, reaching billions of subscribers. It has potential to spread concepts widely, especially in Africa, by making technology more common and familiar. Mobile cloud computing will see more smartphones and sophisticated feature phones, with lower-end phones driving growth. Apps will be native or web-based, and networks will provide faster, more extensive connectivity.
The document discusses the evolving architecture of web applications over the past two decades. It describes how in the early years, websites were mostly inward-facing with innovation focused on front-end standards. However, in recent years web applications have become more complex as they are deeply interlinked at the service level, relying on specialized third-party services. The talk will provide an overview of this emerging architecture and how it is changing what application providers can offer.
This document traces the evolution of social media and user-generated content from early bulletin board systems (BBS) to modern platforms. It discusses how BBS allowed users to communicate, share information, and interact online in the 1980s. Blogs emerged in the late 1990s as online diaries that became popular ways to publish content. Factors like simplified publishing tools, affordable electronics, and broadband internet helped blogs flourish in the early 2000s. Today's social media builds on these foundations by facilitating participatory sharing and user-centered design through platforms like social networks, wikis, and video/image sharing sites. The shift from a "read-only" Web 1.0 to a more conversational Web 2.0 empower
Mobile Web 2.0, Mobile Widgets, Microlearning and IntertwingularityLindner Martin
The document discusses several emerging concepts related to mobile learning including mobile web 2.0, microlearning, widgets, and intertwingularity. Mobile web 2.0 extends the principles of harnessing collective intelligence to mobile devices. Microlearning involves learning from small content units and short activities. Widgets are small, reusable web applications that can be used to deliver microlearning content on both desktop and mobile devices by leveraging open standards. Intertwingularity refers to the complex interrelationships between topics that are reflected in a fragmented and networked web.
This document discusses trends in modern web technology, including the evolution from Web 1.0 to Web 2.0 to Web 3.0. It covers the history and development of the world wide web from its inception. Key aspects that are discussed include the usage of blogs, wikis, tagging, and multimedia sharing on the web. Modern approaches to web design emphasized in the document include simplicity, storytelling, and responsive design. Finally, it outlines some worst practices to avoid such as excessive copying of content, intrusive advertisements, and overuse of social media.
Web 2.0: Beyond the Hype.” Usability Professionals Association, Minneapolis M...Samantha Bailey
Presentation deconstructing the "web 2.0" meme that was feverishly taking over the web following the widespread adoption of AJAX programming techniques.
Responsive Web Design, as laid out by Ethan Marcotte, is about a whole lot more than just media queries. I look at the three elements of responsive web design, statistics about mobile web browsing, and offer tips on how to best design sites for responsiveness.
N.B.: Several slides are lifted wholesale from Bryan Rieger's excellent "Rethinking the Mobile Web" presentation, be sure to check it out!
Mobile browsers are designed for use on mobile devices and optimize web content for small screens. The first mobile browsers were created in the 1990s. Modern mobile browsers connect via cellular or WiFi networks and display web pages in formats optimized for limited bandwidth. Responsive web design uses fluid layouts and media queries to adapt websites for different screen sizes. Testing mobile websites requires considering factors like screen size, connection speed, pixel density, interaction style, and browser rendering mode. Usage of mobile browsers now exceeds desktop browsers as people access the internet increasingly on mobile devices.
This document discusses the history and evolution of the World Wide Web. It begins with an overview of Web 1.0, which allowed for static, read-only content created by experts. Web 2.0 enabled user-generated content and participation through tools like blogs, wikis, and social media. Some propose that Web 3.0, or the Semantic Web, will incorporate artificial intelligence to enable machines to better understand web pages like humans. The future of the web is predicted to involve greater connectivity between online and offline data through technologies like cloud computing, microformats, and linking currently isolated information "silos."
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfflufftailshop
When it comes to unit testing in the .NET ecosystem, developers have a wide range of options available. Among the most popular choices are NUnit, XUnit, and MSTest. These unit testing frameworks provide essential tools and features to help ensure the quality and reliability of code. However, understanding the differences between these frameworks is crucial for selecting the most suitable one for your projects.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
33. It does not mean
that exactly the
same information
is available...
34. …in exactly
the same
representation
across all devices.
Cited from: W3C Recommendation – Mobile Web Best Practices 1.0
http://http://www.w3.org/TR/mobile-bp/
35. This means
ONE WEB is about users and
the information or services
they want to use on a device.