This document outlines a project to create momentum around the United Nations International Conference for Sustainable Development - RIO+20 through shared processes, common language, and whole society engagement. The project consists of several pillars including developing a Unifying Framework for Sustainable Development, hosting Global Dialogues, and launching a global game called "The Call". Progress has been made engaging individuals and organizations from over 16 countries. The project is governed by a Coordination Team and has several partners contributing in roles like facilitating dialogues and applying for funds.
New challenges in interactive media & video game localization projectsVictor Alonso Lion
How are globalization, technology and the rise of social networks and virtual communities affecting interactive media localization projects? Globalization and the increased access to new technology have opened new opportunities but also bring quite a few new challenges.
The game localization process cannot be considered at the end of the game production cycle anymore. Code and content internationalization has to be considered since the very beginning of the design process. Awareness of international requirements needs to be present at an early stage of the game creation.
Of course localization approaches vary depending on the specific needs and the global ambition of the developer. New online project management and collaboration tools, combined with an easier outsourcing, makes the creation of global teams possible for companies of all sizes. Many of the tasks that big developers could only perform in-house, now can be taken care by all types of external vendors. Cloud computing and virtualization is an important enabler of this trend.
The amount of content that needs to be localized has increased significantly. Developers and distributors need to consider alternative approaches for different types of content. Wikis, Forums and online Guides can now be managed by the players themselves. Those who consider Crowdsourcing as a cost saving approach are failing, while those who enable fan participation and use this approach to create a sense of community are creating solid networks of contributors and buyers.
An easier access to international markets also brings new challenges. A direct translation is not valid anymore to engage costumers. Players need to feel they are taken into consideration in the games they chose to play. Culturalization checks are now crucial, not because of legislation, but because a crowd of game players is scrutinizing every single detail. Localizers and developers have to work together in order to produce a set of products that will please the different markets. Localizers need to be proactive and propose changes, while developers need to code with a conscience that their game will need local adaptations.
The session will explore the mentioned topics and trends and will provide guidance on what works and what doesn’t. The reasons why a new global, community driven, and locally adapted mindset is necessary to succeed in such a competitive industry will be analyzed.
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
Talk by Kshitiz Anand, Kuliza Technologies, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kshitiz
New challenges in interactive media & video game localization projectsVictor Alonso Lion
How are globalization, technology and the rise of social networks and virtual communities affecting interactive media localization projects? Globalization and the increased access to new technology have opened new opportunities but also bring quite a few new challenges.
The game localization process cannot be considered at the end of the game production cycle anymore. Code and content internationalization has to be considered since the very beginning of the design process. Awareness of international requirements needs to be present at an early stage of the game creation.
Of course localization approaches vary depending on the specific needs and the global ambition of the developer. New online project management and collaboration tools, combined with an easier outsourcing, makes the creation of global teams possible for companies of all sizes. Many of the tasks that big developers could only perform in-house, now can be taken care by all types of external vendors. Cloud computing and virtualization is an important enabler of this trend.
The amount of content that needs to be localized has increased significantly. Developers and distributors need to consider alternative approaches for different types of content. Wikis, Forums and online Guides can now be managed by the players themselves. Those who consider Crowdsourcing as a cost saving approach are failing, while those who enable fan participation and use this approach to create a sense of community are creating solid networks of contributors and buyers.
An easier access to international markets also brings new challenges. A direct translation is not valid anymore to engage costumers. Players need to feel they are taken into consideration in the games they chose to play. Culturalization checks are now crucial, not because of legislation, but because a crowd of game players is scrutinizing every single detail. Localizers and developers have to work together in order to produce a set of products that will please the different markets. Localizers need to be proactive and propose changes, while developers need to code with a conscience that their game will need local adaptations.
The session will explore the mentioned topics and trends and will provide guidance on what works and what doesn’t. The reasons why a new global, community driven, and locally adapted mindset is necessary to succeed in such a competitive industry will be analyzed.
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
Talk by Kshitiz Anand, Kuliza Technologies, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kshitiz
Designing Guest Experiences to Take Advantage of Social Media (NOV 2010)Dave Cobb
David Cobb, Sr. Creative Director from Thinkwell Group, led a discussion at IAAPA Expo 2010 about the burgeoning use of social media tools in themed-entertainment environments. Guest panelists included Susan Bonds (42 Entertainment), Greg Maletic (Wishing Stars app), Jeff Voris (Disney Parks & Resorts Online) & Gabe Zichermannn (Gamification Co.).
Alex Butler outlines the key digital trends in pharmaceutical marketing and digital healthcare for 2012.
Includes digital strategy, social media, website strategy, games and games for health, mobile and big data.
Generation Cohort: The Postnormal Shift To A Holistic WorkforceFrank W. Spencer IV
A Kedge keynote presentation detailing a shift from the traditional concept of generational warfare in the workplace to "Generation Cohort," a new generational idea in line with the shift to a postnormal economy and age.
Leo Burnett hit SXSW Interactive to tell the story of the conference through the lens of an advertising agency. To break through the clutter of the annual event,
we brought our own cameras and caught up with speakers, panelists, press and our delegates to uncover the trends and technologies
that are shaping the future of the industry.
Gaming for-good-psfk-111202215545-phpapp01The Next SEM
PSFK challenged its readership of over 1MM creative professionals to come up with concepts that address issues put forth by The Climate Reality Project. Participants in the challenge were encouraged to leverage trends identified in PSFK’s Future Of Gaming report to create potential solutions.
PSFK received over 60 entries from around the world. This book contains a shortlist of those concepts, as chosen by The Climate Reality Project. By highlighting the strongest concepts, PSFK hopes to shine a light on ways that The Climate Reality Project and other likeminded businesses can solve some of the issues
they face.
ABOUT THIS REPORT
PSFK challenged its readership of over 1MM creative professionals to come up with concepts that address issues put forth by The Climate Reality Project. Participants in the challenge were encouraged to leverage trends identified in PSFK’s Future Of Gaming report to create potential solutions.
PSFK received over 60 entries from around the world. This book contains a shortlist of those concepts, as chosen by The Climate Reality Project. By highlighting the strongest concepts, PSFK hopes to shine a light on ways that The Climate Reality Project and other likeminded businesses can solve some of the issues
they face.
Designing Guest Experiences to Take Advantage of Social Media (NOV 2010)Dave Cobb
David Cobb, Sr. Creative Director from Thinkwell Group, led a discussion at IAAPA Expo 2010 about the burgeoning use of social media tools in themed-entertainment environments. Guest panelists included Susan Bonds (42 Entertainment), Greg Maletic (Wishing Stars app), Jeff Voris (Disney Parks & Resorts Online) & Gabe Zichermannn (Gamification Co.).
Alex Butler outlines the key digital trends in pharmaceutical marketing and digital healthcare for 2012.
Includes digital strategy, social media, website strategy, games and games for health, mobile and big data.
Generation Cohort: The Postnormal Shift To A Holistic WorkforceFrank W. Spencer IV
A Kedge keynote presentation detailing a shift from the traditional concept of generational warfare in the workplace to "Generation Cohort," a new generational idea in line with the shift to a postnormal economy and age.
Leo Burnett hit SXSW Interactive to tell the story of the conference through the lens of an advertising agency. To break through the clutter of the annual event,
we brought our own cameras and caught up with speakers, panelists, press and our delegates to uncover the trends and technologies
that are shaping the future of the industry.
Gaming for-good-psfk-111202215545-phpapp01The Next SEM
PSFK challenged its readership of over 1MM creative professionals to come up with concepts that address issues put forth by The Climate Reality Project. Participants in the challenge were encouraged to leverage trends identified in PSFK’s Future Of Gaming report to create potential solutions.
PSFK received over 60 entries from around the world. This book contains a shortlist of those concepts, as chosen by The Climate Reality Project. By highlighting the strongest concepts, PSFK hopes to shine a light on ways that The Climate Reality Project and other likeminded businesses can solve some of the issues
they face.
ABOUT THIS REPORT
PSFK challenged its readership of over 1MM creative professionals to come up with concepts that address issues put forth by The Climate Reality Project. Participants in the challenge were encouraged to leverage trends identified in PSFK’s Future Of Gaming report to create potential solutions.
PSFK received over 60 entries from around the world. This book contains a shortlist of those concepts, as chosen by The Climate Reality Project. By highlighting the strongest concepts, PSFK hopes to shine a light on ways that The Climate Reality Project and other likeminded businesses can solve some of the issues
they face.
Overview of the Ecologos Institute and its program for regional
renewal featuring the Toronto Regional Renaissance Collaboration and
the Universarium Travelling Fair.
Open State is a series of events starting in Summer 2013. We will explore, develop and support innovative projects that work on the sustainable future we urgently need. And everything will be open-source. Our goal: prototyping the smallest cell of a sustainable society and creating blueprints for everyone to adopt. www.openstate.cc
Quick translation in English of 2013 trend issue
Jong H. Ko(Founder & DT Manager of DesignConvivial) worked at THE DNA, Seoul Korea
UX based Service Design company in Seoul Korea with more than 12 years of experience...
with designers perspective.
You can get more info at
http://www.designconvivial.com/
Earth Focus Foundation, General presentation, Feb 2011maelguillemot
Global Design Seminars
Launching of the international programme
simultaneously in ten cities over four continents:
Antigua, Aurora, Barrie, Cape Town,
Chicago, Copenhagen, Geneva, Liverpool,
Sydney, Toronto
Elastic Learning Network - Let's Get Started - MelbourneBrendan O'Keefe
Play, Learn, Tinker, Teach, Create, Make, Share
Elastic Learning Network is a next generation learning network in Melbourne.
Assisted by a Community Engagement Manager, a community of designers, educators, youth workers, mentors, parents and subject matter experts collaborate within this network. They partner with libraries, museums, galleries, youth services, schools, universities and community organisations. These organisations and individuals seek to explore new and improved ways to work together, share resources and design integrated learning experiences in and around Melbourne.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
5. Index:
Project Context
Project Rationale
Project Pillars
Methodology
Progress to Date
Governance Matrix
Project Partners
6. Project Context
Some individuals from different organizations,
reflecting on how they could support society move
towards sustainability and willing to create
momentum around the United Nations International
Conference for Sustainable Development – RIO+20,
initiated a process that creates synergy amongst
society’s stakeholders.
7. Project Rationale
Share a process and common language with
decision-makers and society’s stakeholders that
engages both in creating the future that we
want, using the bigger context of Rio+20
Conference to create momentum:
Shared process: Global Dialogues and “The
Call” - the global game for social change.
Common language: Through a Unifying
Framework for Sustainable Development;
Whole Society Engagement: Involvement from
all levels of society and all generations; a whole
system’s approach to change for sustainability.
8. The Unifying Framework
Pillar
Developers and users of sustainability frameworks such as
A Unifying Framework will integrate a framework that
ZERI, Natural Capitalism, Cradle to Cradle, GRI, TNS (just to
A Unifying reflects the essentials of the most commonly used
name a few), will be invited to co-create the Unifying
Framework sustainability frameworks as well as broadening to include
Framework concept to support alignment and synergy
Concept that any critical missing elements. Such a framework, once
amongst existing sustainability tools and frameworks.
creates a ground-truthed by users, can become a useful and
This framework will be communicated to UNCSD at Rio+20
common widespread tool to support sustainable development
and after that, become a resource to support planning and
language for strategic planning at many levels.
implementation of sustainable development society in all
sustainable A neutral and internationally recognized organization (or a
relevant domains.
development multi-stakeholder coalition) involved in sustainability is being
It will also serve to nurture a common language to bridge the
identified to be the Institutional Host of this initiative.
gaps among governments, businesses and society.
9. Global Dialogues
Pillar
We are invitingRio+20 Conference, Global Dialogues are
Leading up to individuals, networks, and organisations
Global
held in countries around the world to empower people
who feel inspired to participate in shaping the future we
Dialogues
on a and providing them the guidelines for
wantlocal level in co-creating withfuture they want.hosting
‘The Future
At the Dialogues.
Global Rio+20 Conference we will organize a 1.000 Tables
We Want’
Dialogue – 10.000 people; 1.000 be recorded through
These dialogues and actions willfacilitators involved. an
culminating
This will be communicated globally and promote be
online platform to: 1. disseminate and people will the
in the
invited around 2. world to host Global Dialogues
Global Dialogue, the harvest (collect) their outcomes, 3.
1.000 Tables
simultaneously and, with the 4. prioritise projects using
generate and develop ideas, help of technology, connect
Rio+20
them to the main event connect
sustainability criteria, 5. in Rio. people and projects and
A communicate it to local and global leaders.
6. report will be produced and submitted to the UNCSD.
10. Global Dialogues
Methodology
Invite people Dialogues
Inspired by
from all Reflections outcomes
the feeds into an
backgrounds, People vision, people on what one
life envision and learned online global
look at current
platform to
experiences experience reality, identify about
inform
and THE FUTURE the gaps and oneself
Governments
worldviews we want to engage in , about the and to
to connect to create actions and world and inspire
each other together partnerships about the people to
in a Global for actualising others take the
Dialogue the vision
same thread
14. ”The Call” Global Game
Pillar
“The One - is an is collaboratingthe youth Call’ project to
GAME … Call”Future invitation for with ‘The worldwide in
7Bi RULES 5F’s :
create networks of collaborative with easyfor social and
the following ways:
FAST - create something simple, projects actions to be
Connect change in their
environmentalordinary people, homes, neighbourhoods
performed by the 1.000 Tables with the pre-launch at
“The Call” and around theuse your talents; free actions or very low
FREERio+20 to create momentum Game is be within the
– Aim globe. The Global with youth presented
The Global as an reach everyone, that (official launchin Dec 2012)
cost to online environment is played - the real
conference game
Game for world, what if we changed the and concept to support
- integrating physical world while space by
FUN Provide the Unifying Framework digital playing? No
Social connecting andto ensure thathas fun, actions, world by
one gets game challenging people and
the hurt and everybody tasks around the taken to
Change play players, - make more friends, meet new people,foster
FRIENDSHIP
with each are
other to performtowards
leading tasks that sustainable
can
transformational change. create a positive impact: film,
FANTASTIC - actions will The goal is to have 2 billion
development.
Help develop the 4 years.
people playing the game inthe gameMeter’ to measure
photograph, upload it on ‘Impact platform and inspire
other players.
sustainability impact within the game.
15. “The Call” Global Game
Methodology
Celebrate
Through the By playing
Invite youth, and share
the Unifying the Reflections
children and, with
Framework game, player on what one
through local, region
for SD, s engage in learned about
them, also al and
players individual or oneself , the
the adults to global
envision the group actions world and
transform community
world they to create the others
the world that it is
want to live positive and on how
while possible to
in and feel social and to scale up
HAVING change the
inspired to environmental impacts
FUN! world with
act upon impacts
the 5F’s
16. Progress to Date
Connected volunteers working on the
Around 20 with the Stockholm+40
Conference: proposal to the the bridge
project, representing be following
between Stockholm and Rio;
countries:
Global Dialogues already happened:
Sweden, Switzerland, Netherlands, Den
Sweden, Switzerland, Burundi region
mark, Mauritius, New
(involving Ruanda, Kenya, Congo and
Zealand, USA, UK, Spain, Brazil, Portugal,
Uganda), and Mauritius Islands;
Belgium, Japan and Mexico.
Global Game to Brazilian web-based
Connected with a be piloted during
Stockholm+40 Conference.specialized in
TV, “TV Meio-Ambiente”,
Conversations underway with broadcast
ecological matters, which will UNEP, ITC
- International Trade Center and CNI
Rio+20 alive, and through our project
(Brazilian potential toConfederation) as
has the Industries do the same in
potential institutional hosts for the
Stockholm.
Unifying Framework initiative).
17. Countries engaged with the Project
Netherlands
Belgium Sweden
UK Denmark
USA Portugal Switzerland Japan
Spain Netherland
Mexico
Brazil Burundi
Mauritius
16 countries New Zealand
18. Governance Matrix
Roles Responsibilities
Meta-facilitate:
connection/articulation among key
Coordination Team stakeholders and initiatives;
manage budget and project
schedule.
Down to Action Facilitate Dialogues; connect
Team people to the project; ‘The Call’
pre-launch
Wisdom Guardians Advise the Coordination Team;
ensure the project in on track and
in line the shared vision.
19. Project Partners
NAME ROLE
Initiate Global Dialogues through its extensive network of partners who
The Natural Step – International are already familiar with the dialogue approach.
TNS TNS will be the official applicant for funds, in Sweden, on behalf of the
project. TNS will also provide experienced facilitators
Website: www.naturalstep.org
He is one of the initiators of the project and will continue to provide
Stanley Nyoni strategic leadership to the project, initiate and manage partnerships.
He will use his extensive global network, especially in Africa to initiate
dialogues.
Website: www.sustainabilitystrategies.ch
Together with Stanley, she initiated the project and is playing the role
Telma Gomes
of project host and liaison between the project and Brazil
20. Project Partners
NAME ROLE
The Art of Hosting AoH Practitioners will act as Facilitators (Hosts) in Global Dialogues,
AoH including Stockholm+40 and Rio+20 1.000 Tables
Website: www.artofhosting.org
The HUB Israel is providing support with their experience with the
1.000 Tables Israel. The HUB São Paulo network has partnered with the
The HUB São Paulo (Brazil) / The HUB Tel project to co-create this society engagement process. They have the
Aviv (Israel) support of the Brazilian company NATURA.
They will be the official applicant for funds, in Brazil, on behalf of the
1.000 Tables project.
Website: http://the-hub.net/index.html
Masters on Strategic Leadership towards MSLSers are hosting Global Dialogues in different parts of the world
Sustainability and they will be invited to be Facilitators both for Stockholm+40 and
MSLS Rio+20 Dialogues.
Website: www.bth.se/msls
21. Project Partners
Name ROLE
Anneloes is the founding Director of ELIA and an international trainer
and facilitator. She designed the five step process – Connect, Envision,
Anneloes Smitsman
Engage, Reflect and Share. She will also support in the training of
facilitators. www.anneloessmitsman.com
ELIA partnered with the project to co-create the Guideline for the
Global Dialogue Framework and they will run a series of Dialogues in
ELIA Mauritius and New Zealand. They will also use their extensive network
Ecological Living in Action
in Africa to initiate these dialogues.
Website: www.ecolivinginaction.com
Barrett is the point strategist for the architecture of the Unifying
Framework for Sustainable Development concept. He will use his
Barrett C. Brown, PhDc extensive network to also initiate dialogues especially within the
business community.
Website: www.integralinstitute.org
Martin gives strategic advice to the project. He is a facilitator and
Martin Kalungu-Banda connector to global leaders.
Website: http://www.impactinternational.com
TVRio20.com has partnered with the project to broadcast the 1.000
TVRio20.com Tables Dialogue at Rio+20 and Stockholm+40
Website: www.tvmeioambiente.com.br
22. If this initiative made you feel connected and inspired to
be part of it or contribute in any ways, please contact us:
Stanley Nyoni stanley.nyoni@thenaturalstep.org
Telma Gomes tegomes@uol.com.br