Multiplatform Games
        for Computer & Tablet
           with Flash & AIR
                    Old School Race
          From the web to tablets and much more!



Andrea Pontiggia                               Stefano Magni
Co-founder e CTO                            Technical Director
Andrea Pontiggia
• ActionScript developer since 2001
• Co-owner and CTO since 2004 of Creeo Studio
• E-mail: andrea@creeostudio.it
• Twitter: @andreapontiggia
Who is Creeo ?
• Creeo started in 2004 as a Web Agency
• Our team was specialized in the web design
 with a high level of creativity and interactivity
• Our developers were highly skilled in
 Actionscript development (since Actionscript
 1.0 and Flash 5 )
Early 2010 in Italy
MOBILE
 • iPhone 3G, 3GS was a status symbol and
   it’s more or less everywhere
 • The App Store has got 100.000 app and
   reached < 3.000.000.000 downloads
 • Apple released the iPad
 • Despite some difficulties Android can
   placed its first interesting smartphones
Early 2010 in Italy
WEB DEVELOPMENT
 • HTML5 and CSS3 were growing up really
  fast
 • Javascript advanced programming was a
  must-to-have

 • Social API (Facebook, Twitter, Live SDK)
Creeo - early 2010
• Our team: 4 developers, 4 creatives, 1 account
• Creeo had just been doing business with some
 big international companies in Milan
• Some strategic partnerships started to yield
 benefits
Our choice
Creeo chose to consolidate the business
opportunity that it had just been created.
The development team had an important
technical updating about company core
business: Web Development.
In that year Creeo didn’t have enough resources
to strongly innovate its team in the
development of mobile applications.
Creeo - early 2011
• The technical team was updated on last web
 development innovation
• The development of mobile application was a
 must-to-have service

• Mobile devices were, as expected, always
 more popular (iPad 2, Android based sp., BB
 Playbook, Windows Phone, ...)
• Creeo had to improve its know-how
 compared with its competitors experience
iOs development
ADVANTAGES:
 • solid, tested and affordable platform
 • in continuous vertical growth (thanks to the
  new iPad)
 • today Apple devices are still the most
  attractive and most appealing to the market
 • Creeo could plug the gap in its services. It
  finally could say ‘Yes, we develop for iOs!’
iOs development
CRITICALITY:
 • long training time (ten months?)
 • Objective C is a closed language (syntax and
   development patterns are really peculiar)
 • Objective C is a complex language
 • iOs native development is a strong
   challenging market (maybe saturated)
 • What about the multiplatform growth?
iOs development
WE DON’T LIKE THIS WAY
 • Creeo will be competitive too late
 • Creeo will lose out to its competitors
 • Creeo will not take any benefits about
   multiplatform growth
Multiplatform
Creeo does not believe that the all the world
will become Apple addicted.
Apple is changing our business (and our life)
especially in these 5 years (Apple released the
iPhone 1 in the 2008), but the future is for
everyone!
Creeo believe that a multiplatform approach will
be successful in the mobile market.
Adobe Flash Platform has grown in the last two
years ... is it a real possibility TODAY?
Adobe Flash Platform
CRITICALITY AND DOUBTS:
  • A.F.P. is new platform for mobile development ... is
    it reliable? is it strong?
  • A.F.P. builds native apps, but they are
    recognizable ... maybe this could be a problem
    (again) for the app store policy?
  • Today the A.F.P. has some lacks (eg. in-app
    purchase).
    Will Adobe improve and innovate the platform with
    a strong team, a strong developer support and a
    release roadmap with frequent updates?
Adobe Flash Platform
ADVANTAGES:

 • The team has to (strongly) update its know-how.
   It is no longer studying a new language.
 • The team will use its 10 years experience
 • The team could reuse its AS framework (+/- 70%)
 • The first app could be in the market in 2/3 months
 • Market differentiation
 • To achieve know-how in the multiplatform market
Adobe Flash Platform
WE LIKE THIS WAY
Creeo can strongly reuse resources (human
resources, development, know-how)
Creeo may be on the market in a short time and
with a service that differs
Creeo can faces today in the multiplatform
mobile market
Stefano Magni
• ActionScript developer since 2008
• Responsabile tecnico di Creeo Studio
• E-mail: stefano@creeostudio.it
• Twitter: @noriste
The web version
• multiplayer game
 running as WLM activity
 (using the WL API)

• constricted gameplay
 (500x500 pixel)

• no performance
 troubles
Can we moving to mobile?
• The team chooses to
 review the graphic into a
 horizontal gameplay

• The team designed some
 new features, such as the
 multiplayer, and to
 capitalize the devices with
 a good resolution (tablets)

• The team starts a deep
 analysis of the Flash
 Platform advantages and
 criticality
First test: export for iPad
We try to export the
project like it is. It works!

After two minutes the
application works
perfectly fine on our iPad.

No compatibility issues.

No problem with the
deploy on the device.
Fast optimization
The performance was
really bad; the
application ran with real
frame rate of 1 fps (it
should be 35 fps).

Few fast optimizations
(GPU, cacheAsBitmap)
made the application ran
at a real frame rate of 10
fps.
Deep optimization
• we reduced the
 background size

• we designed the GUI
 optimized for a minimum
 size of 1024x768, but we
 considered to cover a
 maximum size of
 1280x800

• we reviewed the
 gameplay. The track was
 still while the car moved.
Deep optimization
• we converted the cars into
  bitmap images

With these fixes the game
played at 20 FPS

Our team developed all
these fixes without any past
know-how about ‘mobile
application optimization’

The engine is fully developed
with Flash Professional
AIR runtime and SDK
• AIR2.6 → AIR2.7
 performance was
 improved by 2x/3x

• AIR2.7 → AIR3.0
 performance was
 improved by 2x
AIR 3 SDK
Another thing really
important.
AIR3 contained a list of
big updates and new
features such as:

 • captive runtime su
   Android

 • native extension
Beyond iOs
• At the beginning we
  centered the analysis on
  the iOs porting, because
  Apple devices where the
  most problematical
  devices to deploy the
  A.F.P.

• Android supports AIR. Its
  performance are better.

• BB TabletOS is distributed
  with AIR installed. Its
  performance are excellent.
Beyond iOs
Without any changes on
the game engine Creeo
deployed the application
to every tablet Android
based and to the
BlackBerry PlayBook.

This is a great
opportunity to increase
the economic return of
the project.
Today
• Creeo published Old
 School Race on the
 Apple Store, on the
 Android Market and on
 the Blackberry App
 World

• Creeo is estimating the
 porting in the following
 stores: Nook Store, App
 Store, Amazon Store
Tomorrow
• Creeo planned the
 porting on the iPhone
 and every Android
 smartphone

• Creeo is estimating the
 (experimental) porting
 on some SmartTV

• Our team will use A.F.P.
 for a new casual game
 application
Old School Race
• On the occasion of View
  Conference the
  application is free on
  every store

• Take a look at the site:
  www.oldschoolrace.com
  and download the app
  perfect for your tablet!
Thank you!
Creeo Studio
www.creeostudio.it

  mobile@creeostudio.it
  @creeostudio

Old School Race

  • 1.
    Multiplatform Games for Computer & Tablet with Flash & AIR Old School Race From the web to tablets and much more! Andrea Pontiggia Stefano Magni Co-founder e CTO Technical Director
  • 2.
    Andrea Pontiggia • ActionScriptdeveloper since 2001 • Co-owner and CTO since 2004 of Creeo Studio • E-mail: andrea@creeostudio.it • Twitter: @andreapontiggia
  • 3.
    Who is Creeo? • Creeo started in 2004 as a Web Agency • Our team was specialized in the web design with a high level of creativity and interactivity • Our developers were highly skilled in Actionscript development (since Actionscript 1.0 and Flash 5 )
  • 4.
    Early 2010 inItaly MOBILE • iPhone 3G, 3GS was a status symbol and it’s more or less everywhere • The App Store has got 100.000 app and reached < 3.000.000.000 downloads • Apple released the iPad • Despite some difficulties Android can placed its first interesting smartphones
  • 5.
    Early 2010 inItaly WEB DEVELOPMENT • HTML5 and CSS3 were growing up really fast • Javascript advanced programming was a must-to-have • Social API (Facebook, Twitter, Live SDK)
  • 6.
    Creeo - early2010 • Our team: 4 developers, 4 creatives, 1 account • Creeo had just been doing business with some big international companies in Milan • Some strategic partnerships started to yield benefits
  • 7.
    Our choice Creeo choseto consolidate the business opportunity that it had just been created. The development team had an important technical updating about company core business: Web Development. In that year Creeo didn’t have enough resources to strongly innovate its team in the development of mobile applications.
  • 8.
    Creeo - early2011 • The technical team was updated on last web development innovation • The development of mobile application was a must-to-have service • Mobile devices were, as expected, always more popular (iPad 2, Android based sp., BB Playbook, Windows Phone, ...) • Creeo had to improve its know-how compared with its competitors experience
  • 9.
    iOs development ADVANTAGES: •solid, tested and affordable platform • in continuous vertical growth (thanks to the new iPad) • today Apple devices are still the most attractive and most appealing to the market • Creeo could plug the gap in its services. It finally could say ‘Yes, we develop for iOs!’
  • 10.
    iOs development CRITICALITY: •long training time (ten months?) • Objective C is a closed language (syntax and development patterns are really peculiar) • Objective C is a complex language • iOs native development is a strong challenging market (maybe saturated) • What about the multiplatform growth?
  • 11.
    iOs development WE DON’TLIKE THIS WAY • Creeo will be competitive too late • Creeo will lose out to its competitors • Creeo will not take any benefits about multiplatform growth
  • 12.
    Multiplatform Creeo does notbelieve that the all the world will become Apple addicted. Apple is changing our business (and our life) especially in these 5 years (Apple released the iPhone 1 in the 2008), but the future is for everyone! Creeo believe that a multiplatform approach will be successful in the mobile market. Adobe Flash Platform has grown in the last two years ... is it a real possibility TODAY?
  • 13.
    Adobe Flash Platform CRITICALITYAND DOUBTS: • A.F.P. is new platform for mobile development ... is it reliable? is it strong? • A.F.P. builds native apps, but they are recognizable ... maybe this could be a problem (again) for the app store policy? • Today the A.F.P. has some lacks (eg. in-app purchase). Will Adobe improve and innovate the platform with a strong team, a strong developer support and a release roadmap with frequent updates?
  • 14.
    Adobe Flash Platform ADVANTAGES: • The team has to (strongly) update its know-how. It is no longer studying a new language. • The team will use its 10 years experience • The team could reuse its AS framework (+/- 70%) • The first app could be in the market in 2/3 months • Market differentiation • To achieve know-how in the multiplatform market
  • 15.
    Adobe Flash Platform WELIKE THIS WAY Creeo can strongly reuse resources (human resources, development, know-how) Creeo may be on the market in a short time and with a service that differs Creeo can faces today in the multiplatform mobile market
  • 16.
    Stefano Magni • ActionScriptdeveloper since 2008 • Responsabile tecnico di Creeo Studio • E-mail: stefano@creeostudio.it • Twitter: @noriste
  • 17.
    The web version •multiplayer game running as WLM activity (using the WL API) • constricted gameplay (500x500 pixel) • no performance troubles
  • 18.
    Can we movingto mobile? • The team chooses to review the graphic into a horizontal gameplay • The team designed some new features, such as the multiplayer, and to capitalize the devices with a good resolution (tablets) • The team starts a deep analysis of the Flash Platform advantages and criticality
  • 19.
    First test: exportfor iPad We try to export the project like it is. It works! After two minutes the application works perfectly fine on our iPad. No compatibility issues. No problem with the deploy on the device.
  • 20.
    Fast optimization The performancewas really bad; the application ran with real frame rate of 1 fps (it should be 35 fps). Few fast optimizations (GPU, cacheAsBitmap) made the application ran at a real frame rate of 10 fps.
  • 21.
    Deep optimization • wereduced the background size • we designed the GUI optimized for a minimum size of 1024x768, but we considered to cover a maximum size of 1280x800 • we reviewed the gameplay. The track was still while the car moved.
  • 22.
    Deep optimization • weconverted the cars into bitmap images With these fixes the game played at 20 FPS Our team developed all these fixes without any past know-how about ‘mobile application optimization’ The engine is fully developed with Flash Professional
  • 23.
    AIR runtime andSDK • AIR2.6 → AIR2.7 performance was improved by 2x/3x • AIR2.7 → AIR3.0 performance was improved by 2x
  • 24.
    AIR 3 SDK Anotherthing really important. AIR3 contained a list of big updates and new features such as: • captive runtime su Android • native extension
  • 25.
    Beyond iOs • Atthe beginning we centered the analysis on the iOs porting, because Apple devices where the most problematical devices to deploy the A.F.P. • Android supports AIR. Its performance are better. • BB TabletOS is distributed with AIR installed. Its performance are excellent.
  • 26.
    Beyond iOs Without anychanges on the game engine Creeo deployed the application to every tablet Android based and to the BlackBerry PlayBook. This is a great opportunity to increase the economic return of the project.
  • 27.
    Today • Creeo publishedOld School Race on the Apple Store, on the Android Market and on the Blackberry App World • Creeo is estimating the porting in the following stores: Nook Store, App Store, Amazon Store
  • 28.
    Tomorrow • Creeo plannedthe porting on the iPhone and every Android smartphone • Creeo is estimating the (experimental) porting on some SmartTV • Our team will use A.F.P. for a new casual game application
  • 29.
    Old School Race •On the occasion of View Conference the application is free on every store • Take a look at the site: www.oldschoolrace.com and download the app perfect for your tablet!
  • 30.
    Thank you! Creeo Studio www.creeostudio.it mobile@creeostudio.it @creeostudio