A case study overview of the Octagon and Hawthorn FC CheckinLine campaign, run in July 2013.
Demonstrates how CheckinLine can engage, profile and monetize social media fans for Sports Teams and their Sponsors.
This document discusses the use of social media by professional sports teams. It provides statistics on the number of followers for different sports on social media platforms. Soccer has the most followers with 207 million, followed by football with 60 million and basketball with 34 million. It also gives examples of how teams are using hashtags and social media to engage fans, including increasing All-Star voting. The document discusses the structure and roles of social media teams for different organizations and how they balance public relations and marketing goals. It also explores how teams provide behind-the-scenes access and content to engage fans online.
Supporting Mass Media Department during "World Cup Levi" championship.
Creating content for the most popular platforms and providing real-time communication between the audience and Mass Media team.
Achievement: Increased number of followers by 15% and achieved positive feedback from organizers and the audience.
This document provides an overview and advertising opportunities for NCAA basketball games across various television networks and platforms. It summarizes that:
1) The NCAA basketball regular season runs from November to March with over 300 games broadcast on ESPN, ESPN2, and other networks, offering frequent advertising opportunities.
2) March Madness is the culmination of the season with 68 teams competing in a playoff tournament broadcast on TBS, TNT, TRUTV, and culminating with the Final Four and National Championship games on TBS.
3) NCAA basketball attracts an affluent, well-educated audience on television and is also highly engaged on social media platforms like Twitter. Advertisers can leverage this engagement across programming
Kansas City Chiefs Sponsored Social Media Gameday ReviewNeil Horowitz
The NFL’s Kansas City Chiefs traveled to Oakland to take on the Raiders, and came away with a 40-33 win.
What follows is a curation of their gameday / game week content. Some if it was posted across channels (FB, Tw, IG; no activity on Snapchat) and some was exclusive to the platform. Good stuff, Chiefs!
Octagon is a global sports, entertainment, and lifestyle marketing agency that represents over 900 athlete and celebrity clients, manages 15,000 events per year, and has influenced over $3 billion in sponsorship spending. Octagon provides a full range of services including marketing, talent representation, event activation, entertainment, research, consulting, and digital/creative services. For over 30 years, Octagon has helped connect brands to passionate fans around the world through major sporting events and properties.
Octagon is a global sports and entertainment company headquartered in McLean, VA. It has over 25 years of experience in talent representation, sponsorship consulting, and event marketing. Octagon operates with over 800 employees globally and manages over 13,000 events per year. It represents hundreds of athlete and celebrity clients across multiple sports and industries.
Sheryl Riddle is the Senior Vice President of Consulting for Dimensions International, where she is responsible for formulating and executing the company's global consulting strategies and leading consulting teams. She has over 20 years of experience in marketing and brand development roles for companies like Nike, L'Oreal, and Lancome before joining DDI. The summary advises aspiring leaders to discuss career goals and responsibilities with their manager to understand the requirements for advancement.
Eva Francesca Kohn has over 7 years of experience in client services and management for Wasserman Media Group, working with NBA and MLB athletes. She has a BA in Political Science from Duke University and has worked as an executive assistant and account executive for the Phoenix Suns and an intern at CBS Sports KCAL 9. She currently competes in international-level equestrian showjumping competitions.
This document discusses the use of social media by professional sports teams. It provides statistics on the number of followers for different sports on social media platforms. Soccer has the most followers with 207 million, followed by football with 60 million and basketball with 34 million. It also gives examples of how teams are using hashtags and social media to engage fans, including increasing All-Star voting. The document discusses the structure and roles of social media teams for different organizations and how they balance public relations and marketing goals. It also explores how teams provide behind-the-scenes access and content to engage fans online.
Supporting Mass Media Department during "World Cup Levi" championship.
Creating content for the most popular platforms and providing real-time communication between the audience and Mass Media team.
Achievement: Increased number of followers by 15% and achieved positive feedback from organizers and the audience.
This document provides an overview and advertising opportunities for NCAA basketball games across various television networks and platforms. It summarizes that:
1) The NCAA basketball regular season runs from November to March with over 300 games broadcast on ESPN, ESPN2, and other networks, offering frequent advertising opportunities.
2) March Madness is the culmination of the season with 68 teams competing in a playoff tournament broadcast on TBS, TNT, TRUTV, and culminating with the Final Four and National Championship games on TBS.
3) NCAA basketball attracts an affluent, well-educated audience on television and is also highly engaged on social media platforms like Twitter. Advertisers can leverage this engagement across programming
Kansas City Chiefs Sponsored Social Media Gameday ReviewNeil Horowitz
The NFL’s Kansas City Chiefs traveled to Oakland to take on the Raiders, and came away with a 40-33 win.
What follows is a curation of their gameday / game week content. Some if it was posted across channels (FB, Tw, IG; no activity on Snapchat) and some was exclusive to the platform. Good stuff, Chiefs!
Octagon is a global sports, entertainment, and lifestyle marketing agency that represents over 900 athlete and celebrity clients, manages 15,000 events per year, and has influenced over $3 billion in sponsorship spending. Octagon provides a full range of services including marketing, talent representation, event activation, entertainment, research, consulting, and digital/creative services. For over 30 years, Octagon has helped connect brands to passionate fans around the world through major sporting events and properties.
Octagon is a global sports and entertainment company headquartered in McLean, VA. It has over 25 years of experience in talent representation, sponsorship consulting, and event marketing. Octagon operates with over 800 employees globally and manages over 13,000 events per year. It represents hundreds of athlete and celebrity clients across multiple sports and industries.
Sheryl Riddle is the Senior Vice President of Consulting for Dimensions International, where she is responsible for formulating and executing the company's global consulting strategies and leading consulting teams. She has over 20 years of experience in marketing and brand development roles for companies like Nike, L'Oreal, and Lancome before joining DDI. The summary advises aspiring leaders to discuss career goals and responsibilities with their manager to understand the requirements for advancement.
Eva Francesca Kohn has over 7 years of experience in client services and management for Wasserman Media Group, working with NBA and MLB athletes. She has a BA in Political Science from Duke University and has worked as an executive assistant and account executive for the Phoenix Suns and an intern at CBS Sports KCAL 9. She currently competes in international-level equestrian showjumping competitions.
The document outlines a 6-week marketing campaign to sell remaining personal seat licenses for the Falcons 2017 season. The campaign aims to make fans feel like "playmakers" by scouting, drafting, and inviting them to exclusive experiences. Key tactics include geo-targeting fans with merchandise, hosting draft events, virtual reality stadium tours, and a large social media push towards the end to purchase seats. The goal is to increase fan dedication and commitment through an authentic, engaging experience.
United Games Affiliate and Player PresentationChris Nicholson
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on fans' favorite teams, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across 10 popular sports. The app will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate networks.
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on individual teams rather than simulations, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across popular sports like soccer, cricket, field hockey and more. The game will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate teams.
This document discusses disrupting the sports industry by creating a new casual mobile sports game called United Games. It aims to serve the large population of casual sports fans who are underserved by fantasy sports. United Games would allow fans to interactively play along with live sporting events on their mobile devices with their friends and favorite teams/athletes. The game would be free to play with optional in-app purchases. It would launch globally across many sports and partner with athletes/celebrities. The document outlines plans to distribute the app virally through a worldwide affiliate network who would earn revenue by introducing, promoting and playing the game.
Plans book that was created and presented to the members of the Chick-fil-A Peach Bowl Marketing Department. Selected as the unanimous winner in a competitive presentation assignment by Chick-fil-A Peach Bowl employees and received official endorsement.
Anz Stadium Case Study - SeatShare Concept Test - CheckinLineCheckinLine
Outlines the concept test on CheckinLine's new SeatShare concept with ANZ Stadium.
“We’d like to introduce you to a new concept for seating arrangements at ANZ Stadium called SeatShare, where you share a block of premium seating with other fans and only use them for the games you want.
Your SeatShare subscription fee allows you to lock in 2 tickets to a game in the future. CheckinLine will then run an active standby list for each game to allocate the leftover seats not already taken by SeatShare subscribers.
If you want to go to a particular game, you'll request seats for that game and check-in if required (if demand outstrips supply). You will pay a set fee for each seat you use beyond the initial sign-up.”
This test resulted in the rollout of a full SeatShare pilot trial and an increase in seat yield of 48-95% for ANZ Stadium.
This document provides a summary of research and recommendations for UConn Athletics' social media presence and sponsorships from a student agency. It includes:
- Qualitative research findings from interviews with other college athletic departments on their social media strategies and sponsorships.
- Quantitative research results from a UConn student survey on social media preferences and opinions on potential sponsor promotions.
- Examples of effective sponsored content from other schools, such as a digital booklet and ticket raffles, as well as ineffective advertising.
- Recommendations for UConn like creating special digital content, running ticket raffles with local sponsors, and guidelines for appropriate sponsored posts and ads.
This document provides an overview of the esports landscape including audiences, teams, leagues, media, and participation in traditional sports. It finds that esports fans are much more open to sponsor messaging and brand loyalty than the general population. The largest leagues are ESL, Blizzard's leagues, and Riot's League of Legends circuits. Streaming platforms like Twitch are hugely popular for consuming esports, while Turner is focusing on broadcasting to TV. Finally, many traditional sports teams are investing in or partnering with esports teams.
This document outlines an IMC campaign for Fox Sports West & Prime Ticket regional sports networks. It analyzes the target markets of young and adult millennials, sets communication objectives to increase network ratings and social engagement, and develops a media plan with TV, radio, print, outdoor, and social media tactics to promote the networks and encourage fan engagement throughout the month of April. The goal is to position the networks as the exclusive homes for over 350 local team games per year.
The Sportrons Network covers over 850 sports properties including professional, minor league, college, motorsports and golf. They reach over 252 million fans at over 24,000 events per year through digital video displays. Sportrons allows brands to apply "implied sponsorship" and advertise in sports venues for a fraction of the cost of a regular sponsorship.
Mass 11 presentation - NFL & Female Viewership Ariana Spang
The NFL is actively working to attract more female fans and viewers. Several strategies are discussed, including the Pittsburgh Steelers effectively engaging female fans, the Super Bowl attracting 46% female viewers, and the NFL's breast cancer awareness campaigns. The document also examines how the NFL partners with media companies to broadcast games and increase viewership. It provides examples of how the Super Bowl halftime show, top commercials, and NFL ads portray messages to appeal to women. Finally, it considers the impacts of targeting female audiences both socially and economically for the NFL.
MIT Sloan Sports Analytics Conference Leah Raphael
The document summarizes notes from several presentations at the 2016 MIT Sloan Sports Analytics Conference. The first presentation discusses Moneyball and how it led to an increased focus on analytics and player development in baseball. Subsequent presentations discuss optimizing the fan experience through analytics, using sponsorship data to improve partnerships, analytics applications for media and fans, and strategies for enhancing fan engagement through technology and social media. The last part focuses on the evolution of sports ownership and the Dunkin' Donuts and New England Patriots partnership.
The document summarizes research from a survey of sports fans. Key findings include:
- Fans spend most of their time watching sports on TV, at bars/restaurants, or attending games directly. They prefer watching with others.
- Fans are willing to spend up to $100 annually on team merchandise, prioritizing apparel. They shop at big box stores and online.
- Fans experience a range of emotions from their team's performance and enjoy cheering, wearing team gear, and consuming alcohol while watching.
For academic research, a survey was conducted to discover the motivations and behaviors of sports fans. It is hypothesized that consumers who are sports fans are motivated by the idea of being a part of the team.
Huddle Up! Football season is here and so are these teams’ social media efforts. Check out these stats and see how the winners on the field score in social media.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
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The document outlines a 6-week marketing campaign to sell remaining personal seat licenses for the Falcons 2017 season. The campaign aims to make fans feel like "playmakers" by scouting, drafting, and inviting them to exclusive experiences. Key tactics include geo-targeting fans with merchandise, hosting draft events, virtual reality stadium tours, and a large social media push towards the end to purchase seats. The goal is to increase fan dedication and commitment through an authentic, engaging experience.
United Games Affiliate and Player PresentationChris Nicholson
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on fans' favorite teams, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across 10 popular sports. The app will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate networks.
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on individual teams rather than simulations, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across popular sports like soccer, cricket, field hockey and more. The game will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate teams.
This document discusses disrupting the sports industry by creating a new casual mobile sports game called United Games. It aims to serve the large population of casual sports fans who are underserved by fantasy sports. United Games would allow fans to interactively play along with live sporting events on their mobile devices with their friends and favorite teams/athletes. The game would be free to play with optional in-app purchases. It would launch globally across many sports and partner with athletes/celebrities. The document outlines plans to distribute the app virally through a worldwide affiliate network who would earn revenue by introducing, promoting and playing the game.
Plans book that was created and presented to the members of the Chick-fil-A Peach Bowl Marketing Department. Selected as the unanimous winner in a competitive presentation assignment by Chick-fil-A Peach Bowl employees and received official endorsement.
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Outlines the concept test on CheckinLine's new SeatShare concept with ANZ Stadium.
“We’d like to introduce you to a new concept for seating arrangements at ANZ Stadium called SeatShare, where you share a block of premium seating with other fans and only use them for the games you want.
Your SeatShare subscription fee allows you to lock in 2 tickets to a game in the future. CheckinLine will then run an active standby list for each game to allocate the leftover seats not already taken by SeatShare subscribers.
If you want to go to a particular game, you'll request seats for that game and check-in if required (if demand outstrips supply). You will pay a set fee for each seat you use beyond the initial sign-up.”
This test resulted in the rollout of a full SeatShare pilot trial and an increase in seat yield of 48-95% for ANZ Stadium.
This document provides a summary of research and recommendations for UConn Athletics' social media presence and sponsorships from a student agency. It includes:
- Qualitative research findings from interviews with other college athletic departments on their social media strategies and sponsorships.
- Quantitative research results from a UConn student survey on social media preferences and opinions on potential sponsor promotions.
- Examples of effective sponsored content from other schools, such as a digital booklet and ticket raffles, as well as ineffective advertising.
- Recommendations for UConn like creating special digital content, running ticket raffles with local sponsors, and guidelines for appropriate sponsored posts and ads.
This document provides an overview of the esports landscape including audiences, teams, leagues, media, and participation in traditional sports. It finds that esports fans are much more open to sponsor messaging and brand loyalty than the general population. The largest leagues are ESL, Blizzard's leagues, and Riot's League of Legends circuits. Streaming platforms like Twitch are hugely popular for consuming esports, while Turner is focusing on broadcasting to TV. Finally, many traditional sports teams are investing in or partnering with esports teams.
This document outlines an IMC campaign for Fox Sports West & Prime Ticket regional sports networks. It analyzes the target markets of young and adult millennials, sets communication objectives to increase network ratings and social engagement, and develops a media plan with TV, radio, print, outdoor, and social media tactics to promote the networks and encourage fan engagement throughout the month of April. The goal is to position the networks as the exclusive homes for over 350 local team games per year.
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- Fans experience a range of emotions from their team's performance and enjoy cheering, wearing team gear, and consuming alcohol while watching.
For academic research, a survey was conducted to discover the motivations and behaviors of sports fans. It is hypothesized that consumers who are sports fans are motivated by the idea of being a part of the team.
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Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
2. Incentive
Segmentation
Leads
Insight
Profiles
$$
How did we create thousands of detailed,
qualified fan profiles from one simple
CheckinLine competition?
CheckinLine worked with Octagon to profile fans according to
their Australian Football League fan archetype.
4. ‘Camping out’ for tickets online
CheckinLine allows a promoter, brand or sports team
to speak with everyone in line, as they line up.!
5. 5
CheckinLine is a unique way to
engage fans and prioritize
demand.
Fans virtually “camp out” for access to popular items (such as a pre-sale,
major on-sale or ‘money can’t buy’ experience)
Daily ‘check-ins’ grant access to the dedicated fans
Deep interactions with fans creates an opportunity to tap into their
thoughts, preferences and opinions.
CheckinLine creates one-on-one conversations
with every customer in line.
7. 7
Case Study
– monetize Social Media fan base
Octagon & Hawthorn Football Club,
July 2013:
- Promote CheckinLine competition
on HFC’s Facebook and Twitter
- Offered ‘money can’t buy’,
souvenir posters & merchandise
vouchers as incentives
- Ran a 6 day CheckinLine
campaign to generate fan data,
using Octagon Passion Drivers as
a segmentation tool on day 1
GOAL: Engage & profile social media followers and
then monetize engagement via sponsor activations.
9. 9
1527 fans
opted-in
69% of users
engaged
(1,054 fans profiled
by archetype)
Average 2.76
check-ins
completed per
engaged user
4:43 average
visit duration
time
(2:22 on check-
in page)
70,451
page views
14%
completed
all 6 check-
ins
- A ‘gamified’ environment
- Self-motivated users
- High levels of engagement
10. 10
Once users engaged beyond the first
day, they were most likely to complete
all 6 check-ins
(NB: only 51 prizes were on offer to 1527 fans)
515
94
82
66
88
209
0
100
200
300
400
500
600
1
check-‐in
2
check-‐ins
3
check-‐ins
4
check-‐ins
5
check-‐ins
6
Check-‐ins
11. 11
Brand exposure:
High levels of engagement per visit.
- 6,686 unique visitors during campaign
- 5.36 pages per visit
- Median visit duration of 60-180 seconds
12. 12
Nearly 2/3rds of all check-ins were
completed on a mobile device
- Average visit duration was almost identical
- CheckinLine’s user interface is optimized for mobile
13. 13
What the data uncovered
CheckinLine and Octagon: generating Team and Sponsor ROI
14. 14
1051 Hawks fans were
profiled according to
their Octagon AFL
Archetype
Each archetype gives us insight into:
- How each fan interacts with the game of AFL
- Media preferences
- Community involvement
- Social interaction
- What drives their passion for the game
- Their overriding values
- Demographics
15. 28%
27%
27%
18%
Top 3 Passion Drivers:
1. Team Devotion
2. TV Preference
3. Love of the Game
“Old Guard”
“September Partiers”
Top 3 Passion Drivers:
1. Sense of Belonging
2. Team Devotion
3. TV Preference
Top 3 Passion Drivers:
1. All Consuming
2. Team Devotion
3. Talk & Socializing
“Grand Finalists”
“Competitors”
Top 3 Passion Drivers:
1. Gloating
2. Team Devotion
3. TV Preference
The AFL fan base is easily the most homogeneous group of fans of all the football codes in Australia
– the 4 different fan typologies that emerged from the Octagon cluster analysis were only subtly different:
• “September Partiers” – for these avid footy fans the AFL is a great excuse for a social gathering
• “Grand Finalists” – the most passionate AFL fans – they are ‘full on’ when it comes to consuming AFL
• “Old Guard” – another set of avid footie fans – these fans love to watch no matter who is playing
• “Competitors” – these may not be the most passionate of the avid fans, but may be the most competitive
16. WHERE DO HAWKS FANS SIT?
31.0%
48.6%
19.2%
1.3%
Top 3 Passion Drivers:
1. Team Devotion
2. TV Preference
3. Love of the Game
“Old Guard”
“September Partiers”
Top 3 Passion Drivers:
1. Sense of Belonging
2. Team Devotion
3. TV Preference
Top 3 Passion Drivers:
1. All Consuming
2. Team Devotion
3. Talk & Socializing
“Grand Finalists”
“Competitors”
Top 3 Passion Drivers:
1. Gloating
2. Team Devotion
3. TV Preference
The Hawk Fan base has quite an interesting composition compared to the overall AFL Fan tribes uncovered in 2005
• “September Partiers” – Slightly larger proportion segment than overall AFL fan
• “Grand Finalists” – Just under half of Hawks fan’s fall into this segment. A massive increase on overall AFL fans
• “Old Guard” – Another significant fall in size of this segment amongst the Hawks supporters
• “Competitors” – Most interestingly, Hawks fan’s are least likely to fall within this segment with a tiny portion represented
17. 17
Fan Profiling & Lead
Generation
Fan archetypes
Team &
Sponsor
ROI
CheckinLine’s fan profiling methods, segmented with
Octagon’s Passion DriversTM
predictor questions, generates
valuable fan marketing opportunities (for Team and
Sponsor) and a greater ROI.
18. 18
Recommendations
• Sponsored campaigns will
not only drive new revenue
for the club and sponsor,
but also attract a broader
array of Hawks fans from
social media
• Applying insights generated
from each CheckinLine
campaign will better define
the sponsor marketing plan
and increase sponsorship
ROI.
19. 19
Sports teams around the world are
trying to unlock the revenue potential
from their social media following.
Hawthorn FC just discovered new
social media revenue streams using
CheckinLine.