2. The majority of music now being created, distributed, shared, bought
and discovered is happening outside the traditional music industry.
The music industry as we have known it is in transition, and the
emerging model is incredibly exciting, larger and far more profitable
than it has ever been.
DIGITAL SALES
3. Every artist should have a platform where digital
music can be conveniently sold to maximize profits.
Third party retailers are an alternative option, but
should be focused on in a secondary manner.
PRIVATE RETAIL
4. Increasing Searchability Through Key Terms
Include a PLAY Button
Offer Free Digital Downloads
Have Digital Downloads for Sale at Competitive Pricing
Incorporate Physical Options
Digital Merchandising
PDF Files
Video Files
Images
Audio Files
Add Album Information and Descriptions
Offer Additional Purchase Options
INCREASING DIGITAL SALES THROUGH
PRIVATE RETAIL
5. Third party retailers are a platform to sell music,
not a marketing tool.
The best way to get more targeted people visiting
and interested in your iTunes sales page is to link it
from your own website.
THIRD PARTY RETAIL
6. Creating Public Playlists
Album Reviews and Ratings
Communicate with Fan Base
iTunes Affiliate Program
INCREASING DIGITAL SALES THROUGH
THIRD PARTY RETAIL
7. Although Per-Stream Payouts Tend to be Small, They Can Add
Up Over Time.
Streaming Sites Should Always Be Used More to Gain More
Exposure, Rather Than to Accumulate Profits.
STREAMING
8. ANY time an artist’s work is played on an online distribution
service that service must pay royalties to the artist.
By signing up for a free SoundExchange account, any artist
can be sure he or she is collecting any royalties which are
due.
Through this process, the organization allows online distributors to
stream content in exchange for the statutory royalty fee- a fixed rate
for each play.
In turn, all the royalties collected by SoundExchage are then
distributed to the artists providing the content.
This agreement does not limit an artist’s right to negotiate for a
higher royalty payment per play with the distributors themselves!
DIGITAL ROYALTIES
12. It takes a pre-existing crowd
Choose the platform most appropriate for the
project
Create a realistic budget
Think about your rewards
Include continuous content
CROWDFUNDING