The Fabricating Non-Digital Games workshop is given to the Game Design I classes at the NYU Game Center. The workshop introduces new students to basic cutting, adhering, and documentation techniques, as well as the resources available to them within NYU and New York City in general. Additionally, the presentation covers the critical role that materials play in the experience of non-digital games.
2. IDEA NOTES +
SHARING
DRAFTING ART/MOOD
PROTOTYPE
MINIMAL
PROTOTYPE
PRODUCTION
FABRICATION
PRESENTATIO
N
MODEL
TAKING
PHOTOS
RECEPTION PHOTOSHOP
DESIGN PROCESS
6. The bourgeois status of toys can be recognized not only in their forms, which are al
unctional, but also in their substances. Current toys are made of a graceless mater
roduct of chemistry, not of nature. Many are now moulded from complicated mixtu
he plastic material of which they are made has an appearance at once gross and
ygienic, it destroys all the pleasure, the sweetness, the humanity of touch. A sign w
lls one with consternation is the gradual disappearance of wood, in spite of its bein
deal material because of its firmness and its softness, and the natural warmth of its
ouch. Wood removes, from all the forms which it supports, the wounding quality of
which are too sharp, the chemical coldness of metal. When the child handles it and
nocks it, it neither vibrates nor grates, it has a sound at once muffled and sharp. It
amiliar and poetic substance, which does not sever the child from close contact wit
ree, the table, the floor. Wood does not wound or break down; it does not shatter, i
wears out, it can last a long time, live with the child, alter little by little the relations
etween the object and the hand. If it dies, it is in dwindling, not in swelling out like
mechanical toys which disappear behind the hernia of a broken spring. Wood make
ssential objects, objects for all time. Yet there hardly remain any of these wooden
rom the Vosges, these fretwork farms with their animals, which were only possible,
ROLAND
BARTHES
HATES
PLASTIC!!!
18. PLACES TO GO
CANAL PLASTICS
THE CONTAINER STORE
UTRECHT OR BLICK ART STORES
W C ART + DRAFTING SUPPLY CO.
ANY DOLLAR STORE
SHAPEWAYS
Editor's Notes
http://nyugamecenter.info/ is a website that lists all of the Game Center’s resources for students.
Idea - You brainstorm a mechanic, theme, or situation that might work well as a game
Notes - You put your thoughts on paper and tell others about it
Drafting - You write the rules to your game and run through it in your mind and on paper
Minimal Prototype - You use index cards and basic materials to TEST your idea
Art/Mood Prototype - You’ve confirmed through testing that your game works and can now elaborate on its look, style, and overall effect it will have on its players
Production Fabrication - You polish your game to the point that it appears professionally produced
Presentation Model - You produce an archetype of your game or a model of superior quality
Taking Photos - You take pictures of your game, its components, what it looks like when played, and its effect on players
Photoshop - You make the pictures you’ve taken look even better
Reception - You create a webpage with description, context, process, rules, photographs, and videos to present to potential employers or producers
I’m here to help in the following areas…
Minimal Prototype - By supplying you with materials in the prototyping carts and assisting with basic cutting and gluing techniques
Art/Mood Prototype - By printing your projects on the large format printer
Production / Fabrication - By suggesting professional fabrication services and offering consultation on projects that involve laser cutting
Presentation Model - By assisting students in preparation for the winter and spring student exhibitions
Taking Photos - By planning a “Photo Day” every semester in which students can photograph their work or get a professional headshot taken
Photoshop - By supplying students with licenses to Adobe CC collection as well as computers, laptops, and other digital tech
I hope this presentation helps you...
Consider the materials in these three game pieces…
Monopoly - Each piece is distinct from one another allowing players to identify with their player character through just the selection process. The pieces are made of metal and have some weight to them. The metal acts as a compliment to the paper money that is used in the game.
Risk - The plastic pieces are light in weight offering a certain kind of volatility to the game board. A little bump to the table or a graze from someone’s hand could shift pieces out of their positions. You have to be delicate when playing. Also, plastic is a disposable material. This may enhance a kind of callous treatment of the pieces and what they’re intended to represent. These effects are likely not the intention of the game designers.
Settlers of Catan - Wooden pieces feel expensive, handmaid, intimate, and personal. It also reflects one of the primary materials used in constructing new settlements. It’s also important to consider that you are given many pieces and that downtime between turns can be spent constructing your own buildings or sculptures out of them. Again, unlikely this was intended by the game designers.
As designers it’s important that you continually consider the world and history of materials as they play significant roles in the message you convey to your players. This essay by Roland Barthes is a very popular assigned reading in college. You may want to consider absorbing (or rejecting in my case. I love plastics!) it into your design vocabulary.
Excerpt:
The bourgeois status of toys can be recognized not only in their forms, which are all functional, but also in their substances. Current toys are made of a graceless material, the product of chemistry, not of nature. Many are now moulded from complicated mixtures; the plastic material of which they are made has an appearance at once gross and hygienic, it destroys all the pleasure, the sweetness, the humanity of touch. A sign which fills one with consternation is the gradual disappearance of wood, in spite of its being an ideal material because of its firmness and its softness, and the natural warmth of its touch. Wood removes, from all the forms which it supports, the wounding quality of angles which are too sharp, the chemical coldness of metal. When the child handles it and knocks it, it neither vibrates nor grates, it has a sound at once muffled and sharp. It is a familiar and poetic substance, which does not sever the child from close contact with the tree, the table, the floor. Wood does not wound or break down; it does not shatter, it wears out, it can last a long time, live with the child, alter little by little the relations between the object and the hand. If it dies, it is in dwindling, not in swelling out like those mechanical toys which disappear behind the hernia of a broken spring. Wood makes essential objects, objects for all time. Yet there hardly remain any of these wooden toys from the Vosges, these fretwork farms with their animals, which were only possible, it is true, in the days of the craftsman. Henceforth, toys are chemical in substance and color; their very material introduces one to a coenaesthesis of use, not pleasure. These toys die in fact very quickly, and once dead, they have no posthumous life for the child.
Full Text:
http://xroads.virginia.edu/~drbr/toys.html
LARGE-FORMAT PRINTERLarge-format printing is available free of charge to students. Printing is available only by email submission. Please review the information below before requesting a print.
Maximum print width is 36"
Use ½” borders when preparing document
Enhanced matte paper is used for board game prototypes
Singleweight matte paper is used for printing posters
Used exclusively for course-related work
Staffed by Brendan Byrne
Submitting Prints
Send one 300 DPI JPG, PNG, or TIFF file to bpb1@nyu.edu
The printable image can be up to 35 inches wide
The printer uses roll paper so the image can be up to 100 feet long
Do not send more than one document
Your image should have as little white space as possible
Printer Schedules + Pickup
Prints are made at 9:00am and 4:00pm Monday-Friday
You’ll receive a confirmation email when your job is finished
Prints can be picked up from outside of Room 839
What is full bleed?
https://www.mgxcopy.com/blog/san-diego-printing/2014/04/30/full-bleed-printing-need/
Left image is an example of a student project that has full bleed, but lacks trim marks
By positioning your cards right next to one another you can make a cut with an xacto knife and ruler to cut 2 sides at once.
Plus: You make half as many cuts (great for faster prototyping)
Minus: Edges of another card may be present on your cards
SOLUTIONS TO THESE PROBLEMS ON THE NEXT PAGE
No Alignment
If cutting for full bleed be sure to make it so that when you position your ruler to cut things out you can make multiple cuts on your pieces. In the example shown here, every piece will require a repositioning of the ruler. The poor positioning of parts increased the cutting time by…. A LOT
Card Backs
Printing backs to cards is a complete waste of paper and your time. If the backs of your cards are not integral to the mechanics of your game then do not print card backs. If you want card backs, get them professionally printed. If you want people to get the gist of your game’s aesthetic then print one card back to let your play testers and faculty know what your intentions are
Round Corners
Cutting our rounded corners is a waste of your time.
Professional Card Printing Services
https://www.printplaygames.com/
https://www.thegamecrafter.com/
For printing cards with card backs and rounded corners. High quality cards for affordable prices and quick turn around times. This is completely within your ability to use for a final project.
Corner punch from Amazon - $9.25
https://www.amazon.com/dp/B0076FJ7SS/ref=cm_sw_r_cp_ep_dp_GlDUzb1AF67WM
The corner punch takes rectangular corners and automatically rounds them. This is perfect for anyone who wants to have rounded corners on their prototype cards
How to use an Xacto and Ruler
https://www.youtube.com/watch?v=seXAwAFCpu8
How to cut foam core
https://www.youtube.com/watch?v=Y4JXjLhJPqI
Xacto Knife - $6.36
https://www.amazon.com/X-ACTO-2-Knife-Safety-Cap/dp/B000V1QV7O/ref=sr_1_4?ie=UTF8&qid=1505769972&sr=8-4&keywords=xacto+knife
Ruler - $2.97
https://www.amazon.com/Westcott-Stainless-Steel-Office-Ruler/dp/B000093IJ1/ref=sr_1_2?ie=UTF8&qid=1505770002&sr=8-2&keywords=cork+ruler
Cutting Matte - $9.86
https://www.amazon.com/Alvin-Professional-Self-Healing-Cutting-GBM1218/dp/B0015AOIYI/ref=sr_1_3?ie=UTF8&qid=1505770047&sr=8-3&keywords=cutting+mat
Here are a couple of examples of how laser cutting is used in board game fabrication
1 - Different colors of acrylic used to make a sci-fi version of Settlers of Catan
2 - Bass wood used to create a dungeon crawler map
3 - Etching and cutting settings used to create a beautiful Carcassone
4 - Bass wood used to create an organizer for game pieces
Google “laser cut board game”
https://www.google.com/search?q=laser+cut+board+game&safe=off&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjTkqml2a_WAhVExoMKHeo4DAUQ_AUICygC&biw=1144&bih=795
I have LOTS of experience with the laser cutter so if you ever want to consult me on your project, I’m happy to help!
Photoday!
At the end of each semester, I’ll setup our lighting rig and help you take professional photographs of the projects you made this semester. We can also take some headshots if you need to update your LinkedIn picture or for whatever else!
rounded corners. High quality cards for affordable prices and quick turn around times. This is completely within your ability to use for a final project.
Corner punch from Amazon - $9.25
https://www.amazon.com/dp/B0076FJ7SS/ref=cm_sw_r_cp_ep_dp_GlDUzb1AF67WM
The corner punch takes rectangular corners and automatically rounds them. This is perfect for anyone who wants to have rounded corners on their prototype cards
Location:
https://www.google.com/maps/place/NYU+MakerSpace/@40.694274,-73.9864923,15z/data=!4m2!3m1!1s0x0:0xcabd348745ebc438?sa=X&ved=0ahUKEwjT3tDR2a_WAhWH3YMKHXqiBxIQ_BIIdzAK
To laser cut you have to take the training at the NYU MakerSpace. You first take the Safety Orientation and then you’re able to take other trainings. You don’t have to sign-up in advance. Just show up and you’ll get trained.
Training Schedule
https://sites.google.com/a/nyu.edu/makerspace/training-events-calendars
If you want to use the laser cutter in the Fab Lab at MAGNET you still have to get trained at the MakerSpace first.
PLACES TO GO
Canal Plastics
Container Store
Dollar Store
Utrecht or Blick Art Stores
shapeways