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FarmVille Inventive leisure practices Nokia’s Mexican and North American Market My Research in China! Tricia Wang  | www.triciawang.com Values in technology design and use: ethnography's contribution  | June 9, 2010  IDEA Team  |  Nokia Research Center, Palo Alto
How do online casual games support less-meaningful social ties?
Not all ties are equal we know this, but our technologies don’t! How can mobile devices be designed in such a way that it enables users to effortlessly engage with various degrees of social ties? Stronger social ties Less meaningful social ties
Why casual games such as Farmville are appealing Practicing socialness: activities that map onto familiar social interactions  (reciprocity, giving, work-time management, budget rationalization and etc.) easy enough to want to learn, difficult enough to easily learn  offers a form of low stake engagement with contacts people like to share - practicing reciprocity balances incentive motivated play and ethic motivated play structured play
How do members of hacking communities make sense of their practices?
Hacker ethic Information should be free Information should be shared Computer access should be free Mistrust of any form of authority  decentralization Computers and free-information improves quality of life
What are the major commonalities among  hacking communities? Users as creators, consumers as producers Knowledge sharing as a form of gifting Hacking as productive sites of leisure and innovation
I conducted 3 years of research in a migrant sending community in Oaxaca, Mexico Remittances: migrants in the US send a portion of their income to their families in Mexico
How can Nokia strengthen its South American market?
Nokia has a strong brand in Mexico cross promotion with local operators
Nokia already has an American Market (it just doesn’t know it yet!) user needs ,[object Object]
Remittances
Constant cross-border connection with family
Protect documentation status
babysittingstatistics ,[object Object]
6 – 7 million undocumented
500,000 undocumented arrive each yearDesign features ,[object Object]
ubiquitous communication
gaming to support transnational communication
Family friendly cellphoneuser profile ,[object Object]
Low-income
Have families
Little education
Varying identification
No insurance,[object Object]
Strategy Design awesome and  affordable phones for low-income users
Where do we start?
East Palo Alto! East Palo Alto 16.2% of residents have income below the poverty line (CA 14.2%) $54,115 median household income (CA $61,021) Palo Alto 4.8% of residents with income below the poverty line (CA 14.2%) $108,020 median household income (CA $61,021)
Moving to China for 1 year of fieldwork! Rural to urban migrants families, cellphones, internet cafes, consumption Education/schools
How values are designed into technologies clash in values cultural values on transparency of social connections tech failures as a result of differing values
1. gaming, leisure 3.  social connections 2.  value clashes 4.  communication needs
1. gaming, leisure 3.  social connections 2.  value clashes 4.  communication needs
1. gaming, leisure 3.  social connections 4.  communication needs 2.  value clashes

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Nokia Talk - Values in technology design and use: ethnography's contribution

  • 1. FarmVille Inventive leisure practices Nokia’s Mexican and North American Market My Research in China! Tricia Wang | www.triciawang.com Values in technology design and use: ethnography's contribution | June 9, 2010 IDEA Team | Nokia Research Center, Palo Alto
  • 2. How do online casual games support less-meaningful social ties?
  • 3. Not all ties are equal we know this, but our technologies don’t! How can mobile devices be designed in such a way that it enables users to effortlessly engage with various degrees of social ties? Stronger social ties Less meaningful social ties
  • 4. Why casual games such as Farmville are appealing Practicing socialness: activities that map onto familiar social interactions (reciprocity, giving, work-time management, budget rationalization and etc.) easy enough to want to learn, difficult enough to easily learn offers a form of low stake engagement with contacts people like to share - practicing reciprocity balances incentive motivated play and ethic motivated play structured play
  • 5. How do members of hacking communities make sense of their practices?
  • 6. Hacker ethic Information should be free Information should be shared Computer access should be free Mistrust of any form of authority  decentralization Computers and free-information improves quality of life
  • 7. What are the major commonalities among hacking communities? Users as creators, consumers as producers Knowledge sharing as a form of gifting Hacking as productive sites of leisure and innovation
  • 8. I conducted 3 years of research in a migrant sending community in Oaxaca, Mexico Remittances: migrants in the US send a portion of their income to their families in Mexico
  • 9. How can Nokia strengthen its South American market?
  • 10. Nokia has a strong brand in Mexico cross promotion with local operators
  • 11.
  • 15.
  • 16. 6 – 7 million undocumented
  • 17.
  • 19. gaming to support transnational communication
  • 20.
  • 25.
  • 26. Strategy Design awesome and affordable phones for low-income users
  • 27. Where do we start?
  • 28. East Palo Alto! East Palo Alto 16.2% of residents have income below the poverty line (CA 14.2%) $54,115 median household income (CA $61,021) Palo Alto 4.8% of residents with income below the poverty line (CA 14.2%) $108,020 median household income (CA $61,021)
  • 29. Moving to China for 1 year of fieldwork! Rural to urban migrants families, cellphones, internet cafes, consumption Education/schools
  • 30. How values are designed into technologies clash in values cultural values on transparency of social connections tech failures as a result of differing values
  • 31. 1. gaming, leisure 3. social connections 2. value clashes 4. communication needs
  • 32. 1. gaming, leisure 3. social connections 2. value clashes 4. communication needs
  • 33.
  • 34. 1. gaming, leisure 3. social connections 4. communication needs 2. value clashes
  • 36. Hacker ethic Information should be free Information should be shared Computer access should be free Mistrust of any form of authority  decentralization Computers and free-information improves quality of life
  • 37. 20th-21st century 17th-18th century The Enlightenment
  • 38. 20th-21st century 17th-18th century 200 BCE Confucianism The Enlightenment
  • 39. What values do people bring to the table as users, consumers or citizens of these technologically mediated spaces? How can technology be designed in such a way that is sensitive to value(s)?
  • 40. 1. gaming, leisure 3. social connections 4. communication needs 2. value clashes
  • 41. Nokia moving from hardware to software Cultural orientations towards services & solution Address Book Model Social network model Experience model
  • 42. Cultural orientation towards social connections/guanxi EXPLICIT United States IMPLICIT China
  • 43.
  • 44. How can services/apps be designed for communities with alternative orientations towards transparency? guanxi China
  • 45. 1. gaming, leisure 3. social connections 4. communication needs 2. value clashes
  • 46. How can Nokia design technologies that respond to differing communication paradigms? China - QQ messenger US - Gmail
  • 47. Thank you Nokia! See you all in 2012 when I return from my fieldwork! www.triciawang.com

Editor's Notes

  1. And I was really excited to come here b.c 1) nokia was 1st company to hir ethnographers (qualitative research based on observations, interpretations of what is observed and heard) and 2.) it was a game changer – it made mobile phones accessble – by centering itslef around core design values of usability, nokia phones changed the world. I believed in the values of nokia. My research sites are in low income areas. I am a a sociologist and ethnographer, we ask big questions about the society – underlying social conditions – race, socio-economic mobility, institutional theory, capitalism! I came into nokia asking how do ethnographer’s contribute? While many issues of businesses are much deeper than what an ethnographer can do – what it can do is help a company return to it’s core values and how it relates to its users. Ethnography work is invisible – what is it? Long term, live with people, hang out with them, interpreting their actionsWorking with the IDEA team – values values and social use of technology
  2. Liz, jofish and I independently all wanted to study Farmville – so we decided to make a project out of it! We Created a survey, put it up online, 100 responses, Liz and I were most intesested in understanding MEANINGLESS social ties.
  3. While we may know that our social ties aren’t all equal, our technologies don’t –Social ties obligate people in different waysGames with minimal engagementAllows people to manage social tiesMobile devices –people using mobiles to stay in touch with different types of ties
  4. LeisureCommunityIdentityReputationLearningSkillsparticipation
  5. 200875% of population east palo alto latino75% of population white!The median income for a household in the city was $45,006, and the median income for a family was $43,342. Males had a median income of $25,631 versus $28,044 for females. The per capita income for the city was $14,774. About 17.5% of families and 19.2% of the population were below the poverty line, including 18.6% of those under age 18 and 11.9% of those age 65 or over.According to a 2007 estimate, the median income for a household in the city was $119,046, and the median income for a family was $153,197.[10] Males had a median income of $91,051 versus $60,202 for females. The per capita income for the city was $56,257. About 3.2% of families and 4.8% of the population were below the poverty line, including 4.0% of those under age 18 and 5.0% of those age 65 or over. The reason for the difference between the household income and the family income can be explained by the fact that some areas of Palo Alto are populated by graduate students from Stanford University who do not live on the Stanford campus.
  6. Exciting market: lots of competition to cheap high-end phones for low-income users, totally different design opportuniteisDesigning softwareNew issues on transparency, family connection, migration
  7. What are the underlying values that information mediating institutions draw upon? What values do people bring to the table as users, consumers or citizens of these technologically mediated spaces
  8. social medias created in the west build in values of information transparency
  9. Immediate chat vs delayed Different use scenariosDifferent roles in interational global economy – one group is the informal, industrial wage – vs those who are information workers, service oriented jobs