The document proposes a home entertainment system to help people with physical disabilities through games and an online community. The system would use motion sensors and pressure sensors to simulate hand gestures and touch for physiotherapy and occupational therapy games. It would connect to an online network for users to interact, share progress, and challenge each other to motivate continued rehabilitation. The goal is to make therapy more fun and engaging while decreasing feelings of isolation.
Body-based gestures, such as acquired by Kinect sensor, today benefit from efficient tools for their recognition and development, but less for automated reasoning. To facilitate this activity, an ontology for structuring body-based gestures, based on user, body and body parts, gestures, and environment, is designed and encoded in Ontology Web Language according to modelling triples (subject, predicate, object). As a proof-of-concept and to feed this ontology, a gesture elicitation study collected 24 participants X 19 referents for IoT tasks = 456 elicited body-based gestures, which were classified and expressed according to the ontology.
See paper at https://dl.acm.org/citation.cfm?id=3328238
This document describes a smart in-home rehabilitation system that uses 3D printing and smartphone/smartwatch technologies. It aims to address limitations of current at-home rehabilitation methods by standardizing workouts, providing personalized feedback, and saving workout data. The system uses a smartwatch to detect hand positioning accuracy and a smartphone app for audio/visual feedback, workout selection/tracking, and viewing workout history data. Various containers and interfaces have been 3D printed for different exercises. Preliminary testing with stroke patients found the feedback improved movement quality and patients would use and continue the system.
In February 2013, the Office of Inspector General (OIG) released a report entitled Skilled Nursing Facilities Often Fail to Meet Care Planning Requirements, in which they found that 26% of facilities fail to meet care planning requirements. Is your facility meeting federal guidelines for care planning? This presentation discusses the important link between the MDS 3.0, the Care Area Assessments (CAAs) and the care plan. Learn the essential components of a resident-centered care plan, how to develop a care plan that supports the clinical care that is provided to the patient, and how to proactively maintain a care plan that will meet annual survey requirements. The presentation discusses strategies for completing the CAAs more effectively, and how the CAA process can be used to create a more resident-specific care plan. Learn to develop a resident centered known as ( I careplan) through a workshop discussing different elements of the careplan, from profile, interim, and diagnosis.
1. Gain an understanding of the purpose of a Care Plan.
2. Learn to define the purpose of the discharge Care Plan and Summary.
3. Learn to to articulate the link between the MDS 3.0 assessment, the nursing Care Plan, the discharge Care Plan, and accurate RUG-IV classification.
4. Understand the the correlation between the MDS 3.0 assessment, the Care Area Assessments (CAAs), and the Care Plan.
The impact of innovation on travel and tourism industries (World Travel Marke...Brian Solis
From the impact of Pokemon Go on Silicon Valley to artificial intelligence, futurist Brian Solis talks to Mathew Parsons of World Travel Market about the future of travel, tourism and hospitality.
Reuters: Pictures of the Year 2016 (Part 2)maditabalnco
This document contains 20 photos from news events around the world between January and November 2016. The photos show international events like the US presidential election, the conflict in Ukraine, the migrant crisis in Europe, the Rio Olympics, and more. They also depict human interest stories and natural phenomena from various countries.
The Six Highest Performing B2B Blog Post FormatsBarry Feldman
If your B2B blogging goals include earning social media shares and backlinks to boost your search rankings, this infographic lists the size best approaches.
1) The document discusses the opportunity for technology to improve organizational efficiency and transition economies into a "smart and clean world."
2) It argues that aggregate efficiency has stalled at around 22% for 30 years due to limitations of the Second Industrial Revolution, but that digitizing transport, energy, and communication through technologies like blockchain can help manage resources and increase efficiency.
3) Technologies like precision agriculture, cloud computing, robotics, and autonomous vehicles may allow for "dematerialization" and do more with fewer physical resources through effects like reduced waste and need for transportation/logistics infrastructure.
Body-based gestures, such as acquired by Kinect sensor, today benefit from efficient tools for their recognition and development, but less for automated reasoning. To facilitate this activity, an ontology for structuring body-based gestures, based on user, body and body parts, gestures, and environment, is designed and encoded in Ontology Web Language according to modelling triples (subject, predicate, object). As a proof-of-concept and to feed this ontology, a gesture elicitation study collected 24 participants X 19 referents for IoT tasks = 456 elicited body-based gestures, which were classified and expressed according to the ontology.
See paper at https://dl.acm.org/citation.cfm?id=3328238
This document describes a smart in-home rehabilitation system that uses 3D printing and smartphone/smartwatch technologies. It aims to address limitations of current at-home rehabilitation methods by standardizing workouts, providing personalized feedback, and saving workout data. The system uses a smartwatch to detect hand positioning accuracy and a smartphone app for audio/visual feedback, workout selection/tracking, and viewing workout history data. Various containers and interfaces have been 3D printed for different exercises. Preliminary testing with stroke patients found the feedback improved movement quality and patients would use and continue the system.
In February 2013, the Office of Inspector General (OIG) released a report entitled Skilled Nursing Facilities Often Fail to Meet Care Planning Requirements, in which they found that 26% of facilities fail to meet care planning requirements. Is your facility meeting federal guidelines for care planning? This presentation discusses the important link between the MDS 3.0, the Care Area Assessments (CAAs) and the care plan. Learn the essential components of a resident-centered care plan, how to develop a care plan that supports the clinical care that is provided to the patient, and how to proactively maintain a care plan that will meet annual survey requirements. The presentation discusses strategies for completing the CAAs more effectively, and how the CAA process can be used to create a more resident-specific care plan. Learn to develop a resident centered known as ( I careplan) through a workshop discussing different elements of the careplan, from profile, interim, and diagnosis.
1. Gain an understanding of the purpose of a Care Plan.
2. Learn to define the purpose of the discharge Care Plan and Summary.
3. Learn to to articulate the link between the MDS 3.0 assessment, the nursing Care Plan, the discharge Care Plan, and accurate RUG-IV classification.
4. Understand the the correlation between the MDS 3.0 assessment, the Care Area Assessments (CAAs), and the Care Plan.
The impact of innovation on travel and tourism industries (World Travel Marke...Brian Solis
From the impact of Pokemon Go on Silicon Valley to artificial intelligence, futurist Brian Solis talks to Mathew Parsons of World Travel Market about the future of travel, tourism and hospitality.
Reuters: Pictures of the Year 2016 (Part 2)maditabalnco
This document contains 20 photos from news events around the world between January and November 2016. The photos show international events like the US presidential election, the conflict in Ukraine, the migrant crisis in Europe, the Rio Olympics, and more. They also depict human interest stories and natural phenomena from various countries.
The Six Highest Performing B2B Blog Post FormatsBarry Feldman
If your B2B blogging goals include earning social media shares and backlinks to boost your search rankings, this infographic lists the size best approaches.
1) The document discusses the opportunity for technology to improve organizational efficiency and transition economies into a "smart and clean world."
2) It argues that aggregate efficiency has stalled at around 22% for 30 years due to limitations of the Second Industrial Revolution, but that digitizing transport, energy, and communication through technologies like blockchain can help manage resources and increase efficiency.
3) Technologies like precision agriculture, cloud computing, robotics, and autonomous vehicles may allow for "dematerialization" and do more with fewer physical resources through effects like reduced waste and need for transportation/logistics infrastructure.
This document discusses how virtual reality (VR) and augmented reality (AR) technologies can transform healthcare by improving clinical care, medical training, health and wellness. VR/AR shows promise in areas like treating PTSD and other mental health conditions, pain management, cognitive assessments, surgical planning and training, education and more. Research demonstrates VR's ability to improve behaviors and health outcomes. Barriers to adoption include concerns over evolving technologies, lack of clinical evidence, and perceptions of VR as only for gaming. However, as the technologies advance and more evidence is collected, VR/AR are positioned to significantly impact medical care and training.
Concept of Expert Systems .
Appearing of Expert System.
Areas of Success and Failure.
Examples.
Advantages and disadvantages.
What have been planned for it in the future
The InnoMotion system is a web-based rehabilitation system that allows patients to do therapy exercises at home and track their progress away from the clinic. It uses gesture, voice and touch interactions through a Leap Motion device. Patients can do assigned therapy exercises, receive feedback during exercises, and review their rehabilitation progress over time. Therapists can assign exercises, review patient progress, and provide feedback and instruction to patients. The system aims to help patients recover and gain self-awareness of their body away from the clinic.
Rock Report: Fitness Technology for Athletes by @Rock_HealthRock Health
Swifter, higher, stronger: Fitness technology for athletes explores how apps and sensors are transforming athletic training and performance. It discusses trends like gamification, social connectivity, and health food apps. Case studies profile companies like Skimble, FlexxCoach, and Cardiio that are developing innovative sensor and software solutions. Experts in fields like sports medicine, coaching, and athletics provide insights on small changes, designing for athletes, and the future of digital health in sports. The report examines growth in the health and fitness app market and revenue models. It also covers trends in heart rate monitors, pedometers, displays, and video analysis tools that are helping athletes track and improve their performance.
Use of technology in rehabilitation - Lorna PaulMS Trust
Aims:
Overview of technology in Rehabilitation
Barriers and Drivers
Consider neurophysiological/scientific basis
Look at some examples
Robotics
Mobile and digital technology
Gaming and Virtual Reality
Home Health Tech Is Here To Stay Are You 2011 Final Rough DraftLaura Mitchell
In an economy where markets are drying up left and right, there’s one market that we can guarantee will only grow: The Aging & Technology Industry. This year alone, 7000 boomers will turn 65 every day while demanding a NEW and sustainable “AGING IN PLACE” model of care. Delivered by a true integration expert, the solution combines standard home automation and smart home technologies – complete with wireless tele-medicine, brain fitness and socialization features. Learn about the future of aging and technology, why you should get involved and how to start.
Presentation by Laura Mitchell, GrandCare\'s VP Marketing, at CEDIA 2011
Panelists: Jim Gleason, Peter Radsliff
Virtual Reality, Machine Learning, Biosensing - Converging to Transform Healt...Stanford University
Walter Greenleaf PhD discusses the convergence of virtual reality, machine learning, and biosensing technologies and their potential to transform healthcare. Recent cost reductions and accessibility improvements have made clinical VR/AR systems more affordable and widespread adoption is on the horizon. VR/AR can be used for functional training, objective assessments, improved interventions, and facilitated treatment adherence. The global VR/AR healthcare market is projected to grow substantially in coming years.
This document provides an introduction to human-computer interaction (HCI). It defines HCI as a discipline concerned with studying, designing, building, and implementing interactive computing systems for human use, with a focus on usability. The document outlines various perspectives in HCI including sociology, anthropology, ergonomics, psychology, and linguistics. It also defines HCI and lists 8 guidelines for creating good HCI, such as consistency, informative feedback, and reducing memory load. The importance of good interfaces is discussed, noting they can make or break a product's acceptance. Finally, some principles and theories of user-centered design are introduced.
Mental Health Technology Trends_ The Role Of Technology In Mental Health.pdfLucas Lagone
Explore the latest mental health technology trends. Discover how technology impacts mental fitness. Benefits and challenges of mental health applications on devices and wearables.
Original Source: https://www.nevinainfotech.com/blog/mental-health-technology-trends/
The document describes using games and technology, such as robotics therapy and the Nintendo Wii, for stroke rehabilitation. Robotics therapy provides intensive arm practice through games while supporting the arm. The Wii is engaging but may overload patients cognitively. Both integrate principles of motor learning and neuroplasticity. Considerations for their use include a patient's physical, cognitive, and psychological status. Games motivate practice and learning in a sensory-rich environment. Adapting games for individual deficits could expand their rehabilitation potential.
This document discusses using biorobotics to detect diseases like Motor Neuron Disease, Parkinson's Disease, and Alzheimer's Disease. It describes the DDX system, a portable device that measures response time, speed, and force using a joystick, buttons, and sensors. The DDX analyzes parameters like reaction time, tremor, and pressure using fuzzy logic to provide intelligent disease detection. It has advantages like portability and remote monitoring capabilities. Future work may include improved hardware, additional diagnostic parameters, and self-learning techniques to enhance the system's performance.
IRJET - A Review Paper on Various Depression Analysing AlgorithmsIRJET Journal
This document discusses various machine learning algorithms that can detect depression from text, audio, video, and other data sources. It summarizes a research paper on algorithms for early depression detection. The paper describes how natural language processing and recurrent neural networks can analyze text-based conversations to identify keywords linked to depression. A chatbot is proposed that would ask users questions daily and use their answers to assess their depression levels over time and produce a report for therapists. This could help users open up more easily and receive treatment before depression worsens.
30 Argumentative Essay Examples In Illustrator GoTanya Williams
1. The document discusses patient education for adolescents with cardiac disease transitioning to adult care. It notes the difficulties of this transition for nurses and patients.
2. Providing training to adolescents can increase their independence when moving to adult care by educating them about their medical history, diagnoses, procedures, and medications.
3. Research is needed to determine the effect of patient education on helping adolescents successfully transition to adult cardiac care.
PEGASO: A Personalised and Motivational ICT System to Empower Adolescents To...Eloisa Vargiu
This document outlines the PEGASO project, which aims to develop an ICT system to prevent overweight and obesity in adolescents. The system will generate self-awareness, enhance motivation, and encourage behavior change towards healthy lifestyles. It will profile users based on physical, social, and behavioral attributes collected from sensors, questionnaires, and apps. Data mining will recognize short and long-term trends to provide personalized feedback. Motivation mechanisms like games and health education seek to influence behaviors long-term. The goal is to empower adolescents to actively manage their wellness through an engaging digital platform.
WellPlay Health is developing digital games and platforms to help improve patient health and rehabilitation outcomes. Their two main products are CampusCraft, a serious game for college students, and WellPlay: Rehab, a gaming platform for neurological rehabilitation combining rehabilitation techniques with gaming. WellPlay: Rehab's initial focus is stroke and TBI rehabilitation and it leverages existing gaming consoles and sensors to create interactive rehabilitation games. WellPlay believes this approach can significantly help the large number of stroke survivors through increased patient engagement, motivation and time spent doing rehabilitation exercises. They are partnered with medical experts and facilities to create clinically validated games and a tele-rehabilitation system.
The Applied Neurosciences Lab uses neuroscientific tools like eyetracking and EEG biofeedback coupled with qualitative research to study how the brain processes information. They analyze stimuli like images, videos, and digital interfaces to understand what catches people's attention and is easy to understand. This helps optimize products, services, and communications. The lab provides data-driven recommendations in areas like marketing, advertising, and user experience design.
Refresh Portland - User Experience and HealthcareSheetal Dube
The document discusses user experience design considerations for healthcare technologies. It notes that most stakeholders in healthcare are new to digital technologies, while users have varied familiarity. It emphasizes learning about diverse users through methods like field studies, surveys and interviews to understand needs and contexts of use. The document recommends using visualization techniques and prototypes to help users articulate needs and evaluate alternative designs through an iterative user-centered process.
Bowes In Home Care has created innovative Active Health Centers for seniors that utilize chroma-therapy, aroma-therapy, and interactive games systems like Thera-Play to encourage physical activity and rehabilitation in a beautiful and functional environment. The centers include advanced equipment like NuStep recumbent cross trainers and Omnicycle bikes to provide full-body workouts, as well as electrical stimulation and other pain therapies to manage pain without medications. The goal is to empower seniors and help them take a more active role in their own healthcare.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This document discusses how virtual reality (VR) and augmented reality (AR) technologies can transform healthcare by improving clinical care, medical training, health and wellness. VR/AR shows promise in areas like treating PTSD and other mental health conditions, pain management, cognitive assessments, surgical planning and training, education and more. Research demonstrates VR's ability to improve behaviors and health outcomes. Barriers to adoption include concerns over evolving technologies, lack of clinical evidence, and perceptions of VR as only for gaming. However, as the technologies advance and more evidence is collected, VR/AR are positioned to significantly impact medical care and training.
Concept of Expert Systems .
Appearing of Expert System.
Areas of Success and Failure.
Examples.
Advantages and disadvantages.
What have been planned for it in the future
The InnoMotion system is a web-based rehabilitation system that allows patients to do therapy exercises at home and track their progress away from the clinic. It uses gesture, voice and touch interactions through a Leap Motion device. Patients can do assigned therapy exercises, receive feedback during exercises, and review their rehabilitation progress over time. Therapists can assign exercises, review patient progress, and provide feedback and instruction to patients. The system aims to help patients recover and gain self-awareness of their body away from the clinic.
Rock Report: Fitness Technology for Athletes by @Rock_HealthRock Health
Swifter, higher, stronger: Fitness technology for athletes explores how apps and sensors are transforming athletic training and performance. It discusses trends like gamification, social connectivity, and health food apps. Case studies profile companies like Skimble, FlexxCoach, and Cardiio that are developing innovative sensor and software solutions. Experts in fields like sports medicine, coaching, and athletics provide insights on small changes, designing for athletes, and the future of digital health in sports. The report examines growth in the health and fitness app market and revenue models. It also covers trends in heart rate monitors, pedometers, displays, and video analysis tools that are helping athletes track and improve their performance.
Use of technology in rehabilitation - Lorna PaulMS Trust
Aims:
Overview of technology in Rehabilitation
Barriers and Drivers
Consider neurophysiological/scientific basis
Look at some examples
Robotics
Mobile and digital technology
Gaming and Virtual Reality
Home Health Tech Is Here To Stay Are You 2011 Final Rough DraftLaura Mitchell
In an economy where markets are drying up left and right, there’s one market that we can guarantee will only grow: The Aging & Technology Industry. This year alone, 7000 boomers will turn 65 every day while demanding a NEW and sustainable “AGING IN PLACE” model of care. Delivered by a true integration expert, the solution combines standard home automation and smart home technologies – complete with wireless tele-medicine, brain fitness and socialization features. Learn about the future of aging and technology, why you should get involved and how to start.
Presentation by Laura Mitchell, GrandCare\'s VP Marketing, at CEDIA 2011
Panelists: Jim Gleason, Peter Radsliff
Virtual Reality, Machine Learning, Biosensing - Converging to Transform Healt...Stanford University
Walter Greenleaf PhD discusses the convergence of virtual reality, machine learning, and biosensing technologies and their potential to transform healthcare. Recent cost reductions and accessibility improvements have made clinical VR/AR systems more affordable and widespread adoption is on the horizon. VR/AR can be used for functional training, objective assessments, improved interventions, and facilitated treatment adherence. The global VR/AR healthcare market is projected to grow substantially in coming years.
This document provides an introduction to human-computer interaction (HCI). It defines HCI as a discipline concerned with studying, designing, building, and implementing interactive computing systems for human use, with a focus on usability. The document outlines various perspectives in HCI including sociology, anthropology, ergonomics, psychology, and linguistics. It also defines HCI and lists 8 guidelines for creating good HCI, such as consistency, informative feedback, and reducing memory load. The importance of good interfaces is discussed, noting they can make or break a product's acceptance. Finally, some principles and theories of user-centered design are introduced.
Mental Health Technology Trends_ The Role Of Technology In Mental Health.pdfLucas Lagone
Explore the latest mental health technology trends. Discover how technology impacts mental fitness. Benefits and challenges of mental health applications on devices and wearables.
Original Source: https://www.nevinainfotech.com/blog/mental-health-technology-trends/
The document describes using games and technology, such as robotics therapy and the Nintendo Wii, for stroke rehabilitation. Robotics therapy provides intensive arm practice through games while supporting the arm. The Wii is engaging but may overload patients cognitively. Both integrate principles of motor learning and neuroplasticity. Considerations for their use include a patient's physical, cognitive, and psychological status. Games motivate practice and learning in a sensory-rich environment. Adapting games for individual deficits could expand their rehabilitation potential.
This document discusses using biorobotics to detect diseases like Motor Neuron Disease, Parkinson's Disease, and Alzheimer's Disease. It describes the DDX system, a portable device that measures response time, speed, and force using a joystick, buttons, and sensors. The DDX analyzes parameters like reaction time, tremor, and pressure using fuzzy logic to provide intelligent disease detection. It has advantages like portability and remote monitoring capabilities. Future work may include improved hardware, additional diagnostic parameters, and self-learning techniques to enhance the system's performance.
IRJET - A Review Paper on Various Depression Analysing AlgorithmsIRJET Journal
This document discusses various machine learning algorithms that can detect depression from text, audio, video, and other data sources. It summarizes a research paper on algorithms for early depression detection. The paper describes how natural language processing and recurrent neural networks can analyze text-based conversations to identify keywords linked to depression. A chatbot is proposed that would ask users questions daily and use their answers to assess their depression levels over time and produce a report for therapists. This could help users open up more easily and receive treatment before depression worsens.
30 Argumentative Essay Examples In Illustrator GoTanya Williams
1. The document discusses patient education for adolescents with cardiac disease transitioning to adult care. It notes the difficulties of this transition for nurses and patients.
2. Providing training to adolescents can increase their independence when moving to adult care by educating them about their medical history, diagnoses, procedures, and medications.
3. Research is needed to determine the effect of patient education on helping adolescents successfully transition to adult cardiac care.
PEGASO: A Personalised and Motivational ICT System to Empower Adolescents To...Eloisa Vargiu
This document outlines the PEGASO project, which aims to develop an ICT system to prevent overweight and obesity in adolescents. The system will generate self-awareness, enhance motivation, and encourage behavior change towards healthy lifestyles. It will profile users based on physical, social, and behavioral attributes collected from sensors, questionnaires, and apps. Data mining will recognize short and long-term trends to provide personalized feedback. Motivation mechanisms like games and health education seek to influence behaviors long-term. The goal is to empower adolescents to actively manage their wellness through an engaging digital platform.
WellPlay Health is developing digital games and platforms to help improve patient health and rehabilitation outcomes. Their two main products are CampusCraft, a serious game for college students, and WellPlay: Rehab, a gaming platform for neurological rehabilitation combining rehabilitation techniques with gaming. WellPlay: Rehab's initial focus is stroke and TBI rehabilitation and it leverages existing gaming consoles and sensors to create interactive rehabilitation games. WellPlay believes this approach can significantly help the large number of stroke survivors through increased patient engagement, motivation and time spent doing rehabilitation exercises. They are partnered with medical experts and facilities to create clinically validated games and a tele-rehabilitation system.
The Applied Neurosciences Lab uses neuroscientific tools like eyetracking and EEG biofeedback coupled with qualitative research to study how the brain processes information. They analyze stimuli like images, videos, and digital interfaces to understand what catches people's attention and is easy to understand. This helps optimize products, services, and communications. The lab provides data-driven recommendations in areas like marketing, advertising, and user experience design.
Refresh Portland - User Experience and HealthcareSheetal Dube
The document discusses user experience design considerations for healthcare technologies. It notes that most stakeholders in healthcare are new to digital technologies, while users have varied familiarity. It emphasizes learning about diverse users through methods like field studies, surveys and interviews to understand needs and contexts of use. The document recommends using visualization techniques and prototypes to help users articulate needs and evaluate alternative designs through an iterative user-centered process.
Bowes In Home Care has created innovative Active Health Centers for seniors that utilize chroma-therapy, aroma-therapy, and interactive games systems like Thera-Play to encourage physical activity and rehabilitation in a beautiful and functional environment. The centers include advanced equipment like NuStep recumbent cross trainers and Omnicycle bikes to provide full-body workouts, as well as electrical stimulation and other pain therapies to manage pain without medications. The goal is to empower seniors and help them take a more active role in their own healthcare.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
– Physical: This gaming system can be seen as an attractive method for making occupational therapy and mastering of fine motor skills more fun and less clinical. But also important is to design a console with the disabled user in mind, rather than modifying existing ideas of consoles available which may still be too challenging to use. (e.g. One-handed modified X-box controller on slide) – Emotional: The system is coupled with an online community forum, accessible from the game platform itself. This allows users to interact with and encourage each other. The games can also be played by able-bodied people, so family and friends can also join in and play.
Our target users are people who suffer problems related to upper body motor skills (whether from complications to do with nerves, or weak muscles). Upper motor neuron damage causes a condition known as spasticity (tightening of muscles) while lower motor neuron damage results in flaccidity (slack or ‘floppy’ muscles). Generally this is most often caused by damage to the brain or spinal cord. A damage on the left side causes the right side of motor neurons to be affected and vice versa. This damage can occur from disease or from injury. In people suffering spastic paralysis, emotionally distressing situations can cause further worsening of their condition as emotions such as stress and anger cause them to literally become more ‘uptight’. There is no cure for paralysis but therapy can help reduce effects and help to improve or retain levels of motor ability It can happen to anyone. But what is common amongst people with paralysis is a sense of alienation and helplessness
Physiotherapy uses physical methods (temperature, massage, remedial exercise etc.) to promote healing or adapting to problems in movement. Occupational therapy refers to the treatment of physical and psychological conditions through specific activities (in context) in order to help people reach their maximum level of independence in daily activities. Depending on the reason for the motor dysfunction, therapy can focus on gross motor skills (larger movements of the body such as the arms) or fine motor skills (smaller movements such as that of the fingers and wrists. In therapy for spastic paralysis, the aim of exercise is to keep paralysed msucles from wasting away from lack of use while strengthening unaffected muscles. However, in autistic children or people recovering from injury to the muscles, the aim of therapy could be to improve motor skills, rather than maintenance.
A demonstration of how a gimble works.
Game design takes into account several crucial aspects. Game content is important. It is essential to sustain the interest of participants over an extended exercise, less they get tire of the game very quickly. Additionally, we have to make sure the genre of the games are suited for the patients. Game rules and objectives should be simple and easily understood Taking into account the profiles of the users, some may require more reaction time when playing. Their level of mobility may not be as quick as compared to able-bodied people. The console must therefore be sensitive to the slower reaction time of the patient to complete the game. Games should provide positive feedbacks to help assess the patient's performance and to encourage them further on in the game progress. Different levels of game difficulty should be made available as different patients have different degrees of motor impairment. Furthermore, as patients gradually recover, they can increase the difficulty level of their games to suit their needs. There are several ways in which the game can be designed and these are some examples of game ideas that could be used for our technology. Game #1 Adaptation of music games such as Guitar hero where the player bends his.her finger as and when the music note hits the mark. Another example is a simple “whack the animal” game where the player bends his/her finger to “hit” the animal when it pops out from the respective holes. These games help to improve the patient's hand-eye coordination, improve their agility, and also focuses on the fine motor skill of bending the fingers, as illustrated. Game #2 Similar to the cooking game Cooking Mama where players can choose their recipes and “cook” a meal by themselves. Through the series of steps such as chopping or stirring the mixture, players exercise different hand movements such as up-down movement of the hand, or wrist rotation. The content of this game is relevant to everyday life skills and hence, allow the patient to feel familiar with tasks they may not necessary be able to perform in reality. Game #3 Games should also help to improve patient's cognitive and perceptual funtions such as attention span and thinking skills. In this game, the player is required to clench their fist. The longer the player maintains the grip and the higher the amount of pressure applied, the faster the flower blooms. It strengthens the patient's grip, which is often an area that these patients are weak in. This also helps to train up the patient's level of concentration as playing the game requires a lot of focus.
- Multiple accessibility to allow greater interaction and encouragement amongst users. For disabled users, simple speech-to-text and VOIP technologies can allow them to interact with other users without needing keyboards.
- The main selling point of our product is the interactivity gaming brings. Coupled with the online networking platform, patients can pit challenges against each other, update their high - scores or even organise collaborative game play. The element of competition motivates them in their therapy sessions and also increases interaction with other game players. Having this home-based technology can also bring the family together to have fun. - Games help to divert the patient's attention away from the idea of usual routined exercises. Motor skills training can sometimes be a chore for patients, especially to those who experience pain or soreness from the workout. However, in the context of games, patients are hence more focused on having fun and are less likely to see it as an exercise even though they are completing a workout through the process of gaming. Since we mentioned that depression is also one of the problems faced by many patients suffering from motor impairment, introducing fun into the exercises helps to improve the patient's psychological well-being as well. - Such a health game system also helps to increase the patient's motivation to complete the therapy. Gradually, some may be hooked onto the games and hence increase their behavioural action. This helps to speed up their recovery - It also reduces the patient's dependency on the caregiver as they can conduct their own occupational therapy session as and when they feel like playing the game. The game console also makes it easy for patients to operate by themselves without much assistance needed. This independency helps to improve the patient's psychological well-being. - Mobile applications.
- This technology may sound quite expensive for some people to afford. However, most of the technicality issues involve current technology, which may help to lower the production cost. In addition, hospitals can offer this game for rental instead of requiring patients to purchase it. Once the patient gradually recovers, the game system can be returned back for the next patient to use. Likewise, even if the patient chooses to purchase it for themselves, the use of it does not end once the patient recovers. Gaming is not limited to just for occupational therapy. The fun it creates can also help to serve as a form of family entertainment even when the patient has recovered fully. Technology: Intermediate finger and gross movement is not recorded. Further research needs to be done for movement detection. Individual finger tip sensors to record movement between fingers (e.g. pincer movement)