Nicolas Anderson is a licensed Architect in the State of Illinois. He received his Bachelor of Architecture degree from the Illinois Institute of Technology and his Masters in Architecture from Harvard Graduate School of Design receiving the Digital Design Prize upon graduation. He is an Associate Principal with Murphy/Jahn and also the Creative Director of Latent Design (http://www.latentdesign.net/).
While working for a medium-sized architecture office (Cordogan, Clark and Associates) in River North, Tim Wilkin has become unnaturally obsessed with investigating issues of density in urban areas. Convinced that suburban municipalities have almost unwittingly mandated waste and inefficiency by effectively rubber-stamping their zoning ordinances, he has waged a personal, unheard war against suburban sprawl by writing a zoning ordinance that allows for the densification of existing areas, preferably existing urban areas to reverse the largely american tendency towards rampant sprawl.
While working for a medium-sized architecture office (Cordogan, Clark and Associates) in River North, Tim Wilkin has become unnaturally obsessed with investigating issues of density in urban areas. Convinced that suburban municipalities have almost unwittingly mandated waste and inefficiency by effectively rubber-stamping their zoning ordinances, he has waged a personal, unheard war against suburban sprawl by writing a zoning ordinance that allows for the densification of existing areas, preferably existing urban areas to reverse the largely american tendency towards rampant sprawl.
While working for a medium-sized architecture office (Cordogan, Clark and Associates) in River North, Tim Wilkin has become unnaturally obsessed with investigating issues of density in urban areas. Convinced that suburban municipalities have almost unwittingly mandated waste and inefficiency by effectively rubber-stamping their zoning ordinances, he has waged a personal, unheard war against suburban sprawl by writing a zoning ordinance that allows for the densification of existing areas, preferably existing urban areas to reverse the largely american tendency towards rampant sprawl.
While working for a medium-sized architecture office (Cordogan, Clark and Associates) in River North, Tim Wilkin has become unnaturally obsessed with investigating issues of density in urban areas. Convinced that suburban municipalities have almost unwittingly mandated waste and inefficiency by effectively rubber-stamping their zoning ordinances, he has waged a personal, unheard war against suburban sprawl by writing a zoning ordinance that allows for the densification of existing areas, preferably existing urban areas to reverse the largely american tendency towards rampant sprawl.
While working for a medium-sized architecture office (Cordogan, Clark and Associates) in River North, Tim Wilkin has become unnaturally obsessed with investigating issues of density in urban areas. Convinced that suburban municipalities have almost unwittingly mandated waste and inefficiency by effectively rubber-stamping their zoning ordinances, he has waged a personal, unheard war against suburban sprawl by writing a zoning ordinance that allows for the densification of existing areas, preferably existing urban areas to reverse the largely american tendency towards rampant sprawl.
While working for a medium-sized architecture office (Cordogan, Clark and Associates) in River North, Tim Wilkin has become unnaturally obsessed with investigating issues of density in urban areas. Convinced that suburban municipalities have almost unwittingly mandated waste and inefficiency by effectively rubber-stamping their zoning ordinances, he has waged a personal, unheard war against suburban sprawl by writing a zoning ordinance that allows for the densification of existing areas, preferably existing urban areas to reverse the largely american tendency towards rampant sprawl.
ACM Reference Format
Schumacher, C., Bickel, B., Rys, J., Marschner, S., Daraio, C., Gross, M. 2015. Microstructures to Control
Elasticity in 3D Printing. ACM Trans. Graph. 34, 4, Article 136 (August 2015), 13 pages.
DOI = 10.1145/2766926 http://doi.acm.org/10.1145/2766926.
Copyright Notice
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted
without fee provided that copies are not made or distributed for profi t or commercial advantage and that
copies bear this notice and the full citation on the fi rst page. Copyrights for components of this work owned
by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or re-
publish, to post on servers or to redistribute to lists, requires prior specifi c permission and/or a fee. Request
permissions from [email protected]
SIGGRAPH ‘15 Technical Paper, August 09 – 13, 2015, Los Angeles, CA.
Copyright is held by the owner/author(s). Publication rights licensed to ACM.
ACM 978-1-4503-3331-3/15/08 ... $15.00.
DOI: http://dx.doi.org/10.1145/2766926
Microstructures to Control Elasticity in 3D Printing
Christian Schumacher1,2 Bernd Bickel1,3 Jan Rys2 Steve Marschner4 Chiara Daraio2 Markus Gross1,2
1Disney Research Zurich 2ETH Zurich 3IST Austria 4Cornell University
Figure 1: Given a virtual object with specified elasticity material parameters (blue=soft, red=stiff), our method computes an assemblage of
small-scale structures that approximates the desired elastic behavior and requires only a single material for fabrication.
Abstract
We propose a method for fabricating deformable objects with spa-
tially varying elasticity using 3D printing. Using a single, relatively
stiff printer material, our method designs an assembly of small-
scale microstructures that have the effect of a softer material at the
object scale, with properties depending on the microstructure used
in each part of the object. We build on work in the area of meta-
materials, using numerical optimization to design tiled microstruc-
tures with desired properties, but with the key difference that our
method designs families of related structures that can be interpo-
lated to smoothly vary the material properties over a wide range.
To create an object with spatially varying elastic properties, we tile
the object’s interior with microstructures drawn from these families,
generating a different microstructure for each cell using an efficient
algorithm to select compatible structures for neighboring cells. We
show results computed for both 2D and 3D objects, validating sev-
eral 2D and 3D printed structures using standard material tests as
well as demonstrating various example applications.
CR Categories: I.3.5 [Computer Graphics]: Computational Ge-
ometry and Object Modeling—Physically based modeling
Keywords: fabrication, topology optimization, 3D printing
1 Introduction
With the emergence of affordable 3D printing hardware a ...
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
CS 177 – Project #1 Summer 2015 Due Date =========.docxfaithxdunce63732
CS 177 – Project #1
Summer 2015
Due Date:
==========
This project is due Thursday July 9th before 11:59pm.
This assignment is an individual project and should be completed on your own using only your own
personally written code. You will submit one (1) copy of the completed Python program to the
Project 1 assignment on Blackboard. The completed file will include your name, the name of the
project and a description of its functionality and purpose of in the comments header. The file should
be named ”Project-1.py”.
This project will be the foundation of future assignments this semester, so it is important that you
maximize your program’s functionality.
Problem Description: Simulating the Movements of Cells in a Microscope
==============================================================
In 2014 Virginia scientist Eric Betzig won a Nobel Prize for his research in microscope technology.
Since receiving the award, Betzig has improved the technology so that cell functions, growth and
even movements can now be seen in real time while minimizing the damage caused by prior
methods. This allows the direct study of living nerve cells forming synapses in the brain, cells
undergoing mitosis and internal cell functions like protein translation and mitochondrial movements.
Your assignment is to write a Python program that graphically simulates viewing cellular organisms,
as they might be observed using Betzig’s technology. These simulated cells will be shown in a
graphics window (representing the field of view through Betzig’s microscope) and must be
animated, exhibiting behaviors based on the “Project Specifications” below. The simulation will
terminate based on user input (a mouse click) and will include two (2) types of cells, Crete and
Laelaps, (pronounced KREET and LEE-laps).
Crete cells should be represented in this simulation as three (3) small green circles with a radius of
8 pixels. These cells move nonlinearly in steps of 1-4 graphics window pixels. This makes their
movement appear jerky and random. Crete cells cannot move outside the microscope slide, (the
‘field’), so they may bump along the borders or even wander out into the middle of the field at times.
These cells have the ability to pass “through” each other.
A single red circle with a radius of 16 pixels will represent a Laelaps cell in this simulation. Laelaps
cells move across the field straight lines, appearing to ‘bounce’ off the field boundaries. Laelaps
sometimes appear to pass through other cells, however this is an optical illusion as they are very
thin and tend to slide over or under the other cells in the field of view.
Project Specifications:
====================
Graphics Window
• 500 x 500 pixel window
• White background
• 0,0 (x,y) coordinate should be set to the lower left-hand corner
Crete Cells
• Three (3) green filled circles with radius of 8 pixels
• Move in random increments between -4 and 4 pixels p.
Presented at NDC 2014 in Oslo (4th June 2014)
Video available on Vimeo: https://vimeo.com/97344527
Apparently, everyone knows about patterns. Except for the ones that don't. Which is basically all the people who've never come across patterns... plus most of the people who have.
Singleton is often treated as a must-know pattern. Patterns are sometimes considered to be the basis of blueprint-driven architecture. Patterns are also seen as something you don't need to know any more because you've got frameworks, libraries and middleware by the download. Or that patterns are something you don't need to know because you're building on UML, legacy code or emergent design. There are all these misconceptions about patterns... and more.
In this talk, let's take an alternative tour of patterns, one that is based on improving the habitability of code, communication, exploration, empiricism, reasoning, incremental development, sharing design and bridging rather than barricading different levels of expertise.
ACM Reference Format
Schumacher, C., Bickel, B., Rys, J., Marschner, S., Daraio, C., Gross, M. 2015. Microstructures to Control
Elasticity in 3D Printing. ACM Trans. Graph. 34, 4, Article 136 (August 2015), 13 pages.
DOI = 10.1145/2766926 http://doi.acm.org/10.1145/2766926.
Copyright Notice
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted
without fee provided that copies are not made or distributed for profi t or commercial advantage and that
copies bear this notice and the full citation on the fi rst page. Copyrights for components of this work owned
by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or re-
publish, to post on servers or to redistribute to lists, requires prior specifi c permission and/or a fee. Request
permissions from [email protected]
SIGGRAPH ‘15 Technical Paper, August 09 – 13, 2015, Los Angeles, CA.
Copyright is held by the owner/author(s). Publication rights licensed to ACM.
ACM 978-1-4503-3331-3/15/08 ... $15.00.
DOI: http://dx.doi.org/10.1145/2766926
Microstructures to Control Elasticity in 3D Printing
Christian Schumacher1,2 Bernd Bickel1,3 Jan Rys2 Steve Marschner4 Chiara Daraio2 Markus Gross1,2
1Disney Research Zurich 2ETH Zurich 3IST Austria 4Cornell University
Figure 1: Given a virtual object with specified elasticity material parameters (blue=soft, red=stiff), our method computes an assemblage of
small-scale structures that approximates the desired elastic behavior and requires only a single material for fabrication.
Abstract
We propose a method for fabricating deformable objects with spa-
tially varying elasticity using 3D printing. Using a single, relatively
stiff printer material, our method designs an assembly of small-
scale microstructures that have the effect of a softer material at the
object scale, with properties depending on the microstructure used
in each part of the object. We build on work in the area of meta-
materials, using numerical optimization to design tiled microstruc-
tures with desired properties, but with the key difference that our
method designs families of related structures that can be interpo-
lated to smoothly vary the material properties over a wide range.
To create an object with spatially varying elastic properties, we tile
the object’s interior with microstructures drawn from these families,
generating a different microstructure for each cell using an efficient
algorithm to select compatible structures for neighboring cells. We
show results computed for both 2D and 3D objects, validating sev-
eral 2D and 3D printed structures using standard material tests as
well as demonstrating various example applications.
CR Categories: I.3.5 [Computer Graphics]: Computational Ge-
ometry and Object Modeling—Physically based modeling
Keywords: fabrication, topology optimization, 3D printing
1 Introduction
With the emergence of affordable 3D printing hardware a ...
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
CS 177 – Project #1 Summer 2015 Due Date =========.docxfaithxdunce63732
CS 177 – Project #1
Summer 2015
Due Date:
==========
This project is due Thursday July 9th before 11:59pm.
This assignment is an individual project and should be completed on your own using only your own
personally written code. You will submit one (1) copy of the completed Python program to the
Project 1 assignment on Blackboard. The completed file will include your name, the name of the
project and a description of its functionality and purpose of in the comments header. The file should
be named ”Project-1.py”.
This project will be the foundation of future assignments this semester, so it is important that you
maximize your program’s functionality.
Problem Description: Simulating the Movements of Cells in a Microscope
==============================================================
In 2014 Virginia scientist Eric Betzig won a Nobel Prize for his research in microscope technology.
Since receiving the award, Betzig has improved the technology so that cell functions, growth and
even movements can now be seen in real time while minimizing the damage caused by prior
methods. This allows the direct study of living nerve cells forming synapses in the brain, cells
undergoing mitosis and internal cell functions like protein translation and mitochondrial movements.
Your assignment is to write a Python program that graphically simulates viewing cellular organisms,
as they might be observed using Betzig’s technology. These simulated cells will be shown in a
graphics window (representing the field of view through Betzig’s microscope) and must be
animated, exhibiting behaviors based on the “Project Specifications” below. The simulation will
terminate based on user input (a mouse click) and will include two (2) types of cells, Crete and
Laelaps, (pronounced KREET and LEE-laps).
Crete cells should be represented in this simulation as three (3) small green circles with a radius of
8 pixels. These cells move nonlinearly in steps of 1-4 graphics window pixels. This makes their
movement appear jerky and random. Crete cells cannot move outside the microscope slide, (the
‘field’), so they may bump along the borders or even wander out into the middle of the field at times.
These cells have the ability to pass “through” each other.
A single red circle with a radius of 16 pixels will represent a Laelaps cell in this simulation. Laelaps
cells move across the field straight lines, appearing to ‘bounce’ off the field boundaries. Laelaps
sometimes appear to pass through other cells, however this is an optical illusion as they are very
thin and tend to slide over or under the other cells in the field of view.
Project Specifications:
====================
Graphics Window
• 500 x 500 pixel window
• White background
• 0,0 (x,y) coordinate should be set to the lower left-hand corner
Crete Cells
• Three (3) green filled circles with radius of 8 pixels
• Move in random increments between -4 and 4 pixels p.
Presented at NDC 2014 in Oslo (4th June 2014)
Video available on Vimeo: https://vimeo.com/97344527
Apparently, everyone knows about patterns. Except for the ones that don't. Which is basically all the people who've never come across patterns... plus most of the people who have.
Singleton is often treated as a must-know pattern. Patterns are sometimes considered to be the basis of blueprint-driven architecture. Patterns are also seen as something you don't need to know any more because you've got frameworks, libraries and middleware by the download. Or that patterns are something you don't need to know because you're building on UML, legacy code or emergent design. There are all these misconceptions about patterns... and more.
In this talk, let's take an alternative tour of patterns, one that is based on improving the habitability of code, communication, exploration, empiricism, reasoning, incremental development, sharing design and bridging rather than barricading different levels of expertise.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
1. 1 rules and numbers define the world around us both natural and manmade 2 design systems based on rules and experiment with the outcome rather than design a static single solution. 3 populate these systems with data from various sources a user needs | parametric office | small scale b site and environmental criteria | parasitic office addition | medium scale c randomly selected variables | algorithmic high-rises | large scale
2. rethinking the office cubical parametrically defined modules the project was conceptualized as an exploration of the capabilities of catia as not only a design development tool but as a methodology of design. the goal was to create a single robust model with a high level of flexibility built into it. the delivery strategy would be to build interactive website where an office manager could input relationship data which would relate to the level of interaction each member of a team would need within a work setting. these relationships would then be translated into simple angular and length values which would drive the geometry of the requested workstation module. using one model and a design table (an excel spreadsheet containing sets of values which parametrically update instances of the model) the objective was to allow for wide variety of configurations for each set of these relationships. the lighting system for the office would embody a parametric relationship to the configuration of the workstations thus creating a visual register at the ceiling plane of the working relationships of the office. by combining multiple team workstations with differing relationships into an interlocking system, a language would begin to emerge describing the office environment.
12. computer housing support arm work surface central support light leg work surface variable partition power / internet light bottom view top view
13. parasitic building algorithmic architecture the purpose of the algorithmic architecture course was to develop algorithms and computational methods that would encapsulate the processes that lead to the generation of meaningful architectural form. for this final project we were to develop an internal revenue service building that would act as a parasite to the host building (a turn of the century brick warehouse) in downtown boston. using maya embedded language (mel), the assignment asked to write code using techniques explored in the class which would create geometry for an architectural solution.
14. 1 - parasitism is described as a relationship in which a parasite temporarily or permanently exploits the energy of a host . (space, structure, street exposure, sunlight ) 2 - parasites live on the outer surface of a host or inside its body in respiratory organs, digestive organs, venous systems, as well as other organs and tissues. (mutated skin layers) 3 - frequently a host provides a parasite not only with food, but also with enzymes and oxygen, and offers favorable temperature conditions. 4 - but a host is certainly not inactive against a parasite , and it hinders the development and population growth of parasites with different defense echanisms , such as the cleaning of skin , peristaltic contraction of the digestive aparatus, and the development of antibodies. (random erosion of parasitic surfaces) 5 - parasites respond to this defense by anchoring themselves with hooks and suckers onto skin, or digestive mucous membrane, and by developing protective devices and substances which lessen defensive capabilities of their host. (floor plates) 6 - there is “tension” between a host and its parasite , since the host endeavours to get rid of the foreign body , while the parasite employs new ways to maintain the connection with the host. (erosion of host) Cuscuta Strangler Tree parasitic building algorithmic architecture
15. the initial investigation defined a set of assets that the host building embodied that a parasite would desire to exploit. given the existing site, building code and height limitations, these assets were defined as the existing structure, space to grow, street exposure from the heavily traveled intersection, and access to natural light from the southern and eastern facades. the algorithm begins by rationalizing the host building into a regular ten foot module corresponding to the floor to floor height. the parasite begins by cloning the host building and then reading its available space to grow. each face of the parasite is then repositioned out to the corresponding available value minus a random value. once the parasite has grown, a morphing algorithm creates a series of morphed iterations between the host and parasite. these children form the layers of new offices. floor plates are created at every other existing floor of the host building reaching outwards to the new skin thus anchoring the parasite to its host. at this point the host building fights back by a code that selects a certain number of random faces of the host, parasite, and children and deletes them. since this action not only reconnects the host to these assets exploited by the parasite, but also provides a mutually shared addition of floor space the end result is more of a symbiotic association for the host and parasite rather than strictly a parasitic relationship.
16. 1 - defining the site boundaries the parasitic IRS building attaches to the host on the available east and south sides as well as on the roof to the allowable limits of the building code. in doing so the parasite creates an envelope which blocks the host’s access to sunlight and visibility from the major intersection at the corner of Lincoln street and Essex street. 2 - measuring available space in order for the algorithm to be able to read the available space which it has to grow, a code must be written that calculates each measuring line and returns a value which can be used later in the code.
17. 3 - subdividing the surface the parasite initializes itself by cloning the host building and subdividing its surface into a 10ft module which corresponds to the existing host. The faces of this subdivision will then grow outwards reading data from the measuring lines and then subtracting a random value for each face. this random variable can be modified for a variety of resulting geometries. 4 - filling the site the faces of the subdivided parasite geometry finally grow outward as indicated by the diagram below. Once all of the faces of the parasite on the east, south and roof of the parasite have been relocated to mature development, then a morphing operation is performed in the code which creates shell layers children) which subdivide the enclosed volume into office layers. floor plates are created at every other existing floor of the host building reaching outwards to the new skin thus anchoring the parasite to its host.
31. The starting point for this exercise was the diagonally braced tubular structure for a high rise scheme that i began working on as an undergraduate at IIT. I was interested in developing a robust code which would allow for many of the parameters of the original scheme to be variable within a certain range of limitations in order to automate the manual method of traditional design in a digital environment. During the scripting process, I began to investigate the possibilities of a marriage between two slightly shifted structures. The most suggestive moment of the project occurred when I decided to see what forms the computer would arrive at if I allowed it to randomly select the variables within a confined range which I established. The result was that a series of families began to emerge, leading one to question role of the designer in this new field of exploration.
44. int $numFloors = 50; int $numSides = 22; int $rotAngle = 1; int $scaleShift = 1; int $floorMf = 25; int $moveZ = 10; float $colRad = 0.5; float $colRad2 = 0.35; float $platThick = 0.5; float $xscale28.6715236;
45. int $numFloors = 50; int $numSides = 19; int $rotAngle = 1; int $scaleShift = 2; int $floorMf = 25; int $moveZ = 10; float $colRad = 0.5; float $colRad2 = 0.35; float $platThick = 0.5; float $xscale = 22.77299504;
46. int $numFloors = 50; int $numSides = 6; int $rotAngle = 6; int $scaleShift = 1; int $floorMf = 26; int $moveZ = 10; float $colRad = 0.5; float $colRad2 = 0.35; float $platThick = 0.5; float $xscale29.47656126; float $platThick = 0.5; float $xscale24.19073302;
47. int $numFloors = 50; int $numSides = 17; int $rotAngle = 18; int $scaleShift = 1; int $floorMf = 25; int $moveZ = 10; float $colRad = 0.5; float $colRad2 = 0.35; float $platThick = 0.5; float $xscale = 20.08793908;
48. is the designers role in the manipulation of the language of the code? is the designers authorship still embodied within the initial conceptualization? is the final act of design the selection of the form is correct in the designers eyes? are “good accidents” which occur through algorithmic design credited to the designer and his intuition, or just random occurrences left up to post rational interpretations of the designer? (who will know, or will it matter if the code is not made public). this was only a short investigation, but i feel that there are potentials that would allow for a more feasible scheme with ranges of parameters set by structural optimizations. this would ultimately lead to a form in which one or both of the children would again become a diagonally braced structure. the advantage of approaching such a problem through algorithmic methods rather than tradition geometrical assembly in a software package using predefined graphic user interface (gui) methods are obvious. speed of visualizing solutions and slight deviations of solutions is one advantage of this method, however the combination of experimentation a “good accidents” will be intrinsically more interesting to architectural exploration in the future for the architect. int $numFloors = 50; int $numSides = 6; int $rotAngle = 6; int $scaleShift = 1; int $floorMf = 26; int $moveZ = 10; float $colRad = 0.5; float $colRad2 = 0.35; float $platThick = 0.5; float $xscale29.47656126; float $platThick = 0.5; float $xscale24.19073302; ?