Supporting Professional Communities in the Next Web Ralf Klamma
Keynote
PWM Wissenstag Social Enterprise @ I-KNOW 2013
Wednesday, September 4, 2013 in Graz (Austria)
Ralf Klamma
Advanced Community Information Systems (ACIS)
RWTH Aachen
Practical Aggregate Programming with Protelis @ SASO2017Danilo Pianini
Collective adaptive systems are an emerging class of networked and situated computational systems with a wide range of applications, such as in the Internet of Things, wireless sensor networks, and smart cities.
Engineering such systems poses a number of challenges, and in particular many approaches, based upon designing the machine-to-machine interaction directly, suffer from a local-to-global abstraction problem.
In this tutorial, we introduce the aggregate computing approach, rooted in the field calculus and practically available through the Protelis programming language, as a means to build collective, situated adaptive systems.
The approach focuses on programming the overall aggregate behaviour, making use of a ``resilience API,'' while leaving to these libraries and the language machinery the responsibility of mapping this to the behavior of individual devices.
This tutorial was first presented at the 11th IEEE International Conference on Self-Adaptive and Self-Organizing Systems (SASO 2017) in Tucson, AZ, USA.
This document provides an overview of library resources and how to conduct research. It discusses the services available at the library, such as article databases, the library catalog, research assistance and group study rooms. It then demonstrates how to perform effective searches in article databases by determining essential concepts, brainstorming synonyms, and using Boolean operators like AND and OR. The document stresses finding relevant sources and avoiding irrelevant results by refining searches based on titles, subjects or other limits. Students are instructed to search a topic and email two relevant articles to themselves.
The brochure describes the Samsung School solution, which provides an interactive and collaborative digital learning environment for classrooms. Key features of the Samsung School solution highlighted in the brochure include:
1) Screen sharing and monitoring tools that allow teachers to share content with students and view students' screens, enabling interactive lessons and helping teachers monitor student progress.
2) Classroom management features such as content management, user management and communication tools to help teachers plan lessons and communicate with students.
3) Interactive teaching tools like group collaboration, quizzes/polls and handwriting capabilities that aim to increase student engagement by enabling participation and assessment.
The brochure argues these digital tools can boost learning outcomes by making lessons more
School Tech Team is a shared IT resource team that provides technology support services to school districts in the Chicago area. They have developed an "Absolute K-12" support model that solves numerous daily challenges faced by districts through strategic technology planning, infrastructure development, purchasing assistance, and device support. By leveraging technology appropriately, School Tech Team is able to reduce support costs and ensure funding goes towards students. They maintain a database to help districts purchase the most cost effective devices and obtain purchasing discounts through distributor relationships. School Tech Team also assists with budget and E-Rate planning to maximize funding and align purchases with long-term technology goals.
Next Generation Education: Technology in the Classroom and BeyondAmazon Web Services
The implementation of highly scalable, easy-to-deploy technology is radically transforming educational models and student engagement. For education, the cloud offers not only cost savings and agility, but the opportunity to develop breakthroughs in research, accelerate learning, enhance educational models, and increase student engagement. The “always-up, always-on" infrastructure supports next generation education. Learn the practical strategies being deployed by venerable universities and startup educational technology companies for breaking down barriers to delivering content, accessing information, and overcoming economics to meet students where they are. This session will highlight how cloud can accelerate breakthroughs in educational models and learning outcomes by providing on-demand access to powerful computing.
Vincent Quah, Business Development Lead for the Education, Research and Not For Profit , Amazon Web Services, WWPS APJ
Re-Branding Your School in a Competitive EnvironmentBlackbaud
This document provides tips and strategies for re-branding a school in a competitive environment. It discusses defining a school's brand through its values, specialties, accomplishments and credibility. It emphasizes creating a consistent brand experience across all touchpoints from website to emails to social media. Specific tips include performing a brand audit, developing communications guidelines, optimizing email marketing, and embracing social media opportunities. The overall message is that a strong, well-executed brand can help a school differentiate itself and attract more students in a competitive marketplace.
Supporting Professional Communities in the Next Web Ralf Klamma
Keynote
PWM Wissenstag Social Enterprise @ I-KNOW 2013
Wednesday, September 4, 2013 in Graz (Austria)
Ralf Klamma
Advanced Community Information Systems (ACIS)
RWTH Aachen
Practical Aggregate Programming with Protelis @ SASO2017Danilo Pianini
Collective adaptive systems are an emerging class of networked and situated computational systems with a wide range of applications, such as in the Internet of Things, wireless sensor networks, and smart cities.
Engineering such systems poses a number of challenges, and in particular many approaches, based upon designing the machine-to-machine interaction directly, suffer from a local-to-global abstraction problem.
In this tutorial, we introduce the aggregate computing approach, rooted in the field calculus and practically available through the Protelis programming language, as a means to build collective, situated adaptive systems.
The approach focuses on programming the overall aggregate behaviour, making use of a ``resilience API,'' while leaving to these libraries and the language machinery the responsibility of mapping this to the behavior of individual devices.
This tutorial was first presented at the 11th IEEE International Conference on Self-Adaptive and Self-Organizing Systems (SASO 2017) in Tucson, AZ, USA.
This document provides an overview of library resources and how to conduct research. It discusses the services available at the library, such as article databases, the library catalog, research assistance and group study rooms. It then demonstrates how to perform effective searches in article databases by determining essential concepts, brainstorming synonyms, and using Boolean operators like AND and OR. The document stresses finding relevant sources and avoiding irrelevant results by refining searches based on titles, subjects or other limits. Students are instructed to search a topic and email two relevant articles to themselves.
The brochure describes the Samsung School solution, which provides an interactive and collaborative digital learning environment for classrooms. Key features of the Samsung School solution highlighted in the brochure include:
1) Screen sharing and monitoring tools that allow teachers to share content with students and view students' screens, enabling interactive lessons and helping teachers monitor student progress.
2) Classroom management features such as content management, user management and communication tools to help teachers plan lessons and communicate with students.
3) Interactive teaching tools like group collaboration, quizzes/polls and handwriting capabilities that aim to increase student engagement by enabling participation and assessment.
The brochure argues these digital tools can boost learning outcomes by making lessons more
School Tech Team is a shared IT resource team that provides technology support services to school districts in the Chicago area. They have developed an "Absolute K-12" support model that solves numerous daily challenges faced by districts through strategic technology planning, infrastructure development, purchasing assistance, and device support. By leveraging technology appropriately, School Tech Team is able to reduce support costs and ensure funding goes towards students. They maintain a database to help districts purchase the most cost effective devices and obtain purchasing discounts through distributor relationships. School Tech Team also assists with budget and E-Rate planning to maximize funding and align purchases with long-term technology goals.
Next Generation Education: Technology in the Classroom and BeyondAmazon Web Services
The implementation of highly scalable, easy-to-deploy technology is radically transforming educational models and student engagement. For education, the cloud offers not only cost savings and agility, but the opportunity to develop breakthroughs in research, accelerate learning, enhance educational models, and increase student engagement. The “always-up, always-on" infrastructure supports next generation education. Learn the practical strategies being deployed by venerable universities and startup educational technology companies for breaking down barriers to delivering content, accessing information, and overcoming economics to meet students where they are. This session will highlight how cloud can accelerate breakthroughs in educational models and learning outcomes by providing on-demand access to powerful computing.
Vincent Quah, Business Development Lead for the Education, Research and Not For Profit , Amazon Web Services, WWPS APJ
Re-Branding Your School in a Competitive EnvironmentBlackbaud
This document provides tips and strategies for re-branding a school in a competitive environment. It discusses defining a school's brand through its values, specialties, accomplishments and credibility. It emphasizes creating a consistent brand experience across all touchpoints from website to emails to social media. Specific tips include performing a brand audit, developing communications guidelines, optimizing email marketing, and embracing social media opportunities. The overall message is that a strong, well-executed brand can help a school differentiate itself and attract more students in a competitive marketplace.
This document discusses the need for more flexible classrooms and educational technologies to facilitate new educational practices. It presents three questions regarding versatility, convertibility and scalability in classroom design. The document summarizes results from exploratory approaches that identify needs such as interactive whiteboards, latency for videoconferencing, and flexible furniture. The challenges of adapting classrooms to keep pace with educational changes are also discussed.
This document discusses the need for more flexible classrooms and educational technologies to facilitate new educational practices. It presents three questions regarding versatility, convertibility and scalability in classroom design. The document summarizes results from exploratory approaches that identify needs such as interactive whiteboards, latency for videoconferencing, and flexible furniture. The challenges of adapting classrooms to keep pace with educational changes are also discussed.
Bedarfsgetriebener situativer Wissenserwerb mit WebressourcenCROKODIl consortium
The document discusses the CROKODIL project, which aims to support resource-based learning through a learning platform and resource network. The project addresses challenges of resource-based learning like navigational and conceptual disorientation. The learning platform integrates technologies like semantic tagging and recommendation systems to help learners organize and share resources. It also supports self-organized learning through customizable activities and sharing within learning communities. The goal is to combine resource-based, instructional, and collaborative learning approaches.
Prototyping Apps for Informal Learning: A Semantic Video Annotation ScenarioNicolaescu Petru
This slide deck discusses a workshop on prototyping web-based and mobile apps to support informal learning. It introduces SeViAnno, a semantic video annotation tool that can capture and share meaning in communities of practice. Workshop participants explored SeViAnno prototypes and designed mockups for using semantic video annotation to scaffold informal workplace learning for construction workers. Their designs aimed to address the problem of information transfer faced by a construction foreman persona.
We are stuck to the VLE for another decade. However, empirically determined patterns offer the opportunity to forecast future educational practices based on the appropriation of educational technologies.
EU Project Layers: Informal Learning at the Workplace with Video ClipsMilos Kravcik
This document discusses a project called Learning Layers that aims to scale informal workplace learning using video clips. It involves capturing expert knowledge through collaborative video annotation. Videos can then be adaptively presented based on user context and needs. The project has developed systems for video annotation, metadata tagging, and adaptive video presentation according to learning models. Future work will focus on improving adaptive presentation of annotated videos for just-in-time learning.
The document discusses how computer technology has transformed into an information and communication technology (ICT) that can be used in education to enhance learning experiences. It provides examples of how computers and the internet can be utilized for communication, multimedia presentations, and interactive learning activities. The uses of different ICT tools like radio, television, and computers in education are also examined.
CIB W78 2005 - Development of computer assisted learning tool for earthquake ...Robert Klinc
Today, we live in the world(,) where the information and communication technologies are developing faster than ever before. We receive information and learn from a variety of sources. However, such learning is rarely related to the official programmes of higher education. Lecturers must compete with, for example, Discovery channel, games and/or other audio/video/internet media. That is why many students today have great expectations(,) which even the well prepared and quality books cannot satisfy. Besides, it is difficult to attract their attention when the lessons are not dynamic and the lectured subject is not illustrated as it could be, considering all the technologies available.
The document summarizes Consorzio FOR.COM's experience with mobile learning (m-learning) through three projects between 2003-2009. It discusses evolving definitions of m-learning, lessons learned around connectivity, devices, and blended learning. FOR.COM aims to increase interactivity and flexibility of m-learning applications to work across different devices and operating systems while experimenting in new fields like just-in-time information and decision making.
Some minor outputs. Major outputs are in the direction of use of technology to make learning more interactive and pleasurable. Impact assessment is growing.
The document summarizes a workshop on using information and communication technologies (ICT) to support teaching and learning. It introduces the presenter Ceanlia Vermeulen and emphasizes that different tools and resources will work for different teachers and classrooms. It provides tips and examples of how ICT can enhance education, as well as potential benefits and shortcomings of incorporating ICT.
Christoph Rensing: Recommending and finding multimedia resources in knowledge...CROKODIl consortium
This document discusses using semantic networks and tagging to support resource-based learning by allowing users to efficiently add semantic information to resources found on the web. It proposes a platform called CROKODIL that would allow users to search for, annotate, organize, and share heterogeneous web resources through collaborative semantic tagging and networking. Recommendation and finding of relevant multimedia resources for knowledge acquisition would be based on the semantic information added in this way.
The document summarizes the wireless campus demo zone project at Vrije Universiteit Brussel. The demo zone aims to be a permanent test area for developing and evaluating mobile applications and services involving 10,000 users. It offers a living lab environment for projects in areas like education, health, culture and more. Several example applications currently under development are mentioned like applications for navigation, radiation monitoring, and interactive museum guides.
This document provides an overview of ICT for education. It discusses the role and potential of ICT, as well as moving from potential to effectiveness. Some key points include: ICT can expand educational opportunities through tools like radio, TV, and virtual schools. It can increase efficiency by addressing issues like dual shift systems and small/rural schools. ICT also enhances learning quality by motivating learners and providing access to information. Moving from potential to effectiveness requires prerequisites like educational policy and infrastructure, as well as corequisites like content, personnel, and evaluation.
This document provides an overview of ICT (information and communication technologies) for education. It discusses the role and potential of ICTs, moving from potential to effectiveness. Some key points include: ICTs can expand educational opportunities, increase efficiency, enhance learning and teaching quality, and facilitate lifelong skill formation. However, moving from potential to effectiveness requires prerequisites like sufficient infrastructure, trained personnel, and integrated educational policies. The document also analyzes appropriate technology levels for different learning objectives and teaching uses.
Computers have evolved from simply being tools for information and computation to becoming sophisticated information and communication technologies. Within schools, computer technology is now used to enhance education through tools like computer-assisted instruction, online resources, multimedia platforms, and networking capabilities. Effective use of information and communication technologies in education requires an understanding of technologies like wireless networks, applications, and ways to solve problems that may arise.
The document discusses the need for a national e-learning infrastructure in Norway called eCampus Norge. It proposes building a shared infrastructure to facilitate ubiquitous access to education, collaboration between institutions, and the reuse of educational resources. This would help standardize technology, lower costs, and make student and faculty life easier. The eCampus Norge initiative would focus on developing communities for sharing, supporting digital skills, providing an operational technical infrastructure, and coordinating e-learning efforts across Norway through 2014.
The document discusses co-design, an interdisciplinary approach used in the Transhumance project to develop an innovative software platform and services for mobile ad-hoc networks (MANets). The project brought together experts in computer systems and media design. They collaborated to both design the Transhumance platform and a treasure hunting game demonstrator. This co-design methodology helped ensure the platform and services were seamlessly integrated and explored the technical and cultural potential of MANets. The methodology also involved creative evaluation of the demonstrator with users to better understand how the emerging technology could be applied.
This document discusses the need for more flexible classrooms and educational technologies to facilitate new educational practices. It presents three questions regarding versatility, convertibility and scalability in classroom design. The document summarizes results from exploratory approaches that identify needs such as interactive whiteboards, latency for videoconferencing, and flexible furniture. The challenges of adapting classrooms to keep pace with educational changes are also discussed.
This document discusses the need for more flexible classrooms and educational technologies to facilitate new educational practices. It presents three questions regarding versatility, convertibility and scalability in classroom design. The document summarizes results from exploratory approaches that identify needs such as interactive whiteboards, latency for videoconferencing, and flexible furniture. The challenges of adapting classrooms to keep pace with educational changes are also discussed.
Bedarfsgetriebener situativer Wissenserwerb mit WebressourcenCROKODIl consortium
The document discusses the CROKODIL project, which aims to support resource-based learning through a learning platform and resource network. The project addresses challenges of resource-based learning like navigational and conceptual disorientation. The learning platform integrates technologies like semantic tagging and recommendation systems to help learners organize and share resources. It also supports self-organized learning through customizable activities and sharing within learning communities. The goal is to combine resource-based, instructional, and collaborative learning approaches.
Prototyping Apps for Informal Learning: A Semantic Video Annotation ScenarioNicolaescu Petru
This slide deck discusses a workshop on prototyping web-based and mobile apps to support informal learning. It introduces SeViAnno, a semantic video annotation tool that can capture and share meaning in communities of practice. Workshop participants explored SeViAnno prototypes and designed mockups for using semantic video annotation to scaffold informal workplace learning for construction workers. Their designs aimed to address the problem of information transfer faced by a construction foreman persona.
We are stuck to the VLE for another decade. However, empirically determined patterns offer the opportunity to forecast future educational practices based on the appropriation of educational technologies.
EU Project Layers: Informal Learning at the Workplace with Video ClipsMilos Kravcik
This document discusses a project called Learning Layers that aims to scale informal workplace learning using video clips. It involves capturing expert knowledge through collaborative video annotation. Videos can then be adaptively presented based on user context and needs. The project has developed systems for video annotation, metadata tagging, and adaptive video presentation according to learning models. Future work will focus on improving adaptive presentation of annotated videos for just-in-time learning.
The document discusses how computer technology has transformed into an information and communication technology (ICT) that can be used in education to enhance learning experiences. It provides examples of how computers and the internet can be utilized for communication, multimedia presentations, and interactive learning activities. The uses of different ICT tools like radio, television, and computers in education are also examined.
CIB W78 2005 - Development of computer assisted learning tool for earthquake ...Robert Klinc
Today, we live in the world(,) where the information and communication technologies are developing faster than ever before. We receive information and learn from a variety of sources. However, such learning is rarely related to the official programmes of higher education. Lecturers must compete with, for example, Discovery channel, games and/or other audio/video/internet media. That is why many students today have great expectations(,) which even the well prepared and quality books cannot satisfy. Besides, it is difficult to attract their attention when the lessons are not dynamic and the lectured subject is not illustrated as it could be, considering all the technologies available.
The document summarizes Consorzio FOR.COM's experience with mobile learning (m-learning) through three projects between 2003-2009. It discusses evolving definitions of m-learning, lessons learned around connectivity, devices, and blended learning. FOR.COM aims to increase interactivity and flexibility of m-learning applications to work across different devices and operating systems while experimenting in new fields like just-in-time information and decision making.
Some minor outputs. Major outputs are in the direction of use of technology to make learning more interactive and pleasurable. Impact assessment is growing.
The document summarizes a workshop on using information and communication technologies (ICT) to support teaching and learning. It introduces the presenter Ceanlia Vermeulen and emphasizes that different tools and resources will work for different teachers and classrooms. It provides tips and examples of how ICT can enhance education, as well as potential benefits and shortcomings of incorporating ICT.
Christoph Rensing: Recommending and finding multimedia resources in knowledge...CROKODIl consortium
This document discusses using semantic networks and tagging to support resource-based learning by allowing users to efficiently add semantic information to resources found on the web. It proposes a platform called CROKODIL that would allow users to search for, annotate, organize, and share heterogeneous web resources through collaborative semantic tagging and networking. Recommendation and finding of relevant multimedia resources for knowledge acquisition would be based on the semantic information added in this way.
The document summarizes the wireless campus demo zone project at Vrije Universiteit Brussel. The demo zone aims to be a permanent test area for developing and evaluating mobile applications and services involving 10,000 users. It offers a living lab environment for projects in areas like education, health, culture and more. Several example applications currently under development are mentioned like applications for navigation, radiation monitoring, and interactive museum guides.
This document provides an overview of ICT for education. It discusses the role and potential of ICT, as well as moving from potential to effectiveness. Some key points include: ICT can expand educational opportunities through tools like radio, TV, and virtual schools. It can increase efficiency by addressing issues like dual shift systems and small/rural schools. ICT also enhances learning quality by motivating learners and providing access to information. Moving from potential to effectiveness requires prerequisites like educational policy and infrastructure, as well as corequisites like content, personnel, and evaluation.
This document provides an overview of ICT (information and communication technologies) for education. It discusses the role and potential of ICTs, moving from potential to effectiveness. Some key points include: ICTs can expand educational opportunities, increase efficiency, enhance learning and teaching quality, and facilitate lifelong skill formation. However, moving from potential to effectiveness requires prerequisites like sufficient infrastructure, trained personnel, and integrated educational policies. The document also analyzes appropriate technology levels for different learning objectives and teaching uses.
Computers have evolved from simply being tools for information and computation to becoming sophisticated information and communication technologies. Within schools, computer technology is now used to enhance education through tools like computer-assisted instruction, online resources, multimedia platforms, and networking capabilities. Effective use of information and communication technologies in education requires an understanding of technologies like wireless networks, applications, and ways to solve problems that may arise.
The document discusses the need for a national e-learning infrastructure in Norway called eCampus Norge. It proposes building a shared infrastructure to facilitate ubiquitous access to education, collaboration between institutions, and the reuse of educational resources. This would help standardize technology, lower costs, and make student and faculty life easier. The eCampus Norge initiative would focus on developing communities for sharing, supporting digital skills, providing an operational technical infrastructure, and coordinating e-learning efforts across Norway through 2014.
The document discusses co-design, an interdisciplinary approach used in the Transhumance project to develop an innovative software platform and services for mobile ad-hoc networks (MANets). The project brought together experts in computer systems and media design. They collaborated to both design the Transhumance platform and a treasure hunting game demonstrator. This co-design methodology helped ensure the platform and services were seamlessly integrated and explored the technical and cultural potential of MANets. The methodology also involved creative evaluation of the demonstrator with users to better understand how the emerging technology could be applied.
1. Next Generation Classroom
Flexibility of Current Lecture Rooms
Piet van der Zanden
IT Advisor for ICT in Education
a.h.w.vanderzanden@tudelft.nl.
March 25, 2010
1
- Faculty of Technology, Policy and Management – Education & Technology
- Shared Service Centre ICT – Systems for Research & Education