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INDEX
ABOUT KPMSOL ...1
1.
ABOUT NAVRANG ...2
2.
MEET THE CORE ...3-5
3.
OUR THEME ...6
4.
OUR VENUES ...7-8
5.
GENERAL RULES ...9-10
6.
REGISTRATION RULES ...11
7.
BETTING RULES ...12-13
8.
SCORING ...14
9.
PR POINTS ...15
10.
KEYS ...16
11.
INDEX
12. PERFORMING ARTS ...17-27
13. LITERARY ARTS ...28-38
14. FINE ARTS ...39-44
15. MANAGEMENT EVENTS ...45-57
16. INFORMALS ...58-68
17. KEYS ...69
18. OUTDOOR EVENTS ...70-79
19. INDOOR EVENTS ...80-87
20. GAMING ...88-93
21. REACH US ... 94-95
Kirit P. Mehta School of Law of SVKM's NMIMS (Deemed-to-be-University) was
established in the year 2013, approved by the Bar Council of India it aims to
provide quality legal education in order to meet the aforementioned challenges.
The academics and support mechanism in Kirit P. Mehta School of Law is to
facilitate all the determined students to give their best so as to be the 'Best' when
it comes to application of theory in practice. The 'Legal Skills' built by KPMSOL
during the 5 years period should enrich a student to convert challenges into
'benchmark' in legal world and withstand economic, social, political and judicial
scrutiny.
The academics and support mechanism is to facilitate all the determined
students to give their best so as to be the 'best' when it comes to application of
theory in practice.
NMIMS' Kirit P. Mehta School of Law aims to refine students’ competency by
engaging them in curricular and extra-curricular activities.
ABOUT KPMSOL
1
Navrang is the bigger, better, and stronger amalgamation of Meraki and Parakram, both
the flagship events of NMIMS' School of Law. Navrang a national-level, four-day event,
celebrates the spirit of music, dance, dramatics, literature, art, management, gaming, and
sports, in the intercollegiate sphere.
Navrang is not just a fest; it’s an experience that celebrates the rich tapestry of Indian
culture, art, music, and traditions. Navrang further promotes the values of perseverance,
cooperation, and valor among all the athletes. Our event aims to bring together artists,
athletes, gamers, and enthusiasts from various backgrounds, creating an atmosphere of
vibrancy and excitement.
Throughout the four days of Navrang, the participants will get the opportunity to
showcase their creativity and assert their dominance on the playing field. Carrying on the
legacy of classic cultural and sporting events and adding new and innovative elements to
the same, Navrang promises an engaging and memorable experience for everyone
involved.
ABOUT NAVRANG
2
MEET THE CORE
ABHINAV BHUSHAN
LIAISON
VANSHIKA GANDHI AMRIT SINGH PRATHAM DUGGAR
VCP 1 VCP 2 VCP 3
ANANYA SINHA (PERFORMING ARTS)
PAKSHLIKA GADA( LITERARY ARTS)
SANVI KHAMKAR(MANAGEMENT EVENTS)
SAMEEKSHA BOTHRA (FINE ARTS)
PURVA BAKSHI (INFORMALS)
SEHAJ SINGH (OUTDOOR)
BOUDHAYAN (OUTDOOR)
ARNAV PANDYA (INDOOR)
ADITYA ADHIKARI (INDOOR)
HARSH SONI (GAMING)
SARANSH SINGH (FIXTURES)
SHRIYANSH GUPTA (FIXTURES)
ANOUSHKA SONDHI (MARKETING)
AMEYA SHRIVASTAVA (MARKETING)
MEET SHAH (FINANCE)
TANMAY JAIN (CAFETERIA)
PREKSHA PATNI (CAFETERIA)
3
MEET THE CORE
JAI SHARMA AMEESHA KOHLI
VCP 4 VCP 5
HARSH SRIVASTAVA (SECURITY)
DISHA JAIN (SECURITY)
SOHAM INDURKAR (LOGISTICS)
AASTHA KARMAKAR (LOGISTICS)
MANAS BURMAN (TECHNICALS)
YATHARTH KOHLI (TECHNICALS)
AKSHAT RAI (COMMUNICATIONS )
TISHA ASHAR (COMMUNICATIONS )
JEET JAIN (PARTICIPANT HOSPITALITY)
KRISH KHAKHRIA (PARTICIPANT HOSPITALITY)
SAMIYA D'CUNHA (CELEBRITY HOSPITALITY)
DIKSHITA SAVLA (CELEBRITY HOSPITALITY)
NYSSA SHAH (REGISTRATIONS)
PREKSHA KACHHARA (REGISTRATIONS)
4
MEET THE CORE
VEDANGEE BORIKAR
VCP 7
ARSHIYA GOYAL (PLANNING)
MAYANK LANGIWAR (PLANNING)
NANDINI BHANSALI (COLLABORATIONS)
BHUMIKA MAKHIJA
VCP 6
GAUURIKAA RAO (PR)
NEEL GADA (PR)
JINELLE GAMA (CREATIVES)
DEBASMITA PARIDA (DESIGN)
JIA SATTAWAT (DESIGN)
AAN CHANDRA (PHOTOGRAPHY)
SURVI SAVLA (PRO SHOWS)
MANOVIRAJ SHETTY (PRO SHOWS)
5
myth-finity
6th, 7th, 8th & 9th February, 2024
OUR THEME:
OUR THEME:
6
OUR VENUES
7
CHITRAKOOT GROUNDS
CHITRAKOOT GROUND, INDUSTRIAL AREA.
ANDHERI WEST, MUMBAI, MAHARASHTRA, 400053
MITHIBAI COLLEGE
BHAKTIVEDANTA SWAMI MARG, GULMOHAR ROAD, SUVARNA
NAGAR, VILE PARLE (W), MUMBAI, MAHARASHTRA, 400056
ANDHERI SPORTS COMPLEX
JP RD, SAHAYOG SOCIETY, MUNSHI NAGAR, ANDHERI WEST,
MUMBAI, MAHARASHTRA, 400058
OUR VENUES
8
BALKANJI BARI
3RMM+Q9X, SANTACRUZ WEST, JUHU TARA RD, GOI STAFF COLONY,
MUMBAI, MAHARASHTRA, 400054
WINGS BANDRA
702, KC MARG, NITYANAND NAGAR, RECLAMATION,
BANDRA WEST, MUMBAI, MAHARASHTRA 400050
MINI AUDITORIUM, NMIMS
V. L, PHEROZESHAH MEHTA RD, VILE PARLE WEST,
MUMBAI, MAHARASHTRA 400056
GENERAL RULES
All participants are required to carry their respective college Identity Card and shall provide
the same at the registration desk on all event days .
The decision of the organizing committee, referee and judges for any of the competitions is
final and binding and arguing with them may result in disqualification.
All teams and participants are expected to report to the registration desk one hour before
their events/matches.
Any kind of obscenity, vulgarity, misbehaviour or slang language will not be tolerated.
Participants or the CLs will not be allowed to handle the technical equipment .
Consumption or usage of alcohol or other narcotic substances is strictly prohibited, and
anyone found to be in possession of the same will be disqualified.
Usage of Vape and e-cigarettes is strictly prohibited and anyone found to be in possession of
the same will be disqualified.
This event follows a strong equity policy, any discomfort or complaints can be reported to
the Organizing Committee, swift and strict action will be taken.
All rules are subject to change, depending on participation and referee/umpire’s/Judge's
decision in consultation with the Organizing Committee. If any changes in rules are made,
they will be informed to the team/participant(s) prior to the event/match.
9
GENERAL RULES
Entries for pre-elimination rounds must be submitted strictly on the given date and time, if
not , they shall be considered invalid and the respective participant shall be subject to
disqualification.
Cheating will lead to immediate disqualification.
If the participants/teams registered for contingent participation, do not turn up on the
days of the events, their respective contingent will be negatively marked.
All participants are expected to be appropriately dressed, participants violating dress code
rules will be disqualified.
Please carry your own footwear, racquets, props etc. where required. We request you to
carry non-marking shoes for specific sports.
College name should not be revealed by College Contingents under any circumstances.
College jerseys are not allowed at any events, wearing those will result in immediate
disqualification.
If any of the above rules are not adhered to, the Organizing Committee holds the right to
disqualify the participant (s) at any given point in time.
10
The CL/ACL shall re register their contingent for every event at the main
registration desk at least two hours prior to the start of the event.
Slots will be allotted strictly on first come first serve basis.
Non-Contingent Participants and On the Spot Entries will be subject to
availability on the basis of registration capacity for the event.
The main registration desk will be setup at every event venue on all four days for
which the fest is happening.
Under no circumstance shall any college reveal their name or wear the college
jersey, this will result in strict disqualification.
The CLs and ACLs should carry a valid college ID and Identity Proof along with
them.
The CL/ACL of the contingents must have a valid college ID card or a Fee receipt
of every participant from their contingent at the time of re-registration at the
main desk.
The participants will verify their ID Cards and get the POP (Proof of Participation)
for their respective event .
REGISTRATION RULES
11
BETTING RULES
Bets for all events can be placed and the events will be divided in 2 categories namely:
A) Flagship B) Non flagship
Bets can be placed ONLY by the Contingent Leader (CL) or the Assistant Contingent
Leader (ACL).
Once a bet has been placed for any event, it cannot be altered or cancelled.
The minimum points for placing a bet is 500 points and the maximum points that can be
betted is 5000 points.
The bets for any event can be placed only for the 1st Position or 2nd Position in the events
and the bets for any other rankings in any event shall not be entertained.
Non-contingent Participants and On the Spot Entries are not allowed to place any bets for
any events.
This procedure stands only for Contingent Participants. a) Flagship Events b) Non-
Flagship events
If the bet is placed on a team ranking 1st or 2nd in any non-flagship event, they will receive
1.5x of the points they bet.
In case a bet is lost , the betted points will be deducted from the score as well as the points
allocated to the CL.
In case of placement of four successful bets, a contingent will be awarded a Golden Bet .
This is a podium-specific bet .
12
BETTING RULES
Contingents have the opportunity to place only one golden bet in the course of 4 days of
the festival. The usage of this bet is at the discretion of the CL/ACL of a particular
contingent .
A golden bet can be placed for all levels. The betting amount for the golden bet will be the
maximum betting amount of that respective level. For e.g. - If a Golden Bet is placed on a
level 1 event , the golden bet will be of 100 points.
The golden bet has a nonnegative effect ; hence points are not deducted from the score
even if the bet is lost . These points are not deducted from the points available with the CL
as well.
On the success of any such bet placed, triple the betting points will be awarded to that
contingent.
Please note no bets will be accepted 30 minutes before the match is about to end.
The decision of the organizing committee, referee and judges for any of the competitions
is final and binding.
13
TIER/LEVEL I II III
REGISTRATION 200 150 100
QUALIFICATION 500 400 300
1st PLACE 5000 2500 1500
2nd PLACE 2500 1000 500
3rd PLACE 1000 500 250
NON-PARTICIPATION BUT
REGISTERED
-100 -75 -50
NON-PARTICIPATION BUT
QUALIFIED
-500 -300 -100
SCORING
14
PR POINTS
COMPLETE PARTICIPATION 1500
SOCIAL MEDIA CAMPAIGN 500
FAIR CONDUCT 250
AUDIENCE 200
SPIRIT OF THE COMPETITION 100
15
KEYS
PARTICIPANTS
PODIUM
ROUNDS
FLAGSHIP
C U L T U R A L
TIER
16
PERFORMING
ARTS
17
The dancers that have risen from the most lonely streets to shine brighter than stars
aren’t to be forgotten, come witness the talent that these streets hold with an
authentic street style solo dance off which will leave you flabbergasted with the
energy, stunts, and confidence.
ROUND 1:
THEME :
Get ready for a funky street style take on depiction of the classics. Any myth or legend
or mystical character to be portrayed using pure street style dance only.
TEAM PERFORMANCE - Teams will come prepared with their own choreography and
perform
GOD OF FUNK
18
RULES :
Performance times: 5 minutes + 1 minute setup.
Remixes/Mashups/Medleys are allowed.
Bollywood/Hollywood music is permitted.
Music should be sent to the OC prior to the event. (Round 1)
Music will be chosen by the OC and disclosed 10 minutes prior. (Round 2)
Attire should be college appropriate.
The participants must perform street styles of dances only.
The theme must be incorporated.
8 TEAMS (6-8 M) 2 2
ROUND 2:
DANCE BATTLE - OC will give songs to the teams 10 minutes prior to performance.
Each team will send one member at a time for a dance battle.
19
Step into the world of unrestrained creativity and social awakening! As the curtains
rise, immerse yourself in the raw energy of our Nukkad Natak, where art meets
activism in a captivating dance of expression. Prepare to enthral and be enthralled by
the synergy of powerful messages and artistic flair, as we embark on a journey of
enlightenment and entertainment.
THEME :
Present a portrayal of any myth or legend relating it to a social cause in present times
or a depiction of any myth or legend or mythical character about how they dealt with
the prevalent social causes in their time
NUKKAD NAATAK
20
Performance times: 5-7 minutes + 1 minute setup.
Original scripts, pre-existing pieces or adaptations are allowed.
Characters can be pre-existing or original. Participants will not be allowed to
insult/harm any religious sentiments of any individual, religion, institute or
political party. Use of Foul language is strictly prohibited.
The act can be performed in Hindi, English, other regional languages, or it
can be a culmination of all.
Pre-recorded voice-overs, narration or music is not allowed.
Attire should be college appropriate.
Use of props will be allowed on the discretion of the OC.
The theme must be incorporated.
RULES :
10 TEAMS (5-8 M) 2 DIRECT FINALS
21
M Y S T I K A R A N A
On rare occasions do we get to perform our traditional, classical dances, grab this
opportunity and engross yourself in the rhythm of waves. Come represent your
authenticity and culture as you embrace your Indian culture in this solo dance event
and blow minds away!
RULES :
Performance time: 3-4 minutes.
Music should be sent to the OC prior to the event.
Costumes must accurately represent the dance form chosen and are mandatory.
Props will be allowed on the discretion of the organising committee.
The form of dance must be classical only.
The theme must be incorporated.
15 3 DIRECT FINALS
THEME:
Present a classical depiction of any Indian or foreign myth or legend or a fair portrayal
of any mystical character.
2 22
B A T T L E F O R T H E T U R N T A B L E S
OA night of electrifying beats and musical showdowns like you’ve never experienced
before! Come and present yourself to a crowd that will be your biggest critiques. Make
sure to dazzle the crowd with your selections of songs and dance to the beats of your
turntable. It’s time to crank up the volume, feel the base and have the best battle for
the turntables! Louder the cheer, the bigger the prize!
RULES :
Performance times: 10 minutes + 2 minutes setup.
-1 tracks and pre-recorded music is not allowed.
Only original mixes must be used.
Music of all genres and languages is permitted.
10 2 DIRECT FINALS 2 23
K A R M I C C O A C H E L L A
We have all been living our dreams of being in a band through movies, tv shows and
all the live Coldplay concerts videos we watch. Now is the time for you to Rock On! As
the band event in Navrang is you waqt ka ishaara. That’s why, yoon hi dekhte mat rehe
tu, ye mauka milega na dobara! Be one with the music and live your dreams through
the music you create as a band.
THEME :
Choose songs with lyrics that have mythical or mystical themes. Look for songs that
tell stories of legendary creatures, magical realms, or epic adventures. Consider
rearranging or interpreting popular songs in a way that aligns with the mystical theme.
Compose songs that suit the theme.
24
RULES :
Performance times: 5- 8 minutes + 2 minutes setup.
-1 tracks and pre-recorded music is not allowed.
Both Hindi and English are allowed.
Mashups and medleys are allowed.
Cover songs and original compositions are allowed.
A minimum of 2 vocalists is compulsory.
A minimum of 2 instrumentalists is compulsory.
An acoustic drum set (5 piece) will be provided by the organisers.
The theme must be incorporated.
10 TEAMS (4-8M) 2 DIRECT FINALS 2
25
J A S H N - E - G E E T
From “Khoya Khoya Chaand” to “Fly Me to the Moon”, witness the classic melodies in a
classic jukebox jamboree. Let the bathroom singer inside each one of you out on the
stage and enter the world of these melodies. Switch between such classics and make
the Mohammad Rafi and Frank Sinatra fans go WOW. Bring to the stage a unique
combination of timeless classics and take the prize home!
THEME :
Choose songs that have mystical or mythical themes in their lyrics. Songs inspired by
folklore, legends, or magical stories can set the tone for the event. Consider classic
songs or ballads that tell stories of mythical creatures, heroes, or magical realms.
26
RULES :
Performance times: 5 minutes.
-1 tracks and pre-recorded music is not allowed.
There must be a culmination of Hindi and English classics.
Mashups and medleys are allowed.
There must be a minimum of 2 songs.
An instrumentalist may accompany the singer but no additional marks will be
allotted.
The theme must be incorporated.
12 3 DIRECT FINALS 3
27
LITERARY
ARTS
28
J A M
The cornerstone of JAM, the beloved and awaited Literary Arts event, is to stay away
from the following: H-hesitation R-repetition D-deviation. You must speak for one
minute on a particular subject in order to participate in Just a Minute. An opponent
will cut you off and change the topic if you pause, speak repeatedly, or veer off topic.
Points are awarded for speaking before the allotted minute has passed, for
interrupting correctly, or for being interrupted incorrectly.
RULES :
Classic JAM Rules will apply
The say of JAM Master is final and binding.
12 2 1
29
P A N D O R A ' S R I D D L E
Day 1: Case Briefing:
Receive a key file containing vital information such as fact sheets, victim and suspect profiles,
and other relevant documents. A brief session with an encrypted file of clues and hints will
follow, allowing teams to familiarize themselves with the facts. Ideas and contentions can be
developed overnight.
Day 2: Oral Rounds (Moot Court):
Teams have 10 minutes to present their case before judges, crafting arguments to support
their reasoning behind the theft. Convince the judge, and success is yours.
RULES :
Participants will get an encryption file addressing all important facts and clues regarding the
case a day prior to Round 2
One or both the participants may speak.
The participants are to strictly adhere to the deadlines given by the OC in terms of submission
and performing time.
The participants are to adhere to the provided documents only.
The decision of the judge will be final in all circumstances
20 (10 TEAMS) 2 2
REBIRTH OF FABLED CITY.
30
M Y T H V E R S E
Imagine a narrative poem as a tapestry woven from threads of words, a literary
journey that beckons readers to embark on a voyage of the mind and heart. Each
of these subjects will be depicted on a chit that the participant must take from a
jar and then narrate a poem about.
WEAVING SAGAS INTO STANZAS
THEME :
1. Past - Delegate must recreate a historical or mythical event from the past in
their own perspective.
2. Present - Reselling of a memory with poetic justice
3. Future - Poetry by narrating a story from delegates’ pov that leads to an
apocalypse
31
RULES :
The language of the poetry must be English or Hindi only.
Exceeding the time limit of 4 minutes will lead to consequences.
Use of cuss words or hate speech is strictly prohibited.
No community, caste, creed, religion or sex must be targeted.
Non adherence to which will lead to disqualification.
Plagiarism or copying is strictly prohibited.
Use of electronic devices is not allowed during the event.
The participants are required to prepare three poems on past present and future. They will
draw a chit and present the poem according to the chit.
30 2 1 2
32
This event will be challenging your creativity. The participants can come
prepared with a movie plot that they have changed or rewamped. This can be
presented in any way deemed fit by the participant. After finishing of the first
round participants will be eliminated, and the selected ones will go forward in
round 2. In the round 2 the participants will be presented with 10 movie
posters and they now have to combine the stories of two to make their own
one. You will have 10 minutes to challenge your imaginative mindsets and
place the best plot forward.
P L O T F O R G E
REVAMP, RECRAFT, RENEW
33
RULES :
The language of the presentation must be English or Hindi only.
Use of cuss words or hate speech is strictly prohibited.
No community, caste, creed, religion or sex must be targeted. Non
adherence to which will lead to disqualification.
Plagiarism or copying is strictly prohibited.
Use of electronic devices is not allowed during the event.
12 2 2 2
34
ROUND 1:
V E R B A L V E N D E T T A
Welcome to an intellectual showdown like no other, where ideas clash, minds
ignite, and the power of persuasive discourse reigns supreme. In this debate
event, we invite you to witness the art of eloquence, where participants
engage in spirited battles of wit and wisdom.
The OC will present a topic. After that, the participants will have ten minutes to utilise
any device—including computers, phones, or other devices—for research.
When the allotted time has passed, the participants will be divided into groups of two
[randomly selected by OC using chits]. The OC will then present each group with a
side [for/against] before the debate starts. In Round 1, two teams will play against each
other.
Structure of debate :
1] Each team gives an introduction [ by 1st team mate]
2] Followed by putting up their argument [ by 2nd team mate]
3] Rebuttal Round [ only one team mate - their choice]
WHERE IDEAS COLLIDE
35
ROUND 2:
Each of the eight competitors advances to Round 2. They will then be given a topic
from the OC. Participants are able to select whatever side they wish to take in this
situation. Every participant has three minutes to present their case. We have an open
debate round once everyone has finished speaking for three minutes.
RULES :
Use of cuss words or hate speech is strictly prohibited.
No community, caste, creed, religion or sex must be targeted. Non adherence to
which will lead to disqualification.
16 2 2 2
36
ROUND 1: WRITTEN ROUND
The OC will ask them a question, the participants are required to write the answer on
the sheet given to them There will be 15 questions and post 1 minute next question will
be asked.
T H E Q U I Z Z A R D O F O Z
A trivia game based on pop culture, books, movies, tv shows and all things
fandom.
ROUND 2 : WRITTEN AUDIO VISUAL ROUND
The OC will present an audio or visual ie picture, movie,song etc and the participants
will be asked to write their answer on the sheet given to them.
37
ROUND 3 : BUZZER ROUND
Anything and everything, verbal round. OC will ask questions, the one who presses
the buzzer first gets to answer within 10 seconds, if the answer is incorrect/delayed the
one who presses the buzzer second gets the chance.
RULES:
Use of electronic device is strictly prohibited and will amount to disqualification.
Participants need to adhere to time limits.
The decision of the OC shall be final in all circumstances.
24 (12 TEAMS) 2 3 3
38
FINE
ARTS
39
W A L K T H E T A L K
Sneaker painting allows individuals to transform their plain or worn-out sneakers into
unique and eye-catching pieces of footwear art. It captures the essence of self-
expression and individuality through a pair of painted sneakers. The canvas comes alive
with a burst of vibrant colours, reflecting the energy and determination associated with
walking the talk. It is a visual manifesto for individuals to embrace their uniqueness. Get
ready to unleash your creativity and transform ordinary sneakers into extraordinary
pieces of art.
RULES :
Materials to be used – acrylic paints, masking tape, paint markers
Theme- Mystical elements to be incorporated like mystical landscapes and creatures,
dreamscapes, galaxy and celestial scenes, cosmos and nature infused with magic
No use of electronic devices.
15 mins for ideation + 120 mins . total 135 mins i.e 2hr 15 mins. The clock is ticking, so make
every brushstroke count
2
10
SNEAKER PAINTING
40
T W I N S W I T C H
Artists are paired up or grouped into teams of 2. The goal is to encourage artists to
collaborate, share ideas, and combine their creative energies to produce a piece that
represents the collective vision of the team. This will lead to the fusion of various artistic
styles, techniques, and ideas, creating a truly unique and captivating artwork.
RULES :
Time limit is 80 mins. The artists will switch canvas every 20 mins. 4 rounds of canvas
switching will take place.
Mediums that can be used are – acrylic paints, oil paints, soft pastels, etc.
Theme- Mystical, Myths and Legends must be incorporated into the artwork. (For reference-
mystical landscapes and creatures, dreamscapes, galaxy and celestial scenes, cosmos and
nature infused with magic) •
No use of electronic devices.
2
24 (12 TEAMS)
SWITCH CANVAS
41
RULES :
M O N O C H R O M A N I A
The term “monochrome” comes from the Greek mono, meaning “only” and chroma,
meaning “colour”. Through the absence of colour, participants can delve deeper into the
interplay of light, shadow, texture, and composition, creating evocative artworks that
leave a lasting impression.
Using a single colour or shades of a single colour.
15 mins for ideation. 1hr 30 minutes for painting. Total – 105 mins, i.e 1hr 45 mins
Medium- acrylic or oil paints.
Showcase mystical, myth and legend characters
2
15
MONOCHROME PAINTING
2 42
Q U I L L Q U E S T
A paper art technique involves rolling and shaping thin paper strips to create decorative
designs and intricate patterns. Participants can dive into the realms of inspiration and
showcase their unique perspectives using quilling.
RULES :
Materials to be used- paper strips, a quilling tool (a needle-like tool), glue.
15 mins for reference (no copyright allowed) + 75 mins for quilling.
Must be related to the theme that will be given through the chit system.
2
15 2 43
M Y S T I C A L M I N D S
It is a creative and therapeutic practice that combines the art of drawing and sketching
with the act of keeping a journal. It's a personal and often unstructured form of
expression that allows you to document your thoughts, emotions, experiences, and
ideas through words and visual art.
RULES :
Illustrate a tale of myth and legend or mystical characters through art. (Example- Ramayan,
Mahabharat, Krishna, Hanuman)
Complement it with drawings, sketches, or other visual elements.
2 pages minimum.
Materials, such as pencils, pens, markers, watercolours, or any other art supplies.
15 mins for ideation + 75 mins
2
15 3 44
MANAGEMENT
EVENTS
45
Explanation- In this event the participants would be given an opportunity to pitch their
product ideas. In this event the participants have to come up with any non existing product or
any existing product with new and innovative features. They can bring a physical copy or
structure of the product or can even create a virtual description along with a brand name,
product name and a catchy tagline. But the participants would only be given 30- 40 sec to
pitch their product and their idea to the judges (elevator pitch). If the participants exceed this
time barrier they will be awarded with negative marking. The pitch should be interesting,
memorable and succinct. The judges will decide a winner who they think was able to explain
their pitch and the product best in this short duration of time.
Unleash the creative entrepreneur within you by coming up with a pitch for
your product within the stipulated time. "Rise to the challenge and elevate your
pitch! Join us for an exhilarating Elevator Pitch Event where every second
counts. Are you ready to showcase your product, captivate your audience, and
seal the deal—all in just 30-40 seconds?
P I T C H C R A F T - E L E V A T O R P I T C H
Do you believe you have what it takes to become India's next successful startup
tycoon?
Create a pitch for a product of your own!
46
Participants should participate in teams of 2.
Participants have to come up with any non existing innovative product or an existing
product with new features(non existing) and create a brand name, product name and
tagline for the same.
If the participants choose a pre existing product they will be disqualified
Participants will be required to bring their own laptops.
Participants may use any form of visual presentation to market their ideas like
advertisements, presentations, skits, etc are permitted.
Participants will be given only 30-40 secs to pitch their ideas and explain their product to
the judge.
If the participants do not adhere to the time given then it would lead to negative marking.
Vulgarity, obscenity and abusive language will not be tolerated and will lead to immediate
disqualification.
Scoring of the judges and decision of the OC will be final and binding.
RULES :
2
15 47
In this round, the participants have to buy 5 players through a basic board game.
Participants will be landing on players by rolling a dice and it will be their discretion
whether they want to buy the players.
Create your very own cricket team by putting your wits to test ! This event will test your money
to create best cricket line-up.
I P L : E A R T H ’ S M I G H T I E S T
Round 1 :
Round 2 :
Auction- Participants have to buy the remaining players through the auction.
Participants then will have to create their team lineup. The winner will be determined
based on the best lineup.
48
Participants are required to participate in teams of two.
Teams will be allocated a predetermined budget that they can’t exceed.
Each team must buy a minimum of 11 players through board games and auction.
Each team must buy a minimum of 3 bowlers, 4 batsmen, and 2 wicket-keepers and 2 all
rounders.
Teams cannot qualify through rounds unless qualification criteria is met.
Each team is provided 5 chances to buy players on the board during the first round.
The second round consists of an auction.
Players will be projected on the screen to be auctioned off on the basis of their price
range.
There will be a minimum bidding amount per player.
Team that bids the highest will be the one buying the player.
Once the auction is completed and the players have been selected, the participants are
supposed to arrange the players in the order that they want the player to play in field.
RULES :
49
RULES :
If any team runs out of base money before finishing the 11 player criteria then they lose
the game.
A bid once placed cannot be retracted.
The highest bidder for a player wins the bid.
The players will be scored on the basis of the lineup they present.
The team with the highest points at the end of the auction will be declared the winner.
It is compulsory for the teams to buy the players from all categories( minimum 2 from each
category)
The decision of the OC will be final and binding.
Use of electronics during the board game and the auction is strictly prohibited.
Please note that these are mandatory rules and cannot be violated. Any team violating
these rules will be disqualified from the auction.
1O TEAMS 2 2 50
M A R A U D E R ’ S P R O P E R T Y P U R S U I T
"Enter the wizarding world of finance and magic! Join us for a magical evening of property
conquest at our Marauder’s property pursuit. Grab your wand and roll the dice for an
enchanting journey through Diagon Alley and beyond. Unleash your inner wizard and
dominate the board with your strategic prowess! See you there, Muggles and Wizards
alike!"
The board will have harry potter places and references.
The places can be Godric’s hollow, Number 12, Grimmauld Place etc. The
participants will be informed about 2 priced possessions and the amount that they
will need to buy this priced possessions. The participants will be provided with
certain amount of money initially. Now the participants have to play 5 rounds of
monopoly and make strategic decisions and investments, such that once the five
rounds are over and if they liquidate all that they have earned in the game of
monopoly should be equal to the buying amount. It will follow majority rules of real
monopoly. Only 2 teams who are able to buy the business giants or are close to
buying them will be declared the winners.
EXPLANATION:
51
RULES :
2
20 (10 TEAMS)
Participants should participate in teams of 2.
There will be 2 priced possessions that the participants have to buyat the end of the
game.
Participants would have to play along the line of a board game.
The dice will be rolled and if you land on a specific property it is upto the participants
discretion whether or not to purchase that particular property or company.
Each round will signify one year and after the completion of one
year then every team will receive a rate of return on the properties bought.
The decision and scoring of the OC is final and binding.
The participants closest to or who have earned closest to the valuation of the priced
possessions will win.
Every participant needs to bring their own calculator (non scientific)
There will be 5 rounds that will take place.
2 52
The stock market is the one market that can give you profits like no other. Buy and
sell shares from companies listed in the two BIGGEST stock exchanges of India,
BSE and NSE. This simulation stock market based event is the best way to test your
knowledge of the market and put different strategies to test. Between 8:45am –
3:30pm, with a limited investment, figure a way out to make the most gains!
G A N D A L F G A I N S
EVENT :
One market in particular might bring you income unlike any other: the stock market. Purchase
and sell shares of firms that are listed on India's two largest stock exchanges, the BSE and NSE.
The greatest approach to test your market knowledge and put various plans to the test is through
this simulation stock market event. Find a strategy to maximise your profit between 8:45am and
3:30pm with limited investment!
53
Only individuals can participate as contestants for the event.
Participants are requested to bring their own laptops.
All the registered Participants will be provided with Login IDs. It has to be noted by all
participants, that all the trading transactions will be monitored and participants will be
eligible for round two only for transactions carried in the accounts provided by the OC.
The Login IDs will be emailed to the participants on the day of the event in the morning.
All transactions have to be conducted only in BSE and NSE stocks.
All the participants have to mention the strategy for every transaction made. If they fail
to do so, then that transaction will not be counted in their P/L account.
Buy and Sell shares listed in the BSE and NSE, online through money. Apply your best strategy
and trade in the market.
RULES :
ROUND 1:
Present your profits and justify your strategies to the judge the next day and answer the judge’s
questions.
ROUND 2:
54
The first round of the event will be conducted online for which the participants have to
be present 8:30 onwards.
The second round for the event will be conducted offline at the said venue. A dress code
of Corporate Formals has to be followed for the offline round.
Any technical glitches during the first round amounting to pending transactions post
3pm will not be considered for the second round.
You will need to square off your intra-day transaction before the end of the day (before
the market shuts at 3pm) or it will not be considered for the second round.
All buy and sell transactions cannot exceed the actual volumes in the market.
All the rules and regulations pertaining splits and bonuses will be followed by the
platform
The contestant who has high profits along with the points allotted by the judge will be
declared as the winner. Two podiums are applicable for the contestants to compete for.
2
15 2 3 55
P I T C H I N G P O T I O N S A N D
P R O M O T I O N S
If you're someone who is quick on their feet and loves a challenge, here your creative wits will be
at test. Come up with the best marketing pitch for the product you are allocated. "Unlock the
magic of advertising creation! Craft, create, and conquer as you dive into the art of making
advertisements. From brainstorming concepts to bringing them to life, this hands-on event will
unleash your creativity and ignite your passion for advertising. Don't miss this opportunity to
shine in the world of advertising!"
In this event participants are supposed to participate in a team (2ppl). Teams will be asked to choose
a chit from a bowl. In each chit a product would be mentioned (smart pillows, temperature
controlled insulated mug etc). After this the teams would be asked to choose a box among multiple
identical boxes. This box will consist of prop that they will have to incorporate in their
advertisements. After all the teams have received their props, if any team is unhappy with their prop
and like the prop of other team they can negotiate with them or convince them to exchange their
prop. The teams will be given 10 mins for the same. After this the teams will be given 30 mins to
prepare an advertisement of 2 mins(max). It is compulsory to incorporate the prop or the essence of
the prop that the team has in their advertisement. The participants have to make an advertisement
and present it to the judge.
EXPLAINATION :
56
Participants should participate in teams of 2.
● Teams will be asked to choose a chit from the bowl in which one product will be mentioned
(smart pillows, temperature controlled mug etc).
●After this the teams would be asked to choose a box among multiple identical boxes.
● The box will consist of a prop that the participants will have to incorporate in their
advertisements.
● Once the teams have received their props, if the teams are not satisfied with their prop, they
can negotiate with other teams to exchange their props with them.
●The teams will be given 10mins each for negotiation of their props.
● After the end of 10 mins, in total 30mins are allowed for each team to prepare their
advertisement. The advertisement should be of 2mins (max)
●Negotiations can only be done during the 10mins given. And if a negotiation is successful, then
it will be reflected in the final time given for your making of the advertisement.
●Negotiations can be done only in exchange of time (no monetary negotiations allowed). All the
negotiations should be logical and should be relevant to the event.
●Participants have to present their advertisement (through means like presentation, reels, video
etc.)
●The scoring of the judges and the decision of the oc will be final and binding.
RULES :
2
15 2
57
INFORMALS
58
A Group's Gilded Glitz is a collaborative group fashion competition where teams of 5-8
members create visually stunning presentations, emphasizing teamwork and creativity. Teams
choose themes inspired by eras, cultures, or concepts, coordinating to design outfits,
accessories, and makeup for a cohesive look. The dynamic runway walk showcases
synchronized movements, music, and storytelling elements, highlighting the group's creativity.
Participants use this platform to not only display their fashion prowess but also to demonstrate
the power of collaboration in the world of fashion. The event provides a captivating and
memorable experience for both participants and spectators.
2
15 1
A G R O U P ' S G I L D E D G L I T Z
RULES :
Teams must adhere to the provided theme or style guidelines.
Outfits should be suitable for a runway show and follow any safety regulations.
Vulgarity or obscenity in attire is not allowed.
Teams are encouraged to be inclusive and diverse in their presentations.
59
Round 1 - Talent Showcase: Participants have 3-5 minutes to perform a talent of
their choice. Whether it's singing, dancing, acting, or any other special skill, they
must captivate the audience with their performance.
Round 2 - Q&A and Charm: In this round, contestants showcase their walks and
answer witty and thought-provoking questions posed by the judges. They must
showcase their wit, intelligence & charisma.

M R . & M S . N A V R A N G
ROUNDS :
Mr. and Ms. Navrang is a dazzling and glamorous competition that invites participants
to compete for the titles of Mr. and Ms. Navrang. It's an evening filled with wit, unique
talents, charm, and captivating personalities. Contestants will showcase their talents,
answer thought- provoking questions, and sweep the audience and judges with
charisma.
60
RULES :
Performance time for the talent round is 3 minutes, with an additional 1 minute
for setup.
The use of props is allowed at the discretion of the organizing committee.
Instrumentalists are not allowed for singers in the talent round.
Each college can send one male and one female contestant.
Participants must bring their music if required for the talent round
2
15 2
61

A T E S T F O R T H E B E S T J E S T
ROUNDS :

A Test for the Best Jest is a hilarious stand-up comedy competition where participants
unleash their wacky and funny sides to keep the crowd entertained. Comedians are
encouraged to crack rib-tickling jokes and showcase their spontaneity in a friendly,
laughter-filled environment.
Round 1: Each comedian will perform a set lasting 5-7 minutes. A panel of judges
will evaluate performances and select the top comedians to advance to the final
round.
Round 2: The finalists from the preliminary showcase will compete for the
championship title. Each comedian will have 10-12 minutes to deliver their funniest
material.
62
RULES :
No Vulgarity or Obscenity: Participants must keep their content clean and free
from vulgarity or obscenity. This event is about humor that is suitable for all
audiences.
Original Content: Participants are required to perform their original material. No
copied jokes or content from other comedians are allowed.
Judges' Decision: The judges' decision is final in determining the winners. They
will evaluate the performances based on humor, delivery, and audience
engagement.
2
12 2 2
63

C O M E D Y C I N E M A T I C S
ROUNDS :
Comedy Cinematics is an uproarious competition that invites teams to perform
comedy sketches inspired by iconic bollywood movie scenes. Wit, humor, and
creativity are the essential ingredients as participants aim to tickle the funny bones of
judges and the audience with their hilarious adaptations.
Round 1: Iconic Scene Adaptation
In this round, teams will be challenged to adapt a famous Bollywood movie scene
humorously. The twist here is that they'll need to select a well-known scene and add a
unique comedic twist to it.
Round 2: Bollywood Mashup Madness
For the second round, teams will take on the challenge of creating a mashup comedy
sketch using elements from two different Bollywood movies. They will need to blend
elements, characters, or scenes from these movies to create a hilarious mashup.
64
RULES :
Performances should be family-friendly, with no vulgarity or obscenity.
Teams must stick to the time limit for their performances.
Props and costumes can be used to enhance the comedic effect.
All sketches should be in good taste and free from hate speech, discrimination, or
offensive content.
15 2 2 2
65
Contestants will perform their original rap compositions, which can be in Hindi,
English, or a mix of both.
No explicit lyrics are allowed, and participants should avoid mentioning specific
college names.
Along with this participants can showcase their beatboxing skills, creating
various beats, rhythms, sounds or their original compositions and covers.
They can use their voices and occasionally, approved props (prior approval
needed)
Participants can compete as individuals or along with one other person

R H Y T H M I C R I F F S & S O N I C B E A T S
Rhythmic Riffs & Sonic Beats is an electrifying competition that invites participants to
demonstrate their beatboxing skills and lyrical prowess. It's a platform to encourage
and appreciate this newly introduced form of art, blending beats and rhymes.
RULES :
15 2 1 2 66
Teams will take turns selecting a scenario or theme from a pre-made list (pick a
chit from a bowl full of different possible themes).
The team will have 7 minutes to prepare and plan their scene of 3-5 minutes.
During their performance, team members must use the postures of sitting,
standing, and lying to act out the scenario.
The scenarios can range from everyday situations to quirky, imaginative themes.
For example, "A family dinner where everyone keeps sitting on an invisible
whoopee cushion" or "Survivors stranded on a sinking island with limited
standing space."

T H E S I T - S T A N D - L I E I M P R O V
Get ready for an exciting and hilarious improvisation game that revolves around the
simple actions of sitting, standing, and lying. Teams of three participants create
spontaneous scenes and stories, exploring endless comedic possibilities.
RULES :
15 2 1 2
67
RULES :
Account Creation: Participants will be required to create a new public Instagram
account specifically for the competition. These accounts should not be linked to any
existing personal accounts.
Reel Creation: Once the accounts are set up, participants will be given a specific theme
or topic for their reels. They will have a limited time to create and post a 15-30 second
reel on the provided theme.
Content Guidelines: Reels should be original, engaging, and follow community
guidelines. Participants are encouraged to let their creativity shine in their content.
Submission Deadline: The reels must be posted within a set time frame

T H E I N C A N D E S C E N T I N F L U E N C E R
The Incandescent Influencer is a thrilling competition that invites participants to channel
their inner influencer. In this event, participants will create new public Instagram accounts,
post engaging reels, and gain followers, likes, and comments to determine the winners.
This challenge promises a day of creativity, content creation, and friendly competition.
20 2 1 2 68
KEYS
TEAMS
FLAGSHIP EVENT
LEVEL
S P O R T S
TEAM COMPOSITION
DURATION 69
OUTDOOR
EVENTS
70
N A V R A N G P R E M I E R L E A G U E
GROUP + KNOCKOUTS
General rules of Cricket will apply.
ONE STEP Overarm bowling only.
Final match will be of 10 overs.
Match will be played with hard tennis balls.
Minimum of 7 players from a team are required to start the match.
Only one bouncer per over is allowed. (In all stages)
RULES :
24 9 1 5 OVERS
71
D R I B B L E T R O U B L E
NAVRANG'S VERSION OF BASKETBALL & FOOTBALL
Scoring a basket or goal will be 1 point.
The game will have a 24 second rule, after 24 seconds the game side will switch.
The game starts with a jump ball.
Offside and 3- pointer is not included.
Defending team will start from the neutral area if foul committed by the
offensive team.
RULES :
8 4+2 1 05 mins
72
G O L D E N B O O T
G R O U P + K N O C K O U T S
RULES :
General rules of Football will apply.
Match duration in the knockout stage will be changed.
Off-side is not applicable.
The keeper is only allowed to use under arm throw
24 5+3 1 10 mins
73
Total of 7 players are allowed in one team.
There will be 4 quarters of 5 minutes each, with 24 seconds running clock throughout
the match.
Carrying, double dribble and travel will be considered a violation.
Once the offensive team crosses the half court line they cannot go back into their
court.
The clock will run according to the 24 second rule.
Every player will be allowed 5 fouls. On committing the 6th foul, the player will be
asked to leave the control.
The referees and the organizing committee's decision would be final and binding
D U N K W A R R I O R S
RULES :
K N O C K O U T S
12 5+7 1 20 mins
74
A C E N A T I O N
General rules of Lawn Tennis will apply .
Best of 3 games in the knockout stage.
In case of tiebreak, 7 points would be required to win.
There will be a match of one set in the finals.
RULES :
Men 's Singles
Women 's Singles
Mixed Doubles
EVENTS:
12,12,8 Individual 1 75
W A R O F T H E T I T A N S
RULES :
Standard rules of Tug of War will apply.
4 boys and 4 girls compulsory
A boy can be substituted by a boy only and a girl can be substituted by a girl.
First member of each team will stand at a distance of 1 meter from the centerline.
16 8+4 1
76
P O W E R H O U R
RULES :
This event is a test of your speed, strength and endurance. The event consists of
multiple rounds.
Any player suffering from an injury, cannot participate in this particular game.
If any player is restricted to lift weights for medical reasons, cannot participate in
this game.
Only flat sole shoes allowed. Throwing of equipment is prohibited; the
replacement costs of broken equipment will be the responsibility of the player
itself.
16 Individual 1
77
G O D S P E E D
Boys and Girls can participate individually.
100m sprint
200m
4 X 100m Relay (2 Girls + 2 Boys)
Long Jump
Shot-put
RULES :
EVENTS:
16 Individual 1 78
P I C K L E B A L L
Official Pickleball rules will apply.
The server's arm must be moving in an upward arc.
Paddle contact with the ball must not be above the waist
at the time of service.
Service to be made across the court.
One serve attempt will be allowed per server.
After service both team must let the ball bounce before
returning.
A fault is any action that stops play because of a rule
violation.
Game to be won by a difference of 2.
RULES :
12 Mixed-
Doubles
2 79
INDOOR
EVENTS
80
M I G H T Y P A W N S
General rules of Chess will apply.
To confirm a checkmate, either of the players shall call the arbiter.
If there is no option but to move a piece in the box repeatedly, either of
the player can ask for a draw.
In case of tie breaker, each player will play 1 round of Blitz chess
In case of further tie breaker, a final round of bullet chess will be
followed.
RULES :
K N O C K O U T S
48 Individual 1 12 mins 81
General rules of Kabaddi will apply.
Each team is allowed a maximum of 5 substitutions per match.
When a team manages to put out the entire opponent team, then that
team scores an All - OUT
Two extra points for ALL- OUT are awarded.
L E P A N G A
RULES :
K N O C K O U T S
16 7+5 1 10 mins
82
M A T C H P O I N T
General rules of Badminton will apply.
The match shall consist of the best of three sets.
The team/player(s) who wins two sets shall win the game.
A game shall be won by the side that first scores a total of 11 points.
If there is a tie, the side that gains a two-point lead first shall win that
game.
Types of events
Men’s singles
Women’s singles
Mixed doubles
RULES :
K N O C K O U T S
32,16,16 Individual 1
83
S P I N I T T O W I N I T
General rules of Table Tennis will apply.
Semi-Finals and Finals will consist of best of 5 games.
Games at each round of the fixture will be of 11 points each.
A game shall be won by the player scoring 11 points first, in case there is
a tie at 10 points, player leading with a point difference of two will win
the game.
Types of events:
Men’s singles
Women’s singles
Mixed doubles
RULES :
K N O C K O U T S
16,16,24 Individual 2 84
Q U E E N ' I N
General rules of Carrom will apply.
A game consists of 25 points.
No more points are collected for the queen after your score reaches 21.
If a player sinks an opponent's piece, that player loses a turn.
If a player sinks their last piece before the queen, they lose the board.
RULES :
K N O C K O U T S
32 Individual 2 85
K H O - K H O
General rules of Kho-Kho will apply.
The chaser must contact or tap the runners, while the runners strive to
avoid being touched.
By tapping from behind and saying 'Kho, ' the chaser may pass his turn
to any seated player.
RULES :
K N O C K O U T S
12 8 2
86
S W I M M I N G
Swimmers must assume a starting position to begin each race.
Once the starter's signal is sounded, the race begins.
Early starts result in disqualification.
There are three strokes in the event, each with their own event: freestyle, backstroke and
butterfly.
Swimmers must execute turns in a certain manner depending on the stroke they are using.
General rules of swimming will apply.
RULES :
K N O C K O U T S
16,16,16 individual 2 87
GAMING
88
Each team must consist of 5 players each (Mumbai servers)
The bracket will be generated on random basis.
Qualifiers- Best of 1 and Finals Best of 3.
The teams will get to pick their favourite maps in the Semi- Finals and
the Finals
Overtime will only happen in the last match of best of three and the
prior two rounds will end with a Sudden Death round.
V A L O R A N T
RULES :
K N O C K O U T S
16 5 1
89
Participants can choose any club/ international team of their choosing.
(Participants can choose the same team as their opponent)
Each match in the rounds will a have half time of 4 minutes each.
Semi-Finals and Finals will have half time of 5 minutes each.
16
F I F A
RULES :
K N O C K O U T S
Individual 1 4 mins
90
Drivers must make every reasonable effort to use the track at all times
and may not deliberately leave the track without a justifiable reason.
Drivers may not leave an active session without a valid reason unless
instructed to do so by an Official.
F O R M U L A 1
RULES :
K N O C K O U T S
32 Individual 1
91
C A L L O F D U T Y ( M O B I L E )
The game will be conducted in a 5v5 Multiplayer format.
All players must use the mobile device platform.
Emulators, controllers, mouse, keyboard, etc. are not allowed.
Players must be on the roster with their registered UID.
RULES :
K N O C K O U T S
16 5 2
92
B G M I
The game will be conducted in a Battle Royal Format with 4 maps.
All players must use the mobile device platform.
Emulators, controllers, mouse, keyboard, etc. are not allowed.
Players must be on the roster with their registered UID.
RULES :
K N O C K O U T S
16 4 2
93
REACH US
NYSSA SHAH
HOD- REGISTRATION
+919967618937
AMEESHA KOHLI
VCP
+91 7506904802
PREKSHA KACHHARA
HOD- REGISTRATION
+91 93217 53240
navrangthefest@gmail.com @navrang.thefest
94
REACH US
VANSHIKA GANDHI
VCP- CULTURAL
+91 7715859857
AMRIT SINGH
VCP- SPORTS
+91 9695314702
navrangthefest@gmail.com @navrang.thefest
95
DESIGNED BY-
DEBASMITA PARIDA & JIA SATTAWAT 96

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NAVRANG’24 (6th-9th FEB) EVENT BROCHURE _20240124_143306_0000.pdf

  • 1.
  • 2. INDEX ABOUT KPMSOL ...1 1. ABOUT NAVRANG ...2 2. MEET THE CORE ...3-5 3. OUR THEME ...6 4. OUR VENUES ...7-8 5. GENERAL RULES ...9-10 6. REGISTRATION RULES ...11 7. BETTING RULES ...12-13 8. SCORING ...14 9. PR POINTS ...15 10. KEYS ...16 11.
  • 3. INDEX 12. PERFORMING ARTS ...17-27 13. LITERARY ARTS ...28-38 14. FINE ARTS ...39-44 15. MANAGEMENT EVENTS ...45-57 16. INFORMALS ...58-68 17. KEYS ...69 18. OUTDOOR EVENTS ...70-79 19. INDOOR EVENTS ...80-87 20. GAMING ...88-93 21. REACH US ... 94-95
  • 4. Kirit P. Mehta School of Law of SVKM's NMIMS (Deemed-to-be-University) was established in the year 2013, approved by the Bar Council of India it aims to provide quality legal education in order to meet the aforementioned challenges. The academics and support mechanism in Kirit P. Mehta School of Law is to facilitate all the determined students to give their best so as to be the 'Best' when it comes to application of theory in practice. The 'Legal Skills' built by KPMSOL during the 5 years period should enrich a student to convert challenges into 'benchmark' in legal world and withstand economic, social, political and judicial scrutiny. The academics and support mechanism is to facilitate all the determined students to give their best so as to be the 'best' when it comes to application of theory in practice. NMIMS' Kirit P. Mehta School of Law aims to refine students’ competency by engaging them in curricular and extra-curricular activities. ABOUT KPMSOL 1
  • 5. Navrang is the bigger, better, and stronger amalgamation of Meraki and Parakram, both the flagship events of NMIMS' School of Law. Navrang a national-level, four-day event, celebrates the spirit of music, dance, dramatics, literature, art, management, gaming, and sports, in the intercollegiate sphere. Navrang is not just a fest; it’s an experience that celebrates the rich tapestry of Indian culture, art, music, and traditions. Navrang further promotes the values of perseverance, cooperation, and valor among all the athletes. Our event aims to bring together artists, athletes, gamers, and enthusiasts from various backgrounds, creating an atmosphere of vibrancy and excitement. Throughout the four days of Navrang, the participants will get the opportunity to showcase their creativity and assert their dominance on the playing field. Carrying on the legacy of classic cultural and sporting events and adding new and innovative elements to the same, Navrang promises an engaging and memorable experience for everyone involved. ABOUT NAVRANG 2
  • 6. MEET THE CORE ABHINAV BHUSHAN LIAISON VANSHIKA GANDHI AMRIT SINGH PRATHAM DUGGAR VCP 1 VCP 2 VCP 3 ANANYA SINHA (PERFORMING ARTS) PAKSHLIKA GADA( LITERARY ARTS) SANVI KHAMKAR(MANAGEMENT EVENTS) SAMEEKSHA BOTHRA (FINE ARTS) PURVA BAKSHI (INFORMALS) SEHAJ SINGH (OUTDOOR) BOUDHAYAN (OUTDOOR) ARNAV PANDYA (INDOOR) ADITYA ADHIKARI (INDOOR) HARSH SONI (GAMING) SARANSH SINGH (FIXTURES) SHRIYANSH GUPTA (FIXTURES) ANOUSHKA SONDHI (MARKETING) AMEYA SHRIVASTAVA (MARKETING) MEET SHAH (FINANCE) TANMAY JAIN (CAFETERIA) PREKSHA PATNI (CAFETERIA) 3
  • 7. MEET THE CORE JAI SHARMA AMEESHA KOHLI VCP 4 VCP 5 HARSH SRIVASTAVA (SECURITY) DISHA JAIN (SECURITY) SOHAM INDURKAR (LOGISTICS) AASTHA KARMAKAR (LOGISTICS) MANAS BURMAN (TECHNICALS) YATHARTH KOHLI (TECHNICALS) AKSHAT RAI (COMMUNICATIONS ) TISHA ASHAR (COMMUNICATIONS ) JEET JAIN (PARTICIPANT HOSPITALITY) KRISH KHAKHRIA (PARTICIPANT HOSPITALITY) SAMIYA D'CUNHA (CELEBRITY HOSPITALITY) DIKSHITA SAVLA (CELEBRITY HOSPITALITY) NYSSA SHAH (REGISTRATIONS) PREKSHA KACHHARA (REGISTRATIONS) 4
  • 8. MEET THE CORE VEDANGEE BORIKAR VCP 7 ARSHIYA GOYAL (PLANNING) MAYANK LANGIWAR (PLANNING) NANDINI BHANSALI (COLLABORATIONS) BHUMIKA MAKHIJA VCP 6 GAUURIKAA RAO (PR) NEEL GADA (PR) JINELLE GAMA (CREATIVES) DEBASMITA PARIDA (DESIGN) JIA SATTAWAT (DESIGN) AAN CHANDRA (PHOTOGRAPHY) SURVI SAVLA (PRO SHOWS) MANOVIRAJ SHETTY (PRO SHOWS) 5
  • 9. myth-finity 6th, 7th, 8th & 9th February, 2024 OUR THEME: OUR THEME: 6
  • 10. OUR VENUES 7 CHITRAKOOT GROUNDS CHITRAKOOT GROUND, INDUSTRIAL AREA. ANDHERI WEST, MUMBAI, MAHARASHTRA, 400053 MITHIBAI COLLEGE BHAKTIVEDANTA SWAMI MARG, GULMOHAR ROAD, SUVARNA NAGAR, VILE PARLE (W), MUMBAI, MAHARASHTRA, 400056 ANDHERI SPORTS COMPLEX JP RD, SAHAYOG SOCIETY, MUNSHI NAGAR, ANDHERI WEST, MUMBAI, MAHARASHTRA, 400058
  • 11. OUR VENUES 8 BALKANJI BARI 3RMM+Q9X, SANTACRUZ WEST, JUHU TARA RD, GOI STAFF COLONY, MUMBAI, MAHARASHTRA, 400054 WINGS BANDRA 702, KC MARG, NITYANAND NAGAR, RECLAMATION, BANDRA WEST, MUMBAI, MAHARASHTRA 400050 MINI AUDITORIUM, NMIMS V. L, PHEROZESHAH MEHTA RD, VILE PARLE WEST, MUMBAI, MAHARASHTRA 400056
  • 12. GENERAL RULES All participants are required to carry their respective college Identity Card and shall provide the same at the registration desk on all event days . The decision of the organizing committee, referee and judges for any of the competitions is final and binding and arguing with them may result in disqualification. All teams and participants are expected to report to the registration desk one hour before their events/matches. Any kind of obscenity, vulgarity, misbehaviour or slang language will not be tolerated. Participants or the CLs will not be allowed to handle the technical equipment . Consumption or usage of alcohol or other narcotic substances is strictly prohibited, and anyone found to be in possession of the same will be disqualified. Usage of Vape and e-cigarettes is strictly prohibited and anyone found to be in possession of the same will be disqualified. This event follows a strong equity policy, any discomfort or complaints can be reported to the Organizing Committee, swift and strict action will be taken. All rules are subject to change, depending on participation and referee/umpire’s/Judge's decision in consultation with the Organizing Committee. If any changes in rules are made, they will be informed to the team/participant(s) prior to the event/match. 9
  • 13. GENERAL RULES Entries for pre-elimination rounds must be submitted strictly on the given date and time, if not , they shall be considered invalid and the respective participant shall be subject to disqualification. Cheating will lead to immediate disqualification. If the participants/teams registered for contingent participation, do not turn up on the days of the events, their respective contingent will be negatively marked. All participants are expected to be appropriately dressed, participants violating dress code rules will be disqualified. Please carry your own footwear, racquets, props etc. where required. We request you to carry non-marking shoes for specific sports. College name should not be revealed by College Contingents under any circumstances. College jerseys are not allowed at any events, wearing those will result in immediate disqualification. If any of the above rules are not adhered to, the Organizing Committee holds the right to disqualify the participant (s) at any given point in time. 10
  • 14. The CL/ACL shall re register their contingent for every event at the main registration desk at least two hours prior to the start of the event. Slots will be allotted strictly on first come first serve basis. Non-Contingent Participants and On the Spot Entries will be subject to availability on the basis of registration capacity for the event. The main registration desk will be setup at every event venue on all four days for which the fest is happening. Under no circumstance shall any college reveal their name or wear the college jersey, this will result in strict disqualification. The CLs and ACLs should carry a valid college ID and Identity Proof along with them. The CL/ACL of the contingents must have a valid college ID card or a Fee receipt of every participant from their contingent at the time of re-registration at the main desk. The participants will verify their ID Cards and get the POP (Proof of Participation) for their respective event . REGISTRATION RULES 11
  • 15. BETTING RULES Bets for all events can be placed and the events will be divided in 2 categories namely: A) Flagship B) Non flagship Bets can be placed ONLY by the Contingent Leader (CL) or the Assistant Contingent Leader (ACL). Once a bet has been placed for any event, it cannot be altered or cancelled. The minimum points for placing a bet is 500 points and the maximum points that can be betted is 5000 points. The bets for any event can be placed only for the 1st Position or 2nd Position in the events and the bets for any other rankings in any event shall not be entertained. Non-contingent Participants and On the Spot Entries are not allowed to place any bets for any events. This procedure stands only for Contingent Participants. a) Flagship Events b) Non- Flagship events If the bet is placed on a team ranking 1st or 2nd in any non-flagship event, they will receive 1.5x of the points they bet. In case a bet is lost , the betted points will be deducted from the score as well as the points allocated to the CL. In case of placement of four successful bets, a contingent will be awarded a Golden Bet . This is a podium-specific bet . 12
  • 16. BETTING RULES Contingents have the opportunity to place only one golden bet in the course of 4 days of the festival. The usage of this bet is at the discretion of the CL/ACL of a particular contingent . A golden bet can be placed for all levels. The betting amount for the golden bet will be the maximum betting amount of that respective level. For e.g. - If a Golden Bet is placed on a level 1 event , the golden bet will be of 100 points. The golden bet has a nonnegative effect ; hence points are not deducted from the score even if the bet is lost . These points are not deducted from the points available with the CL as well. On the success of any such bet placed, triple the betting points will be awarded to that contingent. Please note no bets will be accepted 30 minutes before the match is about to end. The decision of the organizing committee, referee and judges for any of the competitions is final and binding. 13
  • 17. TIER/LEVEL I II III REGISTRATION 200 150 100 QUALIFICATION 500 400 300 1st PLACE 5000 2500 1500 2nd PLACE 2500 1000 500 3rd PLACE 1000 500 250 NON-PARTICIPATION BUT REGISTERED -100 -75 -50 NON-PARTICIPATION BUT QUALIFIED -500 -300 -100 SCORING 14
  • 18. PR POINTS COMPLETE PARTICIPATION 1500 SOCIAL MEDIA CAMPAIGN 500 FAIR CONDUCT 250 AUDIENCE 200 SPIRIT OF THE COMPETITION 100 15
  • 21. The dancers that have risen from the most lonely streets to shine brighter than stars aren’t to be forgotten, come witness the talent that these streets hold with an authentic street style solo dance off which will leave you flabbergasted with the energy, stunts, and confidence. ROUND 1: THEME : Get ready for a funky street style take on depiction of the classics. Any myth or legend or mystical character to be portrayed using pure street style dance only. TEAM PERFORMANCE - Teams will come prepared with their own choreography and perform GOD OF FUNK 18
  • 22. RULES : Performance times: 5 minutes + 1 minute setup. Remixes/Mashups/Medleys are allowed. Bollywood/Hollywood music is permitted. Music should be sent to the OC prior to the event. (Round 1) Music will be chosen by the OC and disclosed 10 minutes prior. (Round 2) Attire should be college appropriate. The participants must perform street styles of dances only. The theme must be incorporated. 8 TEAMS (6-8 M) 2 2 ROUND 2: DANCE BATTLE - OC will give songs to the teams 10 minutes prior to performance. Each team will send one member at a time for a dance battle. 19
  • 23. Step into the world of unrestrained creativity and social awakening! As the curtains rise, immerse yourself in the raw energy of our Nukkad Natak, where art meets activism in a captivating dance of expression. Prepare to enthral and be enthralled by the synergy of powerful messages and artistic flair, as we embark on a journey of enlightenment and entertainment. THEME : Present a portrayal of any myth or legend relating it to a social cause in present times or a depiction of any myth or legend or mythical character about how they dealt with the prevalent social causes in their time NUKKAD NAATAK 20
  • 24. Performance times: 5-7 minutes + 1 minute setup. Original scripts, pre-existing pieces or adaptations are allowed. Characters can be pre-existing or original. Participants will not be allowed to insult/harm any religious sentiments of any individual, religion, institute or political party. Use of Foul language is strictly prohibited. The act can be performed in Hindi, English, other regional languages, or it can be a culmination of all. Pre-recorded voice-overs, narration or music is not allowed. Attire should be college appropriate. Use of props will be allowed on the discretion of the OC. The theme must be incorporated. RULES : 10 TEAMS (5-8 M) 2 DIRECT FINALS 21
  • 25. M Y S T I K A R A N A On rare occasions do we get to perform our traditional, classical dances, grab this opportunity and engross yourself in the rhythm of waves. Come represent your authenticity and culture as you embrace your Indian culture in this solo dance event and blow minds away! RULES : Performance time: 3-4 minutes. Music should be sent to the OC prior to the event. Costumes must accurately represent the dance form chosen and are mandatory. Props will be allowed on the discretion of the organising committee. The form of dance must be classical only. The theme must be incorporated. 15 3 DIRECT FINALS THEME: Present a classical depiction of any Indian or foreign myth or legend or a fair portrayal of any mystical character. 2 22
  • 26. B A T T L E F O R T H E T U R N T A B L E S OA night of electrifying beats and musical showdowns like you’ve never experienced before! Come and present yourself to a crowd that will be your biggest critiques. Make sure to dazzle the crowd with your selections of songs and dance to the beats of your turntable. It’s time to crank up the volume, feel the base and have the best battle for the turntables! Louder the cheer, the bigger the prize! RULES : Performance times: 10 minutes + 2 minutes setup. -1 tracks and pre-recorded music is not allowed. Only original mixes must be used. Music of all genres and languages is permitted. 10 2 DIRECT FINALS 2 23
  • 27. K A R M I C C O A C H E L L A We have all been living our dreams of being in a band through movies, tv shows and all the live Coldplay concerts videos we watch. Now is the time for you to Rock On! As the band event in Navrang is you waqt ka ishaara. That’s why, yoon hi dekhte mat rehe tu, ye mauka milega na dobara! Be one with the music and live your dreams through the music you create as a band. THEME : Choose songs with lyrics that have mythical or mystical themes. Look for songs that tell stories of legendary creatures, magical realms, or epic adventures. Consider rearranging or interpreting popular songs in a way that aligns with the mystical theme. Compose songs that suit the theme. 24
  • 28. RULES : Performance times: 5- 8 minutes + 2 minutes setup. -1 tracks and pre-recorded music is not allowed. Both Hindi and English are allowed. Mashups and medleys are allowed. Cover songs and original compositions are allowed. A minimum of 2 vocalists is compulsory. A minimum of 2 instrumentalists is compulsory. An acoustic drum set (5 piece) will be provided by the organisers. The theme must be incorporated. 10 TEAMS (4-8M) 2 DIRECT FINALS 2 25
  • 29. J A S H N - E - G E E T From “Khoya Khoya Chaand” to “Fly Me to the Moon”, witness the classic melodies in a classic jukebox jamboree. Let the bathroom singer inside each one of you out on the stage and enter the world of these melodies. Switch between such classics and make the Mohammad Rafi and Frank Sinatra fans go WOW. Bring to the stage a unique combination of timeless classics and take the prize home! THEME : Choose songs that have mystical or mythical themes in their lyrics. Songs inspired by folklore, legends, or magical stories can set the tone for the event. Consider classic songs or ballads that tell stories of mythical creatures, heroes, or magical realms. 26
  • 30. RULES : Performance times: 5 minutes. -1 tracks and pre-recorded music is not allowed. There must be a culmination of Hindi and English classics. Mashups and medleys are allowed. There must be a minimum of 2 songs. An instrumentalist may accompany the singer but no additional marks will be allotted. The theme must be incorporated. 12 3 DIRECT FINALS 3 27
  • 32. J A M The cornerstone of JAM, the beloved and awaited Literary Arts event, is to stay away from the following: H-hesitation R-repetition D-deviation. You must speak for one minute on a particular subject in order to participate in Just a Minute. An opponent will cut you off and change the topic if you pause, speak repeatedly, or veer off topic. Points are awarded for speaking before the allotted minute has passed, for interrupting correctly, or for being interrupted incorrectly. RULES : Classic JAM Rules will apply The say of JAM Master is final and binding. 12 2 1 29
  • 33. P A N D O R A ' S R I D D L E Day 1: Case Briefing: Receive a key file containing vital information such as fact sheets, victim and suspect profiles, and other relevant documents. A brief session with an encrypted file of clues and hints will follow, allowing teams to familiarize themselves with the facts. Ideas and contentions can be developed overnight. Day 2: Oral Rounds (Moot Court): Teams have 10 minutes to present their case before judges, crafting arguments to support their reasoning behind the theft. Convince the judge, and success is yours. RULES : Participants will get an encryption file addressing all important facts and clues regarding the case a day prior to Round 2 One or both the participants may speak. The participants are to strictly adhere to the deadlines given by the OC in terms of submission and performing time. The participants are to adhere to the provided documents only. The decision of the judge will be final in all circumstances 20 (10 TEAMS) 2 2 REBIRTH OF FABLED CITY. 30
  • 34. M Y T H V E R S E Imagine a narrative poem as a tapestry woven from threads of words, a literary journey that beckons readers to embark on a voyage of the mind and heart. Each of these subjects will be depicted on a chit that the participant must take from a jar and then narrate a poem about. WEAVING SAGAS INTO STANZAS THEME : 1. Past - Delegate must recreate a historical or mythical event from the past in their own perspective. 2. Present - Reselling of a memory with poetic justice 3. Future - Poetry by narrating a story from delegates’ pov that leads to an apocalypse 31
  • 35. RULES : The language of the poetry must be English or Hindi only. Exceeding the time limit of 4 minutes will lead to consequences. Use of cuss words or hate speech is strictly prohibited. No community, caste, creed, religion or sex must be targeted. Non adherence to which will lead to disqualification. Plagiarism or copying is strictly prohibited. Use of electronic devices is not allowed during the event. The participants are required to prepare three poems on past present and future. They will draw a chit and present the poem according to the chit. 30 2 1 2 32
  • 36. This event will be challenging your creativity. The participants can come prepared with a movie plot that they have changed or rewamped. This can be presented in any way deemed fit by the participant. After finishing of the first round participants will be eliminated, and the selected ones will go forward in round 2. In the round 2 the participants will be presented with 10 movie posters and they now have to combine the stories of two to make their own one. You will have 10 minutes to challenge your imaginative mindsets and place the best plot forward. P L O T F O R G E REVAMP, RECRAFT, RENEW 33
  • 37. RULES : The language of the presentation must be English or Hindi only. Use of cuss words or hate speech is strictly prohibited. No community, caste, creed, religion or sex must be targeted. Non adherence to which will lead to disqualification. Plagiarism or copying is strictly prohibited. Use of electronic devices is not allowed during the event. 12 2 2 2 34
  • 38. ROUND 1: V E R B A L V E N D E T T A Welcome to an intellectual showdown like no other, where ideas clash, minds ignite, and the power of persuasive discourse reigns supreme. In this debate event, we invite you to witness the art of eloquence, where participants engage in spirited battles of wit and wisdom. The OC will present a topic. After that, the participants will have ten minutes to utilise any device—including computers, phones, or other devices—for research. When the allotted time has passed, the participants will be divided into groups of two [randomly selected by OC using chits]. The OC will then present each group with a side [for/against] before the debate starts. In Round 1, two teams will play against each other. Structure of debate : 1] Each team gives an introduction [ by 1st team mate] 2] Followed by putting up their argument [ by 2nd team mate] 3] Rebuttal Round [ only one team mate - their choice] WHERE IDEAS COLLIDE 35
  • 39. ROUND 2: Each of the eight competitors advances to Round 2. They will then be given a topic from the OC. Participants are able to select whatever side they wish to take in this situation. Every participant has three minutes to present their case. We have an open debate round once everyone has finished speaking for three minutes. RULES : Use of cuss words or hate speech is strictly prohibited. No community, caste, creed, religion or sex must be targeted. Non adherence to which will lead to disqualification. 16 2 2 2 36
  • 40. ROUND 1: WRITTEN ROUND The OC will ask them a question, the participants are required to write the answer on the sheet given to them There will be 15 questions and post 1 minute next question will be asked. T H E Q U I Z Z A R D O F O Z A trivia game based on pop culture, books, movies, tv shows and all things fandom. ROUND 2 : WRITTEN AUDIO VISUAL ROUND The OC will present an audio or visual ie picture, movie,song etc and the participants will be asked to write their answer on the sheet given to them. 37
  • 41. ROUND 3 : BUZZER ROUND Anything and everything, verbal round. OC will ask questions, the one who presses the buzzer first gets to answer within 10 seconds, if the answer is incorrect/delayed the one who presses the buzzer second gets the chance. RULES: Use of electronic device is strictly prohibited and will amount to disqualification. Participants need to adhere to time limits. The decision of the OC shall be final in all circumstances. 24 (12 TEAMS) 2 3 3 38
  • 43. W A L K T H E T A L K Sneaker painting allows individuals to transform their plain or worn-out sneakers into unique and eye-catching pieces of footwear art. It captures the essence of self- expression and individuality through a pair of painted sneakers. The canvas comes alive with a burst of vibrant colours, reflecting the energy and determination associated with walking the talk. It is a visual manifesto for individuals to embrace their uniqueness. Get ready to unleash your creativity and transform ordinary sneakers into extraordinary pieces of art. RULES : Materials to be used – acrylic paints, masking tape, paint markers Theme- Mystical elements to be incorporated like mystical landscapes and creatures, dreamscapes, galaxy and celestial scenes, cosmos and nature infused with magic No use of electronic devices. 15 mins for ideation + 120 mins . total 135 mins i.e 2hr 15 mins. The clock is ticking, so make every brushstroke count 2 10 SNEAKER PAINTING 40
  • 44. T W I N S W I T C H Artists are paired up or grouped into teams of 2. The goal is to encourage artists to collaborate, share ideas, and combine their creative energies to produce a piece that represents the collective vision of the team. This will lead to the fusion of various artistic styles, techniques, and ideas, creating a truly unique and captivating artwork. RULES : Time limit is 80 mins. The artists will switch canvas every 20 mins. 4 rounds of canvas switching will take place. Mediums that can be used are – acrylic paints, oil paints, soft pastels, etc. Theme- Mystical, Myths and Legends must be incorporated into the artwork. (For reference- mystical landscapes and creatures, dreamscapes, galaxy and celestial scenes, cosmos and nature infused with magic) • No use of electronic devices. 2 24 (12 TEAMS) SWITCH CANVAS 41
  • 45. RULES : M O N O C H R O M A N I A The term “monochrome” comes from the Greek mono, meaning “only” and chroma, meaning “colour”. Through the absence of colour, participants can delve deeper into the interplay of light, shadow, texture, and composition, creating evocative artworks that leave a lasting impression. Using a single colour or shades of a single colour. 15 mins for ideation. 1hr 30 minutes for painting. Total – 105 mins, i.e 1hr 45 mins Medium- acrylic or oil paints. Showcase mystical, myth and legend characters 2 15 MONOCHROME PAINTING 2 42
  • 46. Q U I L L Q U E S T A paper art technique involves rolling and shaping thin paper strips to create decorative designs and intricate patterns. Participants can dive into the realms of inspiration and showcase their unique perspectives using quilling. RULES : Materials to be used- paper strips, a quilling tool (a needle-like tool), glue. 15 mins for reference (no copyright allowed) + 75 mins for quilling. Must be related to the theme that will be given through the chit system. 2 15 2 43
  • 47. M Y S T I C A L M I N D S It is a creative and therapeutic practice that combines the art of drawing and sketching with the act of keeping a journal. It's a personal and often unstructured form of expression that allows you to document your thoughts, emotions, experiences, and ideas through words and visual art. RULES : Illustrate a tale of myth and legend or mystical characters through art. (Example- Ramayan, Mahabharat, Krishna, Hanuman) Complement it with drawings, sketches, or other visual elements. 2 pages minimum. Materials, such as pencils, pens, markers, watercolours, or any other art supplies. 15 mins for ideation + 75 mins 2 15 3 44
  • 49. Explanation- In this event the participants would be given an opportunity to pitch their product ideas. In this event the participants have to come up with any non existing product or any existing product with new and innovative features. They can bring a physical copy or structure of the product or can even create a virtual description along with a brand name, product name and a catchy tagline. But the participants would only be given 30- 40 sec to pitch their product and their idea to the judges (elevator pitch). If the participants exceed this time barrier they will be awarded with negative marking. The pitch should be interesting, memorable and succinct. The judges will decide a winner who they think was able to explain their pitch and the product best in this short duration of time. Unleash the creative entrepreneur within you by coming up with a pitch for your product within the stipulated time. "Rise to the challenge and elevate your pitch! Join us for an exhilarating Elevator Pitch Event where every second counts. Are you ready to showcase your product, captivate your audience, and seal the deal—all in just 30-40 seconds? P I T C H C R A F T - E L E V A T O R P I T C H Do you believe you have what it takes to become India's next successful startup tycoon? Create a pitch for a product of your own! 46
  • 50. Participants should participate in teams of 2. Participants have to come up with any non existing innovative product or an existing product with new features(non existing) and create a brand name, product name and tagline for the same. If the participants choose a pre existing product they will be disqualified Participants will be required to bring their own laptops. Participants may use any form of visual presentation to market their ideas like advertisements, presentations, skits, etc are permitted. Participants will be given only 30-40 secs to pitch their ideas and explain their product to the judge. If the participants do not adhere to the time given then it would lead to negative marking. Vulgarity, obscenity and abusive language will not be tolerated and will lead to immediate disqualification. Scoring of the judges and decision of the OC will be final and binding. RULES : 2 15 47
  • 51. In this round, the participants have to buy 5 players through a basic board game. Participants will be landing on players by rolling a dice and it will be their discretion whether they want to buy the players. Create your very own cricket team by putting your wits to test ! This event will test your money to create best cricket line-up. I P L : E A R T H ’ S M I G H T I E S T Round 1 : Round 2 : Auction- Participants have to buy the remaining players through the auction. Participants then will have to create their team lineup. The winner will be determined based on the best lineup. 48
  • 52. Participants are required to participate in teams of two. Teams will be allocated a predetermined budget that they can’t exceed. Each team must buy a minimum of 11 players through board games and auction. Each team must buy a minimum of 3 bowlers, 4 batsmen, and 2 wicket-keepers and 2 all rounders. Teams cannot qualify through rounds unless qualification criteria is met. Each team is provided 5 chances to buy players on the board during the first round. The second round consists of an auction. Players will be projected on the screen to be auctioned off on the basis of their price range. There will be a minimum bidding amount per player. Team that bids the highest will be the one buying the player. Once the auction is completed and the players have been selected, the participants are supposed to arrange the players in the order that they want the player to play in field. RULES : 49
  • 53. RULES : If any team runs out of base money before finishing the 11 player criteria then they lose the game. A bid once placed cannot be retracted. The highest bidder for a player wins the bid. The players will be scored on the basis of the lineup they present. The team with the highest points at the end of the auction will be declared the winner. It is compulsory for the teams to buy the players from all categories( minimum 2 from each category) The decision of the OC will be final and binding. Use of electronics during the board game and the auction is strictly prohibited. Please note that these are mandatory rules and cannot be violated. Any team violating these rules will be disqualified from the auction. 1O TEAMS 2 2 50
  • 54. M A R A U D E R ’ S P R O P E R T Y P U R S U I T "Enter the wizarding world of finance and magic! Join us for a magical evening of property conquest at our Marauder’s property pursuit. Grab your wand and roll the dice for an enchanting journey through Diagon Alley and beyond. Unleash your inner wizard and dominate the board with your strategic prowess! See you there, Muggles and Wizards alike!" The board will have harry potter places and references. The places can be Godric’s hollow, Number 12, Grimmauld Place etc. The participants will be informed about 2 priced possessions and the amount that they will need to buy this priced possessions. The participants will be provided with certain amount of money initially. Now the participants have to play 5 rounds of monopoly and make strategic decisions and investments, such that once the five rounds are over and if they liquidate all that they have earned in the game of monopoly should be equal to the buying amount. It will follow majority rules of real monopoly. Only 2 teams who are able to buy the business giants or are close to buying them will be declared the winners. EXPLANATION: 51
  • 55. RULES : 2 20 (10 TEAMS) Participants should participate in teams of 2. There will be 2 priced possessions that the participants have to buyat the end of the game. Participants would have to play along the line of a board game. The dice will be rolled and if you land on a specific property it is upto the participants discretion whether or not to purchase that particular property or company. Each round will signify one year and after the completion of one year then every team will receive a rate of return on the properties bought. The decision and scoring of the OC is final and binding. The participants closest to or who have earned closest to the valuation of the priced possessions will win. Every participant needs to bring their own calculator (non scientific) There will be 5 rounds that will take place. 2 52
  • 56. The stock market is the one market that can give you profits like no other. Buy and sell shares from companies listed in the two BIGGEST stock exchanges of India, BSE and NSE. This simulation stock market based event is the best way to test your knowledge of the market and put different strategies to test. Between 8:45am – 3:30pm, with a limited investment, figure a way out to make the most gains! G A N D A L F G A I N S EVENT : One market in particular might bring you income unlike any other: the stock market. Purchase and sell shares of firms that are listed on India's two largest stock exchanges, the BSE and NSE. The greatest approach to test your market knowledge and put various plans to the test is through this simulation stock market event. Find a strategy to maximise your profit between 8:45am and 3:30pm with limited investment! 53
  • 57. Only individuals can participate as contestants for the event. Participants are requested to bring their own laptops. All the registered Participants will be provided with Login IDs. It has to be noted by all participants, that all the trading transactions will be monitored and participants will be eligible for round two only for transactions carried in the accounts provided by the OC. The Login IDs will be emailed to the participants on the day of the event in the morning. All transactions have to be conducted only in BSE and NSE stocks. All the participants have to mention the strategy for every transaction made. If they fail to do so, then that transaction will not be counted in their P/L account. Buy and Sell shares listed in the BSE and NSE, online through money. Apply your best strategy and trade in the market. RULES : ROUND 1: Present your profits and justify your strategies to the judge the next day and answer the judge’s questions. ROUND 2: 54
  • 58. The first round of the event will be conducted online for which the participants have to be present 8:30 onwards. The second round for the event will be conducted offline at the said venue. A dress code of Corporate Formals has to be followed for the offline round. Any technical glitches during the first round amounting to pending transactions post 3pm will not be considered for the second round. You will need to square off your intra-day transaction before the end of the day (before the market shuts at 3pm) or it will not be considered for the second round. All buy and sell transactions cannot exceed the actual volumes in the market. All the rules and regulations pertaining splits and bonuses will be followed by the platform The contestant who has high profits along with the points allotted by the judge will be declared as the winner. Two podiums are applicable for the contestants to compete for. 2 15 2 3 55
  • 59. P I T C H I N G P O T I O N S A N D P R O M O T I O N S If you're someone who is quick on their feet and loves a challenge, here your creative wits will be at test. Come up with the best marketing pitch for the product you are allocated. "Unlock the magic of advertising creation! Craft, create, and conquer as you dive into the art of making advertisements. From brainstorming concepts to bringing them to life, this hands-on event will unleash your creativity and ignite your passion for advertising. Don't miss this opportunity to shine in the world of advertising!" In this event participants are supposed to participate in a team (2ppl). Teams will be asked to choose a chit from a bowl. In each chit a product would be mentioned (smart pillows, temperature controlled insulated mug etc). After this the teams would be asked to choose a box among multiple identical boxes. This box will consist of prop that they will have to incorporate in their advertisements. After all the teams have received their props, if any team is unhappy with their prop and like the prop of other team they can negotiate with them or convince them to exchange their prop. The teams will be given 10 mins for the same. After this the teams will be given 30 mins to prepare an advertisement of 2 mins(max). It is compulsory to incorporate the prop or the essence of the prop that the team has in their advertisement. The participants have to make an advertisement and present it to the judge. EXPLAINATION : 56
  • 60. Participants should participate in teams of 2. ● Teams will be asked to choose a chit from the bowl in which one product will be mentioned (smart pillows, temperature controlled mug etc). ●After this the teams would be asked to choose a box among multiple identical boxes. ● The box will consist of a prop that the participants will have to incorporate in their advertisements. ● Once the teams have received their props, if the teams are not satisfied with their prop, they can negotiate with other teams to exchange their props with them. ●The teams will be given 10mins each for negotiation of their props. ● After the end of 10 mins, in total 30mins are allowed for each team to prepare their advertisement. The advertisement should be of 2mins (max) ●Negotiations can only be done during the 10mins given. And if a negotiation is successful, then it will be reflected in the final time given for your making of the advertisement. ●Negotiations can be done only in exchange of time (no monetary negotiations allowed). All the negotiations should be logical and should be relevant to the event. ●Participants have to present their advertisement (through means like presentation, reels, video etc.) ●The scoring of the judges and the decision of the oc will be final and binding. RULES : 2 15 2 57
  • 62. A Group's Gilded Glitz is a collaborative group fashion competition where teams of 5-8 members create visually stunning presentations, emphasizing teamwork and creativity. Teams choose themes inspired by eras, cultures, or concepts, coordinating to design outfits, accessories, and makeup for a cohesive look. The dynamic runway walk showcases synchronized movements, music, and storytelling elements, highlighting the group's creativity. Participants use this platform to not only display their fashion prowess but also to demonstrate the power of collaboration in the world of fashion. The event provides a captivating and memorable experience for both participants and spectators. 2 15 1 A G R O U P ' S G I L D E D G L I T Z RULES : Teams must adhere to the provided theme or style guidelines. Outfits should be suitable for a runway show and follow any safety regulations. Vulgarity or obscenity in attire is not allowed. Teams are encouraged to be inclusive and diverse in their presentations. 59
  • 63. Round 1 - Talent Showcase: Participants have 3-5 minutes to perform a talent of their choice. Whether it's singing, dancing, acting, or any other special skill, they must captivate the audience with their performance. Round 2 - Q&A and Charm: In this round, contestants showcase their walks and answer witty and thought-provoking questions posed by the judges. They must showcase their wit, intelligence & charisma.  M R . & M S . N A V R A N G ROUNDS : Mr. and Ms. Navrang is a dazzling and glamorous competition that invites participants to compete for the titles of Mr. and Ms. Navrang. It's an evening filled with wit, unique talents, charm, and captivating personalities. Contestants will showcase their talents, answer thought- provoking questions, and sweep the audience and judges with charisma. 60
  • 64. RULES : Performance time for the talent round is 3 minutes, with an additional 1 minute for setup. The use of props is allowed at the discretion of the organizing committee. Instrumentalists are not allowed for singers in the talent round. Each college can send one male and one female contestant. Participants must bring their music if required for the talent round 2 15 2 61
  • 65.  A T E S T F O R T H E B E S T J E S T ROUNDS :  A Test for the Best Jest is a hilarious stand-up comedy competition where participants unleash their wacky and funny sides to keep the crowd entertained. Comedians are encouraged to crack rib-tickling jokes and showcase their spontaneity in a friendly, laughter-filled environment. Round 1: Each comedian will perform a set lasting 5-7 minutes. A panel of judges will evaluate performances and select the top comedians to advance to the final round. Round 2: The finalists from the preliminary showcase will compete for the championship title. Each comedian will have 10-12 minutes to deliver their funniest material. 62
  • 66. RULES : No Vulgarity or Obscenity: Participants must keep their content clean and free from vulgarity or obscenity. This event is about humor that is suitable for all audiences. Original Content: Participants are required to perform their original material. No copied jokes or content from other comedians are allowed. Judges' Decision: The judges' decision is final in determining the winners. They will evaluate the performances based on humor, delivery, and audience engagement. 2 12 2 2 63
  • 67.  C O M E D Y C I N E M A T I C S ROUNDS : Comedy Cinematics is an uproarious competition that invites teams to perform comedy sketches inspired by iconic bollywood movie scenes. Wit, humor, and creativity are the essential ingredients as participants aim to tickle the funny bones of judges and the audience with their hilarious adaptations. Round 1: Iconic Scene Adaptation In this round, teams will be challenged to adapt a famous Bollywood movie scene humorously. The twist here is that they'll need to select a well-known scene and add a unique comedic twist to it. Round 2: Bollywood Mashup Madness For the second round, teams will take on the challenge of creating a mashup comedy sketch using elements from two different Bollywood movies. They will need to blend elements, characters, or scenes from these movies to create a hilarious mashup. 64
  • 68. RULES : Performances should be family-friendly, with no vulgarity or obscenity. Teams must stick to the time limit for their performances. Props and costumes can be used to enhance the comedic effect. All sketches should be in good taste and free from hate speech, discrimination, or offensive content. 15 2 2 2 65
  • 69. Contestants will perform their original rap compositions, which can be in Hindi, English, or a mix of both. No explicit lyrics are allowed, and participants should avoid mentioning specific college names. Along with this participants can showcase their beatboxing skills, creating various beats, rhythms, sounds or their original compositions and covers. They can use their voices and occasionally, approved props (prior approval needed) Participants can compete as individuals or along with one other person  R H Y T H M I C R I F F S & S O N I C B E A T S Rhythmic Riffs & Sonic Beats is an electrifying competition that invites participants to demonstrate their beatboxing skills and lyrical prowess. It's a platform to encourage and appreciate this newly introduced form of art, blending beats and rhymes. RULES : 15 2 1 2 66
  • 70. Teams will take turns selecting a scenario or theme from a pre-made list (pick a chit from a bowl full of different possible themes). The team will have 7 minutes to prepare and plan their scene of 3-5 minutes. During their performance, team members must use the postures of sitting, standing, and lying to act out the scenario. The scenarios can range from everyday situations to quirky, imaginative themes. For example, "A family dinner where everyone keeps sitting on an invisible whoopee cushion" or "Survivors stranded on a sinking island with limited standing space."  T H E S I T - S T A N D - L I E I M P R O V Get ready for an exciting and hilarious improvisation game that revolves around the simple actions of sitting, standing, and lying. Teams of three participants create spontaneous scenes and stories, exploring endless comedic possibilities. RULES : 15 2 1 2 67
  • 71. RULES : Account Creation: Participants will be required to create a new public Instagram account specifically for the competition. These accounts should not be linked to any existing personal accounts. Reel Creation: Once the accounts are set up, participants will be given a specific theme or topic for their reels. They will have a limited time to create and post a 15-30 second reel on the provided theme. Content Guidelines: Reels should be original, engaging, and follow community guidelines. Participants are encouraged to let their creativity shine in their content. Submission Deadline: The reels must be posted within a set time frame  T H E I N C A N D E S C E N T I N F L U E N C E R The Incandescent Influencer is a thrilling competition that invites participants to channel their inner influencer. In this event, participants will create new public Instagram accounts, post engaging reels, and gain followers, likes, and comments to determine the winners. This challenge promises a day of creativity, content creation, and friendly competition. 20 2 1 2 68
  • 72. KEYS TEAMS FLAGSHIP EVENT LEVEL S P O R T S TEAM COMPOSITION DURATION 69
  • 74. N A V R A N G P R E M I E R L E A G U E GROUP + KNOCKOUTS General rules of Cricket will apply. ONE STEP Overarm bowling only. Final match will be of 10 overs. Match will be played with hard tennis balls. Minimum of 7 players from a team are required to start the match. Only one bouncer per over is allowed. (In all stages) RULES : 24 9 1 5 OVERS 71
  • 75. D R I B B L E T R O U B L E NAVRANG'S VERSION OF BASKETBALL & FOOTBALL Scoring a basket or goal will be 1 point. The game will have a 24 second rule, after 24 seconds the game side will switch. The game starts with a jump ball. Offside and 3- pointer is not included. Defending team will start from the neutral area if foul committed by the offensive team. RULES : 8 4+2 1 05 mins 72
  • 76. G O L D E N B O O T G R O U P + K N O C K O U T S RULES : General rules of Football will apply. Match duration in the knockout stage will be changed. Off-side is not applicable. The keeper is only allowed to use under arm throw 24 5+3 1 10 mins 73
  • 77. Total of 7 players are allowed in one team. There will be 4 quarters of 5 minutes each, with 24 seconds running clock throughout the match. Carrying, double dribble and travel will be considered a violation. Once the offensive team crosses the half court line they cannot go back into their court. The clock will run according to the 24 second rule. Every player will be allowed 5 fouls. On committing the 6th foul, the player will be asked to leave the control. The referees and the organizing committee's decision would be final and binding D U N K W A R R I O R S RULES : K N O C K O U T S 12 5+7 1 20 mins 74
  • 78. A C E N A T I O N General rules of Lawn Tennis will apply . Best of 3 games in the knockout stage. In case of tiebreak, 7 points would be required to win. There will be a match of one set in the finals. RULES : Men 's Singles Women 's Singles Mixed Doubles EVENTS: 12,12,8 Individual 1 75
  • 79. W A R O F T H E T I T A N S RULES : Standard rules of Tug of War will apply. 4 boys and 4 girls compulsory A boy can be substituted by a boy only and a girl can be substituted by a girl. First member of each team will stand at a distance of 1 meter from the centerline. 16 8+4 1 76
  • 80. P O W E R H O U R RULES : This event is a test of your speed, strength and endurance. The event consists of multiple rounds. Any player suffering from an injury, cannot participate in this particular game. If any player is restricted to lift weights for medical reasons, cannot participate in this game. Only flat sole shoes allowed. Throwing of equipment is prohibited; the replacement costs of broken equipment will be the responsibility of the player itself. 16 Individual 1 77
  • 81. G O D S P E E D Boys and Girls can participate individually. 100m sprint 200m 4 X 100m Relay (2 Girls + 2 Boys) Long Jump Shot-put RULES : EVENTS: 16 Individual 1 78
  • 82. P I C K L E B A L L Official Pickleball rules will apply. The server's arm must be moving in an upward arc. Paddle contact with the ball must not be above the waist at the time of service. Service to be made across the court. One serve attempt will be allowed per server. After service both team must let the ball bounce before returning. A fault is any action that stops play because of a rule violation. Game to be won by a difference of 2. RULES : 12 Mixed- Doubles 2 79
  • 84. M I G H T Y P A W N S General rules of Chess will apply. To confirm a checkmate, either of the players shall call the arbiter. If there is no option but to move a piece in the box repeatedly, either of the player can ask for a draw. In case of tie breaker, each player will play 1 round of Blitz chess In case of further tie breaker, a final round of bullet chess will be followed. RULES : K N O C K O U T S 48 Individual 1 12 mins 81
  • 85. General rules of Kabaddi will apply. Each team is allowed a maximum of 5 substitutions per match. When a team manages to put out the entire opponent team, then that team scores an All - OUT Two extra points for ALL- OUT are awarded. L E P A N G A RULES : K N O C K O U T S 16 7+5 1 10 mins 82
  • 86. M A T C H P O I N T General rules of Badminton will apply. The match shall consist of the best of three sets. The team/player(s) who wins two sets shall win the game. A game shall be won by the side that first scores a total of 11 points. If there is a tie, the side that gains a two-point lead first shall win that game. Types of events Men’s singles Women’s singles Mixed doubles RULES : K N O C K O U T S 32,16,16 Individual 1 83
  • 87. S P I N I T T O W I N I T General rules of Table Tennis will apply. Semi-Finals and Finals will consist of best of 5 games. Games at each round of the fixture will be of 11 points each. A game shall be won by the player scoring 11 points first, in case there is a tie at 10 points, player leading with a point difference of two will win the game. Types of events: Men’s singles Women’s singles Mixed doubles RULES : K N O C K O U T S 16,16,24 Individual 2 84
  • 88. Q U E E N ' I N General rules of Carrom will apply. A game consists of 25 points. No more points are collected for the queen after your score reaches 21. If a player sinks an opponent's piece, that player loses a turn. If a player sinks their last piece before the queen, they lose the board. RULES : K N O C K O U T S 32 Individual 2 85
  • 89. K H O - K H O General rules of Kho-Kho will apply. The chaser must contact or tap the runners, while the runners strive to avoid being touched. By tapping from behind and saying 'Kho, ' the chaser may pass his turn to any seated player. RULES : K N O C K O U T S 12 8 2 86
  • 90. S W I M M I N G Swimmers must assume a starting position to begin each race. Once the starter's signal is sounded, the race begins. Early starts result in disqualification. There are three strokes in the event, each with their own event: freestyle, backstroke and butterfly. Swimmers must execute turns in a certain manner depending on the stroke they are using. General rules of swimming will apply. RULES : K N O C K O U T S 16,16,16 individual 2 87
  • 92. Each team must consist of 5 players each (Mumbai servers) The bracket will be generated on random basis. Qualifiers- Best of 1 and Finals Best of 3. The teams will get to pick their favourite maps in the Semi- Finals and the Finals Overtime will only happen in the last match of best of three and the prior two rounds will end with a Sudden Death round. V A L O R A N T RULES : K N O C K O U T S 16 5 1 89
  • 93. Participants can choose any club/ international team of their choosing. (Participants can choose the same team as their opponent) Each match in the rounds will a have half time of 4 minutes each. Semi-Finals and Finals will have half time of 5 minutes each. 16 F I F A RULES : K N O C K O U T S Individual 1 4 mins 90
  • 94. Drivers must make every reasonable effort to use the track at all times and may not deliberately leave the track without a justifiable reason. Drivers may not leave an active session without a valid reason unless instructed to do so by an Official. F O R M U L A 1 RULES : K N O C K O U T S 32 Individual 1 91
  • 95. C A L L O F D U T Y ( M O B I L E ) The game will be conducted in a 5v5 Multiplayer format. All players must use the mobile device platform. Emulators, controllers, mouse, keyboard, etc. are not allowed. Players must be on the roster with their registered UID. RULES : K N O C K O U T S 16 5 2 92
  • 96. B G M I The game will be conducted in a Battle Royal Format with 4 maps. All players must use the mobile device platform. Emulators, controllers, mouse, keyboard, etc. are not allowed. Players must be on the roster with their registered UID. RULES : K N O C K O U T S 16 4 2 93
  • 97. REACH US NYSSA SHAH HOD- REGISTRATION +919967618937 AMEESHA KOHLI VCP +91 7506904802 PREKSHA KACHHARA HOD- REGISTRATION +91 93217 53240 navrangthefest@gmail.com @navrang.thefest 94
  • 98. REACH US VANSHIKA GANDHI VCP- CULTURAL +91 7715859857 AMRIT SINGH VCP- SPORTS +91 9695314702 navrangthefest@gmail.com @navrang.thefest 95
  • 99. DESIGNED BY- DEBASMITA PARIDA & JIA SATTAWAT 96