This document discusses new top-level domains for entertainment industries and the potential rewards and litigation they may generate. It provides an overview of the new TLD landscape including the number and types of applications. It also discusses enforcement strategies trademark holders can use to protect their rights in the new TLDs, including the Trademark Clearinghouse, Trademark Claims Service, Sunrise periods, monitoring, UDRP, URS, and PDDRP/RRDRP procedures.
XM Satellite Radio launched in 2001 with over 100 channels of content. It formed partnerships with companies like GM and Sony to help distribute receivers. Market research found high customer satisfaction, especially regarding sound quality and lack of commercials compared to traditional radio. XM aims to target customers who spend significant time in their vehicles. Its strategy is to position itself as the "ultimate radio experience" through nationwide retail distribution and large advertising campaigns.
Working Title Films was founded in 1983 by Tim Bevan and Sarah Radclyffe in the UK. Over the past 40 years, it has produced over 100 films that have grossed nearly $6 billion worldwide. These films have won 10 Academy Awards, 35 BAFTA Awards, and awards at Cannes and Berlin film festivals. Some of Working Title's most successful films include Love Actually, which broke British records as the highest-grossing comedy after its opening weekend.
Viacom owns various media brands across television, radio, publishing, film and online. They operate over 170 television channels globally including MTV, Nickelodeon, Comedy Central and BET. Viacom also has a presence in radio, publishes magazines, produces films through Paramount Pictures and Dreamworks, and owns many online properties and websites tied to their television brands.
The document discusses the magical mystique of innovation and doing your own magic. It describes how Shazam was created to allow people to identify songs from their mobile phones. The founders had the idea to build an algorithm that could recognize music snippets. They secured funding from investors who shared their vision. Shazam has the potential to be a multi-billion dollar business by allowing people to learn about, buy, and share music. The document encourages the reader to pursue their own innovative ideas.
The document discusses strategies for radio stations to engage audiences and adapt to changing media landscapes. It recommends that radio stations decide what business they are in, go where audiences are by harnessing their passion for content, get audiences to work for them by inviting feedback and creating online sampling, measure results and keep evolving to give audiences reasons to care. Radio must check progress frequently and remember that changing perceptions takes time. People listen to things that interest them, and sometimes that is on the radio.
Satellite Radio is one of the fastest growing entertainment industries. It was first developed in the late 1980s and early 1990s when XM and Sirius each paid $80 million for satellite radio licenses. While satellite radio offers benefits like no commercials and exclusive sports content, it also has drawbacks like significantly higher costs than traditional radio, with equipment, service, and maintenance potentially totaling over $1000 per year. In 2008, XM and Sirius merged to form a satellite radio monopoly while maintaining separate brands and programming.
Satellite radio is transmitted via satellites to vehicles and homes, allowing commercial-free music channels over a wide geographic range. Sirius and XM were the two main competitors in this space, each launching their own satellites in the early 2000s. While XM had an early lead with more subscribers and lower acquisition costs, both companies were losing large amounts of money. To reduce costs and variability, Sirius and XM merged in 2008. The new company, Sirius XM, now has over 18 million subscribers and has seen profitable quarters, but still faces competition from terrestrial radio, internet services, and new technologies like HD radio.
The document outlines the major production and distribution companies involved in the James Bond film Skyfall, including MGM for production and distribution, EON as the long-time Bond production company owned by the Broccoli family, DANJAQ which handles copyrights and branding for the Bond franchise, Columbia Tristar for theatrical distribution, United Artists for co-production and distribution, and Sony as the ultimate owner responsible for financing and distributing Skyfall through its Sony Pictures division as part of its large media conglomerate.
XM Satellite Radio launched in 2001 with over 100 channels of content. It formed partnerships with companies like GM and Sony to help distribute receivers. Market research found high customer satisfaction, especially regarding sound quality and lack of commercials compared to traditional radio. XM aims to target customers who spend significant time in their vehicles. Its strategy is to position itself as the "ultimate radio experience" through nationwide retail distribution and large advertising campaigns.
Working Title Films was founded in 1983 by Tim Bevan and Sarah Radclyffe in the UK. Over the past 40 years, it has produced over 100 films that have grossed nearly $6 billion worldwide. These films have won 10 Academy Awards, 35 BAFTA Awards, and awards at Cannes and Berlin film festivals. Some of Working Title's most successful films include Love Actually, which broke British records as the highest-grossing comedy after its opening weekend.
Viacom owns various media brands across television, radio, publishing, film and online. They operate over 170 television channels globally including MTV, Nickelodeon, Comedy Central and BET. Viacom also has a presence in radio, publishes magazines, produces films through Paramount Pictures and Dreamworks, and owns many online properties and websites tied to their television brands.
The document discusses the magical mystique of innovation and doing your own magic. It describes how Shazam was created to allow people to identify songs from their mobile phones. The founders had the idea to build an algorithm that could recognize music snippets. They secured funding from investors who shared their vision. Shazam has the potential to be a multi-billion dollar business by allowing people to learn about, buy, and share music. The document encourages the reader to pursue their own innovative ideas.
The document discusses strategies for radio stations to engage audiences and adapt to changing media landscapes. It recommends that radio stations decide what business they are in, go where audiences are by harnessing their passion for content, get audiences to work for them by inviting feedback and creating online sampling, measure results and keep evolving to give audiences reasons to care. Radio must check progress frequently and remember that changing perceptions takes time. People listen to things that interest them, and sometimes that is on the radio.
Satellite Radio is one of the fastest growing entertainment industries. It was first developed in the late 1980s and early 1990s when XM and Sirius each paid $80 million for satellite radio licenses. While satellite radio offers benefits like no commercials and exclusive sports content, it also has drawbacks like significantly higher costs than traditional radio, with equipment, service, and maintenance potentially totaling over $1000 per year. In 2008, XM and Sirius merged to form a satellite radio monopoly while maintaining separate brands and programming.
Satellite radio is transmitted via satellites to vehicles and homes, allowing commercial-free music channels over a wide geographic range. Sirius and XM were the two main competitors in this space, each launching their own satellites in the early 2000s. While XM had an early lead with more subscribers and lower acquisition costs, both companies were losing large amounts of money. To reduce costs and variability, Sirius and XM merged in 2008. The new company, Sirius XM, now has over 18 million subscribers and has seen profitable quarters, but still faces competition from terrestrial radio, internet services, and new technologies like HD radio.
The document outlines the major production and distribution companies involved in the James Bond film Skyfall, including MGM for production and distribution, EON as the long-time Bond production company owned by the Broccoli family, DANJAQ which handles copyrights and branding for the Bond franchise, Columbia Tristar for theatrical distribution, United Artists for co-production and distribution, and Sony as the ultimate owner responsible for financing and distributing Skyfall through its Sony Pictures division as part of its large media conglomerate.
This document provides a guide for configuring a Squid proxy server. It discusses requirements like hardware specifications, choosing an operating system, and installing Squid. It then describes basic Squid configuration steps like editing configuration files, starting Squid, and configuring web browsers to use the proxy. Finally, it covers more advanced topics like designing access control lists to control which clients and sites can access the proxy server. The overall document aims to guide readers through the entire process of setting up and managing a Squid proxy server.
We looked at the data. Here’s a breakdown of some key statistics about the nation’s incoming presidents’ addresses, how long they spoke, how well, and more.
This document discusses how emojis, emoticons, and text speak can be used to teach students. It provides background on the origins of emoticons in 1982 as ways to convey tone and feelings in text communications. It then suggests that with text speak and emojis, students can translate, decode, summarize, play with language, and add emotion to language. A number of websites and apps that can be used for emoji-related activities, lessons, and discussions are also listed.
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
The document discusses several topics related to future media technologies:
1) Cell phone technologies are advancing with touchscreens, internet access, apps, and changes like morphing designs and color-changing cases. HD radio allows AM/FM stations to broadcast additional digital programming.
2) The movie and video industry contributes over $16 billion to California's economy and is expanding to other states. Major studios produce hundreds of films annually alongside many independent productions.
3) Television is transitioning to HDTV while DVRs allow time-shifting of live programming. Streaming online content from networks will grow in popularity. The future of media technologies remains focused on portability, interactivity, and accessing more content on more
MIT Internet Telehpony Consortium 19 May 2000Chris Marsden
This document discusses prospects for market entry in Northern European broadband IP video markets. It provides an overview of broadband adoption trends in the US and Europe. It then analyzes the potential for video over broadband IP to be a "killer application" that drives more broadband adoption. Specifically, it discusses how existing content libraries from video rights holders could be aggregated and monetized over broadband if intermediaries help bring their content to new digital markets. However, video rights holders may be reluctant to license content to open broadband portals due to fears of cannibalizing existing revenue streams.
This presentation was provided by Justyn Baker of Naxos of America, Inc., during the NISO event "Digital Resources: Working with Formats Beyond Serials," held March 4 - 6, 2008.
Digital music adoption has increased dramatically in recent years. Naxos has embraced new digital technologies and distribution methods, leading to a nearly 10-fold increase in digital revenue over 3 years. Licensing of Naxos' classical music content for educational and other uses has also grown significantly, now accounting for 60% of licensing income. While digital pricing models continue to evolve, Naxos is treating digital service providers and educators as retailers to expand access to its classical music catalog in new ways online.
The document provides a brief history of the development of the Internet from 1969 to 2001. It describes key events and inventions such as ARPANET in 1969, the development of Ethernet in 1976, the creation of TCP/IP and other internet protocols in 1983, the release of the World Wide Web in 1992, the commercialization of the internet in the mid-1990s, and the internet boom of 1999-2001. The summary also mentions some of the major players involved including Al Gore, Steve Jobs, Bill Gates, and companies like AOL.
This document provides information about the B-Right broadcast tracking service from Eurodata TV Worldwide. B-Right tracks TV program transmissions in over 90 territories and 3000 channels. It monitors distribution contracts, rights remuneration, anti-piracy, and market intelligence for production companies, distributors, TV channels and rights collection companies. The service provides ad hoc reports and an online portal with daily listings of all programs broadcast, including data on title, channel, date, time, and enhanced metadata.
Sony BMG was looking to enter the market with a differentiated
service that was unlike any other competitor offering.
•The approach taken by Mooga was seen as ground breaking and
market leading
•Mooga is currently connected in Argentina and being connected
in other four South American countries
•This is the first mobile music portal with intelligence in the
market
1. The development of MP3 compression allowed for easy sharing of music files over the internet, fueling the growth of services like Napster. This threatened the business model of record labels.
2. Apple launched the iTunes store in 2003, offering individual song purchases using the popular MP3 format. This became very successful due to factors like its large catalog and integration with the iPod.
3. New music distribution models have emerged since, such as creative commons licensing that allows independent artists to self-publish, and podcasting which gives exposure to lesser-known musicians. Streaming services now dominate the industry.
Google's augmented reality game Ingress allows players to interact in the real world and battle for control over virtual portals located at real-world locations. The game utilizes mobile devices' GPS and cameras to overlay the virtual game elements. Some key issues the game raises include questions around international jurisdiction over copyright infringements involving user-generated content in augmented virtual worlds that overlap with the real world.
This document provides instructions for connecting an external hard disk to a Mac and using it to import and move files, projects, and events between iMovie and the external hard disk. It also discusses finding free music online from blogs and websites under Creative Commons licensing for use in iMovie projects. Various music genres, editing music in GarageBand before using it in iMovie, and adjusting music pitch in iMovie are mentioned.
The document discusses the history and significance of the HP garage in Palo Alto, California. It notes that HP was founded in this garage in 1938 and it is considered the "Birthplace of Silicon Valley." HP's first product was an audio oscillator built in the garage. One of HP's first customers was Walt Disney Studios, which purchased eight oscillators to test sound systems for the film Fantasia.
Tech, crypto and NFT quiz (The Pirates of CryTech Quiz) Sutej Sharma
This document contains a 20 question crypto, NFT and tech quiz with questions ranging from identifying companies like Cisco, Intel and Google to events like the Apollo 11 moon landing. It includes questions about Douglas Engelbart's "Mother of All Demos", the origins of the QWERTY keyboard layout and Allen Hoover building computers for Amish communities. Several questions relate to cryptocurrencies and NFTs, involving topics like the first NFT auctioned, Logan Paul purchasing Pokemon cards and the "Crossroads" NFT depicting Donald Trump. The quiz has a written round at the end involving questions about Satoshi Nakamoto, photography and the original Mozilla mascot.
This document discusses the domain name industry and the new gTLD program. It provides statistics on the number of new gTLDs delegated and registered domains. The top ten registrars and top ten new gTLDs by registration are listed. Updates are given on early developments and uptake of the new gTLDs. Sunrise periods closing in the next 30 days are also noted.
Spotify Technology S.A. is a Swedish media-services provider founded in 2006. The company's primary business is its audio streaming platform that provides DRM-protected music and podcasts from record labels and media companies
In 2011 a new app called FourSqure became wildly popular. It allowed people to "check-in" to a location so other could see where you are. This might be a stupid service to provide, but still 55 millions people signed up generating over 6 millions of check-ins. Think about all the data that got created about places and people.
Local is the Lo in SoLoMo, the buzz word. Local is not only about location, it´s also about your digital track record. Over 70% of Netflix users watch the films recommend. Facebook and Google customize the content the provide to you, presumably to create a better user experience. However, there are some problems with filtering too much. We might get stuck in a bubble and never exposed to new ideas.
Everything we do is tracked, creating digital footprint. Mining data to understand people´s behaviour is getting to be a huge and valuable business. Advertisers see opportunities in getting direct to their target groups.
This document provides a guide for configuring a Squid proxy server. It discusses requirements like hardware specifications, choosing an operating system, and installing Squid. It then describes basic Squid configuration steps like editing configuration files, starting Squid, and configuring web browsers to use the proxy. Finally, it covers more advanced topics like designing access control lists to control which clients and sites can access the proxy server. The overall document aims to guide readers through the entire process of setting up and managing a Squid proxy server.
We looked at the data. Here’s a breakdown of some key statistics about the nation’s incoming presidents’ addresses, how long they spoke, how well, and more.
This document discusses how emojis, emoticons, and text speak can be used to teach students. It provides background on the origins of emoticons in 1982 as ways to convey tone and feelings in text communications. It then suggests that with text speak and emojis, students can translate, decode, summarize, play with language, and add emotion to language. A number of websites and apps that can be used for emoji-related activities, lessons, and discussions are also listed.
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Similar to .music, .tickets and .movies – Will New Top-Level Internet Domains Generate More Reward or More Litigation for Entertainment Industry Stakeholders?
The document discusses several topics related to future media technologies:
1) Cell phone technologies are advancing with touchscreens, internet access, apps, and changes like morphing designs and color-changing cases. HD radio allows AM/FM stations to broadcast additional digital programming.
2) The movie and video industry contributes over $16 billion to California's economy and is expanding to other states. Major studios produce hundreds of films annually alongside many independent productions.
3) Television is transitioning to HDTV while DVRs allow time-shifting of live programming. Streaming online content from networks will grow in popularity. The future of media technologies remains focused on portability, interactivity, and accessing more content on more
MIT Internet Telehpony Consortium 19 May 2000Chris Marsden
This document discusses prospects for market entry in Northern European broadband IP video markets. It provides an overview of broadband adoption trends in the US and Europe. It then analyzes the potential for video over broadband IP to be a "killer application" that drives more broadband adoption. Specifically, it discusses how existing content libraries from video rights holders could be aggregated and monetized over broadband if intermediaries help bring their content to new digital markets. However, video rights holders may be reluctant to license content to open broadband portals due to fears of cannibalizing existing revenue streams.
This presentation was provided by Justyn Baker of Naxos of America, Inc., during the NISO event "Digital Resources: Working with Formats Beyond Serials," held March 4 - 6, 2008.
Digital music adoption has increased dramatically in recent years. Naxos has embraced new digital technologies and distribution methods, leading to a nearly 10-fold increase in digital revenue over 3 years. Licensing of Naxos' classical music content for educational and other uses has also grown significantly, now accounting for 60% of licensing income. While digital pricing models continue to evolve, Naxos is treating digital service providers and educators as retailers to expand access to its classical music catalog in new ways online.
The document provides a brief history of the development of the Internet from 1969 to 2001. It describes key events and inventions such as ARPANET in 1969, the development of Ethernet in 1976, the creation of TCP/IP and other internet protocols in 1983, the release of the World Wide Web in 1992, the commercialization of the internet in the mid-1990s, and the internet boom of 1999-2001. The summary also mentions some of the major players involved including Al Gore, Steve Jobs, Bill Gates, and companies like AOL.
This document provides information about the B-Right broadcast tracking service from Eurodata TV Worldwide. B-Right tracks TV program transmissions in over 90 territories and 3000 channels. It monitors distribution contracts, rights remuneration, anti-piracy, and market intelligence for production companies, distributors, TV channels and rights collection companies. The service provides ad hoc reports and an online portal with daily listings of all programs broadcast, including data on title, channel, date, time, and enhanced metadata.
Sony BMG was looking to enter the market with a differentiated
service that was unlike any other competitor offering.
•The approach taken by Mooga was seen as ground breaking and
market leading
•Mooga is currently connected in Argentina and being connected
in other four South American countries
•This is the first mobile music portal with intelligence in the
market
1. The development of MP3 compression allowed for easy sharing of music files over the internet, fueling the growth of services like Napster. This threatened the business model of record labels.
2. Apple launched the iTunes store in 2003, offering individual song purchases using the popular MP3 format. This became very successful due to factors like its large catalog and integration with the iPod.
3. New music distribution models have emerged since, such as creative commons licensing that allows independent artists to self-publish, and podcasting which gives exposure to lesser-known musicians. Streaming services now dominate the industry.
Google's augmented reality game Ingress allows players to interact in the real world and battle for control over virtual portals located at real-world locations. The game utilizes mobile devices' GPS and cameras to overlay the virtual game elements. Some key issues the game raises include questions around international jurisdiction over copyright infringements involving user-generated content in augmented virtual worlds that overlap with the real world.
This document provides instructions for connecting an external hard disk to a Mac and using it to import and move files, projects, and events between iMovie and the external hard disk. It also discusses finding free music online from blogs and websites under Creative Commons licensing for use in iMovie projects. Various music genres, editing music in GarageBand before using it in iMovie, and adjusting music pitch in iMovie are mentioned.
The document discusses the history and significance of the HP garage in Palo Alto, California. It notes that HP was founded in this garage in 1938 and it is considered the "Birthplace of Silicon Valley." HP's first product was an audio oscillator built in the garage. One of HP's first customers was Walt Disney Studios, which purchased eight oscillators to test sound systems for the film Fantasia.
Tech, crypto and NFT quiz (The Pirates of CryTech Quiz) Sutej Sharma
This document contains a 20 question crypto, NFT and tech quiz with questions ranging from identifying companies like Cisco, Intel and Google to events like the Apollo 11 moon landing. It includes questions about Douglas Engelbart's "Mother of All Demos", the origins of the QWERTY keyboard layout and Allen Hoover building computers for Amish communities. Several questions relate to cryptocurrencies and NFTs, involving topics like the first NFT auctioned, Logan Paul purchasing Pokemon cards and the "Crossroads" NFT depicting Donald Trump. The quiz has a written round at the end involving questions about Satoshi Nakamoto, photography and the original Mozilla mascot.
This document discusses the domain name industry and the new gTLD program. It provides statistics on the number of new gTLDs delegated and registered domains. The top ten registrars and top ten new gTLDs by registration are listed. Updates are given on early developments and uptake of the new gTLDs. Sunrise periods closing in the next 30 days are also noted.
Spotify Technology S.A. is a Swedish media-services provider founded in 2006. The company's primary business is its audio streaming platform that provides DRM-protected music and podcasts from record labels and media companies
In 2011 a new app called FourSqure became wildly popular. It allowed people to "check-in" to a location so other could see where you are. This might be a stupid service to provide, but still 55 millions people signed up generating over 6 millions of check-ins. Think about all the data that got created about places and people.
Local is the Lo in SoLoMo, the buzz word. Local is not only about location, it´s also about your digital track record. Over 70% of Netflix users watch the films recommend. Facebook and Google customize the content the provide to you, presumably to create a better user experience. However, there are some problems with filtering too much. We might get stuck in a bubble and never exposed to new ideas.
Everything we do is tracked, creating digital footprint. Mining data to understand people´s behaviour is getting to be a huge and valuable business. Advertisers see opportunities in getting direct to their target groups.
The Film/Television Industry The History and its FutureJacque Lewis
The document discusses the history and future of the television and film industries. It outlines that both industries have faced challenges in recent years from increased competition for viewers' time and money from other forms of entertainment like the internet, tablets, and video games. The industries are also dealing with issues like piracy and box office bombs. The future may see both industries consolidate like the music industry as viewers increasingly watch content on demand through services like Netflix and Hulu rather than traditional television schedules. This could lead to job losses as the industries adapt to lower production costs and viewership.
The document discusses how creative industries are adapting to connected consumers in the digital age. It analyzes lessons that can be learned from the recorded music, TV/film, and games industries based on examples like Spotify, Top Gear, and Cityville. Key lessons include engaging audiences early through free and freemium models, following where audiences go both on and off traditional platforms, and finding new ways to create value through digital services and experiences rather than just objects.
The Indian entertainment industry is large and growing rapidly, fueled by rising incomes and an expanding middle class. Music plays a key role in Indian films, with 3-4 song and dance numbers per film. Mobile phones are increasingly important for distributing music, with over 500 million subscribers in India but revenue sharing agreements between operators and content owners have been challenging. New technologies and formats will continue to shape the mobile entertainment space in India.
Driving the Digital Future by Yong kyung Lee 2009-11-05Eun Kyoung Park
The document summarizes key points from the 2009 World Copyright Summit. It discusses:
1) Korea's position as a global leader in internet usage and digital piracy issues. Mobile internet accounts for 25% of its wireless market and online piracy is widespread.
2) The country's music and gaming industries have been significantly impacted by piracy, with online sources accounting for 80% and billions in losses respectively.
3) The judiciary, administration and legislature have taken steps to strengthen copyright protection, including increased penalties, monitoring of infringement, and suspension of user accounts.
4) Ongoing debates center around whether strict regulation helps or hurts creative industries. Cooperation between industries and new business models
Similar to .music, .tickets and .movies – Will New Top-Level Internet Domains Generate More Reward or More Litigation for Entertainment Industry Stakeholders? (20)
Driving the Digital Future by Yong kyung Lee 2009-11-05
.music, .tickets and .movies – Will New Top-Level Internet Domains Generate More Reward or More Litigation for Entertainment Industry Stakeholders?
1. .MUSIC, .TICKETS AND .MOVIES
WILL NEW TOP-LEVEL INTERNET DOMAINS
GENERATE MORE REWARD OR MORE
LITIGATION FOR ENTERTAINMENT
INDUSTRY STAKEHOLDERS?
PANELISTS:
ELEANOR LACKMAN
COWAN DEBAETS ABRAHAMS &
SHEPPARD LLP
MARTIN SCHWIMMER
LEASON ELLIS
MODERATOR:
JENNIFER ELGIN
WILEY REIN LLP
4. SIMILAR STRINGS?
YES NO
.law and .law .law and .lawyer
(.esq and
.attorney)
.hotel and
.hoteis .hotel and
.hotels
5. COMPARISON OF OPEN V. CLOSED
.VIDEO OPEN OR CLOSED?
Amazon Closed
Uniregistry Open
Top Level Domain Holdings Open
Lone Tigers (Donuts) Open
.TUBE OPEN OR CLOSED?
Boss Castle (Donuts) Open
Google Closed
Latin American Telecom Open
Application status page: http://newgtlds.icann.org/en/applicants/corner
6. .MUSIC
Prioritizatio Locatio Communit Open or
n Number String Applicant n y App? Closed?
Entertainment Names
749 MUSIC VG -
Inc.
Charleston Road
1907 MUSIC US -
Registry Inc. (Google)
1634 MUSIC Victor Cross US -
838 MUSIC Amazon EU S.à r.l. LU -
1830 MUSIC dot Music Limited GI -
DotMusic / CGR E-
448 MUSIC CY Yes
Commerce Ltd
450 MUSIC DotMusic Inc. AE -
1557 MUSIC .music LLC US Yes
7. Enforcement Strategies: Preventative Measures
Trademark Clearinghouse (“TMCH”)
• Accepting trademark recordations starting on
March 26, 2013 – identical only
• Prerequisite for Trademark Claims service and
Sunrise service
• Marks must be: (i) nationally or regionally (multi-
nationally) registered; (ii) court-validated; or (iii)
protected by statute/treaty
• $150 per mark per year
8. Enforcement Strategies: Preventative Measures
Trademark Claims Service (“TCS”)
• Notice mechanism – notifies potential registrant and, if
registered, owner
• In place for only 60 days after a new gTLD launch (registry has
option to extend)
Sunrise Service
• 30-day period of priority registration for owners of marks in
TMCH
• Proof of use will be verified
Monitoring
• Continue monitoring new gTLD registrations based on
selected parameters
9. Enforcement Strategies: Direct Targeting
Court litigation (ACPA, Lanham Act, etc.)
• Generally most expensive
• Injunctive and money damages (incl. fees)
available
Uniform Domain Name Dispute Resolution
Policy (UDRP)
• Faster than court litigation
• Only remedy is transfer (no $ or injunction)
10. Enforcement Strategies: Direct Targeting
Uniform Rapid Suspension System (URS)
• Promises lower fees, faster results – NAF just
announced as provider
• Higher burden of proof than UDRP
• Freeze for rest of registration period, not transfer
Post-Delegation and Registry Restrictions
Dispute Resolution Procedures
(PDDRP/RRDRP)
• Used against registries that abuse trademarks,
violate other ICANN policies
Editor's Notes
Yesterday, ICANN announced the final contention sets - 754 applications are contested – meaning that there were at least 2 applications for 230 of the gtld strings. No plurals are contested – so in ICANN’s view, .movie can co-exist with .movies.
Note that .music LLC’s community application is backed by industry, including ASCAP, RIAA, etc. Alot of controversy over this. Its .music would be restricted, along the same lines as gTLDs such a .pro, to card-carrying members of what the company calls “accredited Global Music Community Members”. You’d have to join an organization to register a domain – e.g. amateur bands would have to be members of an accredited songwriters association to get a .music address. In addition, the content of .music web sites would be policed in a similar way to .xxx or .cat, with regular spidering to ensure the content does not break the rules.