Presented at the 7th Annual Games for Health Conf. in Boston, MA, this presentation talks presents a long-term solution for engaging kids in active gaming/exergaming using the team sport model.
Empower it health improvement microsite story6.10 finalauboguck
This document outlines 10 success techniques for empowering a healthy, high-performing workforce: Analyze It, Plan It, Incent It, Gamify It, Revitalize It, Demystify It, Mobilize It, Socialize It, Target It, and Humanize It. Each technique is accompanied by a brief description and citation. The overall document provides strategies and recommendations for employers to create a culture where healthy behaviors are the norm through workplace culture, programs, and communications.
Empower it health improvement microsite story6.3scamper3
This document outlines 10 success techniques for empowering a workforce and creating a healthy, high-performing workplace culture: Analyze It, Plan It, Incent It, Gamify It, Revitalize It, Demystify It, Mobilize It, Socialize It, Target It, and Humanize It. Each technique is accompanied by a brief description and citation. The document emphasizes analyzing data on worker health, planning long-term strategies, incentivizing healthy behaviors, using games and fun to optimize work, revitalizing the work environment, clearing up confusion about healthcare, leveraging mobile and social media, targeting specific worker segments, and humanizing the employee experience. The overall goal is to empower workers and make
This document discusses the importance of physical activity and the dangers of sedentary behavior, especially for children. It notes that sedentarianism is a risk factor for many health issues and is one of the worst risk factors. It provides evidence that physical activity can lower risks of early death, cardiovascular disease, diabetes, and some cancers. The document discusses strategies for getting children more active, including making it fun, scheduling activity, serving as a role model, and creating a supportive environment. It promotes the Physical Activity Evangelist's 7 rules and provides various resources for physical activity.
Active gaming, or exergames, are being explored as a new intervention for increasing physical activity. Exergames involve video games that require bodily movement, like dancing or boxing games. They have advantages over traditional exercise in being social, fun for all ages and abilities, and able to provide moderate intensity activity. Research shows exergames can increase energy expenditure to a level considered moderate physical activity. While long-term impacts are still unknown, exergames show potential as a gateway to more traditional physical activity.
This document discusses the use of active video games, also known as exergames, to help address the problem of pediatric obesity. It summarizes the presenter's background working in preventive care and lifestyle interventions. It then outlines some common excuses for not exercising and how exergames can help overcome those excuses by making exercise fun and game-like. It reviews the calorie expenditure of different exergames and the potential benefits of exergames for physical and cognitive health as well as social benefits. It discusses using exergames in medical and fitness center settings and the positive pilot results from an insurance-covered exergame program. In conclusion, it notes that while research is still ongoing, exergames show promise as a way to increase energy expenditure to
This presentation is about digital "Gadgets" (actually technology) in th future of fitness, presented by Ernie Medina, Jr., DrPH, CHFS, at the 2011 ACSM Summit in Anaheim, CA.
Protecting kids from a most deadly disease!Ernie Medina
Lecture given by Ernie Medina, Jr., DrPH, on Aug. 17, 2011, for a grad class at Loma Linda Univ. School of Public Health. Professor: Serena Tonstadt, MD. Topic: getting kids to be more physically active.
Empower it health improvement microsite story6.10 finalauboguck
This document outlines 10 success techniques for empowering a healthy, high-performing workforce: Analyze It, Plan It, Incent It, Gamify It, Revitalize It, Demystify It, Mobilize It, Socialize It, Target It, and Humanize It. Each technique is accompanied by a brief description and citation. The overall document provides strategies and recommendations for employers to create a culture where healthy behaviors are the norm through workplace culture, programs, and communications.
Empower it health improvement microsite story6.3scamper3
This document outlines 10 success techniques for empowering a workforce and creating a healthy, high-performing workplace culture: Analyze It, Plan It, Incent It, Gamify It, Revitalize It, Demystify It, Mobilize It, Socialize It, Target It, and Humanize It. Each technique is accompanied by a brief description and citation. The document emphasizes analyzing data on worker health, planning long-term strategies, incentivizing healthy behaviors, using games and fun to optimize work, revitalizing the work environment, clearing up confusion about healthcare, leveraging mobile and social media, targeting specific worker segments, and humanizing the employee experience. The overall goal is to empower workers and make
This document discusses the importance of physical activity and the dangers of sedentary behavior, especially for children. It notes that sedentarianism is a risk factor for many health issues and is one of the worst risk factors. It provides evidence that physical activity can lower risks of early death, cardiovascular disease, diabetes, and some cancers. The document discusses strategies for getting children more active, including making it fun, scheduling activity, serving as a role model, and creating a supportive environment. It promotes the Physical Activity Evangelist's 7 rules and provides various resources for physical activity.
Active gaming, or exergames, are being explored as a new intervention for increasing physical activity. Exergames involve video games that require bodily movement, like dancing or boxing games. They have advantages over traditional exercise in being social, fun for all ages and abilities, and able to provide moderate intensity activity. Research shows exergames can increase energy expenditure to a level considered moderate physical activity. While long-term impacts are still unknown, exergames show potential as a gateway to more traditional physical activity.
This document discusses the use of active video games, also known as exergames, to help address the problem of pediatric obesity. It summarizes the presenter's background working in preventive care and lifestyle interventions. It then outlines some common excuses for not exercising and how exergames can help overcome those excuses by making exercise fun and game-like. It reviews the calorie expenditure of different exergames and the potential benefits of exergames for physical and cognitive health as well as social benefits. It discusses using exergames in medical and fitness center settings and the positive pilot results from an insurance-covered exergame program. In conclusion, it notes that while research is still ongoing, exergames show promise as a way to increase energy expenditure to
This presentation is about digital "Gadgets" (actually technology) in th future of fitness, presented by Ernie Medina, Jr., DrPH, CHFS, at the 2011 ACSM Summit in Anaheim, CA.
Protecting kids from a most deadly disease!Ernie Medina
Lecture given by Ernie Medina, Jr., DrPH, on Aug. 17, 2011, for a grad class at Loma Linda Univ. School of Public Health. Professor: Serena Tonstadt, MD. Topic: getting kids to be more physically active.
The document proposes a mobile health application called The 5th Brain Game. It aims to improve individual and community health through gamification. Players develop personalized challenges and track health data over time. A unique feature uses age-progression software to connect players to their future selves, motivating healthy choices. Data collection and social features allow for large-scale citizen science research trials to improve healthcare delivery. The game framework incorporates neuroscience, psychology, and decades of clinical experience to target lifestyle factors underlying chronic diseases.
Long Thai provides technology to analyze biomechanics and identify injury risks to help athletes train safely. Their integrated media plan aims to:
1) Raise awareness of their new injury prevention services in the youth sports market
2) Get 2,000 customers in their first year
3) Leverage social media and in-person promotions like brochures and banners at schools to educate parents and young athletes on injury risks and proper preparation to play multiple sports for well-rounded development.
The plan will be evaluated based on increased social media engagement and the number of customers in the first year.
On 31st January 2017, we held an exclusive ergonomics event at Sydney's The Mint museum.
Working in partnership with Procare, the event brought together a number of talented ergonomics and wellbeing speakers to discuss the latest advancements in the industry.
Speakers included:
Jon Abbott - Cardinus Risk Management
Carrie MacDonald - Procare
Michelle Bremer - Procare
David Ninnes - Westpac
Aimee Willis - Westpac
Trent Chapman - Work Arena
This is the full slide deck comprising all the slides from all 5 talks. For more information, contact Cardinus on info@cardinus.com
The document discusses the potential for niche social networks to help address the needs of patients dealing with medical conditions like cancer, diabetes, and Alzheimer's. It notes that over 3,800 people are diagnosed with cancer daily in the US and millions suffer from other diseases, leaving caretakers stressed and isolated. A social network called CareFlash is presented as aiming to connect patients, caretakers, and others in local communities to help address medical, emotional, and practical needs through sharing of information, experiences, and support.
RememberItNow Presentation to U.S. Office of eHealth InitiativesMobile PRM
RememberItNow! recently presented their eHealth service to the U.S. Office of eHealth Initiatives in response to their request for information on new medication management technology.
Learn how RememberItNow! can improve medication compliance with SMS, Push and eMail medication reminders, an easy-to-use PHR, and a private care community.
Discover the future of eHealth and how it starts with the patient’s perspective. To learn more about RememberItNow! please visit:
http://www.rememberitnow.com
Dan Baden - Lessons Learned From the First Federal Healthcare Game JamSeriousGamesAssoc
This session covers the CDC Health Game Jam which was held in September 2013. The goals were to increase interest in public health careers and to rapidly and inexpensively develop demos of health education games. We will discuss the results of the effort, the lessons learned, and the next steps.
The document provides an overview of Joe Neigel's presentation on creating thriving children through applying strategies informed by research on adverse childhood experiences and developmental needs. The presentation discusses findings from the Adverse Childhood Experiences Study showing strong links between early life trauma and long-term health outcomes, and considers additional factors like brain nutrient deficiencies, lack of movement, and inadequate social reinforcement that contribute to difficulties. Neigel then examines low-cost strategies backed by evidence like using positive notes, praise, and mystery motivators that can positively influence school culture and protect children by meeting their developmental needs.
WellPlay Health is developing digital games and platforms to help improve patient health and rehabilitation outcomes. Their two main products are CampusCraft, a serious game for college students, and WellPlay: Rehab, a gaming platform for neurological rehabilitation combining rehabilitation techniques with gaming. WellPlay: Rehab's initial focus is stroke and TBI rehabilitation and it leverages existing gaming consoles and sensors to create interactive rehabilitation games. WellPlay believes this approach can significantly help the large number of stroke survivors through increased patient engagement, motivation and time spent doing rehabilitation exercises. They are partnered with medical experts and facilities to create clinically validated games and a tele-rehabilitation system.
The Exergame Network (TEN) is a not for profit advocacy for active gaming. Over the past two years TEN has made progress with great success. This presentation at Games for Health 2011 is our report back to the industry.
Everhealthier.org Women is a mobile app and website that provides personalized health recommendations and reminders for preventative health tasks like cancer screenings. It allows users to create a "healthy circle" of friends and family members to track tasks and share health information. The app tailors recommendations to each person's profile and sends reminders via text, while also providing health education articles and links to local clinics. It was co-designed with user feedback and aims to make preventative health simple through an engaging mobile experience.
2016: Why Now? An Overview of the TransTech Market and the Trends Driving Gro...Nichol Bradford
Watch the full talk here: https://www.youtube.com/watch?v=io8SGgSfHK8
Transformative Technology is at an inflection point. Understand the growth drivers, market leaders, and key cultural trends driving transformative technology, and learn how these affect you as entrepreneurs, investors, or users. Learn the most critical stats and trends about how technology is evolving. From the funding climate to smartphone adoption to the tech giants to cutting-edge inventions, this session has it all!
Nichol is the Co-Founder and Executive Director of the Transformative Technology Lab, Co-Organizer of the TTC, and the CEO and Founder of Willow, a TransTech company.
This document proposes solutions for improving privacy and confidentiality training for healthcare professionals. It suggests making compliance an ongoing part of the workplace culture through measures like anonymous reporting and spot checks. It also recommends making training more engaging using gamification techniques. Examples include a health-themed board game, trivia contests with prizes, and interactive posters. Gamification can help foster emotional connections to the material and improve recall. Strict privacy is important to protect sensitive health information.
Workplace Wellness: The Missing Piece of your Employee Engagement Efforts Naba Ahmed
When organizations work to improve employee engagement, the focus tends to be on the day to day work experience. Feedback is sought from employees through surveys and focus groups. Recognition programs are created. And career development programs are rolled out.
Join Jason Lauritsen, a former Human Resources executive, as he takes a look at one critically important element of a successful engagement effort that almost always gets overlooked: wellness.
Using ACEs In Our Everyday Work - Implications For Clients and ProgramsHealth Easy Peasy
The document discusses adverse childhood experiences (ACEs) and their lifelong health impacts based on findings from the seminal ACE Study. It summarizes that experiencing ACEs is common and increases risks for negative health, social, and economic outcomes. Two organizations, Prevent Child Abuse Tennessee and The Family Center, have administered ACE assessments to clients and found high rates of ACEs, particularly household dysfunction and abuse. The organizations work to administer assessments sensitively and use results to tailor services, promote understanding of trauma, and empower clients through a prevention lens.
WellPlay Health is developing engaging health games and telehealth solutions to improve outcomes for conditions like stroke rehabilitation. It is seeking funding to build a prototype online platform with games and therapist tools. Initial focus is on neurological rehab leveraging existing gaming technology and partnerships with clinical experts and technologists. Success depends on motivating more rehab practice through enjoyable games and leveraging growing telehealth and gaming trends. Funding would support prototype testing before further developing the platform and multi-site pilot.
The Unacceptance of a Self-Management Health System by Healthy Older AdultsIne D'Haeseleer
Presentation on results of a user study conducted with healthy older adults, polling for technology acceptance towards Self-Management Health Systems (SMHS). These results were also presented at the International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE).
RememberItNow! A Great Employee BenefitRememberItNow
Forgetting to take medications impacts the health of employees, and increases healthcare costs. RememberItNow! cell phone reminders help employees take the right medication, at the right time, in the right dose.
E-Marketing in the Pharmaceutical Industry (a student presentation)SunnyShah
As a way of giving back to our university, The University of the Sciences in Philadelphia, Dominic, Rina, and myself gave a presentation about "e-Marketing in the Pharmaceutical Industry".
All points taken from this presentation were only used by students for educational purposes and much of the information was gathered from the 8th annual ePharma Summit that we went to.
The document is a debate preparation worksheet for a hypothetical debate on the topic of depression. It includes sections for outlining the student's position statement, arguments supporting their position, potential counterarguments, and rebuttals. The student takes the position that cognitive factors are the most valid explanation for the causes of depression. They argue that childhood trauma, stress, negative cognitive interpretations, and other environmental factors can make one susceptible to depression. Potential counterarguments addressed are that serotonin imbalance or positive experiences could cause depression, and that not all those with childhood trauma experience alcoholism or depression. The student rebuts these by citing evidence that cognitive processes influence decision-making and interpretations can provoke emotional states.
Psaroudakis: Family and Football – The Psaroudakis Success StoryPsaroudakis
Psaroudakis, a name that resonates with football fans around the globe, is a testament to the powerful synergy between familial support and individual passion. Born on March 10, 1992, in the historic city of Heraklion, Crete, Psaroudakis’ journey to international football stardom is a compelling narrative of dedication, perseverance, and unwavering family support. His story not only highlights his athletic prowess but also underscores the crucial role his family played in shaping his career and character.
Psaroudakis’ early life in Heraklion was deeply influenced by a supportive and nurturing family environment. His father, a former semi-professional footballer, recognized Psaroudakis’ potential from an early age. Acting as his first coach, his father’s guidance was instrumental in igniting Psaroudakis’ passion for football. This paternal influence instilled in him a strong work ethic and fundamental skills that would become the foundation of his future success. His mother, a dedicated homemaker, provided a stable and nurturing environment, ensuring that Psaroudakis could pursue his dreams without any hindrances.
From a young age, Psaroudakis showed an innate talent for football. Growing up in Heraklion, he spent countless hours playing football in local parks and streets with friends and family. His natural ability was evident even in these informal settings, and his enthusiasm for the game was infectious. By the age of five, Psaroudakis had joined a local youth football club, where his skills began to flourish. His father’s role as his first coach during these formative years was crucial, as he emphasized not only technical skills but also the importance of discipline and teamwork.
The transition from playing in local parks to joining a structured football environment marked a significant step in Psaroudakis’ journey. At the age of ten, he joined the youth academy of OFI Crete, one of Greece’s most esteemed football clubs. This move marked the beginning of a more rigorous and professional approach to his training. The academy environment was demanding, focusing on honing technical abilities and instilling values of sportsmanship and dedication. Psaroudakis’ dedication to his craft was evident as he quickly rose through the ranks, becoming a standout player in the youth teams.
The support of Psaroudakis’ family was unwavering during this critical period. His father continued to be a source of guidance and mentorship, while his mother ensured that he had everything he needed to succeed. Their collective efforts created a balanced environment where Psaroudakis could focus entirely on his development as a footballer. This familial support was not just about providing the basics; it was about creating an environment where Psaroudakis felt encouraged and motivated to pursue his dreams relentlessly.
As Psaroudakis transitioned from the youth academy to professional football, the challenges became more significant.
The document proposes a mobile health application called The 5th Brain Game. It aims to improve individual and community health through gamification. Players develop personalized challenges and track health data over time. A unique feature uses age-progression software to connect players to their future selves, motivating healthy choices. Data collection and social features allow for large-scale citizen science research trials to improve healthcare delivery. The game framework incorporates neuroscience, psychology, and decades of clinical experience to target lifestyle factors underlying chronic diseases.
Long Thai provides technology to analyze biomechanics and identify injury risks to help athletes train safely. Their integrated media plan aims to:
1) Raise awareness of their new injury prevention services in the youth sports market
2) Get 2,000 customers in their first year
3) Leverage social media and in-person promotions like brochures and banners at schools to educate parents and young athletes on injury risks and proper preparation to play multiple sports for well-rounded development.
The plan will be evaluated based on increased social media engagement and the number of customers in the first year.
On 31st January 2017, we held an exclusive ergonomics event at Sydney's The Mint museum.
Working in partnership with Procare, the event brought together a number of talented ergonomics and wellbeing speakers to discuss the latest advancements in the industry.
Speakers included:
Jon Abbott - Cardinus Risk Management
Carrie MacDonald - Procare
Michelle Bremer - Procare
David Ninnes - Westpac
Aimee Willis - Westpac
Trent Chapman - Work Arena
This is the full slide deck comprising all the slides from all 5 talks. For more information, contact Cardinus on info@cardinus.com
The document discusses the potential for niche social networks to help address the needs of patients dealing with medical conditions like cancer, diabetes, and Alzheimer's. It notes that over 3,800 people are diagnosed with cancer daily in the US and millions suffer from other diseases, leaving caretakers stressed and isolated. A social network called CareFlash is presented as aiming to connect patients, caretakers, and others in local communities to help address medical, emotional, and practical needs through sharing of information, experiences, and support.
RememberItNow Presentation to U.S. Office of eHealth InitiativesMobile PRM
RememberItNow! recently presented their eHealth service to the U.S. Office of eHealth Initiatives in response to their request for information on new medication management technology.
Learn how RememberItNow! can improve medication compliance with SMS, Push and eMail medication reminders, an easy-to-use PHR, and a private care community.
Discover the future of eHealth and how it starts with the patient’s perspective. To learn more about RememberItNow! please visit:
http://www.rememberitnow.com
Dan Baden - Lessons Learned From the First Federal Healthcare Game JamSeriousGamesAssoc
This session covers the CDC Health Game Jam which was held in September 2013. The goals were to increase interest in public health careers and to rapidly and inexpensively develop demos of health education games. We will discuss the results of the effort, the lessons learned, and the next steps.
The document provides an overview of Joe Neigel's presentation on creating thriving children through applying strategies informed by research on adverse childhood experiences and developmental needs. The presentation discusses findings from the Adverse Childhood Experiences Study showing strong links between early life trauma and long-term health outcomes, and considers additional factors like brain nutrient deficiencies, lack of movement, and inadequate social reinforcement that contribute to difficulties. Neigel then examines low-cost strategies backed by evidence like using positive notes, praise, and mystery motivators that can positively influence school culture and protect children by meeting their developmental needs.
WellPlay Health is developing digital games and platforms to help improve patient health and rehabilitation outcomes. Their two main products are CampusCraft, a serious game for college students, and WellPlay: Rehab, a gaming platform for neurological rehabilitation combining rehabilitation techniques with gaming. WellPlay: Rehab's initial focus is stroke and TBI rehabilitation and it leverages existing gaming consoles and sensors to create interactive rehabilitation games. WellPlay believes this approach can significantly help the large number of stroke survivors through increased patient engagement, motivation and time spent doing rehabilitation exercises. They are partnered with medical experts and facilities to create clinically validated games and a tele-rehabilitation system.
The Exergame Network (TEN) is a not for profit advocacy for active gaming. Over the past two years TEN has made progress with great success. This presentation at Games for Health 2011 is our report back to the industry.
Everhealthier.org Women is a mobile app and website that provides personalized health recommendations and reminders for preventative health tasks like cancer screenings. It allows users to create a "healthy circle" of friends and family members to track tasks and share health information. The app tailors recommendations to each person's profile and sends reminders via text, while also providing health education articles and links to local clinics. It was co-designed with user feedback and aims to make preventative health simple through an engaging mobile experience.
2016: Why Now? An Overview of the TransTech Market and the Trends Driving Gro...Nichol Bradford
Watch the full talk here: https://www.youtube.com/watch?v=io8SGgSfHK8
Transformative Technology is at an inflection point. Understand the growth drivers, market leaders, and key cultural trends driving transformative technology, and learn how these affect you as entrepreneurs, investors, or users. Learn the most critical stats and trends about how technology is evolving. From the funding climate to smartphone adoption to the tech giants to cutting-edge inventions, this session has it all!
Nichol is the Co-Founder and Executive Director of the Transformative Technology Lab, Co-Organizer of the TTC, and the CEO and Founder of Willow, a TransTech company.
This document proposes solutions for improving privacy and confidentiality training for healthcare professionals. It suggests making compliance an ongoing part of the workplace culture through measures like anonymous reporting and spot checks. It also recommends making training more engaging using gamification techniques. Examples include a health-themed board game, trivia contests with prizes, and interactive posters. Gamification can help foster emotional connections to the material and improve recall. Strict privacy is important to protect sensitive health information.
Workplace Wellness: The Missing Piece of your Employee Engagement Efforts Naba Ahmed
When organizations work to improve employee engagement, the focus tends to be on the day to day work experience. Feedback is sought from employees through surveys and focus groups. Recognition programs are created. And career development programs are rolled out.
Join Jason Lauritsen, a former Human Resources executive, as he takes a look at one critically important element of a successful engagement effort that almost always gets overlooked: wellness.
Using ACEs In Our Everyday Work - Implications For Clients and ProgramsHealth Easy Peasy
The document discusses adverse childhood experiences (ACEs) and their lifelong health impacts based on findings from the seminal ACE Study. It summarizes that experiencing ACEs is common and increases risks for negative health, social, and economic outcomes. Two organizations, Prevent Child Abuse Tennessee and The Family Center, have administered ACE assessments to clients and found high rates of ACEs, particularly household dysfunction and abuse. The organizations work to administer assessments sensitively and use results to tailor services, promote understanding of trauma, and empower clients through a prevention lens.
WellPlay Health is developing engaging health games and telehealth solutions to improve outcomes for conditions like stroke rehabilitation. It is seeking funding to build a prototype online platform with games and therapist tools. Initial focus is on neurological rehab leveraging existing gaming technology and partnerships with clinical experts and technologists. Success depends on motivating more rehab practice through enjoyable games and leveraging growing telehealth and gaming trends. Funding would support prototype testing before further developing the platform and multi-site pilot.
The Unacceptance of a Self-Management Health System by Healthy Older AdultsIne D'Haeseleer
Presentation on results of a user study conducted with healthy older adults, polling for technology acceptance towards Self-Management Health Systems (SMHS). These results were also presented at the International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE).
RememberItNow! A Great Employee BenefitRememberItNow
Forgetting to take medications impacts the health of employees, and increases healthcare costs. RememberItNow! cell phone reminders help employees take the right medication, at the right time, in the right dose.
E-Marketing in the Pharmaceutical Industry (a student presentation)SunnyShah
As a way of giving back to our university, The University of the Sciences in Philadelphia, Dominic, Rina, and myself gave a presentation about "e-Marketing in the Pharmaceutical Industry".
All points taken from this presentation were only used by students for educational purposes and much of the information was gathered from the 8th annual ePharma Summit that we went to.
The document is a debate preparation worksheet for a hypothetical debate on the topic of depression. It includes sections for outlining the student's position statement, arguments supporting their position, potential counterarguments, and rebuttals. The student takes the position that cognitive factors are the most valid explanation for the causes of depression. They argue that childhood trauma, stress, negative cognitive interpretations, and other environmental factors can make one susceptible to depression. Potential counterarguments addressed are that serotonin imbalance or positive experiences could cause depression, and that not all those with childhood trauma experience alcoholism or depression. The student rebuts these by citing evidence that cognitive processes influence decision-making and interpretations can provoke emotional states.
Psaroudakis: Family and Football – The Psaroudakis Success StoryPsaroudakis
Psaroudakis, a name that resonates with football fans around the globe, is a testament to the powerful synergy between familial support and individual passion. Born on March 10, 1992, in the historic city of Heraklion, Crete, Psaroudakis’ journey to international football stardom is a compelling narrative of dedication, perseverance, and unwavering family support. His story not only highlights his athletic prowess but also underscores the crucial role his family played in shaping his career and character.
Psaroudakis’ early life in Heraklion was deeply influenced by a supportive and nurturing family environment. His father, a former semi-professional footballer, recognized Psaroudakis’ potential from an early age. Acting as his first coach, his father’s guidance was instrumental in igniting Psaroudakis’ passion for football. This paternal influence instilled in him a strong work ethic and fundamental skills that would become the foundation of his future success. His mother, a dedicated homemaker, provided a stable and nurturing environment, ensuring that Psaroudakis could pursue his dreams without any hindrances.
From a young age, Psaroudakis showed an innate talent for football. Growing up in Heraklion, he spent countless hours playing football in local parks and streets with friends and family. His natural ability was evident even in these informal settings, and his enthusiasm for the game was infectious. By the age of five, Psaroudakis had joined a local youth football club, where his skills began to flourish. His father’s role as his first coach during these formative years was crucial, as he emphasized not only technical skills but also the importance of discipline and teamwork.
The transition from playing in local parks to joining a structured football environment marked a significant step in Psaroudakis’ journey. At the age of ten, he joined the youth academy of OFI Crete, one of Greece’s most esteemed football clubs. This move marked the beginning of a more rigorous and professional approach to his training. The academy environment was demanding, focusing on honing technical abilities and instilling values of sportsmanship and dedication. Psaroudakis’ dedication to his craft was evident as he quickly rose through the ranks, becoming a standout player in the youth teams.
The support of Psaroudakis’ family was unwavering during this critical period. His father continued to be a source of guidance and mentorship, while his mother ensured that he had everything he needed to succeed. Their collective efforts created a balanced environment where Psaroudakis could focus entirely on his development as a footballer. This familial support was not just about providing the basics; it was about creating an environment where Psaroudakis felt encouraged and motivated to pursue his dreams relentlessly.
As Psaroudakis transitioned from the youth academy to professional football, the challenges became more significant.
Belgium vs Romania Ultimate Guide to Euro Cup 2024 Tactics, Ticketing, and Qu...Eticketing.co
Euro Cup 2024 fans worldwide can book Belgium vs Romania Tickets from our online platform www.eticketing.co. Fans can book Euro Cup Germany Tickets on our website at discounted prices.
Georgia vs Portugal Georgia UEFA Euro 2024 Squad Khvicha Kvaratskhelia Leads ...Eticketing.co
UEFA Euro 2024 fans worldwide can book Georgia vs Portugal Tickets from our online platform www.eticketing.co. Fans can book Euro Cup Germany Tickets on our website at discounted prices.
Turkey vs Georgia Tickets: Turkey's Provisional Squad for UEFA Euro 2024, Key...Eticketing.co
Euro Cup Germany fans worldwide can book Euro 2024 Tickets from our online platform www.eticketing.co.Fans can book Euro Cup 2024 Tickets on our website at discounted prices.
Belgium vs Slovakia Belgium Euro 2024 Golden Generation Faces Euro Cup Final ...Eticketing.co
We offer Euro Cup Tickets to admirers who can get Belgium vs Slovakia Tickets through our trusted online ticketing marketplace. Eticketing.co is the most reliable source for booking Euro Cup Final Tickets. Sign up for the latest Euro Cup Germany Ticket alert.
Boletin de la I Copa Panamericana de Voleibol Femenino U17 Guatemala 2024Judith Chuquipul
holaesungusto.- Boletín final de la I Copa Panamericana de Voleibol Femenino U17 - Ciudad de Guatemala 2024 que se realizó del 27 de mayo al 01 de julio, en el Domo Polideportivo Zona 13.
Fuente: norceca.net
Luciano Spalletti Leads Italy's Transition at UEFA Euro 2024.docxEuro Cup 2024 Tickets
Italy are the defending European champs, but after Luciano Spalletti swapped Roberto Mancini last September, they are still taking the cautious first steps of a new era
Spain vs Croatia Euro 2024 Spain's Chance to Shine on the International Stage...Eticketing.co
Euro 2024 fans worldwide can book Spain vs Croatia Tickets from our online platform www.eticketing.co. Fans can book Euro Cup Germany Tickets on our website at discounted prices.
Croatia vs Italy Modric's Last Dance Croatia's UEFA Euro 2024 Journey and Ita...Eticketing.co
UEFA Euro 2024 fans worldwide can book Croatia vs Italy Tickets from our online platform www.eticketing.co. Fans can book Euro Cup Germany Tickets on our website at discounted prices.
Gabriel Kalembo A Rising Star in the World of Football Coachinggabrielkalembous
Gabriel Kalembo is a player's coach who connects with his teams on a deep level. With a strong background in sports science and a passion for the game, Kalembo has developed a unique coaching philosophy that emphasizes player development and tactical flexibility. His ability to connect with players and create a positive team culture has led to success at every level he has coached.
Belgium vs Romania Injuries and Patience in Belgium’s Euro Cup Germany Squad....Eticketing.co
Belgium coach Domenico Tedesco will wait for several key players to recover from injury. Even if it means they miss the opening Euro Cup Germany stages of the European Championship in Germany this month. Veteran defender Jan Vertonghen, midfielder Youri Tielemans and defender Arthur. Theate are being given time to play in the tournament because they are considered vital to Belgium’s cause, Tedesco said on Tuesday.
We offer Euro Cup Tickets to admirers who can get Belgium vs Romania Tickets through our trusted online ticketing marketplace. Eticketing.co is the most reliable source for booking Euro Cup Final Tickets. Sign up for the latest Euro Cup Germany Ticket alert.
UEFA Euro 2024 Tickets | Euro 2024 Tickets | Euro Cup Germany Tickets | Belgium vs Romania Tickets
"Of course, you prefer to take players who are fully fit, but that's okay. We want to wait and be patient for some players even if they cannot play in those first matches," he told a press conference. The 37-year-old Vertonghen, Belgium’s Euro Cup 2024 most-capped international with 154 appearances, is struggling to shake off a groin injury.
"He will be there normally. This also applies to Youri Tielemans and Arthur Theate. The latter's position is very sensitive. We don't have many choices at left back. "It will only change if it turns out that they will only be available when, say, the final of the Euro 2024 Championship comes around. That's too long to wait. "However, I am confident that the injured boys are on track for the Euros.
Belgium vs Romania: Radu Dragusin Prepares for Crucial Role in Euro Cup Germany
Some of them have taken not one but two steps forward in their rehabilitation," he said. None of the injured players will feature in this week’s warm-up friendlies against Montenegro and Luxembourg. Romania centre-back Radu Dragusin found chances limited at Tottenham Hotspur in the second half of the 2023-24 season.
But is crucial to his country's cause at UEFA Euro 2024 where his aerial ability, physicality and hard graft make him a standout player. The 22-year-old moved to North London from Italian side Genoa in January but was kept on the sidelines by the form of another new arrival for the season, Mickey van de Ven, something Romania coach Edward Iordanescu admitted was a concern.
It will mean limited game-time going into the finals, but Dragusin, who cites Netherlands defender Virgil van Dijk as a role model, started every Euro Cup Germany qualifier as Romania went through the campaign unbeaten in their 10 games. He will be among their most important players in their first game in Germany against Ukraine in Munich on June 17, taking the right centre-back role in what is likely to be a back four.
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20 Teams, One Trophy: What to Expect from the ICC Men's T20 World Cup 2024
The ICC Men's T20 World Cup 2024 is set to be an exciting event, co-hosted by the West Indies and the USA from June 1 to June 29, 2024. This edition of the tournament will feature a record 20 teams divided into four groups, competing across 55 matches for the prestigious title.
Netherlands vs Austria Netherlands Face Familiar Foes in Euro Cup Germany Gro...Eticketing.co
The Netherlands are in Group D in Euro Cup Germany - and, unpaid to this, they will be coming up against familiar foes. Remarkably, they have played France, who have fashioned some of the greatest players of all time, 30 times throughout history. Despite France being more effective in major competitions, including captivating the World Cup in 2018, Holland have the greater head-to-head record.
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However, in 2023, they played one another twice, with France endearing both matches 4-0 and 2-1 individually. Against Poland and Austria, the Netherlands also have a stout record, winning just under half the matches. They faced Austria at Euro 2020, engaging 2-0, and they haven't lost to Poland since 1979.
The lettering is on the wall for Holland to qualify for the knockouts, but nothing is failsafe. The Netherlands kickstart their Euros campaign against Poland on Sunday, June 16th. In Hamburg, they will have to go up against one of the best strikers in the world, Robert Lewandowski.
Netherlands vs Austria: Tough Challenges Await the Netherlands in Euro Cup Germany
Five days later, they travel south to face France in Leipzig, a side led by Kylian Mbappe - one of the finest players in the world currently and one of the most impressive players in his nation's history. To conclude, they face Austria in Berlin, knowing it could be the end of the road if they don't perform.
Ronald Koeman is widely considered one of the more successful Dutch managers in Premier League history, considering the nation has a reputation for struggling to replicate their talents in England. The former Everton manager went against that script and shone — and now he is back managing his nation.
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Netherlands vs Austria: Ronald Koeman's Tactical Approach For UEFA Euro 2024
As well as being the highest-scoring defender in history, Koeman is a man with immense tactical knowledge. He returned to manage Holland at the start of 2023 after it was announced Louis van Gaal would retire. His life back in the dugout with the team wasn't easy, as he lost his first match 4-0 to France after going 3-0 down within 21 minutes.
However, he eventually helped them qualify for Euro Cup Germany. The 61-year-old likes to organize his team with a defensive mindset. Some might call it pragmatic as he defends with minimal space between the lines, but that's often needed for international football.
According to the report, the consumption of video content related to IPL 2024 has seen significant growth, nearly 3 times more than the previous season, reflecting an increasing interest of fans.
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8. ACSM Health & Fitness Summit April 13, 2011 Heather Chambliss, PhD, FACSM The University of Memphis Memphis, TN What Sports Can Teach Us About Physical Activity Behavior: Skills Every Person Can Use [email_address] C-909-747-5935
Thx for this chance to present here this afternoon. Introduce myself here: And in my talk, I’ll be using exergaming & Active Gaming interchangeably
As for the current video game I’m playing, being an Exergaming Interventionist, I gravitate towards naturally gravitate towards exergames so…KINECT!!! Allows me to do things in beach v-ball that I can’t do in real life! I love how active you have to be to play some of the games.
Speaking of PA, I know I’m preaching to the choir here, so this is just a reminder of what we’re up against: 56.5% aren’t doing the minimum recommended amount of aerobic cardiovascular PA! It gets worse: (CLICK) 81.6% (81.8% of adults) not meeting federal recommendations for both cardio and strength training physical activity! This is why we have high hopes for exergaming—the need is great! Forget about terrorism or global warming, (CLICK) hypokinetic disease is causing Americans to literally fall apart!!! But before exergaming and active gaming can achieve it’s potential in this fight, we need to overcome some challenges …
Allow me to set up a particular challenge with a Christmas analogy: Shortly after Christmas, kids experience a common phenomenon which I will refer to as the “Post-Xmas Gift” effect—kids are soon bored with their new toys!
(Ask question) I see I’m not alone in observing this phenomenon…
Having worked with active gaming in clinical pediatric weight management programs, we encountered this same problem with actives games early on and started thinking about how to overcome this. From a healthcare standpoint, a growing body of research has shown that active gaming can achieve the moderate to vigorous levels of PA. The question is, can active gaming retain them long enough to reduce risk factors associated with hypokinetic disease? Based on the Post-Xmas effect, even active gaming doesn’t seem to do so. One solution I believe that can overcome this obstacle is…
The National Active Gaming League or NAGL—a system of teams and tournaments. I believe the NAGL can motivate kids using AG to stick with it long enough to gain the desired health benefits. BTW, reason we went with “AG” instead of exergaming…use by several prominent orgs like Prez Council, AHA, etc. Using the “team concept” is something that has been proposed as a way to increase physical activity.
At the recent ACSM Health & Fitness Summit, Dr. Chambliss presented how the benefits of team sports can provide skills for individuals to be more physically active.
Prior to hearing Dr. Chambliss present her research on this topic, I came to the same conclusion through our daughter’s experience on a swim team for the last 6 years.
If you aren’t familiar with the life of a swimmer, kids spend a LOT of time staring at the “black line”, going back and forth endlessly. This is quite boring…so how do they stick with this?
One of the reasons is for the opportunity to compete !
It was a chance to take what they learned in practices and apply it in competition. The drive to get “personal records” and qualify for higher levels of competition such as junior olympics’s give the kids goals to train for.
Earning ribbons and medals …that’s what keep the kids going and sticking with it. For some families, it is a path to scholarships to universities of their choice. You can also imagine how it boosts their self-esteem , and even if they don’t place on the medal stand, just improving their times was a big self-esteem booster.
Besides competition, there are many other benefits to being part of a team: the social aspect is a key benefit, whether it’s in training or having a good time.
Now what if we took those same benefits inherent in national team sports structure and apply them to the growing exergaming & active gaming world? Could we soon see thousands of kids staying physically active through weekly structured practices and competition?
Well I believe the time is ripe for this to happen with active gaming. The NAGL will help schools, rec centers, health clubs, and other facilities organize teams so that they can train for local competitions, working their way up thru regionals, sectionals, and eventually, nationals tournaments. Through this structured team format , I believe that the NAGL will be a powerful tool for motivating and empowering kids to be more physically active, and enjoy doing it.
NAGL teams will train on exergames, of course, but coaches will also train the kids with traditional exercises. This cross-training will benefit their exergaming play, just like swimmers cross-train with “dry land” exercises to improve their swimming skills. The NAGL will appeal to kids who, for whatever reason, don’t fit in the traditional team sports like swimming, soccer, and b-ball. How do I know this? Because for the last few years, I’ve been asking my kid patients in my pediatric obesity classes!
The immediate need for the NAGL hit close to home when I met 2 boys in recent Family Fit classes. They tried the traditional sports and it didn’t work out. Nick , 9 y/o, pictured here…loved playing the Kinect and Xavix as part of our Family Fit program. Just saw Nick last week for a f/u, and his mom keeps asking when she can sign him up on our team! Cameron , high functioning autistic 11 y/o—also wants to join, mom ready to sign him up! That’s the beauty about exergaming: it’s inclusive —boys and girls, all ages, all abilities, including challenged athletes. With active play video games, maybe we can reach THOSE hardest to reach in a way we never dreamed before.
The NAGL has filed for it’s non-profit 501(c)3 status and we look forward to collaborating with other various organizations that have a similar mission: to get Americans to move more !
Soon, we will be developing a new kind of child athlete: Active Gaming Athletes ! And like swimming, this will be a sport that they can continue into adulthood and their seniors years! In fact our plan is to eventually have teams and tournaments for adults and seniors as well.
Next step? Get involved!!! (CLICK THRU EACH POINT) Love to meet and brainstorm with any of you the rest of this conference. We need YOUR FEEDBACK on what we’ve done so far, especially on our Handbook and website. Speaking of which…(CLICK)
We are doing a free give-way drawing for 10 lucky winners who sign up on our website. Click on GFH2011 tab at the top and enter this password to sign up for our official NAGL newsletter.
What you see here this week about the NAGL would not be possible without the help of 2 key people: Tommy, who is not here this week, has worked hard this past week to get our website up and running. It’s still a work in progress, so stay tuned for updates. Elena, who is here (ask to stand), is the other person instrumental in getting NAGL to this point. She is my right hand person in creating the NAGL structure and detail, creating our NAGL Handbook and content for the website. I also appreciate Elena taking time out of school (she’s an undergrad senior), and on her own dime, to come here to this week, not only to help represent the NAGL but also so she can meet many of you, supporters and future partners of the NAGL. For their dedication, hard work, and belief in the mission of the NAGL, I wanted to mention them here.
In closing, I believe that someday soon, this will be a common scene here in the US and eventually, the world! I believe we’ll see our NAGL National championships on ESPN or other TV and cable outlets. The bottom line is that I believe the NAGL & active gaming can overcome the obstacles in getting sedentary kids and adults to maintain a long-term lifestyle of physical activity . If you believe this can happen, then I invite you to join us on this quest. I look forward to speaking with you!