Michael John Boon is a senior tool design engineer with over 30 years of experience in the aerospace, automotive, and medical industries. He has extensive knowledge of mechanical engineering and computer-aided design tools like CATIA V5. He received an award for excellence from Airbus in 2015. Currently he works as a lead tool design engineer at Airbus, where he is responsible for designing, manufacturing, and certifying tooling for aircraft assembly stages.
The document discusses various marketing techniques for films, including trailers, social media, billboards, and television advertisements. An exit poll was conducted after viewing the film "Bridget Jones's Baby" which found that the target audience was primarily younger females who enjoyed comedy and romance genres. Most audience members reported seeing advertisements on social media like Facebook and trailers influencing their decision to see the film. The analysis suggests social media marketing may be the most effective technique for reaching target audiences.
how can implement a multidimensional Data Warehouse using NoSQLMohammed El malki
This document proposes rules for mapping a multidimensional data warehouse conceptual model to two NoSQL logical models: column-oriented and document-oriented. It first introduces the conceptual model and existing approaches that use a relational pivot model. It then defines mapping rules for a column-oriented model using HBase, and for a document-oriented model using MongoDB. Experiments comparing loading, generating precomputed aggregates, and querying in each model are discussed.
Implementation of multidimensional databases with document-oriented NoSQL
Implémentation des entrepôts de données NoSQL dans les bases de données NoSQL orienté documents.
Michael John Boon is a senior tool design engineer with over 30 years of experience in the aerospace, automotive, and medical industries. He has extensive knowledge of mechanical engineering and computer-aided design tools like CATIA V5. He received an award for excellence from Airbus in 2015. Currently he works as a lead tool design engineer at Airbus, where he is responsible for designing, manufacturing, and certifying tooling for aircraft assembly stages.
The document discusses various marketing techniques for films, including trailers, social media, billboards, and television advertisements. An exit poll was conducted after viewing the film "Bridget Jones's Baby" which found that the target audience was primarily younger females who enjoyed comedy and romance genres. Most audience members reported seeing advertisements on social media like Facebook and trailers influencing their decision to see the film. The analysis suggests social media marketing may be the most effective technique for reaching target audiences.
how can implement a multidimensional Data Warehouse using NoSQLMohammed El malki
This document proposes rules for mapping a multidimensional data warehouse conceptual model to two NoSQL logical models: column-oriented and document-oriented. It first introduces the conceptual model and existing approaches that use a relational pivot model. It then defines mapping rules for a column-oriented model using HBase, and for a document-oriented model using MongoDB. Experiments comparing loading, generating precomputed aggregates, and querying in each model are discussed.
Implementation of multidimensional databases with document-oriented NoSQL
Implémentation des entrepôts de données NoSQL dans les bases de données NoSQL orienté documents.
This document summarizes a study on introducing games-based learning through game construction using the Scratch programming environment in upper primary education. A survey of 42 teachers found that while many use online games, few use game creation tools. The study involved 60 students aged 8-11 who took part in 8 lessons to create games with Scratch. 29 games were made addressing various programming concepts. Results showed most students were able to create functional games, with older students more likely to create original games versus adapting examples. The study provides initial evidence that game construction can help teach programming concepts to primary students. Further work is needed with more students across ages and schools.
Using Scratch Mini Game Jam to Support TransitionAmanda Ford
This document summarizes a mini game jam competition that was held to support children's transition from primary to secondary school. The event brought together 90 children from 4 different schools to work in teams for a day to create games based on a common theme. Volunteers from local game studios helped support the children. The winning game was selected and feedback was positive, with teachers, volunteers, and children noting the educational and collaborative benefits of participating. The goal was to ease children's transition between schools through an engaging joint programming activity.
Games Based Construction Learning in Upper Primary EducationAmanda Ford
- The document discusses using games-based construction learning in upper primary education. It provides background on the author and introduces programming tools for children like Scratch.
- A survey of teachers found most had used web-based games in class but few had used game construction tools. The author conducted a pilot study introducing Scratch to 60 students aged 8-11 over 8 lessons.
- In the pilot study, most students created basic games demonstrating sequencing and events. Games varied in complexity, with adapted maze games being most common. Overall, the pilot provided initial evidence that game construction can help primary students learn programming concepts.
This document summarizes a study on introducing games-based learning through game construction using the Scratch programming environment in upper primary education. A survey of 42 teachers found that while many use online games, few use game creation tools. The study involved 60 students aged 8-11 who took part in 8 lessons to create games with Scratch. 29 games were made addressing various programming concepts. Results showed most students were able to create functional games, with older students more likely to create original games versus adapting examples. The study provides initial evidence that game construction can help teach programming concepts to primary students. Further work is needed with more students across ages and schools.
Using Scratch Mini Game Jam to Support TransitionAmanda Ford
This document summarizes a mini game jam competition that was held to support children's transition from primary to secondary school. The event brought together 90 children from 4 different schools to work in teams for a day to create games based on a common theme. Volunteers from local game studios helped support the children. The winning game was selected and feedback was positive, with teachers, volunteers, and children noting the educational and collaborative benefits of participating. The goal was to ease children's transition between schools through an engaging joint programming activity.
Games Based Construction Learning in Upper Primary EducationAmanda Ford
- The document discusses using games-based construction learning in upper primary education. It provides background on the author and introduces programming tools for children like Scratch.
- A survey of teachers found most had used web-based games in class but few had used game construction tools. The author conducted a pilot study introducing Scratch to 60 students aged 8-11 over 8 lessons.
- In the pilot study, most students created basic games demonstrating sequencing and events. Games varied in complexity, with adapted maze games being most common. Overall, the pilot provided initial evidence that game construction can help primary students learn programming concepts.
1. Đơn giản hãy gọi Người là Mẹ
Tình yêu của người mẹ là yên bình. Nó không cần bạn
phải đạt được, nó không cần bạn phải xứng đáng (Erich
Fromm)
Có một đứa bé sắp chào đời. Nó bèn hỏi Thượng Đế:
- Họ nói ngày mai Ngài sẽ đưa con xuống trần gian,
nhưnglàm sao con sống nổi ở đó khi mà con quá nhỏ bé
và bất lực như thế này?
Thượng Đế đáp:
- Trong số nhữngthiên thần, ta đã chọn cho con một
người. Thiên thần của con sẽ đợi con và săn sóc con chu
đáo.
Đứa bé lại nài nì:
2. - Nhưng Người phải chắc chắn rằng con không phải làm
việc gì ngoài ca hát và vui cười hạnh phúcnhé! Thượng
Đế đáp:
- Thiên thần của con sẽ hát cho con nghe và cũng sẽ tươi
cười với con mỗi ngày. Con sẽ cảm nhận được tình
thương của Người dành cho con và con sẽ thấy rất hạnh
phúc.
Đứa bé lại hỏi:
- Và làm sao con có thể hiểu được khi họ nói chuyện với
con bằng một ngôn ngữ mà con chưa hề biết đến?
Thượng Đế trả lời:
- Thiên thần của con sẽ nói với con bằng nhữngngôn từ
nhẹ nhàng và đẹp đẽ nhất mà con chưa từng được nghe,
đồng thời với sự nhẫn nại và cẩn trọng, thiên thần của con
sẽ dạy con biết nói.
- Con nghe nói chốn trần gian lắm kẻ xấu xa. Ai sẽ bảo vệ
con?
- Thiên thần của con sẽ hộ trì con ngay cả khi điều đó đe
dọa đến tính mạng của Người.
- Nhưng con sẽ rất buồn vì không còn được nhìn thấy
Ngài nữa.
- Thiên thần của con sẽ luôn nói với con về Ta, và dạy
con cách thứcquay về với Ta dù rằng Ta luôn cận kề con.
3. Vào giây phút đó, ở nơi thiên đường ngập tràn an lạc
nhưngngười ta vẫn có thể nghe thấy những tiếng gọi
vang vọng từ cõi thế, và đứa bé vội vàng hỏi Thượng Đế:
- Thưa Ngài, nếu con phải đi ngay bây giờ, xin hãy cho
con biết tên thiên thần hộ mạng của con.
- Tên của Người không quan trọng, con chỉ đơn giản gọi
Người là "Mẹ".
I always miss you mother