 The Student
 Educational Technology in a Nut Shell
(A short summary of educational technology topics.)
 Learning Through Educational
Technology 1 and 2
 The Student After Educational
Technology
I am Denver P. Villarda
Third Year College
Taking up
Bachelor of Secondary
Education
( Mathematics Major)
At Cavite State
University (CvSU) Main
Campus
Educational Technology Helps us
to improve our knowledge about
Computers and gadgets Because
as a Future Teacher we need to
have a lot of Knowledge about
Computers to use in teaching to
the student.
Learning analytics (LA) applies the model
of analytics to the specific goal of
improving learning outcomes. LA collects
and analyzes the “digital breadcrumbs”
that students leave as they interact with
various computer systems to look for
correlations between those activities and
learning outcomes.
In team-based learning, students work in groups on
outcome-based or problem-based assignments.
Assessing the work produced by teams, however,
presents a significant challenge, and this difficulty is
especially prominent in online environments.
Developing and implementing a transparent
assessment process that both supports and recognizes
individual and group learning can generate a powerful
combination of interdependency and peer
cooperation. Online assessment tools that evaluate
both individual and group effort support this dynamic,
fostering the reliance on community that is becoming
an increasingly important feature of the online
academic landscape.
A traditional learning management system (LMS)
provides a set of tools to manage learning
resources, administrative functions, assessments,
and grading. Alternatives to conventional LMSs
include social bookmarking tools, document
sharing applications, social networking sites,
timeline tools, and media options available in the
cloud. Institutions or individual faculty increasingly
use various combinations of these and other
resources to support their unique learning
environments and goals and to perform all of the
functions of a traditional LMS tool.
Open educational resources (OER) are any
resources available at little or no cost that
can be used for teaching, learning, or
research. The term can include textbooks,
course readings, and other learning
content; simulations, games, and other
applications; syllabi, quizzes, and
assessment tools; and virtually any other
educational material.
Open resources are issued under a license
that spells out how they can be used:
Some may only be used in their original
form; in other cases, resources can be
modified, remixed, and redistributed. OER
expand the access to educational
resources to more learners, more of the
time, and they have the potential to spur
pedagogical innovation, introducing new
alternatives for effective teaching.
WordPress is an open-source web application that is
fundamentally a tool for publishing content, and a
broad array of colleges and universities have made
use of WordPress and encouraged its use among
faculty members, staff, and students. For campus-
wide use, IT staff can install a local instance of
WordPress with the multisite feature enabled; where
institutions have not undertaken an installation, some
individual instructors have set up their own WordPress
instances.
WordPress offers a stable, flexible, and
highly configurable platform that
provides a one-stop shop as a web
development tool and a publishing
forum for students and faculty. It offers
students the chance to write reflectively
for various audiences, giving them
practice in having their voices heard
and their views considered by a wide
variety of individuals.
A massively open online course (MOOC) is a
model for delivering learning content online
to virtually any person—and as many of
them—who wants to take the course. Course
activities can be scheduled or asynchronous,
and a fluid structure is valuable because
students can choose their level of
participation. A MOOC throws open the doors
of a course and invites anyone to enter,
resulting in a new learning dynamic.
Service design is a process that examines the
relationship between those who use a service
and the service environment. By focusing on and
making improvements to the points at which
users interact with other people or the
environment, service design enables an
organization to run smoothly, provide the best
service to its users, and reduce the kind of
situations that that can generate complaints. It
has been effective in traditional customer-centric
industries like retail and hospitality and is now
seeing use in areas like healthcare, public
services, and educational services.
Gamification is the application of game
elements in non-gaming situations, often to
motivate or influence behavior. The rewards
or the spirit of competition can spur students’
concentration and interest and lead to
more effective learning. The use of
gamification is wide-ranging in higher
education, from extra-credit awards and in-
class team competitions to complex multi-
level schemes that can pervade a course
The open educational resources model,
including textbooks, has emerged as a
response to rising text prices, a need for
greater access to high-quality learning
materials, the proliferation of e-reader
devices, and a trend in publishing toward
electronic media. Many contend that
educational resources should be open
and that instructional models increasingly
depend on open content.
Open textbooks can be offered by
commercial publishers or found in open
repositories. Open resources can promote
active learning through student interaction
with the text, particularly when they
contribute to authorship. Although open
textbooks face questions about the accuracy
and reliability of their content, they allow
higher education instructors to design content
for their courses on an as-needed basis,
choosing from an array of books, articles,
videos, audio recordings, and readings.
The learning commons, sometimes called an
information commons, has evolved from a
combination library and computer lab into a
full-service learning, research, and project
space. The cost of a learning commons can
be an obstacle, but for institutions that invest
in a sophisticated learning commons, the new
and expanded partnerships across disciplines
facilitate and promote greater levels of
collaboration.
Applications designed for the iPad offer
interactive content that takes advantage of
touch-screen navigation.The iPad combines
robust computational functionality with a screen
large enough to serve as a legitimate
replacement for printed textbooks and other
course materials. Where the iPad applications
have led, other tablets and their attendant
applications can be expected to follow, creating
a more competitive and diverse market for tools
of this type. Applications that live in the spaces
where education and entertainment overlap can
capture the imagination, enticing students to
learn on their own.
As multimedia resources have become
increasingly common, everyday users have a
need to perform basic manipulations, such as
touching up photographs, mixing music, and
editing video. A new breed of online tools
facilitates these sorts of activities without the cost
or complexity of full-scale software editing suites.
Online media editing tools are typically free or
low-cost, and because they are web-based, they
are available to more users, more of the time,
including from mobile devices. Such tools might
encourage more instructors and students to
explore learning activities and assessments that
use new media.
I Learned a lot in Educational
Technology because it helps me to
understand the importance and
the uses of technology in teaching.
It also develop the skills, mindsets,
and perspective to take their
futures into our own hands
Educational Technology Helps me to
Increase collaboration, Innovate
assessment, Enable learning about
information and research, Ownership of
learning, Creating, Evaluating,
Analyzing, Applying and Understanding.
We also Learned how to create a right
PowerPoint in our presentations, We are
also use Facebook to use in passing all the
activities given by the reporters and
Professors ,
The Educational Technology prepares me by
helping me to acquire a deeper
understanding and mastery of earning
resources: messages, people, materials,
devices, techniques and settings;
processes for analyzing and devising solutions
to those problems through research, theory,
design, production, evaluation, utilization;
the processes involved in organization and
personnel management.
After Educational
Technology I am now
confident to use
technology instead of
using the old ways in
reporting's,
It also helps me to
aware about the
evolution of
technology
 In This Portfolio some of the learning's
about educational technology hope
that this portfolio will help others about
edtech.
My portfolio in educational technology

My portfolio in educational technology

  • 2.
     The Student Educational Technology in a Nut Shell (A short summary of educational technology topics.)  Learning Through Educational Technology 1 and 2  The Student After Educational Technology
  • 3.
    I am DenverP. Villarda Third Year College Taking up Bachelor of Secondary Education ( Mathematics Major) At Cavite State University (CvSU) Main Campus
  • 4.
    Educational Technology Helpsus to improve our knowledge about Computers and gadgets Because as a Future Teacher we need to have a lot of Knowledge about Computers to use in teaching to the student.
  • 5.
    Learning analytics (LA)applies the model of analytics to the specific goal of improving learning outcomes. LA collects and analyzes the “digital breadcrumbs” that students leave as they interact with various computer systems to look for correlations between those activities and learning outcomes.
  • 6.
    In team-based learning,students work in groups on outcome-based or problem-based assignments. Assessing the work produced by teams, however, presents a significant challenge, and this difficulty is especially prominent in online environments. Developing and implementing a transparent assessment process that both supports and recognizes individual and group learning can generate a powerful combination of interdependency and peer cooperation. Online assessment tools that evaluate both individual and group effort support this dynamic, fostering the reliance on community that is becoming an increasingly important feature of the online academic landscape.
  • 7.
    A traditional learningmanagement system (LMS) provides a set of tools to manage learning resources, administrative functions, assessments, and grading. Alternatives to conventional LMSs include social bookmarking tools, document sharing applications, social networking sites, timeline tools, and media options available in the cloud. Institutions or individual faculty increasingly use various combinations of these and other resources to support their unique learning environments and goals and to perform all of the functions of a traditional LMS tool.
  • 8.
    Open educational resources(OER) are any resources available at little or no cost that can be used for teaching, learning, or research. The term can include textbooks, course readings, and other learning content; simulations, games, and other applications; syllabi, quizzes, and assessment tools; and virtually any other educational material.
  • 9.
    Open resources areissued under a license that spells out how they can be used: Some may only be used in their original form; in other cases, resources can be modified, remixed, and redistributed. OER expand the access to educational resources to more learners, more of the time, and they have the potential to spur pedagogical innovation, introducing new alternatives for effective teaching.
  • 10.
    WordPress is anopen-source web application that is fundamentally a tool for publishing content, and a broad array of colleges and universities have made use of WordPress and encouraged its use among faculty members, staff, and students. For campus- wide use, IT staff can install a local instance of WordPress with the multisite feature enabled; where institutions have not undertaken an installation, some individual instructors have set up their own WordPress instances.
  • 11.
    WordPress offers astable, flexible, and highly configurable platform that provides a one-stop shop as a web development tool and a publishing forum for students and faculty. It offers students the chance to write reflectively for various audiences, giving them practice in having their voices heard and their views considered by a wide variety of individuals.
  • 12.
    A massively openonline course (MOOC) is a model for delivering learning content online to virtually any person—and as many of them—who wants to take the course. Course activities can be scheduled or asynchronous, and a fluid structure is valuable because students can choose their level of participation. A MOOC throws open the doors of a course and invites anyone to enter, resulting in a new learning dynamic.
  • 13.
    Service design isa process that examines the relationship between those who use a service and the service environment. By focusing on and making improvements to the points at which users interact with other people or the environment, service design enables an organization to run smoothly, provide the best service to its users, and reduce the kind of situations that that can generate complaints. It has been effective in traditional customer-centric industries like retail and hospitality and is now seeing use in areas like healthcare, public services, and educational services.
  • 14.
    Gamification is theapplication of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentration and interest and lead to more effective learning. The use of gamification is wide-ranging in higher education, from extra-credit awards and in- class team competitions to complex multi- level schemes that can pervade a course
  • 15.
    The open educationalresources model, including textbooks, has emerged as a response to rising text prices, a need for greater access to high-quality learning materials, the proliferation of e-reader devices, and a trend in publishing toward electronic media. Many contend that educational resources should be open and that instructional models increasingly depend on open content.
  • 16.
    Open textbooks canbe offered by commercial publishers or found in open repositories. Open resources can promote active learning through student interaction with the text, particularly when they contribute to authorship. Although open textbooks face questions about the accuracy and reliability of their content, they allow higher education instructors to design content for their courses on an as-needed basis, choosing from an array of books, articles, videos, audio recordings, and readings.
  • 17.
    The learning commons,sometimes called an information commons, has evolved from a combination library and computer lab into a full-service learning, research, and project space. The cost of a learning commons can be an obstacle, but for institutions that invest in a sophisticated learning commons, the new and expanded partnerships across disciplines facilitate and promote greater levels of collaboration.
  • 18.
    Applications designed forthe iPad offer interactive content that takes advantage of touch-screen navigation.The iPad combines robust computational functionality with a screen large enough to serve as a legitimate replacement for printed textbooks and other course materials. Where the iPad applications have led, other tablets and their attendant applications can be expected to follow, creating a more competitive and diverse market for tools of this type. Applications that live in the spaces where education and entertainment overlap can capture the imagination, enticing students to learn on their own.
  • 19.
    As multimedia resourceshave become increasingly common, everyday users have a need to perform basic manipulations, such as touching up photographs, mixing music, and editing video. A new breed of online tools facilitates these sorts of activities without the cost or complexity of full-scale software editing suites. Online media editing tools are typically free or low-cost, and because they are web-based, they are available to more users, more of the time, including from mobile devices. Such tools might encourage more instructors and students to explore learning activities and assessments that use new media.
  • 20.
    I Learned alot in Educational Technology because it helps me to understand the importance and the uses of technology in teaching. It also develop the skills, mindsets, and perspective to take their futures into our own hands
  • 21.
    Educational Technology Helpsme to Increase collaboration, Innovate assessment, Enable learning about information and research, Ownership of learning, Creating, Evaluating, Analyzing, Applying and Understanding.
  • 22.
    We also Learnedhow to create a right PowerPoint in our presentations, We are also use Facebook to use in passing all the activities given by the reporters and Professors ,
  • 23.
    The Educational Technologyprepares me by helping me to acquire a deeper understanding and mastery of earning resources: messages, people, materials, devices, techniques and settings; processes for analyzing and devising solutions to those problems through research, theory, design, production, evaluation, utilization; the processes involved in organization and personnel management.
  • 24.
    After Educational Technology Iam now confident to use technology instead of using the old ways in reporting's,
  • 25.
    It also helpsme to aware about the evolution of technology
  • 26.
     In ThisPortfolio some of the learning's about educational technology hope that this portfolio will help others about edtech.