This document defines common medical terminology abbreviations used for special senses, specifically the eye and ear. It provides the abbreviation, spells out what it refers to, and sometimes includes a short definition or example. Some abbreviations covered include PE tube, EENT, BC, AU, OM, EM, ST, OS, EOM, and VA.
System On Silicon (SOS) is a startup focusing on hardware acceleration, mobile applications, VLSI design, and EDA solutions. SOS works with universities and companies in the US and India. It consists of experts from industry and academia. SOS's areas of focus include design services, IP development, centers of excellence, software services, and mobile and hardware acceleration projects. It proposes collaborating with Bengal Engineering & Science University by having students work on SOS projects as interns to enrich their education and research.
This document provides an overview of a full-day program on holistic orchard health led by expert Michael Phillips. The program covers various topics:
- Natural approaches to reducing fungal diseases like using competitive colonization and induced systemic resistance.
- Alternatives to fungicides like mixing pure neem oil, effective microbes, and fermented herbal teas.
- Maintaining soil health through practices like using ramial wood chips and compost.
- Understanding the fungal curve and timing orchard tasks based on tree growth cycles and periods of fungal activity.
- Recommended holistic spray programs in the spring using ingredients like liquid fish, pure neem oil, and effective microbes.
Holistic Large Animal Veterinary Principles and Practicesffbroadwell
This document provides an overview of A.J. Luft, a veterinarian who practices alternative and holistic veterinary medicine. It discusses his credentials, organic clientele, affiliations, and farm. It also summarizes his views on conventional and alternative veterinary medicine. Specifically, it notes that conventional practices focus on maximizing production through medications and inputs, while ignoring sustainability. Alternative practices take a holistic view and use non-toxic physical and herbal remedies to restore balance and address the root causes of illness through improved nutrition, housing and stress reduction.
This document defines common medical terminology abbreviations used for special senses, specifically the eye and ear. It provides the abbreviation, spells out what it refers to, and sometimes includes a short definition or example. Some abbreviations covered include PE tube, EENT, BC, AU, OM, EM, ST, OS, EOM, and VA.
System On Silicon (SOS) is a startup focusing on hardware acceleration, mobile applications, VLSI design, and EDA solutions. SOS works with universities and companies in the US and India. It consists of experts from industry and academia. SOS's areas of focus include design services, IP development, centers of excellence, software services, and mobile and hardware acceleration projects. It proposes collaborating with Bengal Engineering & Science University by having students work on SOS projects as interns to enrich their education and research.
This document provides an overview of a full-day program on holistic orchard health led by expert Michael Phillips. The program covers various topics:
- Natural approaches to reducing fungal diseases like using competitive colonization and induced systemic resistance.
- Alternatives to fungicides like mixing pure neem oil, effective microbes, and fermented herbal teas.
- Maintaining soil health through practices like using ramial wood chips and compost.
- Understanding the fungal curve and timing orchard tasks based on tree growth cycles and periods of fungal activity.
- Recommended holistic spray programs in the spring using ingredients like liquid fish, pure neem oil, and effective microbes.
Holistic Large Animal Veterinary Principles and Practicesffbroadwell
This document provides an overview of A.J. Luft, a veterinarian who practices alternative and holistic veterinary medicine. It discusses his credentials, organic clientele, affiliations, and farm. It also summarizes his views on conventional and alternative veterinary medicine. Specifically, it notes that conventional practices focus on maximizing production through medications and inputs, while ignoring sustainability. Alternative practices take a holistic view and use non-toxic physical and herbal remedies to restore balance and address the root causes of illness through improved nutrition, housing and stress reduction.
The document provides a summary of a labor analysis for Kossuth County, Iowa. It finds that the county has a labor force of around 55,000 people. Of those willing to change jobs, over 5,500 are considered very or somewhat likely to do so. Most unemployed residents are willing to commute up to 29 miles for work and have some education beyond high school. The top industries employing residents are manufacturing, education, retail, and healthcare.
Bernardo Crespo presented on BBVA's use of gamification over 3 years to educate customers on how to use its transactional website. The game engaged over 201,000 users who accumulated over 5,000 hours of learning. Key metrics like click-through rates for emails doubled while satisfaction with the bank's website increased. BBVA is now exploring using gamification further for customer acquisition.
Mac-Z Zurawski has extensive experience in teaching, research, and community service. She holds a Master's degree in Political and Justice Studies and teaches courses in sociology, ESL, citizenship, GED preparation, and social media literacy. Her research focuses on labor issues, immigration, media representation, and gender equality. She serves on the boards of several non-profits focused on women's history and education. In addition, she has worked for the City of Chicago in sanitation and holds FEMA certifications in emergency management.
The document discusses different user and player types in gamification. It presents the Hexad gamification user types of Disruptor, Player, Change, Reward, Relatedness, and Autonomy. Each type is defined by its motivations such as mastery, relatedness, or rewards. It also shares the RAMP framework that categorizes intrinsic motivations. User types are matched to different game mechanics and elements that appeal to their motivations. Research found the most common types are Achiever, Socializer, and Free Spirit. The conclusion stresses accounting for individual differences among users.
The document discusses how Zoopla uses gamification and an engagement platform called "Property Power 100" to keep customers engaged with their brand through weekly performance tracking and individual scores. This orbit strategy is said to attract and keep customers engaged with the brand beyond just purchases, making future purchases easier.
GWC14: Thijs de Vries - "Playful learning: How to intrinsically motivate stud...gamificationworldcongress
The document discusses playful learning, which occurs when learning feels intrinsically motivated and play-like to students. Playful learning is defined by three key elements: autonomy, mastery, and meaning. Autonomy involves giving students a sense of control over their learning. Mastery refers to optimizing the level of challenge to match students' skills. Meaning involves connecting learning to social contexts or purposes that are meaningful to students. The goal of playful learning is to make the learning process feel self-directed and engaging rather than externally controlled.
The panel discussion featured four individuals associated with The Baltimore Sun - two photographers, a director of photography, and a reporter - discussing iconic photographs from the newspaper's history. The photographers shared stories from their careers capturing memorable images for The Sun. The director of photography and reporter provided historical context for the impact of photographs published in the newspaper.
GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"gamificationworldcongress
The document describes a game dynamic called "challenge someone" that can be used for learning and training. It allows players to challenge each other to complete quizzes within a set time limit. This promotes learning through repetition and competition. The game is designed to be social and viral as players select others to challenge. It can be used by companies for sales training, product knowledge, and other areas. Data from real examples showed increased participation, knowledge gains, and comprehension over the course of a training campaign played through the game.
Linux is a freely distributed open source operating system similar to Unix. It was developed by Linus Torvalds and has become widely used by companies, academics, and individuals due to its free source code and ability to scale across systems. Helix is a Linux distribution tailored for computer forensics that contains tools like Adepto for acquiring forensic images and Autopsy for analyzing the images to extract evidence from investigations.
Federal prosecutors described Garnett Smith as “one of the largest cocaine and heroin dealers to be prosecuted in Baltimore in recent history” ahead of his sentencing Thursday. He was convicted of trafficking more than 1,000 kilograms of cocaine to Baltimore from California, reaping profits of at least $10 million.
Authorities provided a slideshow of images of some of the estimated $6.7 million in property – including apartments, luxury cars and jewelry – that Smith spent his drug money on.
Ringkasan dokumen tersebut adalah:
1. Dokumen tersebut membahas tentang program pemberdayaan masyarakat dan perencanaan pembangunan partisipatif di desa.
2. Pemberdayaan masyarakat desa dimaksudkan untuk meningkatkan kemandirian masyarakat serta melestarikan budaya lokal.
3. Perencanaan pembangunan partisipatif melibatkan seluruh pemangku kepentingan di desa untuk menentukan kebut
This document discusses Grunt, an open source JavaScript task runner. It begins with an agenda that outlines what Grunt is, why it's useful, who uses it, and how to get started and use it. The document then explains that Grunt allows developers to automate tasks like minification, validation, and compilation using plugins. It also provides instructions for installing Grunt and the Node.js tools it requires, as well as creating a Gruntfile configuration file and package.json file to define and run tasks. Popular plugins allow tasks like linting, minification, concatenation, and live reloading to improve the JavaScript development workflow.
This document evaluates different tools for efficiently encoding and decoding network data representations. It analyzes encoding and decoding techniques used by ASN.1 tools like SNACC, C ASN.1, and ISODE's POSY/PEPY. Benchmark results found that C ASN.1 encoders and decoders were the fastest. The conclusion recommends that efficient encoders and decoders must be carefully tuned and optimized to leverage advances in processor and memory speeds.
The document contrasts conformity with individuality and nonconformity, encouraging the reader to embrace their wild side and carry forward their work in a nonconforming manner. It uses examples of a daisy, vegetable, fruit and nuts to represent being unique rather than conforming like other plants and foods.
GWC14: Jose Carlos Cortizo - "The reality of gamified loyalty in eCommerce"gamificationworldcongress
The document discusses the realities of gamified loyalty programs in e-commerce. It notes that while e-commerce seems simple, businesses need to focus on customer acquisition, conversion optimization, and loyalty over time. The document then presents results of a study on gamification and loyalty programs. Key findings include that most users prefer fun loyalty programs that connect brands, and attitudes towards gamification differ between countries - with users in Spain and Latin America generally more open to gamified experiences than those in the US, UK, and Canada. The conclusion is that e-commerce businesses should keep loyalty programs simple, tailor experiences to different cultures, and focus on engaging their most valuable customers.
The document discusses the endocrine system and suffixes related to the endocrine system. The endocrine system consists of glands that secrete hormones into the bloodstream. Suffixes are letter groups added to the end of words to modify their meaning. The suffixes -dipsia and -prandial are related to thirst and meals, respectively. -Dipsia means thirst, while -prandial means relating to a meal. Examples of terms using these suffixes and their meanings are provided.
The document provides a summary of a labor analysis for Kossuth County, Iowa. It finds that the county has a labor force of around 55,000 people. Of those willing to change jobs, over 5,500 are considered very or somewhat likely to do so. Most unemployed residents are willing to commute up to 29 miles for work and have some education beyond high school. The top industries employing residents are manufacturing, education, retail, and healthcare.
Bernardo Crespo presented on BBVA's use of gamification over 3 years to educate customers on how to use its transactional website. The game engaged over 201,000 users who accumulated over 5,000 hours of learning. Key metrics like click-through rates for emails doubled while satisfaction with the bank's website increased. BBVA is now exploring using gamification further for customer acquisition.
Mac-Z Zurawski has extensive experience in teaching, research, and community service. She holds a Master's degree in Political and Justice Studies and teaches courses in sociology, ESL, citizenship, GED preparation, and social media literacy. Her research focuses on labor issues, immigration, media representation, and gender equality. She serves on the boards of several non-profits focused on women's history and education. In addition, she has worked for the City of Chicago in sanitation and holds FEMA certifications in emergency management.
The document discusses different user and player types in gamification. It presents the Hexad gamification user types of Disruptor, Player, Change, Reward, Relatedness, and Autonomy. Each type is defined by its motivations such as mastery, relatedness, or rewards. It also shares the RAMP framework that categorizes intrinsic motivations. User types are matched to different game mechanics and elements that appeal to their motivations. Research found the most common types are Achiever, Socializer, and Free Spirit. The conclusion stresses accounting for individual differences among users.
The document discusses how Zoopla uses gamification and an engagement platform called "Property Power 100" to keep customers engaged with their brand through weekly performance tracking and individual scores. This orbit strategy is said to attract and keep customers engaged with the brand beyond just purchases, making future purchases easier.
GWC14: Thijs de Vries - "Playful learning: How to intrinsically motivate stud...gamificationworldcongress
The document discusses playful learning, which occurs when learning feels intrinsically motivated and play-like to students. Playful learning is defined by three key elements: autonomy, mastery, and meaning. Autonomy involves giving students a sense of control over their learning. Mastery refers to optimizing the level of challenge to match students' skills. Meaning involves connecting learning to social contexts or purposes that are meaningful to students. The goal of playful learning is to make the learning process feel self-directed and engaging rather than externally controlled.
The panel discussion featured four individuals associated with The Baltimore Sun - two photographers, a director of photography, and a reporter - discussing iconic photographs from the newspaper's history. The photographers shared stories from their careers capturing memorable images for The Sun. The director of photography and reporter provided historical context for the impact of photographs published in the newspaper.
GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"gamificationworldcongress
The document describes a game dynamic called "challenge someone" that can be used for learning and training. It allows players to challenge each other to complete quizzes within a set time limit. This promotes learning through repetition and competition. The game is designed to be social and viral as players select others to challenge. It can be used by companies for sales training, product knowledge, and other areas. Data from real examples showed increased participation, knowledge gains, and comprehension over the course of a training campaign played through the game.
Linux is a freely distributed open source operating system similar to Unix. It was developed by Linus Torvalds and has become widely used by companies, academics, and individuals due to its free source code and ability to scale across systems. Helix is a Linux distribution tailored for computer forensics that contains tools like Adepto for acquiring forensic images and Autopsy for analyzing the images to extract evidence from investigations.
Federal prosecutors described Garnett Smith as “one of the largest cocaine and heroin dealers to be prosecuted in Baltimore in recent history” ahead of his sentencing Thursday. He was convicted of trafficking more than 1,000 kilograms of cocaine to Baltimore from California, reaping profits of at least $10 million.
Authorities provided a slideshow of images of some of the estimated $6.7 million in property – including apartments, luxury cars and jewelry – that Smith spent his drug money on.
Ringkasan dokumen tersebut adalah:
1. Dokumen tersebut membahas tentang program pemberdayaan masyarakat dan perencanaan pembangunan partisipatif di desa.
2. Pemberdayaan masyarakat desa dimaksudkan untuk meningkatkan kemandirian masyarakat serta melestarikan budaya lokal.
3. Perencanaan pembangunan partisipatif melibatkan seluruh pemangku kepentingan di desa untuk menentukan kebut
This document discusses Grunt, an open source JavaScript task runner. It begins with an agenda that outlines what Grunt is, why it's useful, who uses it, and how to get started and use it. The document then explains that Grunt allows developers to automate tasks like minification, validation, and compilation using plugins. It also provides instructions for installing Grunt and the Node.js tools it requires, as well as creating a Gruntfile configuration file and package.json file to define and run tasks. Popular plugins allow tasks like linting, minification, concatenation, and live reloading to improve the JavaScript development workflow.
This document evaluates different tools for efficiently encoding and decoding network data representations. It analyzes encoding and decoding techniques used by ASN.1 tools like SNACC, C ASN.1, and ISODE's POSY/PEPY. Benchmark results found that C ASN.1 encoders and decoders were the fastest. The conclusion recommends that efficient encoders and decoders must be carefully tuned and optimized to leverage advances in processor and memory speeds.
The document contrasts conformity with individuality and nonconformity, encouraging the reader to embrace their wild side and carry forward their work in a nonconforming manner. It uses examples of a daisy, vegetable, fruit and nuts to represent being unique rather than conforming like other plants and foods.
GWC14: Jose Carlos Cortizo - "The reality of gamified loyalty in eCommerce"gamificationworldcongress
The document discusses the realities of gamified loyalty programs in e-commerce. It notes that while e-commerce seems simple, businesses need to focus on customer acquisition, conversion optimization, and loyalty over time. The document then presents results of a study on gamification and loyalty programs. Key findings include that most users prefer fun loyalty programs that connect brands, and attitudes towards gamification differ between countries - with users in Spain and Latin America generally more open to gamified experiences than those in the US, UK, and Canada. The conclusion is that e-commerce businesses should keep loyalty programs simple, tailor experiences to different cultures, and focus on engaging their most valuable customers.
The document discusses the endocrine system and suffixes related to the endocrine system. The endocrine system consists of glands that secrete hormones into the bloodstream. Suffixes are letter groups added to the end of words to modify their meaning. The suffixes -dipsia and -prandial are related to thirst and meals, respectively. -Dipsia means thirst, while -prandial means relating to a meal. Examples of terms using these suffixes and their meanings are provided.