Fragmentation of capabilities across mobile platforms creates both difficulties and opportunities as designers craft experiences for the varied platform landscape. This discussion will look at how interaction patterns are changing and how designers will create experiences that take advantage them.
The document provides data from surveys of mobile device users in France, Germany, the US, and the UK regarding their satisfaction levels with different mobile devices and manufacturers.
Some key findings include:
- In France, the iPhone 4S has higher satisfaction than the iPhone 5, and Apple and Samsung have the top two most satisfied devices.
- In Germany, the Samsung Galaxy S3 Mini is most satisfied, and Samsung has four of the top five devices; no Apple devices are in the top five.
- In the US, four Android devices rank higher than the iPhone 5 in satisfaction, despite Apple's overall top ranking; 4G devices have higher satisfaction.
- In the UK, where 4G adoption
Updated Talk delivered to AmCham and MICA in Singapore, Nov 09. New examples include Queenstown, New Zealand and Obolo's blogger relations fiasco. Also, you find new data on ICT ranking in Asia. Enjoy!
El futuro del Diseño de Productos Digitales: Objetos Conectados e Inteligenci...Sol Mesz
El documento describe cómo la inteligencia artificial y los objetos conectados están transformando el diseño de productos. Señala que los productos ya no se diseñan de forma aislada sino como sistemas interconectados, y que el trabajo requiere un enfoque interdisciplinario. También explora oportunidades como la digitalización del individuo, los datos a gran escala, las ciudades inteligentes y diferentes formas en que la inteligencia artificial puede usarse para reemplazar, mejorar o innovar tareas.
The document provides data from surveys of mobile device users in France, Germany, the US, and the UK regarding their satisfaction levels with different mobile devices and manufacturers.
Some key findings include:
- In France, the iPhone 4S has higher satisfaction than the iPhone 5, and Apple and Samsung have the top two most satisfied devices.
- In Germany, the Samsung Galaxy S3 Mini is most satisfied, and Samsung has four of the top five devices; no Apple devices are in the top five.
- In the US, four Android devices rank higher than the iPhone 5 in satisfaction, despite Apple's overall top ranking; 4G devices have higher satisfaction.
- In the UK, where 4G adoption
Updated Talk delivered to AmCham and MICA in Singapore, Nov 09. New examples include Queenstown, New Zealand and Obolo's blogger relations fiasco. Also, you find new data on ICT ranking in Asia. Enjoy!
El futuro del Diseño de Productos Digitales: Objetos Conectados e Inteligenci...Sol Mesz
El documento describe cómo la inteligencia artificial y los objetos conectados están transformando el diseño de productos. Señala que los productos ya no se diseñan de forma aislada sino como sistemas interconectados, y que el trabajo requiere un enfoque interdisciplinario. También explora oportunidades como la digitalización del individuo, los datos a gran escala, las ciudades inteligentes y diferentes formas en que la inteligencia artificial puede usarse para reemplazar, mejorar o innovar tareas.
La (r)evolucion del punto de venta - IoT en RetailSol Mesz
IoT está (r)evolucionando el punto de venta físico: con la incorporación de dispositivos conectados (wi-fi, bluetooth y otros sensores), los comercios del mundo real ahora pueden conocer a sus consumidores con el mismo nivel de detalle que un sitio de ecommerce, interactuar en tiempo real con los visitantes, revolucionar la experiencia de compra, explotar de forma innovadora el punto de venta, y crear nuevos productos y servicios.
Pero además de generar una nueva experiencia de compra, IoT aporta datos más precisos sobre la performance del negocio que permiten tomar decisiones de marketing, eficiencia operativa y de rentabilidad que antes eran impensados.
Esta charla charla recorre algunos de los espacios de innovación en el diseño de la experiencia de compra en canales físicos, cómo los analytics del mundo virtual se trasladan al mundo real y cuáles son las nuevas decisiones de negocio que se pueden tomar a partir de la información que aportan los sensores.
Workshop de l'asso Girlz in Web sur le thème de l'ergonomie : qu'est-ce que l'ergonomie, best practices, worst practices, quelques règles, techniques et outils pour concevoir et optimiser l'ergonomie d'un site web
Expérience Consommateur : 3 principes que les marques ne peuvent plus ignoreriProspect Canada
Conférence donnée lors du Symposium de l'Association du Marketing Relationnel le 25 février dernier.
Téléchargez l'étude complète ici : http://www.iprospect.com/amr
A review of Michal Levin's book by the same title, published in January 2014 by O'Reilly Media. The presentation explains the basic ideas of her book with some new examples. Also included: Examples of single-device scenarios as well as multi-device scenarios for Apple Watch. The presentation was first held on April 21st, 2015 at Usability-Stammtisch Berlin (works best with audio, though). Oh, and the book is highly recommended – buy her book!
3 - Les dispositifs de suppléance perceptive : quels principes pour quelles i...Use Age
Les dispositifs de suppléance perceptive : quels principes pour quelles implications ? par Alexandre Coutté, Psychologue, Docteur en psychologie et Chercheur associé au Laboratoire d’Anthropologie et de Psychologie Cognitives et Sociales (LAPCOS, Université de Nice)
Au cours des dernières années, de nombreuses recherches ont été menées en sciences cognitives afin de mieux comprendre la façon dont l’utilisation d’outils modifie le fonctionnement cognitif des utilisateurs. Certaines de ces recherches ont notamment porté sur les dispositifs de « suppléance perceptive », utilisés par les personnes déficientes visuelles afin de percevoir des objets éloignés. Cette communication aura pour but de proposer une réflexion sur plusieurs implications de ces travaux pour la problématique de l’engagement de l’utilisateur
Plus en http://use-age.org/world-usability-day/wud-2014/
2016 est lancée. Déjà. Tendances et innovations se métamorphosent à une vitesse vertigineuse, alimentées par des consommateurs et des consommatrices engagés, sophistiqués et curieux. Nos interfaces, nos produits, nos modes cognitifs, nos esprits sont en mouvement. Il n’en fallait pas plus pour nous faire entrer dans l’ère des mobilités généralisées, et c'est l'un des thèmes de notre décodeur.
Le décodeur C2iS propose chaque année une somme de points de vue sur ce que pourra être l’année à venir. Moins miscellanée que fil conducteur inspirant, ce décodeur se veut couteau suisse pour nourrir vos projets et vos réflexions en ce début d’année.
Nous avons également souhaité dépasser le concept de tendance pour privilégier celui de constante. Ainsi nous avons choisi de vous présenter les nouveaux fondements, réels et évolutifs, qui façonnent un monde devenu digital et entièrement mobile.
La strategie culturelle des marques d'alcool, 20 ans apres la loi Evin - Memo...Constance Gros
Vingt ans après la promulgation de la loi Evin, les marques d’alcool ont développé une communication spécifique pour continuer à étendre leur notoriété et construire leurs relations aux consommateurs malgré un cadre législatif des plus contraignants. La loi a ainsi paradoxalement encouragé une très grande créativité de ces dernières qui se sont attachées à faire appel à de nombreux leviers (storytelling, création artistique, mécénat, expérientiel, brand content, prévention...) comme autant de procédés capables de contribuer à la constitution d’une véritable culture de marque. Cette culture de marque désigne le patrimoine matériel et immatériel qui fait aujourd’hui d’une marque un agent culturel à part entière, utile à la société et à ses consommateurs. La communication digitale est aujourd’hui la principale limite légale mais aussi la plus grande perspective de développement pour les marques d’alcool, notamment en ce qui concerne leur utilité et leur responsabilité face aux consommateurs.
Quelle place pour le Storytelling dans les stratégies de communication des en...Jean-Christophe Prat
De l'art du récit à l'outil de communication, le storytelling incarne une communication vivante et engageante. Entre le Ying et le Yang, entre le coté Pile du storytelling et le coté face notamment autour des questions éthiques, le storytelling en lien avec le digital ouvre de nouveaux champs aux entreprises qui l'utilisent à bon escient...
Esta presentación fue dada en el marco de la laBITconf Hackathon. El objetivo de la presentación fue darle a los participantes herramientas y conocimientos básicos de UX para que puedan aplicar durante la hackaton y que les sirva para crear productos más usables, que resultan productos de mayor valor y con más chances de éxito.
Next Generation Information Experience – Gedanken über die Zukunft von Conten...Wolfram Nagel
Digitale Informationen und Services müssen zukünftig aus unterschiedlichsten Quellen zum Abruf auf verschiedenen Geräten, in unterschiedlichsten Medien, für mehrere Screens und Ausgabekanäle zur Verfügung stehen. Wolfram Nagel (Autor des Buchs „Multiscreen Experience Design“) beschäftigt sich mit zukünftigen „Content-Szenarien“, den potentiellen Anforderungen von Nutzern und den Herausforderungen für Content-Ersteller und -anbieter, Website-Betreiber, Publisher, Journalisten und Medienunternehmen. Er stellt sich die Frage: Wie gehen wir als Ersteller, Verwalter und Nutzer zukünftig mit Inhalten, Informationen und Wissen um? In dem Vortrag stellt er seine Erkenntnisse und ausgewählte Quellen vor und skizziert, wie der Umgang mit Informationen und Content Management zukünftig aussehen könnte.
Artikel dazu hier: https://wolframnagel.wordpress.com/2014/12/09/next-generation-information-experience-trends-und-herausforderungen-von-morgen/
Oder hier: https://medium.com/@wolframnagel/next-generation-information-experience-trends-und-herausforderungen-von-morgen-9929b17d8b5e
Stratégie : pourquoi les e-commerçants doivent passer au cross-canal ?Christian Radmilovitch
Présentation au Salon E-commerce Paris 2013
- Du multi-canal à l'omniretail
- Le cross-canal modifie les modes de consommation
- Qui est le cross-canal shopper ?
- Quels enjeux pour les marques et distributeurs
- Des enseignes et marques ont déjà franchi le pas
Content Design, UI Architecture and Content-UI-MappingWolfram Nagel
When you want to gather, manage and publish content and display it independently on any user interface and/or target channel you need a system that supports “Content Design and Content UI Mapping”. Content and user interfaces can be planned and assembled modularly and structured in a similar manner — comparable to bricks in a building block system. Content basically runs through three steps until it reaches its recipient: Gathering, management and output. A mapping has to occure at the intersections of these three steps.
This is the extended slides version on the topic.
There's also an article on the topic: https://medium.com/@wolframnagel/content-design-and-ui-mapping-a35af8cac3f6#.3ylkxrakf
Ecrire son business-plan - Garanti 0% BullShit - Par Guilhem BertholetGuilhem Bertholet
L'ebook sur le business plan, écrit par un entrepreneur pour les entrepreneurs, garanti sans bullshit !
Foncez le découvrir !
Et découvrez le blog de l'auteur, Guilhem Bertholet : http://www.guilhembertholet.com
The document discusses how new technologies rise by exploiting weaknesses of incumbent technologies. It argues that the internet succeeded by being decentralized unlike television, and completing communication loops. While powerful, the internet's weakness is that it is disembodied, unlike physical beings. This weakness may be addressed by social robots, which provide a digital representation in physical form. The implications for user experience design include considering physical communication, as well as issues of depth, scale, and designing for the societal impact of large technology platforms.
The document discusses an introduction to Android development in Uganda. It provides an overview of key Android concepts like activities, intents, services, and user interface design. It encourages attendees to get hands-on with Android app development by exploring the Android framework and APIs, and mentions prerequisites like Java programming skills. The document also highlights example Android views, layouts and app components to help explain building basic Android apps.
1) Smart pad sales grew rapidly from 2010 to 2013, with global sales projected to reach 154 million units by 2013.
2) The iPad dominated the smart pad market in its first year, capturing 60% of the connected device market in 2011.
3) Successful business models for smart pads have involved paid apps and in-app purchases, which accounted for 71% and 14-15% of iPad revenue respectively in late 2010.
The document discusses considerations for creating effective mobile learning interactions. It notes demands from learners for short, memorable, high-quality content that works across devices and involves interaction beyond just buttons. Examples of mobile interactions like games, exercises and videos are provided. Challenges of developing for different mobile devices, operating systems and technologies are covered. The document also compares native apps to web apps and debates the issues around Flash versus HTML5. Tips provided include keeping interactions short, separating content from presentation, using videos and animation, and testing across devices.
The document discusses strategies for developing mobile games for wider platforms like iOS and Android. It notes that the mobile game market is growing significantly and shifting to smartphones. Games should take advantage of more precise controls on smartphones. The rise of app stores like the Apple App Store and Android Market have opened large new markets for mobile games. The document also discusses strategies for developing games for the iPad, such as taking advantage of the larger screen size and adding multiplayer modes.
This document provides an overview of mobile computing and internet trends from 2011. It discusses the rise of smartphones and mobile internet access. Some key points include:
- Smartphone ownership tripled from 2009 to 2011, with nearly half of 18-34 year olds owning smartphones.
- The top smartphone platforms were Google, Apple, RIM, and Microsoft. Google saw the largest growth over the period.
- Tablets like the iPad were gaining popularity, especially among 25-34 year old age groups.
- Many users expressed strong passion for their iPhone or iPad platforms.
La (r)evolucion del punto de venta - IoT en RetailSol Mesz
IoT está (r)evolucionando el punto de venta físico: con la incorporación de dispositivos conectados (wi-fi, bluetooth y otros sensores), los comercios del mundo real ahora pueden conocer a sus consumidores con el mismo nivel de detalle que un sitio de ecommerce, interactuar en tiempo real con los visitantes, revolucionar la experiencia de compra, explotar de forma innovadora el punto de venta, y crear nuevos productos y servicios.
Pero además de generar una nueva experiencia de compra, IoT aporta datos más precisos sobre la performance del negocio que permiten tomar decisiones de marketing, eficiencia operativa y de rentabilidad que antes eran impensados.
Esta charla charla recorre algunos de los espacios de innovación en el diseño de la experiencia de compra en canales físicos, cómo los analytics del mundo virtual se trasladan al mundo real y cuáles son las nuevas decisiones de negocio que se pueden tomar a partir de la información que aportan los sensores.
Workshop de l'asso Girlz in Web sur le thème de l'ergonomie : qu'est-ce que l'ergonomie, best practices, worst practices, quelques règles, techniques et outils pour concevoir et optimiser l'ergonomie d'un site web
Expérience Consommateur : 3 principes que les marques ne peuvent plus ignoreriProspect Canada
Conférence donnée lors du Symposium de l'Association du Marketing Relationnel le 25 février dernier.
Téléchargez l'étude complète ici : http://www.iprospect.com/amr
A review of Michal Levin's book by the same title, published in January 2014 by O'Reilly Media. The presentation explains the basic ideas of her book with some new examples. Also included: Examples of single-device scenarios as well as multi-device scenarios for Apple Watch. The presentation was first held on April 21st, 2015 at Usability-Stammtisch Berlin (works best with audio, though). Oh, and the book is highly recommended – buy her book!
3 - Les dispositifs de suppléance perceptive : quels principes pour quelles i...Use Age
Les dispositifs de suppléance perceptive : quels principes pour quelles implications ? par Alexandre Coutté, Psychologue, Docteur en psychologie et Chercheur associé au Laboratoire d’Anthropologie et de Psychologie Cognitives et Sociales (LAPCOS, Université de Nice)
Au cours des dernières années, de nombreuses recherches ont été menées en sciences cognitives afin de mieux comprendre la façon dont l’utilisation d’outils modifie le fonctionnement cognitif des utilisateurs. Certaines de ces recherches ont notamment porté sur les dispositifs de « suppléance perceptive », utilisés par les personnes déficientes visuelles afin de percevoir des objets éloignés. Cette communication aura pour but de proposer une réflexion sur plusieurs implications de ces travaux pour la problématique de l’engagement de l’utilisateur
Plus en http://use-age.org/world-usability-day/wud-2014/
2016 est lancée. Déjà. Tendances et innovations se métamorphosent à une vitesse vertigineuse, alimentées par des consommateurs et des consommatrices engagés, sophistiqués et curieux. Nos interfaces, nos produits, nos modes cognitifs, nos esprits sont en mouvement. Il n’en fallait pas plus pour nous faire entrer dans l’ère des mobilités généralisées, et c'est l'un des thèmes de notre décodeur.
Le décodeur C2iS propose chaque année une somme de points de vue sur ce que pourra être l’année à venir. Moins miscellanée que fil conducteur inspirant, ce décodeur se veut couteau suisse pour nourrir vos projets et vos réflexions en ce début d’année.
Nous avons également souhaité dépasser le concept de tendance pour privilégier celui de constante. Ainsi nous avons choisi de vous présenter les nouveaux fondements, réels et évolutifs, qui façonnent un monde devenu digital et entièrement mobile.
La strategie culturelle des marques d'alcool, 20 ans apres la loi Evin - Memo...Constance Gros
Vingt ans après la promulgation de la loi Evin, les marques d’alcool ont développé une communication spécifique pour continuer à étendre leur notoriété et construire leurs relations aux consommateurs malgré un cadre législatif des plus contraignants. La loi a ainsi paradoxalement encouragé une très grande créativité de ces dernières qui se sont attachées à faire appel à de nombreux leviers (storytelling, création artistique, mécénat, expérientiel, brand content, prévention...) comme autant de procédés capables de contribuer à la constitution d’une véritable culture de marque. Cette culture de marque désigne le patrimoine matériel et immatériel qui fait aujourd’hui d’une marque un agent culturel à part entière, utile à la société et à ses consommateurs. La communication digitale est aujourd’hui la principale limite légale mais aussi la plus grande perspective de développement pour les marques d’alcool, notamment en ce qui concerne leur utilité et leur responsabilité face aux consommateurs.
Quelle place pour le Storytelling dans les stratégies de communication des en...Jean-Christophe Prat
De l'art du récit à l'outil de communication, le storytelling incarne une communication vivante et engageante. Entre le Ying et le Yang, entre le coté Pile du storytelling et le coté face notamment autour des questions éthiques, le storytelling en lien avec le digital ouvre de nouveaux champs aux entreprises qui l'utilisent à bon escient...
Esta presentación fue dada en el marco de la laBITconf Hackathon. El objetivo de la presentación fue darle a los participantes herramientas y conocimientos básicos de UX para que puedan aplicar durante la hackaton y que les sirva para crear productos más usables, que resultan productos de mayor valor y con más chances de éxito.
Next Generation Information Experience – Gedanken über die Zukunft von Conten...Wolfram Nagel
Digitale Informationen und Services müssen zukünftig aus unterschiedlichsten Quellen zum Abruf auf verschiedenen Geräten, in unterschiedlichsten Medien, für mehrere Screens und Ausgabekanäle zur Verfügung stehen. Wolfram Nagel (Autor des Buchs „Multiscreen Experience Design“) beschäftigt sich mit zukünftigen „Content-Szenarien“, den potentiellen Anforderungen von Nutzern und den Herausforderungen für Content-Ersteller und -anbieter, Website-Betreiber, Publisher, Journalisten und Medienunternehmen. Er stellt sich die Frage: Wie gehen wir als Ersteller, Verwalter und Nutzer zukünftig mit Inhalten, Informationen und Wissen um? In dem Vortrag stellt er seine Erkenntnisse und ausgewählte Quellen vor und skizziert, wie der Umgang mit Informationen und Content Management zukünftig aussehen könnte.
Artikel dazu hier: https://wolframnagel.wordpress.com/2014/12/09/next-generation-information-experience-trends-und-herausforderungen-von-morgen/
Oder hier: https://medium.com/@wolframnagel/next-generation-information-experience-trends-und-herausforderungen-von-morgen-9929b17d8b5e
Stratégie : pourquoi les e-commerçants doivent passer au cross-canal ?Christian Radmilovitch
Présentation au Salon E-commerce Paris 2013
- Du multi-canal à l'omniretail
- Le cross-canal modifie les modes de consommation
- Qui est le cross-canal shopper ?
- Quels enjeux pour les marques et distributeurs
- Des enseignes et marques ont déjà franchi le pas
Content Design, UI Architecture and Content-UI-MappingWolfram Nagel
When you want to gather, manage and publish content and display it independently on any user interface and/or target channel you need a system that supports “Content Design and Content UI Mapping”. Content and user interfaces can be planned and assembled modularly and structured in a similar manner — comparable to bricks in a building block system. Content basically runs through three steps until it reaches its recipient: Gathering, management and output. A mapping has to occure at the intersections of these three steps.
This is the extended slides version on the topic.
There's also an article on the topic: https://medium.com/@wolframnagel/content-design-and-ui-mapping-a35af8cac3f6#.3ylkxrakf
Ecrire son business-plan - Garanti 0% BullShit - Par Guilhem BertholetGuilhem Bertholet
L'ebook sur le business plan, écrit par un entrepreneur pour les entrepreneurs, garanti sans bullshit !
Foncez le découvrir !
Et découvrez le blog de l'auteur, Guilhem Bertholet : http://www.guilhembertholet.com
The document discusses how new technologies rise by exploiting weaknesses of incumbent technologies. It argues that the internet succeeded by being decentralized unlike television, and completing communication loops. While powerful, the internet's weakness is that it is disembodied, unlike physical beings. This weakness may be addressed by social robots, which provide a digital representation in physical form. The implications for user experience design include considering physical communication, as well as issues of depth, scale, and designing for the societal impact of large technology platforms.
The document discusses an introduction to Android development in Uganda. It provides an overview of key Android concepts like activities, intents, services, and user interface design. It encourages attendees to get hands-on with Android app development by exploring the Android framework and APIs, and mentions prerequisites like Java programming skills. The document also highlights example Android views, layouts and app components to help explain building basic Android apps.
1) Smart pad sales grew rapidly from 2010 to 2013, with global sales projected to reach 154 million units by 2013.
2) The iPad dominated the smart pad market in its first year, capturing 60% of the connected device market in 2011.
3) Successful business models for smart pads have involved paid apps and in-app purchases, which accounted for 71% and 14-15% of iPad revenue respectively in late 2010.
The document discusses considerations for creating effective mobile learning interactions. It notes demands from learners for short, memorable, high-quality content that works across devices and involves interaction beyond just buttons. Examples of mobile interactions like games, exercises and videos are provided. Challenges of developing for different mobile devices, operating systems and technologies are covered. The document also compares native apps to web apps and debates the issues around Flash versus HTML5. Tips provided include keeping interactions short, separating content from presentation, using videos and animation, and testing across devices.
The document discusses strategies for developing mobile games for wider platforms like iOS and Android. It notes that the mobile game market is growing significantly and shifting to smartphones. Games should take advantage of more precise controls on smartphones. The rise of app stores like the Apple App Store and Android Market have opened large new markets for mobile games. The document also discusses strategies for developing games for the iPad, such as taking advantage of the larger screen size and adding multiplayer modes.
This document provides an overview of mobile computing and internet trends from 2011. It discusses the rise of smartphones and mobile internet access. Some key points include:
- Smartphone ownership tripled from 2009 to 2011, with nearly half of 18-34 year olds owning smartphones.
- The top smartphone platforms were Google, Apple, RIM, and Microsoft. Google saw the largest growth over the period.
- Tablets like the iPad were gaining popularity, especially among 25-34 year old age groups.
- Many users expressed strong passion for their iPhone or iPad platforms.
Accenture Mobility MWC 2012 - Bubble over barcelona - lars kampLars Kamp
A perspective on the major trends shaping mobility in the coming decade. A video of the talk is on YouTube:
http://www.youtube.com/watch?v=plbFgus5puY&feature=youtu.be
The document discusses the growing smartphone market in China. It notes that smartphone shipments grew 36.2% year-over-year in the first half of 2011. Android has become the dominant operating system in China, accounting for 49% of smartphones shipped in 2011 compared to 14% in 2010. The document also examines trends in the mobile internet and app markets in China, such as rapid growth in mobile internet users and app downloads.
This document summarizes the rise of the Android mobile operating system. It notes that Android has grown rapidly since its introduction in 2008 and now has the largest market share of any mobile platform. The document provides statistics showing Android surpassing other platforms like iOS, Blackberry and Windows Mobile in terms of market share, app downloads, and data usage. It also discusses how Android is expanding beyond smartphones into new devices and product categories.
Mobile devices and apps are becoming increasingly important to advertisers. Smartphones now make up over 50% of the installed base in Australia, with Android and iOS dominating. People are simultaneously consuming content on their mobile devices while watching TV. Advertisers are shifting their spending to online and mobile formats. Publishers have found success by providing engaging apps that encourage sharing and measurement of user interactions. To be successful, advertisers need to get the basics right with audience targeting, data, and tracking. They should also look to add layers of measurement and engagement within mobile apps to extend programs and drive innovation.
The document discusses social media usage in the Middle East and North Africa (MENA) region. It notes that while internet penetration is lower in MENA than globally, social media usage such as Facebook is growing rapidly, especially among younger users. However, governments and older individuals are more skeptical of social media. The top social media sites in the region are Google, Facebook, YouTube, and blogs while usage varies by country.
The document discusses mobile messaging and provides statistics on smartphone usage and mobile activities in the UK. It shows that while smartphones are growing, non-smartphones still dominate the market. Android and iOS are the leading smartphone platforms. Messaging via text and pictures reaches more users than mobile internet or apps. The 18-24 age group uses mobile media like apps the most. Nearly half of UK firms fail to optimize their websites for mobile usage.
Microsoft mobile development bitwise-curtis guilbotBiTWiSE
The document discusses whether Microsoft is too late to the mobile game. It argues that mobile software is a revolution in computing and the ultimate distribution platform. It then summarizes how Microsoft secured a deal with Nokia to use the Windows Phone 7 mobile operating system, positioning Microsoft back in the mobile game with Nokia's large market share and resources behind Windows Phone 7. The document concludes by arguing that with Nokia, developers, tools and $20 billion, Microsoft has all the pieces needed to succeed in mobile.
The document summarizes key trends in the mobile app economy in 2012. It notes that over 1 trillion events were measured per month on iOS and Android apps by Flurry. Time spent on mobile apps surpassed web browsing and was challenging television at around 168 minutes per day. Beyond gaming, social networking was the largest app category at 26% of time spent. Mobile revenue from virtual goods and advertising was growing rapidly and reached $18 billion in 2012. However, some investors remained skeptical that it was hard to make money from mobile apps, expensive to scale an app business, and that a minority of companies captured most revenue. The document addresses these concerns by showing lower customer acquisition costs and more distributed revenue for mobile apps compared to the web
The challenges of email design approaches continues to grow dramatically as the number of mobile platforms increases. In this session from Silverpop's 2011 client summit you'll learn from email design experts Justine Jordan, Litmus and Jay Jhun, Engauge, the critical best practices and emerging approaches to designing emails that render well across all platforms – mobile, Web and desktop.
1) The document discusses the growing use of mobile devices and opportunities for universities to mobilize their digital resources and services.
2) It analyzes usage statistics and options for developing a mobile platform at Ghent University, including do-it-yourself development or using existing products like Aleph Mobile, Primo, or a hybrid app created by Boopsie.
3) Ghent University ultimately chose to partner with Boopsie to create a mobile app in 4 months at relatively low cost that provided search, hold requests, and other library services to students on their mobile devices.
Researching the "next billion consumers" in emerging markets through mobile t...Merlien Institute
Researching the "next billion consumers" in emerging markets through mobile technology
Ben Olding - Co-founder and Chief Technology Officer – Txteagle
Discussing the rise of income in the emerging markets and the implications for consumer insights. Capitalizing the massive opportunities from the demand of insights from big brands. Leveraging mobile as both a sample source and research platform. Outlining how major brands and research firms are succeeding with mobile in emerging markets.
This document summarizes Paul Golding's presentation on mobile technology trends at the 2010 Eduserv Symposium. It discusses the evolution from Mobile 1.0 to Mobile 2.0, highlighting increasing processing power, usability and productivity of mobile devices. It also notes the proliferation of smartphones and growing mobile internet and app usage. Golding argues that mobile is becoming "everyware" and transforming how people organize their lives and interact in real-time through their devices. He envisions a future of augmented reality and an "Internet of Things" where most digital services are mobilized.
The presentation slide that I presented on Creatology (creative and technology) seminar, University of Indonesia, Dec 17, 2011.
I used some materials from my previous presentations, but with some updated data.
BIC5 Ian morgan google uk Making the Web Work for You 2012Wavelength
This document discusses how the internet economy in the UK is worth £100 billion and driven by online consumption. It notes that mobile devices are enabling new kinds of interactions, with 40% of tweets coming from mobile and 50% of map usage on mobile. The document also highlights that 74% of people use mobile in the shopping process and that mobile will soon surpass desktop internet usage. It argues companies need to have mobile-optimized websites to keep up with these trends of an increasingly mobile-focused internet.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
13. Which iOS?
iOS 3, 4 or the upcoming 5?
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14. Retina-Display?
Retina or Original display?
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15. iPad or iPhone?
Screen dimensions
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16. Even iOS has
complications
Apple still requires you to think about their product
design in your application design.
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17. Android
Much less focused.
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19. Android Versions
70% 64.6%
52.5%
35%
21.2%
17.5%
0.092
1.9% 2.5% 0.006
Cupcake Donut Eclair Froyo Gingerbread Honeycomb
Versions
Data collected during a 14-day period ending on June 1, 2011
http://goo.gl/sgND
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20. Android Resolutions
80% 75.2%
60%
40%
20% 17%
3.3% 2.8% 0.7% 1.1%
Small Normal Large Xlarge Small Normal Large Xlarge Small Normal Large Xlarge
HDPI MDPI LDPI
Data collected during a 14-day period ending on June 1, 2011
http://goo.gl/Ow8r
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21. What’s your HDPI?
800x480
854x480
960x540
1280x800
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23. not to mention...
Processor differences
Color Depth
Button Placement
UI themes
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24. But that’s just iOS
and Android...
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25. Others are just as varied.
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26. ...
Blackberry
Symbian
Windows
Palm
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27. Mobile OS-North America
All phones types
40%
36.23%
30% 27.86%
21.17%
20%
10% 8.22%
6.46%
iOS Android Blackberry Symbian Other
Versions
Data collected during a 3 month period March to May 2011
http://goo.gl/o1AJW
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28. Mobile OS-Worldwide
All phones types
40%
31.9%
30%
23.2%
20% 16.55% 15.56%
13.49%
10%
iOS Android Blackberry Symbian Other
Versions
Data collected during a 3 month period March to May 2011
http://goo.gl/o1AJW
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29. Mobile OS-North America
Smartphones
60%
51%
45% 42%
32% 32%
30%
24%
15% 12%
8%
3% 1% 1%
0% 0%
2010 2011 2010 2011 2010 2011 2010 2011 2010 2011 2010 2011
iOS Android Blackberry Symbian WebOS Windows Phone
Data collected from March to June in 2011 and 2010
http://goo.gl/yl8O
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30. Mobile OS-Worldwide
Smartphones
50%
41%
37%
37.5% 35%
27%
25%
20%
17% 16%
12.5%
6%
0.59% 0.18%
2010 2011 2010 2011 2010 2011 2010 2011 2010 2011
Symbian iOS Blackberry Android WebOS
Data collected from March to June in 2011 and 2010
http://goo.gl/yl8O
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31. The landscape is clearly
fragmented...
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33. Design with a Benchmark
in mind
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34. Benchmark
• Screen Size (Dimensions)
• Screen Resolution
• OS & Version
• Tablet/Phone
• Processing Speed
• Input Requirements
• Upgradability?
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35. Look for the largest
market and define a clear
benchmark
Try to serve the fewest number of people with each
benchmark
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36. Don’t reinvent, reorganize
Use the paradigms that are people are most
familiar with and the OS provides to make it easier...
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48. Email Account
Bob Smith 8:12 AM
Very important Message
Amazon.com 7:32 AM
Your Amazon.com order has shipped
Built in Chicago 4:32 PM
Built in Chicago Weekly Update: Spot-
TT Chicago 3:45 PM
TastingTable CHI: The city's most exciting
W3C Newsletter 2:18 PM
W3C Public Newsletter
Scott Wilson 8:12 AM
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49. Email Account
Bob Smith 8:12 AM
Very important Message
Amazon.com 7:32 AM
Your Amazon.com order has shipped
Built in Chicago 4:32 PM
Built in Chicago Weekly Update: Spot-
TT Chicago 3:45 PM
TastingTable CHI: The city's most exciting
W3C Newsletter 2:18 PM
W3C Public Newsletter
Scott Wilson 8:12 AM
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50. Built in Chicago 4:32 PM
Email Account
Built in Chicago Weekly Update: Spot-
light on Obtiva, Startup City and Some
Bob Events
Great Smith 8:12 AM
Very important Message
Built in Chicago
Promoting digital innovation in the
Amazon.com
world's greatest city
7:32 AM
A message to all members ofshipped
Your Amazon.com order has Built in
Chicago
Built in Chicago
Dear Built in Chicago Members, 4:32 PM
Built in Chicago Weekly Update: Spot-
A quick note to thank everyone for such
a great month of activity--we are over
TT Chicago
3,200 members and almost 800 blog PM
3:45
posts, averaging 800+ city's most exciting
TastingTable CHI: The visits/day. Be
sure to Follow Us on Twitter so we can
start sharing your updates and celebrat-
W3C Newsletter
ing your successes. Also, check out a PM
2:18
W3C Public Newsletter
few great upcoming events below-you
won't want to miss the chance to hear
some of the best local entrepreneurs
Scott Wilson A final note remind-
share their stories. 8:12 AM
ing everyone to upload a profile picture
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Friday, June 10, 2011
51. Email Account A Built in Chicago 4:32 PM
Built in Chicago Weekly Update: Spot-
light on Obtiva, Startup City and Some
Bob Smith 8:12 AM Great Events
Very important Message
Built in Chicago
Promoting digital innovation in the
Amazon.com 7:32 AM
world's greatest city
Your Amazon.com order has shipped A message to all members of Built in
Chicago
Built in Chicago 4:32 PM C
Dear Built in Chicago Members,
B
Built in Chicago Weekly Update: Spot-
A quick note to thank everyone for such
a great month of activity--we are over
TT Chicago 3:45 PM 3,200 members and almost 800 blog
TastingTable CHI: The city's most exciting posts, averaging 800+ visits/day. Be
sure to Follow Us on Twitter so we can
start sharing your updates and celebrat-
W3C Newsletter 2:18 PM ing your successes. Also, check out a
W3C Public Newsletter few great upcoming events below-you
won't want to miss the chance to hear
some of the best local entrepreneurs
Scott Wilson 8:12 AM share their stories. A final note remind-
ing everyone to upload a profile picture
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64. Use interaction patterns that
work well across screens.
Multi-Pane is great for tablets & tvs
Grid layouts work well for direct manipulation
Carousels work well for indirect manipulation
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65. Keep the Idea & Intent of
the application the same
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66. Optimize the interaction
and layout for the target
device benchmark.
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67. But what about the
fragmentation?
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68. Be Ruthless.
Pick a Benchmark.
Your users will thank you.
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