4. The solution to blogging in our school could be enhanced if we installed Web 2.0.
5. DEVELOPMENT The problem was bridging the gap that exists between theory and practice in the field of Web 2.0, The intended audience were people who used the World Wide Web.
This storyboard reflects on the four stages of innovation development; what problem or need existed, research and development, commercialization and diffusion & adoption.
Blogging in our school could be enhanced if we installed Web 2.0. This tool would allow us to do social networking and enhance our students’ blogging ability. In my administrative office procedure course, I have introduced my students to blogging. The objective was to get my students into collaborative learning. They are required to create a blog accounts, invite members, share course ideas, and upload website pertaining to the subject. Blog posting is a good way for our students to improve their grammar and writing skills. Blogging can be exciting and can include images, photos, links, video, audio, or simply text. The students seem to enjoy blogging.
However, there is research that supports the benefits of students’ blogging. Farmer et al., (2008) did a case study of the development and use of a blogging resource in a large-cohort first year arts subject at the University of Melbourne. Evaluation is ongoing, but initial results offer support for the potential of blogging as an enabling learning tool in higher education. The dynamic capacity of blogging as a communicative channel for both individual self expression and social connectivity has fuelled increasing interest in blogging as an educational resource (Williams & Jacobs, 2004; Burgess, 2006).Farmer, B., Yue, A., & Brooks, C. (2008). Using blogging for higher order learning in large cohort university teaching: A case study. Australasian Journal of Educational Technology, 24(2), 123-136. Retrieved Sept. 19, 2010 http://www.ascilite.org.au/ajet/ajet24/farmer.pdf
Solution to the Problem: Adobe Flash - Adobe Flex - AIR & Microsoft Silverlight’s Web 2.0Research Finding: During Kormanis & Spruit (2010) research, they encountered several analyses about Web 2.0, Social Computing and the technologies behind it. They also came across new developments in the area of Web 2.0 Technologies, such as the work of Mozilla Labs and the new services that were recently introduced by Google, Google Wave and the controversial Google Buzz. Lead Thinker: The term ‘Web 2.0’ was officially coined in 2004 by Dale Dougherty, a vice-president of O’Reilly Media Inc. (Kormanis & Spruit, 2010, p. 2).Kormanis, G & Spruit, M, (2010).Bridging the gap between Web 2.0 technologies andsocial computing principles. Department of Information & Computer Sciences, Utrecht University. Retrieved, October 3, 2010http://www.sites.google.com/a/spru.it/marco/files/ks2010ndt.pdf
This research attempts to bridge the gap that exists between theory and practice inthe field of Web 2.0, also referred to as Social Computing and the internetservices which are provided by the net (Kormanis & Spruit, 2010).Kormanis, G & Spruit, M, (2010).Bridging the gap between Web 2.0 technologies andsocial computing principles. Department of Information & Computer Sciences, Utrecht University. Retrieved, October 3, 2010http://www.sites.google.com/a/spru.it/marco/files/ks2010ndt.pdf
Production, Manufacturing and Distributions: Adobe Flex is package for developing such applications and offers a separate IDE for developers to create their RIAs based on the Flash platform. AIR is another development of Adobe, which is a cross-operating system runtime that enables you to use your existing HTML/Ajax, Flex, or Flash web development skills and tools to build and deploy rich Internet applications to the desktop. Silverlight was developed by Microsoft and was officially released in 2007, as an alternative way to create multimedia applications for the web. It is “a cross-browser, cross-platform and cross-device browser plug-in that helps companies design, develop and deliver applications and experiences on the (Kormanis & Spruit, 2010, p. 5). Kormanis, G & Spruit, M, (2010).Bridging the gap between Web 2.0 technologies andsocial computing principles. Department of Information & Computer Sciences, Utrecht University. Retrieved, October 3, 2010http://www.sites.google.com/a/spru.it/marco/files/ks2010ndt.pdf