Multi-LEVEL GAMES +
Multi-FACETED Design CHALLENGES


      Framing Presentation for #Innochat, 7 April 2011
                    Julian Keith Loren
Multi-level GAMES + Multi-faceted Design CHALLENGES


NOT SO LONG AGO, OR FAR AWAY …


                  OUR NEW PRODUCT IS READY!




4/7/2011              Julian Keith Loren, Innovation Management Institute.   2
Multi-level GAMES + Multi-faceted Design CHALLENGES


NOT SO LONG AGO, OR FAR AWAY …


                  OUR NEW PRODUCT IS READY!




    Unique
    VALUE
    Proposition




4/7/2011              Julian Keith Loren, Innovation Management Institute.   3
Multi-level GAMES + Multi-faceted Design CHALLENGES


NOT SO LONG AGO, OR FAR AWAY …


                  OUR NEW PRODUCT IS READY!




                                                                    ARMOR
                                                                    OF PATENT
                                                                    Protection




4/7/2011              Julian Keith Loren, Innovation Management Institute.       4
Multi-level GAMES + Multi-faceted Design CHALLENGES


AND FOR MANY SUBSEQUENT YEARS …


                LOOK AT ALL OF THE MONEY
                OUR PRODUCT IS Bringing US!




4/7/2011            Julian Keith Loren, Innovation Management Institute.   5
Multi-level GAMES + Multi-faceted Design CHALLENGES


WHEN YOU NEEDED TO COME UP With A NEW PRODUCT,
YOU SUMMONED MR. PRODUCT-Design-Thinker.




4/7/2011           Julian Keith Loren, Innovation Management Institute.   6
Multi-level GAMES + Multi-faceted Design CHALLENGES


WHEN YOU NEEDED TO COME UP With A NEW PRODUCT,
YOU SUMMONED MR. PRODUCT-Design-Thinker.



                             NO RULES IN
                        Brainstorming Sessions!




4/7/2011           Julian Keith Loren, Innovation Management Institute.   7
Multi-level GAMES + Multi-faceted Design CHALLENGES


WHEN YOU NEEDED TO COME UP With A NEW PRODUCT,
YOU SUMMONED MR. PRODUCT-Design-Thinker.




                                   RESERVE JUDGMENT +
                                    PROTOTYPE Quickly!




4/7/2011           Julian Keith Loren, Innovation Management Institute.   8
Multi-level GAMES + Multi-faceted Design CHALLENGES


BUT THE WORLD HAS CHANGED …




                                         NEW PRODUCT
                                         With unique
                                         VALUE
                                         Proposition
                                         AND Spiffy
                                         PATENT ARMOR …


4/7/2011           Julian Keith Loren, Innovation Management Institute.   9
Multi-level GAMES + Multi-faceted Design CHALLENGES


… ENCOUNTERS THREE GIANTS




                                Contract manufacturing




                                                           Moore’s law
           globalization




4/7/2011                   Julian Keith Loren, Innovation Management Institute.      10
Multi-level GAMES + Multi-faceted Design CHALLENGES


IF THERE’S ANY MONEY TO BE MADE, THE
THREE GIANTS Will SPEW OUT Substitute
or superior PRODUCTS Within MONTHS


                                                                                                   OH,
                                                                                                 CRUMBS!
                      Contract manufacturing




                                               Moore’s law
      Globalization




4/7/2011                                          Julian Keith Loren, Innovation Management Institute.     11
Multi-level GAMES + Multi-faceted Design CHALLENGES


IN ORDER TO THWART THE 3 GIANTS,
YOU NEED A 4-PART Shield.

                      Contract manufacturing




                                               MOORE’S LAW
      globalization




4/7/2011                                          Julian Keith Loren, Innovation Management Institute.     12
Multi-level GAMES + Multi-faceted Design CHALLENGES


IN ORDER TO THWART THE 3 GIANTS,
YOU NEED A 4-PART shield.

                      Contract manufacturing




                                               MOORE’S LAW
      globalization




4/7/2011                                          Julian Keith Loren, Innovation Management Institute.     13
Multi-level GAMES + Multi-faceted Design CHALLENGES


IN ORDER TO THWART THE 3 GIANTS,
YOU NEED A 4-PART shield.

                      Contract manufacturing




                                               MOORE’S LAW
      globalization




4/7/2011                                          Julian Keith Loren, Innovation Management Institute.     14
Multi-level GAMES + Multi-faceted Design CHALLENGES


IN ORDER TO THWART THE 3 GIANTS,
YOU NEED A 4-PART shield.

                      Contract manufacturing




                                                 MOORE’S LAW
      globalization




                                               GREAT IF IT INCLUDES
                                               WOULD-BE competitors




4/7/2011                                            Julian Keith Loren, Innovation Management Institute.     15
Multi-level GAMES + Multi-faceted Design CHALLENGES


IN ORDER TO THWART THE 3 GIANTS,
YOU NEED A 4-PART shield.

                      Contract manufacturing




                                               MOORE’S LAW
      globalization




4/7/2011                                          Julian Keith Loren, Innovation Management Institute.     16
Multi-level GAMES + Multi-faceted Design CHALLENGES




           THESE 4 ELEMENTS ARE Difficult TO COPY,




                                                                   The
                                                                   “SUPER-SYSTEM”




4/7/2011           Julian Keith Loren, Innovation Management Institute.             17
Multi-level GAMES + Multi-faceted Design CHALLENGES




           THESE 4 ELEMENTS ARE Difficult TO COPY,
           BUT THEY’RE ALSO DIffIcult TO DesIgn.




                                                                   The
                                                                   “SUPER-SYSTEM”




4/7/2011           Julian Keith Loren, Innovation Management Institute.             18
Multi-level GAMES + Multi-faceted Design CHALLENGES


SO YOU CALL MS. Systems-design-thinker.




4/7/2011             Julian Keith Loren, Innovation Management Institute.   19
Multi-level GAMES + Multi-faceted Design CHALLENGES


SO YOU CALL MS. SYSTEMS-Design-thinker.



                                     WE NEED escalating critique.




4/7/2011             Julian Keith Loren, Innovation Management Institute.   20
Multi-level GAMES + Multi-faceted Design CHALLENGES


SO YOU CALL MS. SYSTEMS-DESIGN-THINKER.




                                    LET’S UNCOVER ALL OF THE ConstraInts.




4/7/2011            Julian Keith Loren, Innovation Management Institute.    21
Multi-level GAMES + Multi-faceted Design CHALLENGES


SO YOU CALL MS. SYSTEMS-DESIGN-THINKER.




                           Prototyping gives us little subsystem insights
                              (but doing too much of it too early can mislead us).
                               WE NEED to cautiously move towards
                              Multiple, coordinated pilot PROGRAMS.




4/7/2011            Julian Keith Loren, Innovation Management Institute.             22
Multi-level GAMES + Multi-faceted Design CHALLENGES


HOW Will MS. SYSTEMS-Design-thinker
LEAD A diverse TEAM THROUGH This Design PROCESS?




                   ?



4/7/2011            Julian Keith Loren, Innovation Management Institute.   23
Multi-level GAMES + Multi-faceted Design CHALLENGES


HOW Will MS. SYSTEMS-Design-thinker
LEAD A diverse TEAM THROUGH This Design PROCESS?


                                       I’m GoIng to CREATE
                                     Multi-LEVEL Design GAMEs.




4/7/2011            Julian Keith Loren, Innovation Management Institute.   24
Multi-level GAMES + Multi-faceted Design CHALLENGES


multi-level GAMES? WHY?




4/7/2011             Julian Keith Loren, Innovation Management Institute.   25
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                      HERE’S REASON #1




4/7/2011             Julian Keith Loren, Innovation Management Institute.   26
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                      HERE’S REASON #1

                                                        Outside of game
                                                   Complexity
                                                 + Ambiguity

                                                 =   UGH!




4/7/2011             Julian Keith Loren, Innovation Management Institute.   27
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                      HERE’S REASON #1

                                                        Outside of game
                                                   Complexity
                                                 + Ambiguity

                                                 =   UGH!
                                                     VS.
                                                                  Inside of game
                                                             Complexity
                                                           + Ambiguity

                                                           =   FUN!

4/7/2011             Julian Keith Loren, Innovation Management Institute.          28
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                       HERE’S REASON #1

                                                         Outside of game
                                                    Complexity
                                                  + Ambiguity

                                                  =   UGH!
                                                      VS.
                                                                   Inside of game
  #Innochat question 1:                                       Complexity
  When does a challenging design game                       + Ambiguity
  stop being fun? how do we maintain
  engagement + drive great co-design?                       =   FUN!

4/7/2011              Julian Keith Loren, Innovation Management Institute.          29
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                    REASON #2
                                    I need a cross-functIonal desIgn team…




4/7/2011             Julian Keith Loren, Innovation Management Institute.   30
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                    REASON #2
                                    I need a cross-functIonal desIgn team…


                                                            Outside of game
                                                there are big
                                               communication
                                                    gaps




4/7/2011             Julian Keith Loren, Innovation Management Institute.     31
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                    REASON #2
                                    I need a cross-functIonal desIgn team…


                                                            Outside of game
                                                there are big
                                               communication
                                                    gaps

                                                     VS.
                                                                    inside of game
                                                       I can create
                                                   A shared “language”
                                                         + toolset



4/7/2011             Julian Keith Loren, Innovation Management Institute.            32
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                       REASON #2
                                       I need a cross-functIonal desIgn team…


                                                               Outside of game
                                                   there are big
                                                  communication
                                                       gaps

                                                        VS.
                                                                       inside of game
  #Innochat question 2:                                   I can create
  What opportunities + challenges do                  A shared “language”
  you see for creating + introducing                        + toolset
  discipline-bridging terms + tools?


4/7/2011                Julian Keith Loren, Innovation Management Institute.            33
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                    REASON #3
                                    We have to move through
                                    many levels of design




4/7/2011             Julian Keith Loren, Innovation Management Institute.   34
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                    REASON #3
                                    We have to move through
                                    many levels of design

                                                            Outside of game
                                                It’s hard to
                                              Enforce “DesIgn
                                                   Scope”




4/7/2011             Julian Keith Loren, Innovation Management Institute.     35
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                    REASON #3
                                    We have to move through
                                    many levels of design

                                                            Outside of game
                                                It’s hard to
                                              Enforce “DesIgn
                                                   Scope”

                                                         ONE desIgn “LENS” or
                                                         process often bleeds
                                                       into another leading to
                                                            flawed design.



4/7/2011             Julian Keith Loren, Innovation Management Institute.     36
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                    REASON #3
                                    We have to move through
                                    many levels of design

                                                            Outside of game
                                                It’s hard to
                                              Enforce “DesIgn
                                                   Scope”

                                                     VS.
                                                                    inside of game
                                                      Everyone expects
                                                      Rules to change
                                                        Level to level



4/7/2011             Julian Keith Loren, Innovation Management Institute.            37
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                    REASON #3
                                    We have to move through
                                    many levels of design

                                                            Outside of game
                                                It’s hard to
                                              Enforce “DesIgn
                                                   Scope”

                                                     VS.
                            And they                                inside of game
                          expect to be                Everyone expects
                          penalized if                Rules to change
                           they don’t                   Level to level
                             comply!


4/7/2011             Julian Keith Loren, Innovation Management Institute.            38
Multi-level GAMES + Multi-faceted Design CHALLENGES


Multi-LEVEL GAMES? WHY?
                                              REASON #3
                                              We have to move through
                                              many levels of design

                                                                      Outside of game
                                                          It’s hard to
                                                        Enforce “DesIgn
                                                             Scope”

                                                               VS.
                                                                              inside of game
  #Innochat question 3:
  Which discreet design exercises need to                       Everyone expects
  be isolated during super-system                               Rules to change
  (Biz Model + Ecosystem + Org Model + Image Model)               Level to level
  design? Which ones are good to combine?


4/7/2011                       Julian Keith Loren, Innovation Management Institute.            39
Multi-level GAMES + Multi-faceted Design CHALLENGES




             Thank YOU!
    Looking forward to The conversation!

  For great weekly innovation conversations see
              http://innochat.com


 Contact Details:                               Public Multi-Level Design Games:
 Julian Keith Loren                      http://www.innomgmt.com/events.html
 @jkloren
 jkl@innomgmt.com       For Private Multi-Level Design Games: jkl@innoh.com



4/7/2011              Julian Keith Loren, Innovation Management Institute.     40

Multi-Level Games + Multi-Faceted Design Challenges

  • 1.
    Multi-LEVEL GAMES + Multi-FACETEDDesign CHALLENGES Framing Presentation for #Innochat, 7 April 2011 Julian Keith Loren
  • 2.
    Multi-level GAMES +Multi-faceted Design CHALLENGES NOT SO LONG AGO, OR FAR AWAY … OUR NEW PRODUCT IS READY! 4/7/2011 Julian Keith Loren, Innovation Management Institute. 2
  • 3.
    Multi-level GAMES +Multi-faceted Design CHALLENGES NOT SO LONG AGO, OR FAR AWAY … OUR NEW PRODUCT IS READY! Unique VALUE Proposition 4/7/2011 Julian Keith Loren, Innovation Management Institute. 3
  • 4.
    Multi-level GAMES +Multi-faceted Design CHALLENGES NOT SO LONG AGO, OR FAR AWAY … OUR NEW PRODUCT IS READY! ARMOR OF PATENT Protection 4/7/2011 Julian Keith Loren, Innovation Management Institute. 4
  • 5.
    Multi-level GAMES +Multi-faceted Design CHALLENGES AND FOR MANY SUBSEQUENT YEARS … LOOK AT ALL OF THE MONEY OUR PRODUCT IS Bringing US! 4/7/2011 Julian Keith Loren, Innovation Management Institute. 5
  • 6.
    Multi-level GAMES +Multi-faceted Design CHALLENGES WHEN YOU NEEDED TO COME UP With A NEW PRODUCT, YOU SUMMONED MR. PRODUCT-Design-Thinker. 4/7/2011 Julian Keith Loren, Innovation Management Institute. 6
  • 7.
    Multi-level GAMES +Multi-faceted Design CHALLENGES WHEN YOU NEEDED TO COME UP With A NEW PRODUCT, YOU SUMMONED MR. PRODUCT-Design-Thinker. NO RULES IN Brainstorming Sessions! 4/7/2011 Julian Keith Loren, Innovation Management Institute. 7
  • 8.
    Multi-level GAMES +Multi-faceted Design CHALLENGES WHEN YOU NEEDED TO COME UP With A NEW PRODUCT, YOU SUMMONED MR. PRODUCT-Design-Thinker. RESERVE JUDGMENT + PROTOTYPE Quickly! 4/7/2011 Julian Keith Loren, Innovation Management Institute. 8
  • 9.
    Multi-level GAMES +Multi-faceted Design CHALLENGES BUT THE WORLD HAS CHANGED … NEW PRODUCT With unique VALUE Proposition AND Spiffy PATENT ARMOR … 4/7/2011 Julian Keith Loren, Innovation Management Institute. 9
  • 10.
    Multi-level GAMES +Multi-faceted Design CHALLENGES … ENCOUNTERS THREE GIANTS Contract manufacturing Moore’s law globalization 4/7/2011 Julian Keith Loren, Innovation Management Institute. 10
  • 11.
    Multi-level GAMES +Multi-faceted Design CHALLENGES IF THERE’S ANY MONEY TO BE MADE, THE THREE GIANTS Will SPEW OUT Substitute or superior PRODUCTS Within MONTHS OH, CRUMBS! Contract manufacturing Moore’s law Globalization 4/7/2011 Julian Keith Loren, Innovation Management Institute. 11
  • 12.
    Multi-level GAMES +Multi-faceted Design CHALLENGES IN ORDER TO THWART THE 3 GIANTS, YOU NEED A 4-PART Shield. Contract manufacturing MOORE’S LAW globalization 4/7/2011 Julian Keith Loren, Innovation Management Institute. 12
  • 13.
    Multi-level GAMES +Multi-faceted Design CHALLENGES IN ORDER TO THWART THE 3 GIANTS, YOU NEED A 4-PART shield. Contract manufacturing MOORE’S LAW globalization 4/7/2011 Julian Keith Loren, Innovation Management Institute. 13
  • 14.
    Multi-level GAMES +Multi-faceted Design CHALLENGES IN ORDER TO THWART THE 3 GIANTS, YOU NEED A 4-PART shield. Contract manufacturing MOORE’S LAW globalization 4/7/2011 Julian Keith Loren, Innovation Management Institute. 14
  • 15.
    Multi-level GAMES +Multi-faceted Design CHALLENGES IN ORDER TO THWART THE 3 GIANTS, YOU NEED A 4-PART shield. Contract manufacturing MOORE’S LAW globalization GREAT IF IT INCLUDES WOULD-BE competitors 4/7/2011 Julian Keith Loren, Innovation Management Institute. 15
  • 16.
    Multi-level GAMES +Multi-faceted Design CHALLENGES IN ORDER TO THWART THE 3 GIANTS, YOU NEED A 4-PART shield. Contract manufacturing MOORE’S LAW globalization 4/7/2011 Julian Keith Loren, Innovation Management Institute. 16
  • 17.
    Multi-level GAMES +Multi-faceted Design CHALLENGES THESE 4 ELEMENTS ARE Difficult TO COPY, The “SUPER-SYSTEM” 4/7/2011 Julian Keith Loren, Innovation Management Institute. 17
  • 18.
    Multi-level GAMES +Multi-faceted Design CHALLENGES THESE 4 ELEMENTS ARE Difficult TO COPY, BUT THEY’RE ALSO DIffIcult TO DesIgn. The “SUPER-SYSTEM” 4/7/2011 Julian Keith Loren, Innovation Management Institute. 18
  • 19.
    Multi-level GAMES +Multi-faceted Design CHALLENGES SO YOU CALL MS. Systems-design-thinker. 4/7/2011 Julian Keith Loren, Innovation Management Institute. 19
  • 20.
    Multi-level GAMES +Multi-faceted Design CHALLENGES SO YOU CALL MS. SYSTEMS-Design-thinker. WE NEED escalating critique. 4/7/2011 Julian Keith Loren, Innovation Management Institute. 20
  • 21.
    Multi-level GAMES +Multi-faceted Design CHALLENGES SO YOU CALL MS. SYSTEMS-DESIGN-THINKER. LET’S UNCOVER ALL OF THE ConstraInts. 4/7/2011 Julian Keith Loren, Innovation Management Institute. 21
  • 22.
    Multi-level GAMES +Multi-faceted Design CHALLENGES SO YOU CALL MS. SYSTEMS-DESIGN-THINKER. Prototyping gives us little subsystem insights (but doing too much of it too early can mislead us). WE NEED to cautiously move towards Multiple, coordinated pilot PROGRAMS. 4/7/2011 Julian Keith Loren, Innovation Management Institute. 22
  • 23.
    Multi-level GAMES +Multi-faceted Design CHALLENGES HOW Will MS. SYSTEMS-Design-thinker LEAD A diverse TEAM THROUGH This Design PROCESS? ? 4/7/2011 Julian Keith Loren, Innovation Management Institute. 23
  • 24.
    Multi-level GAMES +Multi-faceted Design CHALLENGES HOW Will MS. SYSTEMS-Design-thinker LEAD A diverse TEAM THROUGH This Design PROCESS? I’m GoIng to CREATE Multi-LEVEL Design GAMEs. 4/7/2011 Julian Keith Loren, Innovation Management Institute. 24
  • 25.
    Multi-level GAMES +Multi-faceted Design CHALLENGES multi-level GAMES? WHY? 4/7/2011 Julian Keith Loren, Innovation Management Institute. 25
  • 26.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? HERE’S REASON #1 4/7/2011 Julian Keith Loren, Innovation Management Institute. 26
  • 27.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? HERE’S REASON #1 Outside of game Complexity + Ambiguity = UGH! 4/7/2011 Julian Keith Loren, Innovation Management Institute. 27
  • 28.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? HERE’S REASON #1 Outside of game Complexity + Ambiguity = UGH! VS. Inside of game Complexity + Ambiguity = FUN! 4/7/2011 Julian Keith Loren, Innovation Management Institute. 28
  • 29.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? HERE’S REASON #1 Outside of game Complexity + Ambiguity = UGH! VS. Inside of game #Innochat question 1: Complexity When does a challenging design game + Ambiguity stop being fun? how do we maintain engagement + drive great co-design? = FUN! 4/7/2011 Julian Keith Loren, Innovation Management Institute. 29
  • 30.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #2 I need a cross-functIonal desIgn team… 4/7/2011 Julian Keith Loren, Innovation Management Institute. 30
  • 31.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #2 I need a cross-functIonal desIgn team… Outside of game there are big communication gaps 4/7/2011 Julian Keith Loren, Innovation Management Institute. 31
  • 32.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #2 I need a cross-functIonal desIgn team… Outside of game there are big communication gaps VS. inside of game I can create A shared “language” + toolset 4/7/2011 Julian Keith Loren, Innovation Management Institute. 32
  • 33.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #2 I need a cross-functIonal desIgn team… Outside of game there are big communication gaps VS. inside of game #Innochat question 2: I can create What opportunities + challenges do A shared “language” you see for creating + introducing + toolset discipline-bridging terms + tools? 4/7/2011 Julian Keith Loren, Innovation Management Institute. 33
  • 34.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #3 We have to move through many levels of design 4/7/2011 Julian Keith Loren, Innovation Management Institute. 34
  • 35.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #3 We have to move through many levels of design Outside of game It’s hard to Enforce “DesIgn Scope” 4/7/2011 Julian Keith Loren, Innovation Management Institute. 35
  • 36.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #3 We have to move through many levels of design Outside of game It’s hard to Enforce “DesIgn Scope” ONE desIgn “LENS” or process often bleeds into another leading to flawed design. 4/7/2011 Julian Keith Loren, Innovation Management Institute. 36
  • 37.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #3 We have to move through many levels of design Outside of game It’s hard to Enforce “DesIgn Scope” VS. inside of game Everyone expects Rules to change Level to level 4/7/2011 Julian Keith Loren, Innovation Management Institute. 37
  • 38.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #3 We have to move through many levels of design Outside of game It’s hard to Enforce “DesIgn Scope” VS. And they inside of game expect to be Everyone expects penalized if Rules to change they don’t Level to level comply! 4/7/2011 Julian Keith Loren, Innovation Management Institute. 38
  • 39.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Multi-LEVEL GAMES? WHY? REASON #3 We have to move through many levels of design Outside of game It’s hard to Enforce “DesIgn Scope” VS. inside of game #Innochat question 3: Which discreet design exercises need to Everyone expects be isolated during super-system Rules to change (Biz Model + Ecosystem + Org Model + Image Model) Level to level design? Which ones are good to combine? 4/7/2011 Julian Keith Loren, Innovation Management Institute. 39
  • 40.
    Multi-level GAMES +Multi-faceted Design CHALLENGES Thank YOU! Looking forward to The conversation! For great weekly innovation conversations see http://innochat.com Contact Details: Public Multi-Level Design Games: Julian Keith Loren http://www.innomgmt.com/events.html @jkloren jkl@innomgmt.com For Private Multi-Level Design Games: jkl@innoh.com 4/7/2011 Julian Keith Loren, Innovation Management Institute. 40