The
Fuzzy
Front
End
Matt Mayfield, 2008
Problem solving = Creativity = Unpredictable?
                     Can you design a
                     new chair for me?




Matt Mayfield, 2008
The funnel of development




Matt Mayfield, 2008
Where to start?



                        User needs                         Path of least resistance                  Leverage the crowd
                      What are the latent                       Do what is easiest;                   Let’s just ask everyone
                           needs?                                we have no time                       what they would like




     Competitive killers                    Clean sheet of paper                      Company capability
  The competition is winning,               Forget everything else; we                 What are we good at
      we have to respond                       have to think out of                         building?
                                                     the box
Matt Mayfield, 2008
Everyone has their approach

   Start with CONTEXT             Start with DETAILS
                Cultural trends   Hinge mechanics
         Competitive trends       High volume production
           Macro economics        Piece part cost
                  Design trends   Quality metrics
          Technology trends




Matt Mayfield, 2008
Three pieces to defuzzify the front end

Boundaries of the problem space
Potential problems to solve
Problems worth solving



Matt Mayfield, 2008
Boundary Assumptions



Matt Mayfield, 2008
Levels of innovation
                        Level 1 - Play game better                   Level 2 – Change rules of game                         Level 3 – Create new game




                      Incorporate credit cards, raised hoses, etc…   All fuel sold in pressurized standard containers        Fuel sold through convenience stores

  Current solution          Update styling and                       Change basic mechanism and/                                Remove/replace the
                           improve performance                           or system of delivery                                   original problem

Matt Mayfield, 2008                                                                                           Adapted from: Jay Doblin (~1980) Innovation: A Cook Book Approach
Levels of innovation
                          Level 1 - Play game better                   Level 2 ‒ Change rules of game                         Level 3 ‒ Create new game




                                                                                                                                                   Time
                                                                                                                                                   Effort
                                                                                                                                                   Money
                                                                                                                                                   Risk
                      Incorporate credit cards, raised hoses, etc…   All fuel sold in pressurized standard containers         Fuel sold through convenience stores

   Current solution          Update styling and                      Change basic mechanism and/                                 Remove/replace the

                           improve performance                              or system of delivery                                  original problem

Matt Mayfield, 2008                                                                                            Adapted from: Jay Doblin (~1980) Innovation: A Cook Book Approach
Potential Problems



Matt Mayfield, 2008
Experience lifecycle




           Awareness   Purchase   Set up   Use   Modify   Retire




Matt Mayfield, 2008
Problems Worth Solving



Matt Mayfield, 2008
Value / performance curves
   High
   Relative comparison




                                                                                                                     Personal finance
                                                                                                                     software




   Low


                         Price   Ease of Use     Optional features              Speed                      Accuracy
                                         Key elements of product offering


Matt Mayfield, 2008                                       Source: Kim Chan, Mauborgne Renee (1999) “Creating New Market Space” Harvard Business Review
Pulling it together

                      1 Boundaries of the problem space

                                    Potential problems to solve
                                2




                      3 Problems worth solving


Matt Mayfield, 2008
Visualize the goal



                              Chesley Bonestell, Orion seen from lunar
                              valley. “Conquest of Space” (1950) from
                              making of Destination Moon
                              Chesley Bonestell, The Great Wall. “Conquest of
Matt Mayfield, 2008           Space” (1949) Life Magazine
Matt Mayfield
matt.mayfield@me.com

http://www.linkedin.com/in/mayfield

2008: Fuzzy Front End of New Product Development

  • 1.
  • 2.
    Problem solving =Creativity = Unpredictable? Can you design a new chair for me? Matt Mayfield, 2008
  • 3.
    The funnel ofdevelopment Matt Mayfield, 2008
  • 4.
    Where to start? User needs Path of least resistance Leverage the crowd What are the latent Do what is easiest; Let’s just ask everyone needs? we have no time what they would like Competitive killers Clean sheet of paper Company capability The competition is winning, Forget everything else; we What are we good at we have to respond have to think out of building? the box Matt Mayfield, 2008
  • 5.
    Everyone has theirapproach Start with CONTEXT Start with DETAILS Cultural trends Hinge mechanics Competitive trends High volume production Macro economics Piece part cost Design trends Quality metrics Technology trends Matt Mayfield, 2008
  • 6.
    Three pieces todefuzzify the front end Boundaries of the problem space Potential problems to solve Problems worth solving Matt Mayfield, 2008
  • 7.
  • 8.
    Levels of innovation Level 1 - Play game better Level 2 – Change rules of game Level 3 – Create new game Incorporate credit cards, raised hoses, etc… All fuel sold in pressurized standard containers Fuel sold through convenience stores Current solution Update styling and Change basic mechanism and/ Remove/replace the improve performance or system of delivery original problem Matt Mayfield, 2008 Adapted from: Jay Doblin (~1980) Innovation: A Cook Book Approach
  • 9.
    Levels of innovation Level 1 - Play game better Level 2 ‒ Change rules of game Level 3 ‒ Create new game Time Effort Money Risk Incorporate credit cards, raised hoses, etc… All fuel sold in pressurized standard containers Fuel sold through convenience stores Current solution Update styling and Change basic mechanism and/ Remove/replace the improve performance or system of delivery original problem Matt Mayfield, 2008 Adapted from: Jay Doblin (~1980) Innovation: A Cook Book Approach
  • 10.
  • 11.
    Experience lifecycle Awareness Purchase Set up Use Modify Retire Matt Mayfield, 2008
  • 12.
  • 13.
    Value / performancecurves High Relative comparison Personal finance software Low Price Ease of Use Optional features Speed Accuracy Key elements of product offering Matt Mayfield, 2008 Source: Kim Chan, Mauborgne Renee (1999) “Creating New Market Space” Harvard Business Review
  • 14.
    Pulling it together 1 Boundaries of the problem space Potential problems to solve 2 3 Problems worth solving Matt Mayfield, 2008
  • 15.
    Visualize the goal Chesley Bonestell, Orion seen from lunar valley. “Conquest of Space” (1950) from making of Destination Moon Chesley Bonestell, The Great Wall. “Conquest of Matt Mayfield, 2008 Space” (1949) Life Magazine
  • 16.