This document discusses the development of an experimental test bed called Project Alchemy, which uses serious gaming technologies to support human factors investigations of advanced interfaces for semi-autonomous vehicles. Project Alchemy evolved from an earlier demonstrator called TOMSAV that explored interface requirements for controlling multiple underwater vehicles. Project Alchemy features a virtual representation of a small hovering unmanned aerial vehicle and its deployment from a marsupial ground vehicle. It allows operators to investigate supervising and directly controlling the UAV in simulated urban environments, including a 3D model of buildings on the University of Birmingham campus. The test bed is intended to generate new knowledge about interface needs for semi-autonomous systems in an affordable and accessible way using desktop virtual environment technologies.