The document discusses various search algorithms used in artificial intelligence problem solving including uninformed searches like breadth-first search and depth-first search, as well as informed searches like uniform-cost search, greedy best-first search, and A* search. It provides analysis of the time and space complexity, completeness, and optimality of these search strategies. Examples of problems that can be modeled as state space searches are presented, such as the 8 queens puzzle, tower of Hanoi, and game playing.