What Is MALL?
•MALL = Use of mobile devices to support/enhance
language learning
• Key Concepts:
• - Mobile: Portable and flexible
• - Assisted: Supports, not replaces learning
• - Language Learning: Communication-focused
3.
Why Mobile Learning?
•• Portable and accessible
• • Encourages self-directed learning
• • Fits into daily life
• • Personalized experiences
• • Real-time feedback
4.
Features of GoodMobile Language
Learning Tools
• • Easy to navigate
• • Motivating and engaging
• • Provides authentic input
• • Encourages interaction
• • Personalized learning paths
5.
Examples of MALLin Action
• • Duolingo – Gamified practice
• • Memrise – Vocabulary with spaced repetition
• • Busuu – Conversations with native speakers
• • HelloTalk – Real-time language exchange
• • Quizlet – Mobile flashcards
6.
Real-World Learning Situations
•• Podcasts on the bus
• • Quick vocabulary games during breaks
• • Recording speaking tasks for AI feedback
• • Joining global chat groups
Challenges of MALL
•⚠️Distractions from other apps
• ⚠️Small screen limitations
• ⚠️App quality varies
• ⚠️Privacy and data concerns
• ⚠️Needs self-regulation
9.
Teacher’s Role inMALL
• • Guide app selection
• • Integrate mobile tasks meaningfully
• • Encourage critical app use
• • Promote digital citizenship
10.
Critical Questions
• •Is the language use meaningful?
• • Does it provide useful feedback?
• • Is it aligned with learner goals?
• • Is it motivating without distracting?
11.
Transition to Activity
•🎯 Your Turn!
• • Work in small groups
• • Design a language learning app
• • Be creative — think like learners and teachers!