14. Development Languages
• iPhone -- Objective C
• Android – Java
• Symbian -- C++
• Blackberry – Java
• Windows Phone -- XNA or Silver Light
15. Problems…
• Requires development efforts across different platforms
• Increase cost of development
• Learning curve
• Too many devices and too many app stores
16. How to determine which platform to
develop on first?
• Nature of the app
• Audience
• Geographical reach
• Paid vs Unpaid
18. Mobile Friendly Web site vs Native
• Native has the option to access…
• Accelerometer
• Camera
• Compass
• Contacts
• File System
• Media (record)
• Network State
• Notifications
19. Resources
• AdMob - http://metrics.admob.com/wp-content/uploads/2010/06/May-2010-AdMob-Mobile-Metrics-Highlights.pdf
• ANSCA MOBILE -- http://www.anscamobile.com/
• Phone Gap -- http://www.phonegap.com/
• Appcelerator --- http://www.appcelerator.com/
20. Thank You!
Mohammad Anwar
mfanwar@softwaysolutions.com