SlideShare a Scribd company logo
Trust no-one!
 A conspiracy play in the King’s
            Kolding
 “Mixed media, ubiquitous computing
  and augmented places as format for
       communicating culture”
Mobile Communication Workshop, AU 29.-30.3. 2012
     Kjetil Sandvik, University of Copenhagen
Project scope
• Mobile phones (smart phones) used for
  communicating culture
• Fiction used for communicating history
• Experiments with Augmented Reality
• Creating an unorthodox city walk
Project scope
• Mixed media:
   – mobile phone as ’swizz army knife’
   – mash-up of variety of services
• Ubiquitous computing:
   – not so much embedded in the fabric of physical
     location
   – but accessible everywhere by ways of…
• Mobile and location sensitive media:
• Over-layering locations with digital information:
• Augmentation!
Augmentation
• an informational, aesthetical and/or
  emotional enhancement of our sense and
  experience of place by use of various framing
  strategies (e.g. Ian Rankin’s Edinburgh) and
  media technologies (e.g. a guided Rebus Tour).
Augmented places
• Places which has gotten a certain surplus of
  meaning, a certain kind of narrative
  embedded into it.
• The characteristics of these places have been
  enhanced in that a certain mode, atmosphere
  or story has been added to them as an extra
  layer of meaning.
• Our project is applying 3 different ways of
  augmenting places.

                                              6
Augmentation of places

• A process of storytelling
• the place constitutes a scene for the
  performance or staged re-enactment of
  ‘true’ stories,
• actual events which at some point have
  taken place at the specific location.
• Traversing the specific location and at the
  same time having a specific narrated story
  linked to the location
                                                7
The staging of the Jack the Ripper-story
runs through and organizes urban space
of today’s London and thus changing it
into a specific place with a specific
atmosphere and a specific plot:
the scene of the crime.




                                           8
Augmentation of places
• Storytelling
• A process of fictionalization
• the actual place is working as a setting for
  fictions, which again influence our
  perception of the place.




                                                 9
When tourists embark on one of this tours, they are taken on a guided
walk through parts of the actual towns working as ‘scenes of the crime’
(Milan, Paris…) in Brown’s novel, but following the trails laid out not by
some historical person or chain of historical events (like in the case of
the Jack the Ripper-tour ) but by fictional characters and their actions
and thus the actual places have become augmented as a result of
fictionalization.




                                                                             10
Augmentation of places
• Storytelling
• Fictionalization
• Construction of a kind of mixed reality
• the place has a status both as an actual
  location in the physical world and as a
  storyspace
• blend of fact and fiction
• blend of physical and mediated space

                                             11
12
Split reality vs Mixed reality
• Split reality: switching between mediated space
  (e.g. inside the mobile phone) and physical space
• Mixed reality: blending between mediated and
  physical space (e.g. looking at physical space
  through an ‘augumented reality browser’ on the
  mobile phone)
• Mixed reality implies a certain way of telling
  stories connecting the actual and the fictional
  space/the physical space and the mediated space
     • (this is where Hikuin’s Vendetta goes wrong – and we try to
       make things right)
                                                                     13
15
Kolding as augmented storyspace
• Creating a dramatic meta-story connecting different location
  specific narrative tableaus containing various actual historical
  characters and events
    – (e.g. the co-operation between the public executioner and the
      pharmacist selling human fat and crushed sculls for medical use)
• within the same fiction frame providing connections between the
  narrative tableaus
    – (the castle is on fire (which is an actual event), a messenger is found
      murdered, a conspiracy against the King may be afoot).
• The tale is taking place in the city space and interfaces with specific
  locations with historical significance
    – (e.g. the square where executions took place, the building housing the
      pharmacy)
• Thus: a mediated version of renaissance Kolding is mapped onto the
  physical – and present-day – version of the city.
Hvorfor dette projekt?
• Kulturformidling
• Etc
Kolding as augmented storyspace
• Creating a dramatic meta-story connecting different location
  specific narrative tableaus containing various actual historical
  characters and events
    – (e.g. the co-operation between the public executioner and the
      pharmacist selling human fat and crushed sculls for medical use)
• within the same fiction frame providing connections between the
  narrative tableaus
    – (the castle is on fire (which is an actual event), a messenger is found
      murdered, a conspiracy against the King may be afoot).
• The tale is taking place in the city space and interfaces with specific
  locations with historical significance
    – (e.g. the square where executions took place, the building housing the
      pharmacy)
• Thus: a mediated version of renaissance Kolding is mapped onto the
  physical – and present-day – version of the city.
Kolding as augmented storyspace
• For the participants the city has been altered,
  it has been augmented by the interplay
  between and interweaving of the mediated
  (and semi-fictionalized) renaissance city and
  the actual physical city of today.




                                                    19
Physical space as media
• The physical space is to some degree
  functioning as media communicating specific
  types of information, specific types of stories.
     • the city quarters with its streets, alleys, buildings,
       ornamentations such as statues, gargoyles and so on
       function as a narrative architecture like a
       theme/themed park like Disneyland including buildings
       and landscapes known from the catalog of Disney
       fairytales
• Several parts of the city of Kolding used as
  location for the “Trust No-one!” project have
  these qualities of being media in themselves,
  as carriers of the story of Kolding.                      20
Physical space as media
• With the use of mobile phones equipped with
  navigation tools and augmented reality
  browsers this information residing in the very
  architecture and infrastructure of the city may
  be pulled forth and made visible, accessible
  and interactive from the perspective of
  communicating history and cultural heritage.



                                                22
25
Storyspace
Meta-story                Narrative tableaus
Summing up
• Augmentation makes us see things in new
  ways:
• Buildings are not just buildings, streets are not
  just streets – the carry stories, they carry
  cultural meaning
• This meaning may be experienced through an
  interplay between the physical locations of
  the city and the ubiquitous and locative
  information layers provided by mobile media.
Project participants
• Kolding Libraries
• Kolding City Archive
• VIFIN – knowledge center for integration
  (Vejle)
• Dept. of Media, Cognition and
  Communication,, University of Copenhhagen
• Knowledge center for Children and Youth
  Culture, VIA University College
Visit the project on Facebook
• https://www.facebook.com//Stolpaaingen#!/S
  tolpaaingen

More Related Content

Similar to Mixed media, ubiquitous computing and augmented places as format for communicating culture

Media challenging museums - IT, audiences and the exhibition formats
Media challenging museums - IT, audiences and the exhibition formatsMedia challenging museums - IT, audiences and the exhibition formats
Media challenging museums - IT, audiences and the exhibition formats
Kjetil Sandvik
 
Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910
Kjetil Sandvik
 
Sandvik the anatomy_of_the_crime_scene_chicago_2011
Sandvik the anatomy_of_the_crime_scene_chicago_2011Sandvik the anatomy_of_the_crime_scene_chicago_2011
Sandvik the anatomy_of_the_crime_scene_chicago_2011
Kjetil Sandvik
 
Playful Museums. Mobile audiences and museums exhibitions as game experiences
Playful Museums. Mobile audiences and museums exhibitions as game experiencesPlayful Museums. Mobile audiences and museums exhibitions as game experiences
Playful Museums. Mobile audiences and museums exhibitions as game experiences
Kjetil Sandvik
 
Kommunikation 2 0 og the perpertual beta way of thinking 02
Kommunikation 2 0 og the perpertual beta way of thinking 02Kommunikation 2 0 og the perpertual beta way of thinking 02
Kommunikation 2 0 og the perpertual beta way of thinking 02Kjetil Sandvik
 
Spark Fest Twin Digital Humanities Plenary
Spark Fest Twin Digital Humanities PlenarySpark Fest Twin Digital Humanities Plenary
Spark Fest Twin Digital Humanities PlenaryMark Tebeau
 
Knowledge city human moments dvir1
Knowledge city human moments dvir1Knowledge city human moments dvir1
Knowledge city human moments dvir1
Alfonso Enrique Islas Rodríguez
 
CrossCult presentation
CrossCult presentationCrossCult presentation
CrossCult presentation
UCLDH
 
Reading Presentation 2: Narie Laure Ryan, Space, Place and Story
Reading Presentation 2: Narie Laure Ryan, Space, Place and StoryReading Presentation 2: Narie Laure Ryan, Space, Place and Story
Reading Presentation 2: Narie Laure Ryan, Space, Place and Story
SarahCoplan
 
Cultural Futures (2018)
Cultural Futures (2018)Cultural Futures (2018)
Cultural Futures (2018)
Catherine Van Holder
 
Digital Rescue History
Digital Rescue HistoryDigital Rescue History
Digital Rescue History
Maciej Rynarzewski
 
Andreas Fickers: Transmedia Storytelling and Media History
Andreas Fickers: Transmedia Storytelling and Media HistoryAndreas Fickers: Transmedia Storytelling and Media History
Andreas Fickers: Transmedia Storytelling and Media History
EUscreen
 
TOPIC 1.pptx
TOPIC 1.pptxTOPIC 1.pptx
TOPIC 1.pptx
JagadhiswaranALPeria
 
Heritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun SideHeritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun Side
University of South Australlia
 
20140130 metadata vocabularies_and_cultural_heritage_final
20140130 metadata vocabularies_and_cultural_heritage_final20140130 metadata vocabularies_and_cultural_heritage_final
20140130 metadata vocabularies_and_cultural_heritage_final
Gerard Kuys
 
Transmedia storytelling - Carolyn Miller
Transmedia storytelling - Carolyn MillerTransmedia storytelling - Carolyn Miller
Transmedia storytelling - Carolyn MillerKreativeAsia
 
The IFLA Webinar Series #10: Libraries _ Architecture Urban Design _ Matej Ni...
The IFLA Webinar Series #10: Libraries _ Architecture Urban Design _ Matej Ni...The IFLA Webinar Series #10: Libraries _ Architecture Urban Design _ Matej Ni...
The IFLA Webinar Series #10: Libraries _ Architecture Urban Design _ Matej Ni...
Environment, Sustainability and Libraries Section IFLA
 

Similar to Mixed media, ubiquitous computing and augmented places as format for communicating culture (20)

Media challenging museums - IT, audiences and the exhibition formats
Media challenging museums - IT, audiences and the exhibition formatsMedia challenging museums - IT, audiences and the exhibition formats
Media challenging museums - IT, audiences and the exhibition formats
 
Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910
 
Sandvik the anatomy_of_the_crime_scene_chicago_2011
Sandvik the anatomy_of_the_crime_scene_chicago_2011Sandvik the anatomy_of_the_crime_scene_chicago_2011
Sandvik the anatomy_of_the_crime_scene_chicago_2011
 
Playful Museums. Mobile audiences and museums exhibitions as game experiences
Playful Museums. Mobile audiences and museums exhibitions as game experiencesPlayful Museums. Mobile audiences and museums exhibitions as game experiences
Playful Museums. Mobile audiences and museums exhibitions as game experiences
 
Kommunikation 2 0 og the perpertual beta way of thinking 02
Kommunikation 2 0 og the perpertual beta way of thinking 02Kommunikation 2 0 og the perpertual beta way of thinking 02
Kommunikation 2 0 og the perpertual beta way of thinking 02
 
Spark Fest Twin Digital Humanities Plenary
Spark Fest Twin Digital Humanities PlenarySpark Fest Twin Digital Humanities Plenary
Spark Fest Twin Digital Humanities Plenary
 
Knowledge city human moments dvir1
Knowledge city human moments dvir1Knowledge city human moments dvir1
Knowledge city human moments dvir1
 
Eva
EvaEva
Eva
 
CrossCult presentation
CrossCult presentationCrossCult presentation
CrossCult presentation
 
Reading Presentation 2: Narie Laure Ryan, Space, Place and Story
Reading Presentation 2: Narie Laure Ryan, Space, Place and StoryReading Presentation 2: Narie Laure Ryan, Space, Place and Story
Reading Presentation 2: Narie Laure Ryan, Space, Place and Story
 
Cultural Futures (2018)
Cultural Futures (2018)Cultural Futures (2018)
Cultural Futures (2018)
 
Digital Rescue History
Digital Rescue HistoryDigital Rescue History
Digital Rescue History
 
Andreas Fickers: Transmedia Storytelling and Media History
Andreas Fickers: Transmedia Storytelling and Media HistoryAndreas Fickers: Transmedia Storytelling and Media History
Andreas Fickers: Transmedia Storytelling and Media History
 
TOPIC 1.pdf
TOPIC 1.pdfTOPIC 1.pdf
TOPIC 1.pdf
 
Trier
TrierTrier
Trier
 
TOPIC 1.pptx
TOPIC 1.pptxTOPIC 1.pptx
TOPIC 1.pptx
 
Heritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun SideHeritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun Side
 
20140130 metadata vocabularies_and_cultural_heritage_final
20140130 metadata vocabularies_and_cultural_heritage_final20140130 metadata vocabularies_and_cultural_heritage_final
20140130 metadata vocabularies_and_cultural_heritage_final
 
Transmedia storytelling - Carolyn Miller
Transmedia storytelling - Carolyn MillerTransmedia storytelling - Carolyn Miller
Transmedia storytelling - Carolyn Miller
 
The IFLA Webinar Series #10: Libraries _ Architecture Urban Design _ Matej Ni...
The IFLA Webinar Series #10: Libraries _ Architecture Urban Design _ Matej Ni...The IFLA Webinar Series #10: Libraries _ Architecture Urban Design _ Matej Ni...
The IFLA Webinar Series #10: Libraries _ Architecture Urban Design _ Matej Ni...
 

More from Kjetil Sandvik

Sandvik creating-digital-literacy-101117
Sandvik creating-digital-literacy-101117Sandvik creating-digital-literacy-101117
Sandvik creating-digital-literacy-101117
Kjetil Sandvik
 
Spils læringspotentiale - myter, faldgruber... og muligheder
Spils læringspotentiale - myter, faldgruber... og mulighederSpils læringspotentiale - myter, faldgruber... og muligheder
Spils læringspotentiale - myter, faldgruber... og muligheder
Kjetil Sandvik
 
Courses as research projects and students in the role as researchers
Courses as research projects and students in the role as researchersCourses as research projects and students in the role as researchers
Courses as research projects and students in the role as researchers
Kjetil Sandvik
 
Uses of-media-in-everyday-practices-of-grief-amon-bereaved-parents
Uses of-media-in-everyday-practices-of-grief-amon-bereaved-parentsUses of-media-in-everyday-practices-of-grief-amon-bereaved-parents
Uses of-media-in-everyday-practices-of-grief-amon-bereaved-parents
Kjetil Sandvik
 
Communicating with the dead ecrea 2016
Communicating with the dead ecrea 2016Communicating with the dead ecrea 2016
Communicating with the dead ecrea 2016
Kjetil Sandvik
 
Bereaved parents-online-grief-communities-ecrea16
Bereaved parents-online-grief-communities-ecrea16Bereaved parents-online-grief-communities-ecrea16
Bereaved parents-online-grief-communities-ecrea16
Kjetil Sandvik
 
Playful parents-experimenting-children
Playful parents-experimenting-childrenPlayful parents-experimenting-children
Playful parents-experimenting-children
Kjetil Sandvik
 
Sandvik at-være-forældre-til-et-dødt-barn mellem-sorg-og-hverdag
Sandvik at-være-forældre-til-et-dødt-barn mellem-sorg-og-hverdagSandvik at-være-forældre-til-et-dødt-barn mellem-sorg-og-hverdag
Sandvik at-være-forældre-til-et-dødt-barn mellem-sorg-og-hverdag
Kjetil Sandvik
 
Sandvik leg-og-læring kroppen-på-museet-240816
Sandvik leg-og-læring kroppen-på-museet-240816Sandvik leg-og-læring kroppen-på-museet-240816
Sandvik leg-og-læring kroppen-på-museet-240816
Kjetil Sandvik
 
Leg og læring: workshop på Moesgaard Museum
Leg og læring: workshop på Moesgaard MuseumLeg og læring: workshop på Moesgaard Museum
Leg og læring: workshop på Moesgaard Museum
Kjetil Sandvik
 
Heterotopic relations between media and materiality in children's online memo...
Heterotopic relations between media and materiality in children's online memo...Heterotopic relations between media and materiality in children's online memo...
Heterotopic relations between media and materiality in children's online memo...
Kjetil Sandvik
 
Meaning Across Media
Meaning Across MediaMeaning Across Media
Meaning Across Media
Kjetil Sandvik
 
Gamificeret undervisning - metoder og erfaringer
Gamificeret undervisning - metoder og erfaringerGamificeret undervisning - metoder og erfaringer
Gamificeret undervisning - metoder og erfaringer
Kjetil Sandvik
 
Digitale fortællinger - når formidlingen bliver deltagelsesorienteret og tvær...
Digitale fortællinger - når formidlingen bliver deltagelsesorienteret og tvær...Digitale fortællinger - når formidlingen bliver deltagelsesorienteret og tvær...
Digitale fortællinger - når formidlingen bliver deltagelsesorienteret og tvær...
Kjetil Sandvik
 
Creating Uses
Creating UsesCreating Uses
Creating Uses
Kjetil Sandvik
 
Gamificeret undervisning - metoder og erfaringer
Gamificeret undervisning - metoder og erfaringerGamificeret undervisning - metoder og erfaringer
Gamificeret undervisning - metoder og erfaringer
Kjetil Sandvik
 
Jeg deler denne cola med - paper om personaliseret markedsføring
Jeg deler denne cola med - paper om personaliseret markedsføringJeg deler denne cola med - paper om personaliseret markedsføring
Jeg deler denne cola med - paper om personaliseret markedsføring
Kjetil Sandvik
 
Knudsen sandvik challenging-smart-in-smartcity-strategies
Knudsen sandvik challenging-smart-in-smartcity-strategiesKnudsen sandvik challenging-smart-in-smartcity-strategies
Knudsen sandvik challenging-smart-in-smartcity-strategies
Kjetil Sandvik
 
Børn som-digitale-verdensborgere
Børn som-digitale-verdensborgereBørn som-digitale-verdensborgere
Børn som-digitale-verdensborgere
Kjetil Sandvik
 
Second Screen Production. Creating rich media experiences thorugh synchronous...
Second Screen Production. Creating rich media experiences thorugh synchronous...Second Screen Production. Creating rich media experiences thorugh synchronous...
Second Screen Production. Creating rich media experiences thorugh synchronous...
Kjetil Sandvik
 

More from Kjetil Sandvik (20)

Sandvik creating-digital-literacy-101117
Sandvik creating-digital-literacy-101117Sandvik creating-digital-literacy-101117
Sandvik creating-digital-literacy-101117
 
Spils læringspotentiale - myter, faldgruber... og muligheder
Spils læringspotentiale - myter, faldgruber... og mulighederSpils læringspotentiale - myter, faldgruber... og muligheder
Spils læringspotentiale - myter, faldgruber... og muligheder
 
Courses as research projects and students in the role as researchers
Courses as research projects and students in the role as researchersCourses as research projects and students in the role as researchers
Courses as research projects and students in the role as researchers
 
Uses of-media-in-everyday-practices-of-grief-amon-bereaved-parents
Uses of-media-in-everyday-practices-of-grief-amon-bereaved-parentsUses of-media-in-everyday-practices-of-grief-amon-bereaved-parents
Uses of-media-in-everyday-practices-of-grief-amon-bereaved-parents
 
Communicating with the dead ecrea 2016
Communicating with the dead ecrea 2016Communicating with the dead ecrea 2016
Communicating with the dead ecrea 2016
 
Bereaved parents-online-grief-communities-ecrea16
Bereaved parents-online-grief-communities-ecrea16Bereaved parents-online-grief-communities-ecrea16
Bereaved parents-online-grief-communities-ecrea16
 
Playful parents-experimenting-children
Playful parents-experimenting-childrenPlayful parents-experimenting-children
Playful parents-experimenting-children
 
Sandvik at-være-forældre-til-et-dødt-barn mellem-sorg-og-hverdag
Sandvik at-være-forældre-til-et-dødt-barn mellem-sorg-og-hverdagSandvik at-være-forældre-til-et-dødt-barn mellem-sorg-og-hverdag
Sandvik at-være-forældre-til-et-dødt-barn mellem-sorg-og-hverdag
 
Sandvik leg-og-læring kroppen-på-museet-240816
Sandvik leg-og-læring kroppen-på-museet-240816Sandvik leg-og-læring kroppen-på-museet-240816
Sandvik leg-og-læring kroppen-på-museet-240816
 
Leg og læring: workshop på Moesgaard Museum
Leg og læring: workshop på Moesgaard MuseumLeg og læring: workshop på Moesgaard Museum
Leg og læring: workshop på Moesgaard Museum
 
Heterotopic relations between media and materiality in children's online memo...
Heterotopic relations between media and materiality in children's online memo...Heterotopic relations between media and materiality in children's online memo...
Heterotopic relations between media and materiality in children's online memo...
 
Meaning Across Media
Meaning Across MediaMeaning Across Media
Meaning Across Media
 
Gamificeret undervisning - metoder og erfaringer
Gamificeret undervisning - metoder og erfaringerGamificeret undervisning - metoder og erfaringer
Gamificeret undervisning - metoder og erfaringer
 
Digitale fortællinger - når formidlingen bliver deltagelsesorienteret og tvær...
Digitale fortællinger - når formidlingen bliver deltagelsesorienteret og tvær...Digitale fortællinger - når formidlingen bliver deltagelsesorienteret og tvær...
Digitale fortællinger - når formidlingen bliver deltagelsesorienteret og tvær...
 
Creating Uses
Creating UsesCreating Uses
Creating Uses
 
Gamificeret undervisning - metoder og erfaringer
Gamificeret undervisning - metoder og erfaringerGamificeret undervisning - metoder og erfaringer
Gamificeret undervisning - metoder og erfaringer
 
Jeg deler denne cola med - paper om personaliseret markedsføring
Jeg deler denne cola med - paper om personaliseret markedsføringJeg deler denne cola med - paper om personaliseret markedsføring
Jeg deler denne cola med - paper om personaliseret markedsføring
 
Knudsen sandvik challenging-smart-in-smartcity-strategies
Knudsen sandvik challenging-smart-in-smartcity-strategiesKnudsen sandvik challenging-smart-in-smartcity-strategies
Knudsen sandvik challenging-smart-in-smartcity-strategies
 
Børn som-digitale-verdensborgere
Børn som-digitale-verdensborgereBørn som-digitale-verdensborgere
Børn som-digitale-verdensborgere
 
Second Screen Production. Creating rich media experiences thorugh synchronous...
Second Screen Production. Creating rich media experiences thorugh synchronous...Second Screen Production. Creating rich media experiences thorugh synchronous...
Second Screen Production. Creating rich media experiences thorugh synchronous...
 

Recently uploaded

Improving profitability for small business
Improving profitability for small businessImproving profitability for small business
Improving profitability for small business
Ben Wann
 
Business Valuation Principles for Entrepreneurs
Business Valuation Principles for EntrepreneursBusiness Valuation Principles for Entrepreneurs
Business Valuation Principles for Entrepreneurs
Ben Wann
 
Skye Residences | Extended Stay Residences Near Toronto Airport
Skye Residences | Extended Stay Residences Near Toronto AirportSkye Residences | Extended Stay Residences Near Toronto Airport
Skye Residences | Extended Stay Residences Near Toronto Airport
marketingjdass
 
Pitch Deck Teardown: RAW Dating App's $3M Angel deck
Pitch Deck Teardown: RAW Dating App's $3M Angel deckPitch Deck Teardown: RAW Dating App's $3M Angel deck
Pitch Deck Teardown: RAW Dating App's $3M Angel deck
HajeJanKamps
 
What are the main advantages of using HR recruiter services.pdf
What are the main advantages of using HR recruiter services.pdfWhat are the main advantages of using HR recruiter services.pdf
What are the main advantages of using HR recruiter services.pdf
HumanResourceDimensi1
 
3.0 Project 2_ Developing My Brand Identity Kit.pptx
3.0 Project 2_ Developing My Brand Identity Kit.pptx3.0 Project 2_ Developing My Brand Identity Kit.pptx
3.0 Project 2_ Developing My Brand Identity Kit.pptx
tanyjahb
 
Affordable Stationery Printing Services in Jaipur | Navpack n Print
Affordable Stationery Printing Services in Jaipur | Navpack n PrintAffordable Stationery Printing Services in Jaipur | Navpack n Print
Affordable Stationery Printing Services in Jaipur | Navpack n Print
Navpack & Print
 
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...
Kumar Satyam
 
Putting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptxPutting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptx
Cynthia Clay
 
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptx
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptxTaurus Zodiac Sign_ Personality Traits and Sign Dates.pptx
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptx
my Pandit
 
Unveiling the Secrets How Does Generative AI Work.pdf
Unveiling the Secrets How Does Generative AI Work.pdfUnveiling the Secrets How Does Generative AI Work.pdf
Unveiling the Secrets How Does Generative AI Work.pdf
Sam H
 
April 2024 Nostalgia Products Newsletter
April 2024 Nostalgia Products NewsletterApril 2024 Nostalgia Products Newsletter
April 2024 Nostalgia Products Newsletter
NathanBaughman3
 
20240425_ TJ Communications Credentials_compressed.pdf
20240425_ TJ Communications Credentials_compressed.pdf20240425_ TJ Communications Credentials_compressed.pdf
20240425_ TJ Communications Credentials_compressed.pdf
tjcomstrang
 
Attending a job Interview for B1 and B2 Englsih learners
Attending a job Interview for B1 and B2 Englsih learnersAttending a job Interview for B1 and B2 Englsih learners
Attending a job Interview for B1 and B2 Englsih learners
Erika906060
 
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...Accpac to QuickBooks Conversion Navigating the Transition with Online Account...
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...
PaulBryant58
 
The-McKinsey-7S-Framework. strategic management
The-McKinsey-7S-Framework. strategic managementThe-McKinsey-7S-Framework. strategic management
The-McKinsey-7S-Framework. strategic management
Bojamma2
 
Maksym Vyshnivetskyi: PMO Quality Management (UA)
Maksym Vyshnivetskyi: PMO Quality Management (UA)Maksym Vyshnivetskyi: PMO Quality Management (UA)
Maksym Vyshnivetskyi: PMO Quality Management (UA)
Lviv Startup Club
 
Brand Analysis for an artist named Struan
Brand Analysis for an artist named StruanBrand Analysis for an artist named Struan
Brand Analysis for an artist named Struan
sarahvanessa51503
 
Role of Remote Sensing and Monitoring in Mining
Role of Remote Sensing and Monitoring in MiningRole of Remote Sensing and Monitoring in Mining
Role of Remote Sensing and Monitoring in Mining
Naaraayani Minerals Pvt.Ltd
 
Set off and carry forward of losses and assessment of individuals.pptx
Set off and carry forward of losses and assessment of individuals.pptxSet off and carry forward of losses and assessment of individuals.pptx
Set off and carry forward of losses and assessment of individuals.pptx
HARSHITHV26
 

Recently uploaded (20)

Improving profitability for small business
Improving profitability for small businessImproving profitability for small business
Improving profitability for small business
 
Business Valuation Principles for Entrepreneurs
Business Valuation Principles for EntrepreneursBusiness Valuation Principles for Entrepreneurs
Business Valuation Principles for Entrepreneurs
 
Skye Residences | Extended Stay Residences Near Toronto Airport
Skye Residences | Extended Stay Residences Near Toronto AirportSkye Residences | Extended Stay Residences Near Toronto Airport
Skye Residences | Extended Stay Residences Near Toronto Airport
 
Pitch Deck Teardown: RAW Dating App's $3M Angel deck
Pitch Deck Teardown: RAW Dating App's $3M Angel deckPitch Deck Teardown: RAW Dating App's $3M Angel deck
Pitch Deck Teardown: RAW Dating App's $3M Angel deck
 
What are the main advantages of using HR recruiter services.pdf
What are the main advantages of using HR recruiter services.pdfWhat are the main advantages of using HR recruiter services.pdf
What are the main advantages of using HR recruiter services.pdf
 
3.0 Project 2_ Developing My Brand Identity Kit.pptx
3.0 Project 2_ Developing My Brand Identity Kit.pptx3.0 Project 2_ Developing My Brand Identity Kit.pptx
3.0 Project 2_ Developing My Brand Identity Kit.pptx
 
Affordable Stationery Printing Services in Jaipur | Navpack n Print
Affordable Stationery Printing Services in Jaipur | Navpack n PrintAffordable Stationery Printing Services in Jaipur | Navpack n Print
Affordable Stationery Printing Services in Jaipur | Navpack n Print
 
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...
 
Putting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptxPutting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptx
 
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptx
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptxTaurus Zodiac Sign_ Personality Traits and Sign Dates.pptx
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptx
 
Unveiling the Secrets How Does Generative AI Work.pdf
Unveiling the Secrets How Does Generative AI Work.pdfUnveiling the Secrets How Does Generative AI Work.pdf
Unveiling the Secrets How Does Generative AI Work.pdf
 
April 2024 Nostalgia Products Newsletter
April 2024 Nostalgia Products NewsletterApril 2024 Nostalgia Products Newsletter
April 2024 Nostalgia Products Newsletter
 
20240425_ TJ Communications Credentials_compressed.pdf
20240425_ TJ Communications Credentials_compressed.pdf20240425_ TJ Communications Credentials_compressed.pdf
20240425_ TJ Communications Credentials_compressed.pdf
 
Attending a job Interview for B1 and B2 Englsih learners
Attending a job Interview for B1 and B2 Englsih learnersAttending a job Interview for B1 and B2 Englsih learners
Attending a job Interview for B1 and B2 Englsih learners
 
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...Accpac to QuickBooks Conversion Navigating the Transition with Online Account...
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...
 
The-McKinsey-7S-Framework. strategic management
The-McKinsey-7S-Framework. strategic managementThe-McKinsey-7S-Framework. strategic management
The-McKinsey-7S-Framework. strategic management
 
Maksym Vyshnivetskyi: PMO Quality Management (UA)
Maksym Vyshnivetskyi: PMO Quality Management (UA)Maksym Vyshnivetskyi: PMO Quality Management (UA)
Maksym Vyshnivetskyi: PMO Quality Management (UA)
 
Brand Analysis for an artist named Struan
Brand Analysis for an artist named StruanBrand Analysis for an artist named Struan
Brand Analysis for an artist named Struan
 
Role of Remote Sensing and Monitoring in Mining
Role of Remote Sensing and Monitoring in MiningRole of Remote Sensing and Monitoring in Mining
Role of Remote Sensing and Monitoring in Mining
 
Set off and carry forward of losses and assessment of individuals.pptx
Set off and carry forward of losses and assessment of individuals.pptxSet off and carry forward of losses and assessment of individuals.pptx
Set off and carry forward of losses and assessment of individuals.pptx
 

Mixed media, ubiquitous computing and augmented places as format for communicating culture

  • 1. Trust no-one! A conspiracy play in the King’s Kolding “Mixed media, ubiquitous computing and augmented places as format for communicating culture” Mobile Communication Workshop, AU 29.-30.3. 2012 Kjetil Sandvik, University of Copenhagen
  • 2. Project scope • Mobile phones (smart phones) used for communicating culture • Fiction used for communicating history • Experiments with Augmented Reality • Creating an unorthodox city walk
  • 3. Project scope • Mixed media: – mobile phone as ’swizz army knife’ – mash-up of variety of services • Ubiquitous computing: – not so much embedded in the fabric of physical location – but accessible everywhere by ways of… • Mobile and location sensitive media: • Over-layering locations with digital information: • Augmentation!
  • 4.
  • 5. Augmentation • an informational, aesthetical and/or emotional enhancement of our sense and experience of place by use of various framing strategies (e.g. Ian Rankin’s Edinburgh) and media technologies (e.g. a guided Rebus Tour).
  • 6. Augmented places • Places which has gotten a certain surplus of meaning, a certain kind of narrative embedded into it. • The characteristics of these places have been enhanced in that a certain mode, atmosphere or story has been added to them as an extra layer of meaning. • Our project is applying 3 different ways of augmenting places. 6
  • 7. Augmentation of places • A process of storytelling • the place constitutes a scene for the performance or staged re-enactment of ‘true’ stories, • actual events which at some point have taken place at the specific location. • Traversing the specific location and at the same time having a specific narrated story linked to the location 7
  • 8. The staging of the Jack the Ripper-story runs through and organizes urban space of today’s London and thus changing it into a specific place with a specific atmosphere and a specific plot: the scene of the crime. 8
  • 9. Augmentation of places • Storytelling • A process of fictionalization • the actual place is working as a setting for fictions, which again influence our perception of the place. 9
  • 10. When tourists embark on one of this tours, they are taken on a guided walk through parts of the actual towns working as ‘scenes of the crime’ (Milan, Paris…) in Brown’s novel, but following the trails laid out not by some historical person or chain of historical events (like in the case of the Jack the Ripper-tour ) but by fictional characters and their actions and thus the actual places have become augmented as a result of fictionalization. 10
  • 11. Augmentation of places • Storytelling • Fictionalization • Construction of a kind of mixed reality • the place has a status both as an actual location in the physical world and as a storyspace • blend of fact and fiction • blend of physical and mediated space 11
  • 12. 12
  • 13. Split reality vs Mixed reality • Split reality: switching between mediated space (e.g. inside the mobile phone) and physical space • Mixed reality: blending between mediated and physical space (e.g. looking at physical space through an ‘augumented reality browser’ on the mobile phone) • Mixed reality implies a certain way of telling stories connecting the actual and the fictional space/the physical space and the mediated space • (this is where Hikuin’s Vendetta goes wrong – and we try to make things right) 13
  • 14.
  • 15. 15
  • 16. Kolding as augmented storyspace • Creating a dramatic meta-story connecting different location specific narrative tableaus containing various actual historical characters and events – (e.g. the co-operation between the public executioner and the pharmacist selling human fat and crushed sculls for medical use) • within the same fiction frame providing connections between the narrative tableaus – (the castle is on fire (which is an actual event), a messenger is found murdered, a conspiracy against the King may be afoot). • The tale is taking place in the city space and interfaces with specific locations with historical significance – (e.g. the square where executions took place, the building housing the pharmacy) • Thus: a mediated version of renaissance Kolding is mapped onto the physical – and present-day – version of the city.
  • 17. Hvorfor dette projekt? • Kulturformidling • Etc
  • 18. Kolding as augmented storyspace • Creating a dramatic meta-story connecting different location specific narrative tableaus containing various actual historical characters and events – (e.g. the co-operation between the public executioner and the pharmacist selling human fat and crushed sculls for medical use) • within the same fiction frame providing connections between the narrative tableaus – (the castle is on fire (which is an actual event), a messenger is found murdered, a conspiracy against the King may be afoot). • The tale is taking place in the city space and interfaces with specific locations with historical significance – (e.g. the square where executions took place, the building housing the pharmacy) • Thus: a mediated version of renaissance Kolding is mapped onto the physical – and present-day – version of the city.
  • 19. Kolding as augmented storyspace • For the participants the city has been altered, it has been augmented by the interplay between and interweaving of the mediated (and semi-fictionalized) renaissance city and the actual physical city of today. 19
  • 20. Physical space as media • The physical space is to some degree functioning as media communicating specific types of information, specific types of stories. • the city quarters with its streets, alleys, buildings, ornamentations such as statues, gargoyles and so on function as a narrative architecture like a theme/themed park like Disneyland including buildings and landscapes known from the catalog of Disney fairytales • Several parts of the city of Kolding used as location for the “Trust No-one!” project have these qualities of being media in themselves, as carriers of the story of Kolding. 20
  • 21.
  • 22. Physical space as media • With the use of mobile phones equipped with navigation tools and augmented reality browsers this information residing in the very architecture and infrastructure of the city may be pulled forth and made visible, accessible and interactive from the perspective of communicating history and cultural heritage. 22
  • 23.
  • 24.
  • 25. 25
  • 26.
  • 27. Storyspace Meta-story Narrative tableaus
  • 28. Summing up • Augmentation makes us see things in new ways: • Buildings are not just buildings, streets are not just streets – the carry stories, they carry cultural meaning • This meaning may be experienced through an interplay between the physical locations of the city and the ubiquitous and locative information layers provided by mobile media.
  • 29. Project participants • Kolding Libraries • Kolding City Archive • VIFIN – knowledge center for integration (Vejle) • Dept. of Media, Cognition and Communication,, University of Copenhhagen • Knowledge center for Children and Youth Culture, VIA University College
  • 30. Visit the project on Facebook • https://www.facebook.com//Stolpaaingen#!/S tolpaaingen