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2014 MIT Sloan Sports Analytics Conference First Pitch 
Case Competition 
Impact of Analytics on the Fan Experience 
Dan Reaves | Sandeep Satish 
February 16, 2014
Agenda 
2 
Impact of Analytics on the Fan Experience 
1. State of the Stadium 
 Defining the context in which teams face challenges in capturing value off the playing field 
2. Understanding the problem 
 Identifying the pain points in the current market environment and understanding their long-term impact 
3. Digital Fan Pass Solution 
a. Overview 
b. Building a Robust Data Foundation 
 Will teams ever know who is in the building? How can we collect, track and manage fan data? 
 How do we effectively incentivize venders to assess the individual fan? 
 How to innovatively understand a cash-paying consumer 
c. Leveraging Fan Pass to Drive Business Growth 
 How does a deep dive into the in-stadium customer provide opportunities for increased revenue? 
 Which Fan Profile is the Most Valuable? 
d. Personalizing the Fan Experience 
 How can we provide a personalized, differentiated in-person fan experience? 
4. Conclusion and Q&A
State of the Stadium: Establishing Context 
3 
The Challenge 
• Teams have limited insight into the behavior of their individual fans once they are 
within their venues 
• In the current environment, teams are unable to exactly identify who is sitting in the 
seats, who is buying jerseys or concessions, and what these individuals truly value 
52% 
of fan purchases in 
2013 where no data 
was collected (cash) 
The Importance 
$88M 
worth of purchases 
in those data-less 
transactions 
39% 
more money ($) per 
purchase when fans 
used credit vs cash 
• Teams can create and capture additional value from their fans IF they can somehow 
identify who they are, what they value, and what their in-game spending habits are 
• The implications are significant: a team that knows who shows up, who buys what 
(and how), and why can extract additional value through targeting, retention, and 
premium pricing 
The Starting Line 
1. Assess current market pain points to better define opportunity space 
2. Evaluate provided data set and current technologies to identify connection points 
3. Synthesize technology options with insights from data analysis to build a sustainable 
CRM solution that allows a team to 1) better understand the fan and 2) act upon this 
data to capture value
Understanding the Problem 
4 
Pain Points Bottom Line Impact 
Purchaser – User Disconnect 
• Tough to track ticket exchange from initial 
purchaser to actual game attendee 
• Particularly acute amongst teams’ most 
valuable customers (season ticket holders) 
Snapshot vs. Stories 
• Each transaction only provides a small 
snapshot of fan behavior during games 
• Need to link data to create a complete in-game 
“story” of each fan’s experience 
Lack of Data-Rich Transactions 
• Cash is the dominant transaction type 
and it provides the least user data 
• Need to encourage more “data-rich” 
payments (e.g. credit card) to build more 
robust database and valuable analytics 
Anonymous Fan 
• Prevalence of secondary ticket markets 
and purchaser-user disconnect cloud the 
true identity of a given ticket holder 
• Without a profile, it is near impossible to 
personalize experience 
• # of unique fans differs from 
general team attendance figures 
• Repeat customers are engines 
of premium revenue growth 
• What exogenous factors drive 
attendance? 
• Correlation to performance, 
weather, other entertainment ? 
• “Cash as king” limits opportunity 
to develop understanding 
• Transition from impulse to data-driven 
marketing promotions 
• Revenue dollars flow from team 
to secondary providers 
• How to anticipate for events like 
Jeter’s retirement?
Innovations and Strategy 
The Digital Fan Pass Application 
5
Digital Fan Pass – Overview 
Fans 
• Scan ticket barcode with app to activate profile 
• Track loyalty points 
• Load money onto ticket to buy food, drinks, etc. 
• Receive points, deals and promotions 
Skybox Loyalty Program 
• CRM solution to track fan 
history and interactions 
• “Status” levels to encourage 
initial sign up, improve 
retention and increase 
engagement 
• Platform to build a more direct 
team-fan conversation 
Digital Fan Pass App 
• Manage fan profile and loaded 
ticket value 
• Track Skybox loyalty program 
• Find personalized coupons, 
deals and promotions 
throughout the stadium 
• Manage logistical items like 
parking, seating charts, etc. 
Vendors 
• Analyze purchase histories to 
optimize inventory and pricing 
• Utilize Skybox Loyalty program 
to streamline promotions 
Team 
• Leverage fan profiles to improve 
targeting and increase ROI 
• Maximize customer lifetime 
value via more effective fan 
engagement 
Stadium Management 
• Use fan profiles to better 
manage parking and traffic 
before/after game 
• Personalize stadium experience 
via app 
6 
Digital Fan Pass is a mobile application and loyalty program that builds, cultivates and maximizes a team’s most important 
customer relationships
Building a Robust Data Foundation 
Deep customer insights and advanced analytics rely on a diverse and robust dataset. With Digital Fan Pass, we use incentive 
structures and personalized benefits to cultivate buy-in, engagement and, ultimately, a steady stream of linked data. 
7 
Fan Profiles 
Skybox Loyalty Program 
Advanced “Fanalytics” 
Critical Activities Impact 
• Ticket barcode scanner enables any fan, any time 
to sign-in and create a personal profile 
• Delivering unique content and promotions will 
incentivize fans to keep coming back each game 
• Clean mobile interface allows fans to easily 
manage loyalty points, loaded ticket value and 
every transaction from parking to concessions 
Fan-specific data 
collected from the 
turnstile to the 
concession stand 
• Skybox fan loyalty program functions as a CRM 
solution with direct user engagement 
• Building a tiered reward structure will encourage 
fans to attend more games and increase purchase 
frequency 
• Creates an ongoing conversation between teams 
and their fans that extends beyond the final score 
Increased customer 
lifetime value through 
incentives and rewards 
• Increase $ per purchase by driving increased use 
of credit-based purchases 
• Develop “data-share” analytics that help optimize 
inventory and pricing 
• Utilize fan data in app to track and manage traffic 
flow throughout stadium 
• Centralized medium to effectively deliver 
information to fans (e.g. security alerts) 
Optimize fan 
experience to increase 
personalization 
AND 
enhance operational 
and marketing 
efficiency
Leveraging Fan Pass to Drive Growth 
• Team: True database of fans that continually develops; ability to target 
and market specific individuals/clusters 
• Fans: Engaging application, portable, benefits for loyalty 
• Vendors: Targeted advertising within application 
Identity 
• Leverage rewards system platform 
to build initial database of users 
• Fans use their fan pass for all points 
of access in and out of the game 
 Build status levels online by 
pre-registering 
 Use rewards number in the 
game for concessions, ticket 
store etc. 
 Status achievements engages 
consumers to continually use 
the app 
• Free application with premium 
service 
• Premium service 
 Order in from your seat 
 Access to premium seats mid-game 
if allowable 
 Bathroom / concession line 
updates so fans can optimally 
leave their seats 
Technology 
• Sync between website and mobile 
application for 24/7 use 
• Scanning capability to swipe at 
concession stands, reward status gets 
updated immediately 
• In-game alerts for team promotions 
Value Creation 
• Fans have an incentive to use digital 
fan pass to build skybox loyalty which 
can generate significant rewards 
• Allows fans to keep track of all games 
they’ve attended, what they’ve 
purchased, and aware of all upcoming 
opportunities (same for the team) 
• Allows teams to monitor each fan 
since activities within the stadium are 
directly pushed to the application 
Value Capture 
8 
• Credit card cross-promotional 
packages to facilitate and encourage 
card over cash 
• Even if cash is used, users can swipe 
to build loyalty points (teams would 
still know who these consumers are) 
• Users can transfer / sell tickets 
through fan pass, thus helping teams 
recoup revenue loss from secondary 
market providers
Personalizing the Fan Experience 
Fan Value 
Fan Pass -> Profile Who’s Most Important? Quantify the Impact 
Revenues generated through 
ads on mobile / websites that 
are exactly targeted to a 
certain consumer 
Consumers pay monthly/annual 
fees to gain access to benefits 
within the game – access to 
players, better seats, etc. 
Design, build and manage 
websites and mobile products on 
behalf of teams to identify and 
extract value from consumers 
Encourage social 
community built around 
reward status / in-game 
experience 
Profile Advertising & Sponsorship Subscription Technology & Production 
Risks & Uncertainties 
• Fan identity can be captured even on 
cash transactions since users can gain 
significant loyalty points 
• Preferences of individual consumers 
can be monitored / tailored since 
profiles are constantly being updated 
Assets-Activities-Advantage 
• Invest in mobile products to monetize and take advantage of 
the emerging mobile advertising opportunity 
• Pursue complementary strategic value advantages to the fan 
such as in-game updates, social gaming, and premium food 
access 
9 
• Tech savvy, frequent attending, high 
disposable income fans would be the 
most important profile to identify 
• Opportunities for synergies amongst 
vendors, teams, sponsors etc. to craft 
specialized packages for these fans 
• Tickets that season ticket holders sell 
can now be tracked – scan the app and 
the profile is updated with the ticket 
information 
• Reward status recognizes the in-game 
attendee 
• Need to build initial momentum to get users to register online 
• If fans don’t scan / utilize digital fan pass in-game, teams face 
the same issue of not truly knowing their fan identities 
• Infrastructure / development costs?
Conclusion 
10 
For teams to maximize their performance off-the-field and in-stadium, they need to: 
1 
2 
“LISTEN” – collect and link data from each fan interaction in the stadium from ticket purchase to parking 
UNDERSTAND – use fan data to build and recognize specific fan profiles 
3 CREATE – design a unique and personalized fan experience that is customized based on identified profile 
4 CAPTURE – capitalize on additional value creation through optimized targeting, retention and pricing 
Digital Fan Pass delivers on these needs with an end-to-end customer relationship 
maximization system 
Know the Fan 
Transition from 
understanding who 
purchases tickets to who 
actually is in the seats and 
what they value 
Maximize Fan Value 
Profiling your fan is not 
enough; you must be able 
to create and then capture 
value through pricing 
mechanisms and strategic 
partnerships 
Motivate Partners 
Generate an ever-growing 
database of fan data that 
vendors, sponsors and 
other stakeholders can 
mine to personalize their 
fan interactions 
Build Their Story 
Collect more data per 
transaction and quickly link 
these interaction points to 
create a customized story 
of each fan’s experience
Kellogg Team 
11 
Dan Reaves 
“CEO and SVP of Marketing” 
• Experience: Undergraduate dual degree in Systems Engineering and 
Economics and four years of management consulting experience mainly 
focused on technology implementation and risk analysis 
• Favorite Team: New York Yankees 
• Favorite Sports Statistic: BCS…kidding, its Wins Above Replacement (WAR) 
Sandeep Satish 
“CFO and President of Business Operations” 
• Experience: Undergraduate degree in finance and international business from 
NYU Stern and four years of investment banking experience at Citigroup 
• Favorite Team: New York Yankees 
• Favorite Sports Statistic: Ultimate Zone Rating (UZR)
Appendix 
12 
Support Data and Analysis 
Slide 3 
Data from Aramark_SloanConferenceSampleDataSets_20140210.xlsx 
52% 
• = Sum of cash purchases at Arena, MLB and NFL ÷ Grand Total 
$88M 
• = Sum of cash purchases at Arena, MLB and NFL 
39% 
• = dollars per credit transaction ÷ dollars per cash transaction 
• Dollars per credit transaction = total credit receipts ÷ total transactions 
• Dollars per cash transaction = total cash receipts ÷ total transactions

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MIT Sloan Sports Analytics Conference: MBA Competition

  • 1. 2014 MIT Sloan Sports Analytics Conference First Pitch Case Competition Impact of Analytics on the Fan Experience Dan Reaves | Sandeep Satish February 16, 2014
  • 2. Agenda 2 Impact of Analytics on the Fan Experience 1. State of the Stadium  Defining the context in which teams face challenges in capturing value off the playing field 2. Understanding the problem  Identifying the pain points in the current market environment and understanding their long-term impact 3. Digital Fan Pass Solution a. Overview b. Building a Robust Data Foundation  Will teams ever know who is in the building? How can we collect, track and manage fan data?  How do we effectively incentivize venders to assess the individual fan?  How to innovatively understand a cash-paying consumer c. Leveraging Fan Pass to Drive Business Growth  How does a deep dive into the in-stadium customer provide opportunities for increased revenue?  Which Fan Profile is the Most Valuable? d. Personalizing the Fan Experience  How can we provide a personalized, differentiated in-person fan experience? 4. Conclusion and Q&A
  • 3. State of the Stadium: Establishing Context 3 The Challenge • Teams have limited insight into the behavior of their individual fans once they are within their venues • In the current environment, teams are unable to exactly identify who is sitting in the seats, who is buying jerseys or concessions, and what these individuals truly value 52% of fan purchases in 2013 where no data was collected (cash) The Importance $88M worth of purchases in those data-less transactions 39% more money ($) per purchase when fans used credit vs cash • Teams can create and capture additional value from their fans IF they can somehow identify who they are, what they value, and what their in-game spending habits are • The implications are significant: a team that knows who shows up, who buys what (and how), and why can extract additional value through targeting, retention, and premium pricing The Starting Line 1. Assess current market pain points to better define opportunity space 2. Evaluate provided data set and current technologies to identify connection points 3. Synthesize technology options with insights from data analysis to build a sustainable CRM solution that allows a team to 1) better understand the fan and 2) act upon this data to capture value
  • 4. Understanding the Problem 4 Pain Points Bottom Line Impact Purchaser – User Disconnect • Tough to track ticket exchange from initial purchaser to actual game attendee • Particularly acute amongst teams’ most valuable customers (season ticket holders) Snapshot vs. Stories • Each transaction only provides a small snapshot of fan behavior during games • Need to link data to create a complete in-game “story” of each fan’s experience Lack of Data-Rich Transactions • Cash is the dominant transaction type and it provides the least user data • Need to encourage more “data-rich” payments (e.g. credit card) to build more robust database and valuable analytics Anonymous Fan • Prevalence of secondary ticket markets and purchaser-user disconnect cloud the true identity of a given ticket holder • Without a profile, it is near impossible to personalize experience • # of unique fans differs from general team attendance figures • Repeat customers are engines of premium revenue growth • What exogenous factors drive attendance? • Correlation to performance, weather, other entertainment ? • “Cash as king” limits opportunity to develop understanding • Transition from impulse to data-driven marketing promotions • Revenue dollars flow from team to secondary providers • How to anticipate for events like Jeter’s retirement?
  • 5. Innovations and Strategy The Digital Fan Pass Application 5
  • 6. Digital Fan Pass – Overview Fans • Scan ticket barcode with app to activate profile • Track loyalty points • Load money onto ticket to buy food, drinks, etc. • Receive points, deals and promotions Skybox Loyalty Program • CRM solution to track fan history and interactions • “Status” levels to encourage initial sign up, improve retention and increase engagement • Platform to build a more direct team-fan conversation Digital Fan Pass App • Manage fan profile and loaded ticket value • Track Skybox loyalty program • Find personalized coupons, deals and promotions throughout the stadium • Manage logistical items like parking, seating charts, etc. Vendors • Analyze purchase histories to optimize inventory and pricing • Utilize Skybox Loyalty program to streamline promotions Team • Leverage fan profiles to improve targeting and increase ROI • Maximize customer lifetime value via more effective fan engagement Stadium Management • Use fan profiles to better manage parking and traffic before/after game • Personalize stadium experience via app 6 Digital Fan Pass is a mobile application and loyalty program that builds, cultivates and maximizes a team’s most important customer relationships
  • 7. Building a Robust Data Foundation Deep customer insights and advanced analytics rely on a diverse and robust dataset. With Digital Fan Pass, we use incentive structures and personalized benefits to cultivate buy-in, engagement and, ultimately, a steady stream of linked data. 7 Fan Profiles Skybox Loyalty Program Advanced “Fanalytics” Critical Activities Impact • Ticket barcode scanner enables any fan, any time to sign-in and create a personal profile • Delivering unique content and promotions will incentivize fans to keep coming back each game • Clean mobile interface allows fans to easily manage loyalty points, loaded ticket value and every transaction from parking to concessions Fan-specific data collected from the turnstile to the concession stand • Skybox fan loyalty program functions as a CRM solution with direct user engagement • Building a tiered reward structure will encourage fans to attend more games and increase purchase frequency • Creates an ongoing conversation between teams and their fans that extends beyond the final score Increased customer lifetime value through incentives and rewards • Increase $ per purchase by driving increased use of credit-based purchases • Develop “data-share” analytics that help optimize inventory and pricing • Utilize fan data in app to track and manage traffic flow throughout stadium • Centralized medium to effectively deliver information to fans (e.g. security alerts) Optimize fan experience to increase personalization AND enhance operational and marketing efficiency
  • 8. Leveraging Fan Pass to Drive Growth • Team: True database of fans that continually develops; ability to target and market specific individuals/clusters • Fans: Engaging application, portable, benefits for loyalty • Vendors: Targeted advertising within application Identity • Leverage rewards system platform to build initial database of users • Fans use their fan pass for all points of access in and out of the game  Build status levels online by pre-registering  Use rewards number in the game for concessions, ticket store etc.  Status achievements engages consumers to continually use the app • Free application with premium service • Premium service  Order in from your seat  Access to premium seats mid-game if allowable  Bathroom / concession line updates so fans can optimally leave their seats Technology • Sync between website and mobile application for 24/7 use • Scanning capability to swipe at concession stands, reward status gets updated immediately • In-game alerts for team promotions Value Creation • Fans have an incentive to use digital fan pass to build skybox loyalty which can generate significant rewards • Allows fans to keep track of all games they’ve attended, what they’ve purchased, and aware of all upcoming opportunities (same for the team) • Allows teams to monitor each fan since activities within the stadium are directly pushed to the application Value Capture 8 • Credit card cross-promotional packages to facilitate and encourage card over cash • Even if cash is used, users can swipe to build loyalty points (teams would still know who these consumers are) • Users can transfer / sell tickets through fan pass, thus helping teams recoup revenue loss from secondary market providers
  • 9. Personalizing the Fan Experience Fan Value Fan Pass -> Profile Who’s Most Important? Quantify the Impact Revenues generated through ads on mobile / websites that are exactly targeted to a certain consumer Consumers pay monthly/annual fees to gain access to benefits within the game – access to players, better seats, etc. Design, build and manage websites and mobile products on behalf of teams to identify and extract value from consumers Encourage social community built around reward status / in-game experience Profile Advertising & Sponsorship Subscription Technology & Production Risks & Uncertainties • Fan identity can be captured even on cash transactions since users can gain significant loyalty points • Preferences of individual consumers can be monitored / tailored since profiles are constantly being updated Assets-Activities-Advantage • Invest in mobile products to monetize and take advantage of the emerging mobile advertising opportunity • Pursue complementary strategic value advantages to the fan such as in-game updates, social gaming, and premium food access 9 • Tech savvy, frequent attending, high disposable income fans would be the most important profile to identify • Opportunities for synergies amongst vendors, teams, sponsors etc. to craft specialized packages for these fans • Tickets that season ticket holders sell can now be tracked – scan the app and the profile is updated with the ticket information • Reward status recognizes the in-game attendee • Need to build initial momentum to get users to register online • If fans don’t scan / utilize digital fan pass in-game, teams face the same issue of not truly knowing their fan identities • Infrastructure / development costs?
  • 10. Conclusion 10 For teams to maximize their performance off-the-field and in-stadium, they need to: 1 2 “LISTEN” – collect and link data from each fan interaction in the stadium from ticket purchase to parking UNDERSTAND – use fan data to build and recognize specific fan profiles 3 CREATE – design a unique and personalized fan experience that is customized based on identified profile 4 CAPTURE – capitalize on additional value creation through optimized targeting, retention and pricing Digital Fan Pass delivers on these needs with an end-to-end customer relationship maximization system Know the Fan Transition from understanding who purchases tickets to who actually is in the seats and what they value Maximize Fan Value Profiling your fan is not enough; you must be able to create and then capture value through pricing mechanisms and strategic partnerships Motivate Partners Generate an ever-growing database of fan data that vendors, sponsors and other stakeholders can mine to personalize their fan interactions Build Their Story Collect more data per transaction and quickly link these interaction points to create a customized story of each fan’s experience
  • 11. Kellogg Team 11 Dan Reaves “CEO and SVP of Marketing” • Experience: Undergraduate dual degree in Systems Engineering and Economics and four years of management consulting experience mainly focused on technology implementation and risk analysis • Favorite Team: New York Yankees • Favorite Sports Statistic: BCS…kidding, its Wins Above Replacement (WAR) Sandeep Satish “CFO and President of Business Operations” • Experience: Undergraduate degree in finance and international business from NYU Stern and four years of investment banking experience at Citigroup • Favorite Team: New York Yankees • Favorite Sports Statistic: Ultimate Zone Rating (UZR)
  • 12. Appendix 12 Support Data and Analysis Slide 3 Data from Aramark_SloanConferenceSampleDataSets_20140210.xlsx 52% • = Sum of cash purchases at Arena, MLB and NFL ÷ Grand Total $88M • = Sum of cash purchases at Arena, MLB and NFL 39% • = dollars per credit transaction ÷ dollars per cash transaction • Dollars per credit transaction = total credit receipts ÷ total transactions • Dollars per cash transaction = total cash receipts ÷ total transactions

Editor's Notes

  1. Background Problem Definition Solution Overview How can our solution can address all the identified pain points? Data collection Obtain, track and manage fan data Incentive vendors Overcoming Cash Challenge Analytics Layer to drive business Fan segmentation using data provided (which one provides greatest value to organization) Generating revenue through fan assessment “Smart” stadiums that improve fan experience Personalization (and drawing the line with privacy)
  2. Background Problem Definition Solution Overview How can our solution can address all the identified pain points? Data collection Obtain, track and manage fan data Incentive vendors Overcoming Cash Challenge Analytics Layer to drive business Fan segmentation using data provided (which one provides greatest value to organization) Generating revenue through fan assessment “Smart” stadiums that improve fan experience Personalization (and drawing the line with privacy)
  3. Background Problem Definition Solution Overview How can our solution can address all the identified pain points? Data collection Obtain, track and manage fan data Incentive vendors Overcoming Cash Challenge Analytics Layer to drive business Fan segmentation using data provided (which one provides greatest value to organization) Generating revenue through fan assessment “Smart” stadiums that improve fan experience Personalization (and drawing the line with privacy)
  4. http://m.sportsbusinessdaily.com/Journal/Issues/2012/02/06/In-Depth/FanDuel.aspx Market share = http://www.forbes.com/sites/darrenheitner/2013/01/30/fantasy-sports-service-fanduel-secures-11-million-investment-includes-money-from-comcast-ventures/ Legal = http://www.lexology.com/library/detail.aspx?g=b4d39f31-c274-4c96-890c-26c0db83ab26 Original target: displaced online poker players – similar pay-out “pace”
  5. http://m.sportsbusinessdaily.com/Journal/Issues/2012/02/06/In-Depth/FanDuel.aspx Market share = http://www.forbes.com/sites/darrenheitner/2013/01/30/fantasy-sports-service-fanduel-secures-11-million-investment-includes-money-from-comcast-ventures/ Legal = http://www.lexology.com/library/detail.aspx?g=b4d39f31-c274-4c96-890c-26c0db83ab26 Original target: displaced online poker players – similar pay-out “pace”