This document outlines an agile workshop exercise to teach pairing. It involves having participants work through various puzzles and games in pairs, taking turns as the "driver" who does the work and "navigator" who provides feedback. The goals are to understand pairing as an empathetic relationship rather than just work, and learn what it means to be fully present with your partner. Participants first play a game independently, then replay with a new partner to see how their behavior changes with the lessons learned.
Developing your Agile skills through social GamesAgile Montréal
The end state of a highly performing Scrum team is described in the Scrum Guide by Ken Schwaber and Jeff Sutherland as follow: ""when the values of commitment, courage, focus, openness and respect are embodied and lived by the Scrum Team, the Scrum pillars of transparency, inspection, and adaptation come to life and build trust for everyone"". Then the authors add: ""the Scrum Team members learn and explore those values as they work with the Scrum events, roles and artifacts."" We simply believe we can fast-track the development of these Agile core values through daily social games.
For the past three years, we have been experimenting with half a dozen of Scrum teams, offering opportunities to play a large variety of games (board games, card games, baby-foot, etc...) during the lunch hour and after hours. The results of this experimentation have quickly exceeded our expectations.
Ludo Bruyere
Éric Boivin
Not WHEN Games but WHICH Learning GamesSharon Boller
L&D people think games are useful in a subset of situations. This session showcases numerous games to show how vast the landscape of learning games can be - from games involving only people to tabletop games to asynchronous digital games
6 Five-Minute Team Building Activities for Instant BondingConfetti
Looking for quick ways to bring your team together?
In the fast-paced whirlwind of the 9-5, the pursuit of remote team bonding can often feel like it requires elaborate plans and meticulously orchestrated team building events.
And yes, while those have a huge impact on teams, we overlook the brief and seemingly inconsequential moments that hold potential for a quick team building activity.
Let's explore six quick and effortless, yet immensely impactful five-minute icebreaker activities designed to improve team morale, company culture, and employee engagement:
1. One-Word Check-In
2. Desert Island
3. The Name Game
4. This or That
5. Draw Your Mood
6. Two Truths and a Lie
Read the full blog post here: https://www.withconfetti.com/blog/post/5-minute-team-building-activities
https://www.wrike.com/blog/ultimate-guide-team-building-activities/ - There's nothing better than engaging in a fun, non-cheesy, and well-thought out team building exercise to get the camaraderie flowing. Here's a list of our 8 favorite team games that won't bore your people.
How to design inner play in a study narrative? Eva Den Heijer
Workshop at the Serious Play Conference in Montreal July 10-12 2019 seriousplay-montreal.com UNIVERSITÉ DU QUÉBEC À MONTRÉAL /UNIVERSITY OF QUEBEC IN MONTREAL
As an Agilist, if you have wondered what lessons do we learn from playing some games, this is a good deck for you to recognize the underlying principles of #pennygame and #pizza game.
This mini deck is about applying Lean Coffee format in various settings. When introduced in a workshop. participants learn a new ‘group facilitation technique’.
A learning tool, that normalizes voices and allows for teams to focus on topics, rather than people.
Each Agilist should take pride and consider it a responsibility that once inducted into the “Lean-Coffee movement” they look for opportunities to enhance the outcome of any group session by applying principles of Lean Coffee.
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Similar to Mini exercises series game 4 - paired up in altitude
Developing your Agile skills through social GamesAgile Montréal
The end state of a highly performing Scrum team is described in the Scrum Guide by Ken Schwaber and Jeff Sutherland as follow: ""when the values of commitment, courage, focus, openness and respect are embodied and lived by the Scrum Team, the Scrum pillars of transparency, inspection, and adaptation come to life and build trust for everyone"". Then the authors add: ""the Scrum Team members learn and explore those values as they work with the Scrum events, roles and artifacts."" We simply believe we can fast-track the development of these Agile core values through daily social games.
For the past three years, we have been experimenting with half a dozen of Scrum teams, offering opportunities to play a large variety of games (board games, card games, baby-foot, etc...) during the lunch hour and after hours. The results of this experimentation have quickly exceeded our expectations.
Ludo Bruyere
Éric Boivin
Not WHEN Games but WHICH Learning GamesSharon Boller
L&D people think games are useful in a subset of situations. This session showcases numerous games to show how vast the landscape of learning games can be - from games involving only people to tabletop games to asynchronous digital games
6 Five-Minute Team Building Activities for Instant BondingConfetti
Looking for quick ways to bring your team together?
In the fast-paced whirlwind of the 9-5, the pursuit of remote team bonding can often feel like it requires elaborate plans and meticulously orchestrated team building events.
And yes, while those have a huge impact on teams, we overlook the brief and seemingly inconsequential moments that hold potential for a quick team building activity.
Let's explore six quick and effortless, yet immensely impactful five-minute icebreaker activities designed to improve team morale, company culture, and employee engagement:
1. One-Word Check-In
2. Desert Island
3. The Name Game
4. This or That
5. Draw Your Mood
6. Two Truths and a Lie
Read the full blog post here: https://www.withconfetti.com/blog/post/5-minute-team-building-activities
https://www.wrike.com/blog/ultimate-guide-team-building-activities/ - There's nothing better than engaging in a fun, non-cheesy, and well-thought out team building exercise to get the camaraderie flowing. Here's a list of our 8 favorite team games that won't bore your people.
How to design inner play in a study narrative? Eva Den Heijer
Workshop at the Serious Play Conference in Montreal July 10-12 2019 seriousplay-montreal.com UNIVERSITÉ DU QUÉBEC À MONTRÉAL /UNIVERSITY OF QUEBEC IN MONTREAL
As an Agilist, if you have wondered what lessons do we learn from playing some games, this is a good deck for you to recognize the underlying principles of #pennygame and #pizza game.
This mini deck is about applying Lean Coffee format in various settings. When introduced in a workshop. participants learn a new ‘group facilitation technique’.
A learning tool, that normalizes voices and allows for teams to focus on topics, rather than people.
Each Agilist should take pride and consider it a responsibility that once inducted into the “Lean-Coffee movement” they look for opportunities to enhance the outcome of any group session by applying principles of Lean Coffee.
A tried and tested format of enabling various types of groups (Leaders, Middle management, Team members, Whole teams) to be able collectively recognize and understand the Agile Manifesto and its 12 principles. Very early on they are able to connect how Organizational structures enable or impede true Agile adoption
I call exercises as aids to 'power coaching'. They are small, but packed with learning. A believer of expansive learning, I recognize how powerful learning can be when we share our learning, and collaborate. This short exercise helps a team to understand the following Agile / Kanban principles even before the workshop begins:
Understand batch size and wait times.
Recognize self organization.
Recognize why ‘following a plan’ is not ideal.
Recognize why some planning is still necessary!
Recognize ‘built-in instability’ is good for teams.
Decentralize decision making.
Individual optimization vs optimizing the whole.
Hope you practice this exercise, and modify as necessary!
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Delivering Agile training remotely is here to stay! And I am not giving up on the learning opportunity just because we are all not seeing each other. I challenge myself to ensure I maximize learning and focus on expansive, participatory, contributory learning methods.
Do let me know if you need more information
A creative and unique technique for product development teams to discover their product scope and capabilities. It is a fun filled workshop, where for once we create a persona for the product, and allow it speak its life, its journey, and its future
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Session Overview
-------------------------------------------
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3. Learning
outcomes
1. Pairing is an attitude - It is caring
and showing empathy.
2. Pairing is less of work and more
about understanding a
relationship.
3. Knowing what “being present
means”.
4. Recognizing quality at source.
4. Mini history:
During a Southwest flight, I picked up their magazine and immersed in a Sudoku puzzle.
After observing for sometime, the passenger seated next to me asked me about it. I
explained the game. Then he started identifying numbers. And I filled the puzzle
quicker that I would have done on my own. We completed all the puzzles and went back
to our own worlds.
5. Facilitating this game in a workshop
setting for beginners:
Sudoku
Crossword
Play on words
Play on numbers
Lego
Picture puzzles
How to play:
Participants are requested to select their partner.
1 Day = 15 minutes.
Each switch = 2 minutes. (About 7 switches are
possible)
Planning =1 minute.
Once pairs are formed and the game is selected, timer
is turned on.
One person assumes the role of a Driver, and the
other Navigator. They switch every two minutes (on
cue from facilitator).
During planning pairs only discuss, and do not begin
to work. After 1 minute timer, the developer begins
their work.
Navigator observes and provides feedback, but does
not do the actual work.
While in Driver mode, participants
can
“RESET and RESTART”
if they choose to!
6. End of game debrief:
Request for openness and honesty!
Facilitator to focus questions on how each individual “behaved” in either role.
Where there moments when they “would have rather done all the work on their own”
What was their
What was their patience level between each role.
Now request that they write down “notes to self” on behavior that needs to be practiced
when pairing and discuss with their partner.
Ask them to get ready for a game re-run.
7. Game re-run:
When the whole group played the same game, randomly assign new
partners, and play the game as per previous slide.
If the group had received different games, then find a new partner based
on the same game that they played earlier.
Play the game.
Do a debrief, and check what changes individuals made to their own
behavior, and what new behaviors they observed.
Spend time discussing re-run learnings.
Align with learning outcomes from slide #3
Read up:
https://en.wikipedia.org/wiki/Pair_programming
Game with lego blocks:
https://agilekaleidoscope.wordpress.com/2014/10/25/geekdom-agile-
scrum-lego-simulation-for-mob-and-paired-programming/