2. Administrative
• Update Contact Information
• Closed Dates Constantly Accurate
• Check Your Emails Daily
• Game turn-backs (family, work or injury)
• Arbiter Website Requirements
• Game Payment Process
• zebra-ware.com
• gsoa.org
• Communication with Tony-Jon-Ann
3. Professional Expectations
• Travel Planning
• Arrival at Game Site
• Dress and Appearance
• Rules Knowledge
• Pre-Game with Crew
• Communication
– Table Crew
– Game Administrators etc
– Coaches
– Fans etc…
4. Professional Expectations
• Hustle and Effort
• Use Game Administration Properly
• Dressing Room Etiquette
• Post Game Reports
• Game Review and Self-evaluation
• Accountability
Professionalism: the skill, good judgment, and polite behavior
that is expected from a person who is trained to do a job well
5. Game Management
• CALL THE GAME!
• Get First Foul
• Crew Consistency
• Proper Application of the Rules and
Their Intent
• Proper Mechanics
• Patient but Firm
• Start Development Finish Decision
6. Game Management
• Proper Use of the Monitor
• Handling of Problem Players
• Control and Run the Game
• Keep the Game Moving
• Good Partnering
• Sportsmanship
7. Post of Emphasis
• Reduce the Physicality of the Game
• Protect Shooters
• Understand Act of Shooting
• Post Play: CLEAN IT UP
• Call the First Foul
• Review All A.R.’s in the Book (case book)
• Use of Proper Mechanics
• Efficient Use of the Monitor
8. Block/Charge
• Defender has until the offensive player has left the floor to shoot
or pass to establish position
• Once set, the defender cannot move in any direction except
vertical to challenge a shot
• Legal Guarding Position (Rule 4, Section 17, Art 4)
– Have both feet touch the playing surface
– Torso shall be facing opponent
– No time and distance are required
– When the opponent is airborne, the guard shall have attained legal guarding position
before the opponent left the playing court.
• Legal Guarding Position/Without the Ball (Rule 4, Section 17, Art 5)
– To Establish
• Time an distance shall be required to attain legal guarding position
• Time and distance to avoid contact need not be MORE than two strides
9. Rule Change
• Block/Charge:
– Did the defender establish legal guarding
position?
– Primary or Secondary responsibilities
– See play from start to finish
– Is the RA a factor?
– Is this consistent with other similar calls in
the game?
10. Block/Charge
• Maintain Legal Guarding Position After Initial Position Attained
(Rule 4, Section 17, Art 6)
• The Guard
– Is not required to continue having torso to face his opponent
– Cannot have either foot out of bounds
– May raise hands or jump within his own vertical plane
– May shift to maintain guarding position in the path of the dribbler
– May move laterally or obliquely to maintain guarding position
– Is not required to have feet on the playing court when shifting in the path
– May turn or duck to absorb shock when contact occurs
11. Block/Charge
Secondary Defender (Rule 4, Section 35, Art 1-4)
• A secondary defender is a teammate who has helped his
primary defender after that player has been beaten by an
opponent because he failed to establish or maintain a guarding
position
• A secondary defender is a teammate who double teams a low
post player
• After an offensive rebounder, there are NO secondary
defenders when the rebounder makes an immediate move to
the basket
• In any outnumbering fast-break situations, any defensive
player initially shall be a secondary defender
12. Block/Charge
Secondary Defender (Rule 4, Section 17, Art 7)
Restricted Area:
• A secondary defender cannot establish initial legal
guarding position in the RA for the purpose of
drawing a player control foul or charge
• When illegal contact occurs in the RA, such contact
shall be a blocking foul (unless contact is flagrant,
i.e. the offensive player leads with a foot, extended
knee or wards off with an arm).
13. RULES COMMITTEE – MAY 2014
Review committee actions for 2014-15:
A. Rule 4-17.4.d – Airborne shooter/passer-legal guarding position
1. Return to prior rule
2. Exception to requirements to establish initial legal guarding
position
3. Must establish legal guarding position before player with ball
leaves floor
4. Upward motion of arms no longer a determining factor
5. If defender establishes legal guarding position before
shooter becomes airborne, defender may jump straight in
the air or move backwards
September 2014
OFFICIATING CLINICS
NCAA Playing Rules and Officiating
page 13
14. RULES COMMITTEE – MAY 2014
B. Officiating concerns
1. Rule 10.1.4 – defending player with ball
2. Rule 4-17.5 – defending player without ball
a. Time and distance
b. Horizontal and vertical motion
3. Appendix III, Section 4 – post play
a. Player without ball
b. Player with ball
c. Dislodging
OFFICIATING CLINICS
NCAA Playing Rules
and Officiating
October, 2013 page 14
15. RULES COMMITTEE – MAY 2014
B. Officiating concerns (continued)
4. Monitor Review/Indisputable evidence
a. Definition of “indisputable”
b. Length of time to complete monitor reviews
OFFICIATING CLINICS
NCAA Playing Rules
and Officiating
October, 2013 page 15
16. NEW APPROVED RULINGS
A. A.R. 11 - Undergarments
B. A.R. 30 - Correctable error
C. A.R. 111 - Act of shooting
D. A.R. 196 - Jump stop
E. A.R. 207 - 10-second backcourt
F. A.R. 208 - 10-second backcourt
G. A.R. 253 - Flagrant unsporting conduct
H. A.R. 274 - End of game monitor review/shot clock
I. A.R. 290 - Monitor review/shot clock error
J. A.R. 292 - Monitor review/shot clock error
September 2014
OFFICIATING CLINICS
NCAA Playing Rules and Officiating
page 16
17. Post Play/Rebounding
• Observe the entire play, especially
when your responsibility is for off-ball
coverage
• Anticipate the play, not the call
• Call the first foul
• Get in position to see the play
18. Post Play Absolutes
• An offensive player extending an arm or arms to lockdown a
defender is a foul on the offensive player.
• An offensive player dislodging a defensive player from an
established position by pushing or backing into the defender is
a foul on the offensive player.
• A player using the “swim stroke” movement to lower the arm
of an opponent shall be charged with a personal foul.
• A post player using hands, forearms or elbows to prevent the
opponent from maintaining a legal position shall be charged
with a personal foul
19. Post Play Absolutes
• A defensive player pushing a leg or knee into the rear of the
offensive player is always a foul on the defender.
• When a defensive player keeps a hand or forearm on the post
player, with the ball, it is a foul on the defender.
• When a defensive player puts two hands on the post player,
with the ball, it is a foul on the defender.
• When a defensive player impedes t he progress of a player
cutting to the basket, it is a foul on the defender.
20. Screening
Screen – Definition (Rule 4, Section 34, Art 1)
• Action by any player
– Offense or defense
– With or without the ball
– Without causing contact
• That prevents an opponent from reaching
a desired position
21. Screening
Legal Screening Action (Rule 4. Section 34. Art 2)
• Must:
– Stay within his vertical plane
– Stance no wider than shoulder width
– Shall not lean into the path of an opponent
– Shall not extend a hip or knee into the path of an
opponent while keeping feet stationary
– Is not required to fact any particular direction
22. Screening
Moving Screener (Rule 4. Section 34. Art 4)
• No player, while moving, shall set a screen that causes contact
and delays an opponent from reaching a desired position
Inbounds Screen (Rule 4. Section 34. Art 7)
• Screeners shall not line up next to each other within 6 feet of
the boundary line and parallel to it so that contact occurs.
• Outside of 6 feet and parallel is allowed without locking arms
or grasping each other
23. Trouble Areas
• Traveling
• Perimeter Play
• Post Play
• Block/Charge
• Shooting vs Not Shooting
• Flagrant Foul Situations
24. Trouble Areas
• Rule Applications
• Consistency
• Professionalism
• Communication
• Mechanics
• Rough vs Athletic Play
• Table Crews
26. Foul Reporting
• Clear players by moving briskly or a
quick jog to the reporting area. Use
only approved signals that are in the
mechanics manual when reporting.
28. Stopping the Clock
Use a raised arm and closed fist on all
foul calls to stop the clock. Use a raised
arm and open hand on all violations and
out of bounds plays.
page 28
31. Rotations
• Leads need to mirror the ball and close down
when necessary! Avoid in the middle of the
lane positioning.
• Rotate only from the closed down position
• Do not rotate when a try is imminent, during
a cross court pass or on a drive to the
basket.
• If one of these plays occurs, the Lead official
should stop and retreat to his original closed
down position. page 31
34. Shots taken in corners
• Lead widens and opens to assist trail
on shots taken in the corners. Make
sure the shot attempt is clean then
release to the post.
page 34
36. Trail
• Get down to the 28 ft. mark when
plays dictate that position. Trails are
too high on drives to the basket that go
down the (L) lane lines.
• Come down to assist on those plays as
well as block/charge plays and jump
shots that occur at FT line extended
and in the dual coverage with the (L).
page 36
39. (L) Spot throw-ins
• New throw-in mechanic for (L) on spot throw-ins in
the front court. Use the mid point of the from the
lane to the end of the three point arc as the "new
point of demarcation".
• If the ball is outside the "new" midpoint, then the
(L) stands on the inside taking a step or two back to
administer the throw-in. If the ball is inside the
"new" midpoint, the (L) stands on the outside to
administer the throw-in.
page 39