Extreme Programming (XP) is an agile software development methodology that focuses on rapid feedback, simplicity, communication, and responsiveness to change. The key practices of XP include pair programming, unit testing, simple design, and frequent integration. The values that underlie XP are communication, simplicity, feedback, courage, and respect. Critics argue that XP may lack documentation, design practices, and cultural adoption can be challenging.
Agile development focuses on effective communication, customer collaboration, and incremental delivery of working software. The key principles of agile development according to the Agile Alliance include satisfying customers, welcoming changing requirements, frequent delivery, collaboration between business and development teams, and self-organizing teams. Extreme Programming (XP) is an agile process model that emphasizes planning with user stories, simple design, pair programming, unit testing, and frequent integration and testing.
This document provides an introduction and overview of eXtreme Programming (XP), an agile software development methodology. It discusses what XP is, its history and origins, core values and principles, practices, and components like the whole XP team. Key aspects of XP covered include pair programming, short development cycles, test-first development, simple design, frequent integration and feedback. The document aims to explain the philosophy and mechanics of the XP methodology.
Extreme Programming (XP) is an agile software development methodology that values adaptability over predictability. It prescribes day-to-day practices meant to embody values like communication, simplicity, feedback, and courage. XP aims to create software that is more responsive to changing customer needs through practices like pair programming, test-driven development, and frequent small releases. The XP life cycle involves short iterative planning, designing, coding, testing, and listening phases to incorporate frequent customer feedback.
Extreme programming (xp) | David TzemachDavid Tzemach
It’s simply the best presentation that explains the agile methodology of Extreme Programming!
Overview
1. What is Extreme programming?
2. Extreme programming as an agile methodology.
3. The values of Extreme programming
4. The Activities of Extreme programming
5. The 12 core practices of Extreme programming
6. The roles of Extreme programming
Enjoy :)
Agile software development and extreme Programming Fatemeh Karimi
This document discusses Agile development and eXtreme Programming (XP). It describes XP as an Agile methodology that focuses on frequent delivery of working software through practices like test-driven development, pair programming, and continuous integration. The document outlines the 12 key practices of XP like planning games, simple design, refactoring, and on-site customers. It notes advantages of XP like increased customer focus and quality, and disadvantages like potential issues with certain team members or inflexible requirements.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid feedback, simplicity, communication, and responsiveness to change. The key practices of XP include pair programming, unit testing, simple design, and frequent integration. The values that underlie XP are communication, simplicity, feedback, courage, and respect. Critics argue that XP may lack documentation, design practices, and cultural adoption can be challenging.
Agile development focuses on effective communication, customer collaboration, and incremental delivery of working software. The key principles of agile development according to the Agile Alliance include satisfying customers, welcoming changing requirements, frequent delivery, collaboration between business and development teams, and self-organizing teams. Extreme Programming (XP) is an agile process model that emphasizes planning with user stories, simple design, pair programming, unit testing, and frequent integration and testing.
This document provides an introduction and overview of eXtreme Programming (XP), an agile software development methodology. It discusses what XP is, its history and origins, core values and principles, practices, and components like the whole XP team. Key aspects of XP covered include pair programming, short development cycles, test-first development, simple design, frequent integration and feedback. The document aims to explain the philosophy and mechanics of the XP methodology.
Extreme Programming (XP) is an agile software development methodology that values adaptability over predictability. It prescribes day-to-day practices meant to embody values like communication, simplicity, feedback, and courage. XP aims to create software that is more responsive to changing customer needs through practices like pair programming, test-driven development, and frequent small releases. The XP life cycle involves short iterative planning, designing, coding, testing, and listening phases to incorporate frequent customer feedback.
Extreme programming (xp) | David TzemachDavid Tzemach
It’s simply the best presentation that explains the agile methodology of Extreme Programming!
Overview
1. What is Extreme programming?
2. Extreme programming as an agile methodology.
3. The values of Extreme programming
4. The Activities of Extreme programming
5. The 12 core practices of Extreme programming
6. The roles of Extreme programming
Enjoy :)
Agile software development and extreme Programming Fatemeh Karimi
This document discusses Agile development and eXtreme Programming (XP). It describes XP as an Agile methodology that focuses on frequent delivery of working software through practices like test-driven development, pair programming, and continuous integration. The document outlines the 12 key practices of XP like planning games, simple design, refactoring, and on-site customers. It notes advantages of XP like increased customer focus and quality, and disadvantages like potential issues with certain team members or inflexible requirements.
The document provides an overview of Extreme Programming (XP), an agile software development process. It discusses the origins and principles of XP, including customer satisfaction, responding to changing requirements, teamwork, communication, simplicity, feedback, respect, and courage. The document outlines the major phases of XP - planning, designing, coding, testing, and listening. It compares XP to the Spiral Model and Scrum frameworks, noting the shorter iteration times of XP.
XP in 10 Slides::Extreme Programming revisiting. A concise introduction to XP delivered at Agile Yorkshire in January 2012. CC-by-3.0 please download, reuse and remix.
This document discusses the relationship between software testers and developers. It notes that software development requires teamwork, but testers and developers sometimes have differing perspectives that can cause trouble. While testers are often seen as "failed programmers", the document argues this is a myth, and that development bias is the real root of prejudice against testers. It emphasizes that both testers and developers are equally important, and that adopting Agile practices can help break down old stereotypes by promoting collective team responsibility over individual roles.
Agile Testing - presentation for Agile User Groupsuwalki24.pl
The document discusses agile testing principles and processes. It compares agile testing to waterfall testing and outlines some key differences. It also addresses topics like continuous integration, test automation, managing test cases and issues, and transitioning from waterfall to agile. Pseudo-agile projects are described as those that claim to use agile but lack key elements like automation, continuous integration, or involvement of testers throughout the process.
This document discusses how to be a good agile tester. It outlines the agile testing approach which focuses on quality assistance over assurance, continuous testing over end testing, team responsibility over individual responsibility, and automated assessment over regression testing. It also discusses the advantages of agile such as customer satisfaction through continuous delivery, less communication gaps, and attention to detail. Finally, it lists the qualities of a pro agile tester including pre-iteration verification, short feedback loops, being always active and alert, using CI/CD, executing automation, performing parallel independent testing, and conducting lifecycle testing.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid delivery of working software, customer satisfaction, simplicity, communication, and feedback. Key practices of XP include having working software delivered frequently in small releases, writing automated tests before code, pairing programmers, continuous refactoring, and integrating code daily. The goal of XP is to improve productivity and quality through practices like test-driven development, simple design, pair programming, and frequent feedback from customers.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid software development and frequent delivery of working software. It emphasizes customer collaboration, small releases, and frequent testing. Key practices of XP include writing tests first, continuous integration, pair programming, and customer involvement.
This document discusses agile software development methods. It outlines the agile manifesto which values individuals and interactions over processes, working software over documentation, and customer collaboration over contract negotiation. Some key agile principles include customer satisfaction, welcome changing requirements, and frequent delivery of working software. Common agile methods like extreme programming and scrum are also summarized. Advantages include improved customer satisfaction and responsiveness to change, while disadvantages include potential lack of documentation.
Testing for agile teams . What's the difference between this and other testing ? What are the goals for such testing ?
Is agile testing needed at all ? Why ?
You will find some answers inside and mist likely will be directed to the right way.
Extreme Programming (XP) is an agile software development methodology designed for small to medium teams developing software in changing environments. It focuses on close communication between developers and customers, simplicity, feedback, and courage. Key practices include planning game, small releases, pair programming, continuous testing, refactoring, and collective ownership. XP pushes established software principles like communication, simplicity, and feedback to extreme levels. It was one of the earliest agile methodologies to challenge the traditional waterfall model.
This document provides an introduction and overview of Agile software development. It discusses that Agile is a family of lightweight methodologies that advocate for human-centric development processes. The key aspects of Agile covered are the Agile Manifesto, values like communication and feedback, and practices like short iterations, test-driven development, planning, tracking progress, and maintaining a sustainable pace. It also discusses how Orange & Bronze has adopted Agile since 2005 and offers internal Agile training.
Let's explore what is agile testing, how agile testing is different than traditional testing. What practices team has to adopt to have parallel testing and how to create your own test automation framework. Test automation frameworks using cucumber, selenium, junit, nunit, rspec, coded UI etc.
Agile Development | Agile Process ModelsAhsan Rahim
Agile Development | Agile Process Models
Here you are going to know What is Agile Development & What are Agile Process Models for the development of Software Product.
What are different types of Agile Development, steps involve in Agile Development, XP, Scrum, Traditional Process Models with full text and animated description.
Software Process Models defines a distinct set of activities, actions, tasks, milestones, and work products that are required to engineer high-quality software...
For more knowledge watch full video...
Video URL:
https://youtu.be/3Lxnn0O3xaM
YouTube Channel URL:
https://www.youtube.com/channel/UCKVvceV1RGXLz0GeesbQnVg
Google+ Page URL:
https://plus.google.com/113458574960966683976/videos?_ga=1.91477722.157526647.1466331425
My Website Link:
http://appsdisaster.blogspot.com/
If you are interested in learning more about topics like this so Please don't forget to like, share, & Subscribe to us.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid feedback, simplicity, communication, and responsiveness to change. The core values of XP are communication, simplicity, feedback, and courage. Some key XP practices include pair programming, test-driven development, planning games, daily standups, continuous integration, and on-site customers. XP aims to improve software quality and responsiveness through these values and iterative practices.
The document discusses concepts in agile development and extreme programming (XP), focusing on pair programming, test-driven development (TDD), and continuous integration (CI). It defines pair programming as two developers working together on a single task, switching roles frequently between driver and navigator. Benefits include better design, knowledge sharing, and code quality. TDD involves writing tests before code to drive design and ensure code quality. CI aims to integrate code changes frequently to catch errors early.
The document provides an overview of eXtreme Programming (XP), an agile software development framework. It discusses the core values, principles and practices of XP, which include simple design, frequent iteration and reflection, communication, courage and respect. The primary XP practices are described as sitting together, having an informative workspace, pair programming, working in small iterations called stories, and continuous integration testing. The goal of XP is to improve software quality, reduce costs and defects through a collaborative team approach.
Extreme Programming (XP) is a software development methodology intended to improve quality and responsiveness to changing requirements. It involves 5 activities - planning, managing, designing, coding, and testing. Planning includes writing user stories, release planning, and frequent small releases. Managing involves dedicated workspace, stand-up meetings, and measuring velocity. Design focuses on simplicity, metaphors, CRC cards, and refactoring. Coding uses pair programming, tests first, and integration testing. All code must have unit tests that pass before release.
This document discusses Test Driven Development (TDD). TDD helps create clean, simple code designs with low coupling between components. Writing tests first allows developing code with confidence as tests accumulate. It helps avoid technical debt by refactoring code as needed. TDD produces documentation in the form of executable tests and enables continuous integration and delivery. The TDD process follows the "Red-Green-Refactor" mantra of writing a failing test first, then code to pass the test, and refactoring code as needed. Tests should be written to be fast, independent, repeatable, self-validating, and timely. Tools and coding dojos can help practice and improve TDD skills.
Behavior Driven Development—A Guide to Agile Practices by Josh EastmanQA or the Highway
The document discusses Behavior Driven Development (BDD) and how it can help increase quality and prepare an organization for increased business demands. It describes BDD as an industry practice where the whole team collaborates on system testing and definition of done. BDD promotes requirements using examples, collaboration between roles, finding defects earlier and more often through automation, and keeping technical debt low.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid feedback, simplicity, communication, and responsiveness to change. The core practices of XP include: short iterative release cycles, frequent planning games, simple design, pair programming, unit testing, collective code ownership, continuous integration, on-site customers, and 40-hour work weeks. By following these practices, XP aims to deliver working software frequently in a way that is adaptable to changing requirements.
Agile Testing: Best Practices and Methodology Zoe Gilbert
Agile testing focuses on delivering value to customers through frequent testing and feedback. It differs from the traditional waterfall model which separates development and testing. The document discusses four main agile testing methodologies: behavior driven development, acceptance test driven development, exploratory testing, and session based testing. It also covers the agile testing quadrants framework and how companies can implement best practices for agile testing.
The document discusses the principles and practices of extreme programming (XP), an agile software development methodology. It outlines 12 core practices of XP including planning games, small releases, simple design, testing, pair programming, and continuous integration. Benefits include frequent feedback, adapting to change, and delivering working software early. Challenges involve customer availability and determining appropriate levels of documentation and planning.
The document provides an overview of Extreme Programming (XP), an agile software development process. It discusses the origins and principles of XP, including customer satisfaction, responding to changing requirements, teamwork, communication, simplicity, feedback, respect, and courage. The document outlines the major phases of XP - planning, designing, coding, testing, and listening. It compares XP to the Spiral Model and Scrum frameworks, noting the shorter iteration times of XP.
XP in 10 Slides::Extreme Programming revisiting. A concise introduction to XP delivered at Agile Yorkshire in January 2012. CC-by-3.0 please download, reuse and remix.
This document discusses the relationship between software testers and developers. It notes that software development requires teamwork, but testers and developers sometimes have differing perspectives that can cause trouble. While testers are often seen as "failed programmers", the document argues this is a myth, and that development bias is the real root of prejudice against testers. It emphasizes that both testers and developers are equally important, and that adopting Agile practices can help break down old stereotypes by promoting collective team responsibility over individual roles.
Agile Testing - presentation for Agile User Groupsuwalki24.pl
The document discusses agile testing principles and processes. It compares agile testing to waterfall testing and outlines some key differences. It also addresses topics like continuous integration, test automation, managing test cases and issues, and transitioning from waterfall to agile. Pseudo-agile projects are described as those that claim to use agile but lack key elements like automation, continuous integration, or involvement of testers throughout the process.
This document discusses how to be a good agile tester. It outlines the agile testing approach which focuses on quality assistance over assurance, continuous testing over end testing, team responsibility over individual responsibility, and automated assessment over regression testing. It also discusses the advantages of agile such as customer satisfaction through continuous delivery, less communication gaps, and attention to detail. Finally, it lists the qualities of a pro agile tester including pre-iteration verification, short feedback loops, being always active and alert, using CI/CD, executing automation, performing parallel independent testing, and conducting lifecycle testing.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid delivery of working software, customer satisfaction, simplicity, communication, and feedback. Key practices of XP include having working software delivered frequently in small releases, writing automated tests before code, pairing programmers, continuous refactoring, and integrating code daily. The goal of XP is to improve productivity and quality through practices like test-driven development, simple design, pair programming, and frequent feedback from customers.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid software development and frequent delivery of working software. It emphasizes customer collaboration, small releases, and frequent testing. Key practices of XP include writing tests first, continuous integration, pair programming, and customer involvement.
This document discusses agile software development methods. It outlines the agile manifesto which values individuals and interactions over processes, working software over documentation, and customer collaboration over contract negotiation. Some key agile principles include customer satisfaction, welcome changing requirements, and frequent delivery of working software. Common agile methods like extreme programming and scrum are also summarized. Advantages include improved customer satisfaction and responsiveness to change, while disadvantages include potential lack of documentation.
Testing for agile teams . What's the difference between this and other testing ? What are the goals for such testing ?
Is agile testing needed at all ? Why ?
You will find some answers inside and mist likely will be directed to the right way.
Extreme Programming (XP) is an agile software development methodology designed for small to medium teams developing software in changing environments. It focuses on close communication between developers and customers, simplicity, feedback, and courage. Key practices include planning game, small releases, pair programming, continuous testing, refactoring, and collective ownership. XP pushes established software principles like communication, simplicity, and feedback to extreme levels. It was one of the earliest agile methodologies to challenge the traditional waterfall model.
This document provides an introduction and overview of Agile software development. It discusses that Agile is a family of lightweight methodologies that advocate for human-centric development processes. The key aspects of Agile covered are the Agile Manifesto, values like communication and feedback, and practices like short iterations, test-driven development, planning, tracking progress, and maintaining a sustainable pace. It also discusses how Orange & Bronze has adopted Agile since 2005 and offers internal Agile training.
Let's explore what is agile testing, how agile testing is different than traditional testing. What practices team has to adopt to have parallel testing and how to create your own test automation framework. Test automation frameworks using cucumber, selenium, junit, nunit, rspec, coded UI etc.
Agile Development | Agile Process ModelsAhsan Rahim
Agile Development | Agile Process Models
Here you are going to know What is Agile Development & What are Agile Process Models for the development of Software Product.
What are different types of Agile Development, steps involve in Agile Development, XP, Scrum, Traditional Process Models with full text and animated description.
Software Process Models defines a distinct set of activities, actions, tasks, milestones, and work products that are required to engineer high-quality software...
For more knowledge watch full video...
Video URL:
https://youtu.be/3Lxnn0O3xaM
YouTube Channel URL:
https://www.youtube.com/channel/UCKVvceV1RGXLz0GeesbQnVg
Google+ Page URL:
https://plus.google.com/113458574960966683976/videos?_ga=1.91477722.157526647.1466331425
My Website Link:
http://appsdisaster.blogspot.com/
If you are interested in learning more about topics like this so Please don't forget to like, share, & Subscribe to us.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid feedback, simplicity, communication, and responsiveness to change. The core values of XP are communication, simplicity, feedback, and courage. Some key XP practices include pair programming, test-driven development, planning games, daily standups, continuous integration, and on-site customers. XP aims to improve software quality and responsiveness through these values and iterative practices.
The document discusses concepts in agile development and extreme programming (XP), focusing on pair programming, test-driven development (TDD), and continuous integration (CI). It defines pair programming as two developers working together on a single task, switching roles frequently between driver and navigator. Benefits include better design, knowledge sharing, and code quality. TDD involves writing tests before code to drive design and ensure code quality. CI aims to integrate code changes frequently to catch errors early.
The document provides an overview of eXtreme Programming (XP), an agile software development framework. It discusses the core values, principles and practices of XP, which include simple design, frequent iteration and reflection, communication, courage and respect. The primary XP practices are described as sitting together, having an informative workspace, pair programming, working in small iterations called stories, and continuous integration testing. The goal of XP is to improve software quality, reduce costs and defects through a collaborative team approach.
Extreme Programming (XP) is a software development methodology intended to improve quality and responsiveness to changing requirements. It involves 5 activities - planning, managing, designing, coding, and testing. Planning includes writing user stories, release planning, and frequent small releases. Managing involves dedicated workspace, stand-up meetings, and measuring velocity. Design focuses on simplicity, metaphors, CRC cards, and refactoring. Coding uses pair programming, tests first, and integration testing. All code must have unit tests that pass before release.
This document discusses Test Driven Development (TDD). TDD helps create clean, simple code designs with low coupling between components. Writing tests first allows developing code with confidence as tests accumulate. It helps avoid technical debt by refactoring code as needed. TDD produces documentation in the form of executable tests and enables continuous integration and delivery. The TDD process follows the "Red-Green-Refactor" mantra of writing a failing test first, then code to pass the test, and refactoring code as needed. Tests should be written to be fast, independent, repeatable, self-validating, and timely. Tools and coding dojos can help practice and improve TDD skills.
Behavior Driven Development—A Guide to Agile Practices by Josh EastmanQA or the Highway
The document discusses Behavior Driven Development (BDD) and how it can help increase quality and prepare an organization for increased business demands. It describes BDD as an industry practice where the whole team collaborates on system testing and definition of done. BDD promotes requirements using examples, collaboration between roles, finding defects earlier and more often through automation, and keeping technical debt low.
Extreme Programming (XP) is an agile software development methodology that focuses on rapid feedback, simplicity, communication, and responsiveness to change. The core practices of XP include: short iterative release cycles, frequent planning games, simple design, pair programming, unit testing, collective code ownership, continuous integration, on-site customers, and 40-hour work weeks. By following these practices, XP aims to deliver working software frequently in a way that is adaptable to changing requirements.
Agile Testing: Best Practices and Methodology Zoe Gilbert
Agile testing focuses on delivering value to customers through frequent testing and feedback. It differs from the traditional waterfall model which separates development and testing. The document discusses four main agile testing methodologies: behavior driven development, acceptance test driven development, exploratory testing, and session based testing. It also covers the agile testing quadrants framework and how companies can implement best practices for agile testing.
The document discusses the principles and practices of extreme programming (XP), an agile software development methodology. It outlines 12 core practices of XP including planning games, small releases, simple design, testing, pair programming, and continuous integration. Benefits include frequent feedback, adapting to change, and delivering working software early. Challenges involve customer availability and determining appropriate levels of documentation and planning.
This document discusses using agile acceptance tests (AAT) to improve communication between business, development, and testing teams by moving business rules and requirements into automated tests. AAT involve collaboratively building examples during specification workshops that serve as both requirements and tests. This ensures the software meets customer expectations and focuses development. AAT provide benefits like early detection of gaps, improved understanding across roles, and living documentation of the project.
The document discusses agile engineering practices for software development, including user stories/use cases, test-driven development, continuous integration, precise design, merciless refactoring, collective code ownership, coding conventions, pair programming, code reviews, and steps for adopting agile practices. It provides an overview of each practice and emphasizes adopting test-driven development first when transitioning to agile.
Slides from "Taking an Holistic Approach to Product Quality"Peter Marshall
This is the base material used during a half day workshop at expoQA 17 June 2019. Peter Marshall runs over the necessary technical, organisational, and improvement practices required to deliver high quality software. Deep dives into Continuous delivery, devops, organisational structures, agile and digital transformation.
The document outlines chapters from a book on developer testing. It discusses working in cross-functional teams and the roles of developers and testers. Developers are responsible for unit testing and some integration testing, while other types of testing like security and performance are usually not done by developers. The document also discusses testing terminology, styles, objectives, and what makes software testable from a developer's perspective. Testability brings benefits like being able to easily verify functionality and make changes without surprises.
The productivity of testing in software development life cycleNora Alriyes
This document discusses software testing in the software development life cycle. It addresses three questions: who tests software, how to test software, and what to test in software. Regarding who tests, it discusses research finding that testers often find less important defects than other roles. How to test is discussed in the context of Google's approach of integrating testing roles into development teams. What to test addresses challenges with the waterfall model and proposes risk-based and iterative testing models to help prioritize testing. The goal is to make testing more productive and address challenges of limited time and resources.
1. Agile testing follows the agile manifesto which values individuals, interactions, working software, and responding to change over processes, tools, documentation, and following a plan.
2. Context-driven testing principles state that the value of practices depends on their context, there are no best practices, people are most important, projects unfold unpredictably, and good testing requires judgment.
3. Agile methodologies like XP emphasize test-first programming, pair programming, short iterations, refactoring, user stories, and acceptance testing. Testers provide information to the team and find ways to set goals rather than focus on mistakes.
The Essentials Of Test Driven Development Rock Interview
Test Driven Development is the fastest method to get software onto the market. Being one of the most used methods in the present business world, here is why the method is essential.
Most of the people might say that software test engineers do not write code. Testers normally need completely different skill set which could be a mix of Java, C, Ruby, and Python.
That is not all you require to be a successful tester. A tester requires having a good knowledge of the software manuals and automation tools.
Depending on the complexity of a project, a software testing engineer may write more complicated code than the developer.
Test-driven development (TDD) is a software development process that relies on the repetition of a short development cycle of requirements, design, and coding. It promotes writing tests before writing code (test-first design) and helps improve code quality by reducing defects. The TDD cycle involves writing an automated test, running the test and seeing it fail, writing the minimum amount of code to pass the test, and refactoring the code as needed. TDD brings benefits like clarifying requirements, adding executable documentation, and detecting errors early. Acceptance TDD involves automating acceptance tests to define and validate requirements. It helps establish a definition of done and improves team collaboration.
Benefits of Agile Software Development for Senior ManagementDavid Updike
This is a presentation to Senior and Executive Managers which is used to explain how Agile Software Development processes and practices benefit them, their organization and their customers.
This document discusses agile testing and its principles. It defines agile testing as testing practices that follow the agile manifesto and treat development as the customer of testing. The key principles of agile testing are that individuals and interactions are valued over processes, working software is valued over documentation, and responding to change is valued over following a plan. It also discusses specific agile development methodologies like extreme programming and the role of testing in agile projects.
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Boast the Potential of DevOps with CI CDZoe Gilbert
DevOps CI/CD is the best practice of continuous integration, continuous delivery, and Deployment by optimizing the resources. Reading this blog, help you understand the key points of adopting the right attitude to the CI/CD approach to enable good quality software.
Best Practices When Moving To Agile Project ManagementRobert McGeachy
The document discusses best practices for moving to agile project management. It outlines the major challenges teams face including lack of discipline, changes in working styles and responsibilities, and testing challenges. It also provides tips for setting up an agile team through co-location, establishing a war room, and defining roles and responsibilities. Lastly, it discusses factors for organizational readiness for agile such as trust, empowerment, and a willingness to invest in training.
The document discusses software review methods and optimal review practices. It describes different review methods from walkthroughs to inspections and their goals and attributes. Inspections are highlighted as the most formal review method, involving preparation, an orientation, planning, a review meeting, rework, and verification stages. The goals of technical reviews are also outlined, including improving quality and knowledge while minimizing costs.
The document discusses various topics related to software testing including:
1. The goals of testing are to prevent bugs through early testing and reduce perceived risk of software not working through testing.
2. There are different phases of testing including unit, integration, and system testing with different objectives at each level.
3. Effective testing requires models of the software, environment, potential bugs, and tests themselves which are refined based on unexpected results.
4. Oracles or specifications of expected test outcomes are needed to conduct rigorous testing and reduce the effort of predicting outcomes for each test. Prior test suites and commercial oracles can provide expected outcomes.
The document discusses best practices for quality software development including defining quality code, design, and processes. It outlines common problems like poor requirements, unrealistic schedules, and miscommunication. It recommends solid requirements, realistic schedules, adequate testing, sticking to initial requirements where possible, and good communication. The document also presents 7 principles of quality development including keeping it simple, maintaining vision, planning for reuse, and thinking before acting. It concludes with tips for developers like focusing on users and tools to aid development.
This document provides an overview of agile software development and extreme programming (XP). It discusses how agile methods aim to rapidly develop and deliver working software through an iterative process with customer collaboration. Key aspects of XP are described, including planning with user stories, small incremental releases, test-driven development, pair programming, collective code ownership, and continuous integration. The document contrasts plan-driven and agile development approaches and outlines some principles and practices of XP such as simple design, refactoring, and sustainable pace of work.
Similar to Markus Clermont - Surviving in an Agile Environment - Google - SoftTest Ireland (20)
This document discusses using the ios-driver tool with Selenium to automate testing of iOS applications. It describes how ios-driver works by exposing the iOS element tree through the WebDriver API and allowing tests to be written using existing Selenium infrastructure and languages. It also covers testing hybrid, web, and localizing applications and discusses integrating the tools into a continuous integration pipeline using Jenkins. Future plans include adding support for running ios-driver nodes on non-Mac platforms and improvements to the inspector.
Janet Gregory presents Current Testing Challenges with SoftTest IrelandDavid O'Dowd
The document discusses challenges with testing agile software development and proposes collaborative solutions. It covers topics like test automation strategies, different levels to automate tests, roles of testers and developers in testing, and challenges with new technologies. The document aims to start a discussion on how testers and developers can better work together to improve testing in agile projects.
The document discusses challenges with testing agile software development and proposes collaborative solutions. It covers topics like test automation strategies, different levels to automate tests, roles of testers and developers in testing, and challenges with new technologies. The document aims to start a discussion on how testers and developers can better work together to improve testing in agile projects.
Gordon baisley - eircom - Introducing the EDM role with www.softtest.ieDavid O'Dowd
The document introduces a new "Environment Delivery Manager" role to centralize management and control of test environments, fill provisioning gaps, and meet new environment requirements and challenges from concurrent testing of several large projects introducing new platforms. The Environment Delivery Managers would plan, schedule, request, measure, and govern test environments while environment engineers technically deliver, build, configure, create data for, interface, and maintain the environments. An immediate task list focuses the Environment Delivery Managers on both business as usual delivery of environments for projects and implementing a new management framework.
Release management and environments management are important for agile delivery. Release management involves defining, implementing, and improving standardized structures and processes for building, deploying, and releasing software. Environments management identifies, scopes, plans, and allocates test environments. Proper release and environments management is critical for adopting agile practices and speeds up time to market while improving quality. Effective environment management reduces time and costs by meeting milestones.
Intune Agile Testing Talk with www.softtest.ieDavid O'Dowd
This document discusses applying agile testing methods to complex embedded systems. It describes a distributed Ethernet optical switch system with over 500,000 lines of code across 6 architectural subsystems. The challenges of testing such a complex system in short time intervals are discussed. The approach taken involved using integration spikes to prove high risk interfaces early. Extensive automation was employed, with 60% of the integration team focused on automation. Over 1000 automated tests were run nightly against the main code branch. A virtual test environment was also utilized to improve testing efficiency.
Mobile Testing Challenges Lighting Talk with www.softtest.ieDavid O'Dowd
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HMH Agile Testing Lightning Talk with www.softtest.ieDavid O'Dowd
The document summarizes an organization's journey towards adopting agile transformation. It discusses how the development team was previously perceived as slow, expensive, and operating without visibility. A large project exemplified these issues. The organization explored adopting agile/scrum practices to improve collaboration, increase flexibility, and deliver higher quality products faster. Initial results were positive with successful mini-releases and feedback. However, the journey is ongoing and communication remains vital as agile/scrum must be adapted to each business. The document cautions that while agile/scrum helped, it is not a "silver bullet" and ongoing improvements are needed.
Soft Test Ireland - Introduction to Jakarta Jmeter - Philip BannonDavid O'Dowd
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www.softtest.ie presents Selenium 2 With David Burn'sDavid O'Dowd
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Agile Test Management - www.softtest.ieDavid O'Dowd
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David Parnas - Documentation Based Software Testing - SoftTest IrelandDavid O'Dowd
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James Lyndsay - Testing in an agile environmentDavid O'Dowd
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It then discusses that in an agile environment, testing is automatic through comprehensive testing via refactoring and continuous integration. Errors should be avoided through practices like metaphor, pair programming, 40-hour work weeks, and coding standards. Friction is reduced through improved communication using techniques like planning games, small releases, simple design, collective ownership, and on-site customers.
The document concludes
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Neil Thompson - Thinking tools: from top motors, through software process imp...David O'Dowd
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Susan windsor soft test 16th november 2005David O'Dowd
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2. Agile Software Development (1)
The Agile Manifesto states:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
3. Agile Software Development (2)
Some further principles:
Release early & release often
Open to changing requirements. Any time.
Much informal communication between stakeholders
Frequent refactoring; changes in the architecture and the
design of the software
Teams are meant to be self-organizing
Small "family-size" teams work on subsets of the
problem.
Functional decomposition
Little communication between teams required.
4. What does that mean for QA
Once the features are developed, QA is meant to make sure
it works
QA often starts only after the product is finished
Focus on testing
That makes us really QC, not QA,
Relying a lot on a well-known, well-defined process,
Clearly defined interface between "QA" and "dev".
We tend to take ownership of quality in the traditional
development.
That starts too often only when the development is
already finished.
There is Agile Development until QA gets involed.
5. What changes need to be made?
1. Don't take ownership of quality.
2. Get involved early.
3. Review the design, participate in code-reviews.
4. Give positive re-enforcement and point out problems.
5. Make sure that your team is an integral part of the dev-team
6. Make sure your tools are part of their toolbox.
7. Make sure that the needed skills are in the team.
8. Don't do the release-process.
9. Become an integral part in the customer - developer
interactions.
10. Working software that satisfies the customer is the goal.
6. Don't Take Ownership of Quality
Only the developers can create the quality.
We should make it really easy for them to create quality:
Be a consultant and suggest creative ways to solve
problems
Help choosing the right tools for the problem
Continuous builds
UI-Test tools
Testing frameworks
Provide customization of these tools.
Be the advocate for quality towards project-management.
Test-Automation is a common pitfall.
7. The Test-Automation Pitfall
Short release cycles:
Not enough time for manual testing
Not enough time to properly automate all the tests.
Lack of documentation:
No deep understanding how a certain scenario should
be tested.
No way to find out what changed in the system that can
make my tests brake.
Teams start to spend more and more times on investigating
and fixing breakages.
Credibility of the tests suffer.
8. So, what to do?
Start at the bottom of the pyramid:
Test-Driven Development
(Frequent refactoring)
High unit-test coverage,
Education & Best Practices
Reduce the number of "big" tests.
Make the smallest possible tests,
and a few big end-to-end tests.
Execute the tests at every change in the code-repository
Make the person who breaks them fix them
On the long run,
Have those who provide a new feature write the
integration- and end-to-end tests,
but make it really easy to do so.
9. Get involved early
Always look at the testability of new features,
Early feedback is likely to be taken into account.
Help to make time plans more realistic
Less pressure on the developers means better quality.
Time requirements for testing can be taken into account
10. Review the Design and the Code
Design - Quality is an important aspect of the software
quality:
Re-usability,
Maintainability,
Testability
Speaking up early can help to prevent these problems.
And it makes it easier to get more and better tests.
The same is true for code.
Two implementations of the same feat
Test-code is code, too.
Is the code easy to test,
are the tests sufficient, good, and adequate?
11. Give positive re-enforcement
Doing quality software should be fun.
Look for reward mechanisms inside your company
Use them...
Talk to the manager,
Spend money on an offsite
Do a testing-competition, with a cool prize
Don't forget to point out problems, too.
12. Team Integration
Agile development has a lot of informal communication, and
undefined processes.
If the QA team is not in the middle of that, it is almost
impossible to catch up later.
Allows to recognize testing / quality challenges early on and
react.
Giving early feedback becomes easier, too.
Increases the technical understanding of the product.
More valuable feedback
Better solutions to quality problems.
Gives a wider view on the problems a project is facing.
13. Tool Integration
The organizational separation of QA and Dev-Team often
reflects in separate "Tool-Worlds"
"Tools" for the developers:
Programming Language
IDE
Libraries and Frameworks
"Tools" for QA:
Process description
Test-Automation Tools, Scripts
Bug-Tracking
Transferring ownership is hard if the tools are unknown.
Try to speak the same language.
14. Skills
Not every test-engineer is a software-engineer.
Difficulties:
Communication,
Gaining technical respect,
Finding the best way to test a product,
Typically very low-level (unit-tests), and high-level
(end-to-end) tests.
No integration tests.
Finding flaws in the design.
What can be done?
Train your test-engineers about software-engineering,
Programming,
Design,
Unit-Tests.
15. Don't do the release-process
In the release process quality problems show themselves in
their most powerful way.
Whoever is driving the release-process has most interest in
following the best practices we preach
If not yet, wait 2 or 3 release cycles.
On-Call duty is a further incentive :)
The decision to release will always be a trade-off.
16. Participate in the customer - developer
interactions.
In agile development, UAT is often done by the customer (or
the direct representative)
The only person who really knows how the product should
work, is the customer.
The customer - developer interaction is the single most
important source for requirements.
Sitting on the same table with the customer helps to
clarify requirements when they are posed
figure out the pain points with the current solution
understand requirements ourselves for better testing
thereof.
17. Working Software is the Goal
For everything we do, ask:
How does that contribute to that goal?
Do we need to do it?
More often? Less often?
Can we do it different- better, faster, more effectively?
The common interest with development is to give the
customer software that satisfies the needs (see the "release
trade-off").
Constructive feedback.