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Log generated on 4/20/2014, 17:11
Flags
-----
hardwareDriver = false
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
forcedFSAA = false
Strings
-------
userName = Martins
appName = SimCity 4
version = 1.1.638.0
osVersion = Windows NT 5.1
computerName = MARCIO
CPU = GenuineIntel
sglDriverName = Software
sglDriverVersion = 1.0
driverName = igxprd32.dll
driverVersion = 6.14.10.5068, GUID: D7B78E66-6902-11CF-9573-9B22A8C2CD35
cardName = Mobile Intel(R) 4 Series Express Chipset Family
cardVersion = Vendor: 8086, Device: 2a42, Board: 29b1025, Chipset: 0007
cardIdentity = Mobile Intel(R) 4 Series Express Chipset Family
soundDriverName =
soundCardName = Driver de som primário
buildType = Release
Numbers
-------
cpuSpeed = 1197
memory = 2048
freeMemory = 1760
screenWidth = 800
screenHeight = 600
screenBPP = 16
videoMemory = 251
textureMemory = 251
textureStages = 1
bogoFPS = 0
bogoMPPS = 0
Rules
-----
applying standard software
Options
-------
Visual Effects current: 2 recommended: 0
Cars/Sims current: 1 recommended: 0
Shadows current: 1 recommended: 0
Atmospheric effects current: 0 recommended: 0
Water effects current: 0 recommended: 0
Software/Hardware current: 0 recommended: 0
Cursor current: 0 recommended: 0
VariableSpeedAutomata current: 1 recommended: 0
Translucent UI current: 1 recommended: 0
Graphic Detail current: 1 recommended: 0
Building Load Speed current: 1 recommended: 0
Texture Quality current: 3 recommended: 0
Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = false
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = false
renderdecals = false
usesecondstage = false
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true
viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 4
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024
particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 2
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0,0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0,55

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Marcio config-log

  • 1. Log generated on 4/20/2014, 17:11 Flags ----- hardwareDriver = false DXT = true fullscreen = true MMX = true FPU = true backingStore = true forcedFSAA = false Strings ------- userName = Martins appName = SimCity 4 version = 1.1.638.0 osVersion = Windows NT 5.1 computerName = MARCIO CPU = GenuineIntel sglDriverName = Software sglDriverVersion = 1.0 driverName = igxprd32.dll driverVersion = 6.14.10.5068, GUID: D7B78E66-6902-11CF-9573-9B22A8C2CD35 cardName = Mobile Intel(R) 4 Series Express Chipset Family cardVersion = Vendor: 8086, Device: 2a42, Board: 29b1025, Chipset: 0007 cardIdentity = Mobile Intel(R) 4 Series Express Chipset Family soundDriverName = soundCardName = Driver de som primário buildType = Release Numbers ------- cpuSpeed = 1197 memory = 2048 freeMemory = 1760 screenWidth = 800 screenHeight = 600 screenBPP = 16 videoMemory = 251 textureMemory = 251 textureStages = 1 bogoFPS = 0 bogoMPPS = 0 Rules ----- applying standard software Options ------- Visual Effects current: 2 recommended: 0 Cars/Sims current: 1 recommended: 0 Shadows current: 1 recommended: 0 Atmospheric effects current: 0 recommended: 0 Water effects current: 0 recommended: 0 Software/Hardware current: 0 recommended: 0 Cursor current: 0 recommended: 0 VariableSpeedAutomata current: 1 recommended: 0 Translucent UI current: 1 recommended: 0 Graphic Detail current: 1 recommended: 0 Building Load Speed current: 1 recommended: 0 Texture Quality current: 3 recommended: 0
  • 2. Properties ------- forcesoftwaredriver = false renderdynamicview = true renderstaticview = true renderwatereffects = true rendercloudsandfog = false forcepointsampling = false forcebilinear = false forcenoalphablend = false forcenoalphatest = false rendershadows = false renderdecals = false usesecondstage = false forcedebugtexture = false renderparticleeffects = true renderflorashadows = true renderterrain = true showupdateregions = false usecursoreffects = true drawlottextures = true drawlotfoundations = true drawlotwalls = true forcetexturerepeat = false usescreenshake = true renderui = true useupdaterectclipping = true usevertexbuffers = true showboundingboxes = false useoverlayculling = true rendersnapshot = false noaddsigned = false nopartialbackingstorecopies = false usescreenflash = true renderautomata = true preferopaque = false displayalertborders = true drawlotopaquetextures = true useviewcleanup = false doautozoomandrotationchanges = true viewoffsety = 0 viewoffsetx = 0 texturebits = 32 lodoffset = 0 shadowdebug = 0 maxparticlestarget = 10000 particlelodoffset = 0 effectprioritylevel = 5 backingstoremaxzoomall = 5 backingstoremaxzoombuildingsprops = 5 backingstoremaxzoomterrain = 5 backingstoremaxzoomflora = 5 shadowquality = 2 minvehiclezoom = 3 minpedzoom = 4 cursortype = 1 depthoffset = 2 debugtexture = 0 dirtyrectmergeframes = 4 sounddetail = 2 buildingvariety = 2 buildingloaderspeed = 1 modellodoffset = 0
  • 3. stringtexturecachesize = 1024 particleeffectslod = 5 splattexturescale = 50 texbindmaxfree = 2 particledensity = 1 particledamping = 0 particlescale = 1 lightingupdatedelta = 0,0001 shadowmodelthreshold = 12 demolishmodelthreshold = 12 rendermodelthreshold = 6 rendermodelthresholdscroll = 40 particlesizethreshold = 300 maxvehiclepct = 1 maxpedpct = 1 opaqueuialphavalue = 0,55