After Governor's Ball, dd:IMPACT's "Groundswell: The Next Wave of Content" conference all made sense. Digital Dumbo's bi-annual event featured panels on the next wave of campaigns, curators, storytelling and media formats & platforms. This deck is a takeaway, in the form of ten commandments - inspired by Kanye.
DfE wanted a way to promote Academy status to heads without preaching. I created a talking heads publication in which eight head teachers discuss in their own words how they converted to Academy status, the benefits and obstacles they found and how to overcome them.
Prime Minister\'s Office wanted a \'pamphlet\' to promote the need for EU reform to encourage growth. I developed the content, format and design including how to put across the message in arrestingly simple infographics.
Personal Mobile Learning, a distance learning device using DVB technologyKumara Sadana Putra
APTECS 2nd ITS international conference
Surabaya, Indonesia Aug '10
Personal Mobile Learning, a distance learning device. Designated to answer distance learning problem, start from teaching-learning problem, sometimes lecture in some condition, must absent in class, but the student need to earn the knowledge. Author indicated that time and place dimension sometime became barrier in educational world. So there’s opportunity in blue ocean area, to create a product which can be use to help teaching-learning process eventhough lecture and student in not in the same time & place. Thanks to fenomenal broadcast system innovation technology, DVB (Digital Video Broadcast), which can support personal broadcast methods to receive and transmit video, audio, image. User must only have a laptop and this set-up-box, no need a complete broadcast system product, so they can enjoy distance learning in their area. Personal Mobile Learning is a whole process in a product design. But the different is the methods, the starting point is not from the problem identification, but from the innovative technology finding then try to find idea in product apllication. Beside the design & technology, ergonomy and aesthetic still the main design consideration of this product. The image design are taken from keywords “simple-futuristic” style. The design process include sketch-rendering-modelling-prototyping
Mapping The Materials of Basic Drawing Lectures with Visual Spatial Intillige...Kumara Sadana Putra
International Conference on Creative Industry 2011, ITS
Bali, March '11
There is a fundamental problem when Ubaya aren’t held drawing test for intake students in DMP, while the other side DMP is a program of study that most of the activity is drawing. With backgrounds that are less measurable student qualifications for the intake of high school who did not make drawing skills as a measure of intelligence, graduates, DMP must hold a matriculation class to improve drawing skills. However, this does not guarantee the results of the matriculation students to produce a standard product design skills. Drawing is a coordinate intelligence between the eyes, logic, motor hand and taste. Only with long exercise, that four element can be coordinated and produce decent work. In other words, drew flight hours is very important to produce a quality works.
The problem finding that autor found are the absence of a fixed rule about learning the basic concepts of drawing in DMP Ubaya. The need for material mapping images of the product design in order to obtain the most appropriate on basis of product design, due to during this the material created is still a way to follow what the material was applied to higher education. And the last is how to implement these materials into the teaching of media demo reel.
The study will use the method of exposure of descriptive literature and comparative studies. Visits to the established design college, elementary, junior high school, vocational and companies associated with learning to draw, to obtain data on the method of drawing. Studying the data based on visual intelligence theory as a basis for the ability to be owned by the prospective designers. Comparing with the learning methods that have been conducted in DMP Ubaya. Applying such content as syllabus content and demo reel.
3rd Artepolis International Conference
ITB (Bandung Istitute of Technology)
Bandung, July 22-25th 2010
Meniscus is a whole process in a product design. But the different is the methods, the starting point is not from the problem identification, but from the innovative technology finding, then try to find idea in product apllication. Beside the design & technology, ergonomy and aesthetic still the main design consideration of this product. The image design are taken from keywords “simple-futuristic” style. The design process include sketch-rendering-modelling-prototyping. This ppt is an improvement of previous paper with same subject. The main concern now is to describe the adjustable frame design, so Menicus can be use for any age user with many kind face characteristics. Authors hope that these early research can be continue and produce a real product.
After Governor's Ball, dd:IMPACT's "Groundswell: The Next Wave of Content" conference all made sense. Digital Dumbo's bi-annual event featured panels on the next wave of campaigns, curators, storytelling and media formats & platforms. This deck is a takeaway, in the form of ten commandments - inspired by Kanye.
DfE wanted a way to promote Academy status to heads without preaching. I created a talking heads publication in which eight head teachers discuss in their own words how they converted to Academy status, the benefits and obstacles they found and how to overcome them.
Prime Minister\'s Office wanted a \'pamphlet\' to promote the need for EU reform to encourage growth. I developed the content, format and design including how to put across the message in arrestingly simple infographics.
Personal Mobile Learning, a distance learning device using DVB technologyKumara Sadana Putra
APTECS 2nd ITS international conference
Surabaya, Indonesia Aug '10
Personal Mobile Learning, a distance learning device. Designated to answer distance learning problem, start from teaching-learning problem, sometimes lecture in some condition, must absent in class, but the student need to earn the knowledge. Author indicated that time and place dimension sometime became barrier in educational world. So there’s opportunity in blue ocean area, to create a product which can be use to help teaching-learning process eventhough lecture and student in not in the same time & place. Thanks to fenomenal broadcast system innovation technology, DVB (Digital Video Broadcast), which can support personal broadcast methods to receive and transmit video, audio, image. User must only have a laptop and this set-up-box, no need a complete broadcast system product, so they can enjoy distance learning in their area. Personal Mobile Learning is a whole process in a product design. But the different is the methods, the starting point is not from the problem identification, but from the innovative technology finding then try to find idea in product apllication. Beside the design & technology, ergonomy and aesthetic still the main design consideration of this product. The image design are taken from keywords “simple-futuristic” style. The design process include sketch-rendering-modelling-prototyping
Mapping The Materials of Basic Drawing Lectures with Visual Spatial Intillige...Kumara Sadana Putra
International Conference on Creative Industry 2011, ITS
Bali, March '11
There is a fundamental problem when Ubaya aren’t held drawing test for intake students in DMP, while the other side DMP is a program of study that most of the activity is drawing. With backgrounds that are less measurable student qualifications for the intake of high school who did not make drawing skills as a measure of intelligence, graduates, DMP must hold a matriculation class to improve drawing skills. However, this does not guarantee the results of the matriculation students to produce a standard product design skills. Drawing is a coordinate intelligence between the eyes, logic, motor hand and taste. Only with long exercise, that four element can be coordinated and produce decent work. In other words, drew flight hours is very important to produce a quality works.
The problem finding that autor found are the absence of a fixed rule about learning the basic concepts of drawing in DMP Ubaya. The need for material mapping images of the product design in order to obtain the most appropriate on basis of product design, due to during this the material created is still a way to follow what the material was applied to higher education. And the last is how to implement these materials into the teaching of media demo reel.
The study will use the method of exposure of descriptive literature and comparative studies. Visits to the established design college, elementary, junior high school, vocational and companies associated with learning to draw, to obtain data on the method of drawing. Studying the data based on visual intelligence theory as a basis for the ability to be owned by the prospective designers. Comparing with the learning methods that have been conducted in DMP Ubaya. Applying such content as syllabus content and demo reel.
3rd Artepolis International Conference
ITB (Bandung Istitute of Technology)
Bandung, July 22-25th 2010
Meniscus is a whole process in a product design. But the different is the methods, the starting point is not from the problem identification, but from the innovative technology finding, then try to find idea in product apllication. Beside the design & technology, ergonomy and aesthetic still the main design consideration of this product. The image design are taken from keywords “simple-futuristic” style. The design process include sketch-rendering-modelling-prototyping. This ppt is an improvement of previous paper with same subject. The main concern now is to describe the adjustable frame design, so Menicus can be use for any age user with many kind face characteristics. Authors hope that these early research can be continue and produce a real product.
Children Psycososial Volunteer for Situ Gintung disaster
Pecha Kucha Jakarta Vol.5
Theme: Global for Haiti
March 2010
Pecha Kucha is a networking event, seeking to bring together creative minds from all fields. At one Pecha Kucha Night, up to 14 speakers present their work in the typical Pecha Kucha format: each person is allowed to show only 20 images, each image lasts for 20 seconds.
The result is a furiously fast-paced, fun row of presentations, at 6:40 min per speaker. This may seem short – but it has proven to be just the right time to offer insight into one’s work and to make a point!
Design Tourism, Indonesian Convivial Society Tour
Final master project presentation for Master of Business Design Domus Academy Milan Italy.
July,18th 2012
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
4. Why
DA?
Why
domus
• 30
best
Schools
of
Design
in
the
world
ver
business
week
• Earn
cri9cal
knowledge
of
"Design
Thinking"
and
"InnovaIon
Through
Design"
tools
and
methodologies
• Apply
“Design
based
approach
and
methodology”
in
non-‐design
fields.
• Develop
a
comprehensive
understanding
of
“Entrepreneurship
through
Design”.
13. Milan
Florence
Rome
The 1st Italy
Roman Imperial
2nd centuries
The 3 Italies
14. Milan
Florence
The 2nd Italy is
14-16 centuries
The birth of Renaisance
Ghirlandaio, Boticeli, Da Vinci
Rome
The 1st Italy
Roman Imperial
2nd centuries
The 3 Italies
15. Milan
The 3rd Italy, in 50’s
The growth of designer,
Ponti, Castiglioni, Zanusso
Italian showroom,
design capital
Florence
The 2nd Italy is
14-16 centuries
The birth of Renaisance
Ghirlandaio, Boticeli, Da Vinci
Rome
The 1st Italy
Roman Imperial
2nd centuries
The 3 Italies
18. The export leaders
The 4 “A” of Made in Italy - Automazione, Abbigliamento,
Arredamento, Alimentare
The Export Features *
MECHANIC MACHINES Elevators Aspirators Washing Machines Wood Machines
1.245 861 2.032 2.770
CLOTHES - FASHION Jewels Textiles and Clothes Shoes and Boots Sunglasses
5.473 3.804 3.445 1.985
Taps Tiles and ceramics Furniture Boats and Cruise
HOME FURNITURE
5.647 4.999 2.222 Ships 4.510
FOOD/AGRICOLTURE Pasta Tomatoes Wines and Sparkling Roasting Coffee 760
1.478 1.374 Wines 4.400 Apples758
* million of US dollars
20. The geography of the new made in Italy
2009 - Symbola - Edison Foundation
Company
Sector Turn Over 2007
FIAT VEHICLES 58.5 B
FINMECCANICA ARMY 13.4 B
LUXOTTICA EYESWARE 5.0 B
FERRERO SWEETS 5.7 B
BARILLA PASTA 4.0 B
INDESIT KITCHEN 3.5 B
PARMALAT FOOD 3.8 B
FINCANTIERI BOATS 2.5 B
FERRARI CARS 1.5 B
IMSI - PIAGGIO SCOOTER 1.8 B
BENETTON CLOTHING 2.1 B
ARMANI CLOTHING 1.7 B
DIESEL JEANS 1.3 B
BULGARI JEWELS 1.1 B
PRADA CLOTHING 1.6 B
21. The key elements of the Italian Design Pathway
1. A holistic/ humanistic approach
2. A deconstructive attitude, the will to redesign family of
behaviors according to new needs or inventing a subliminal,
(unintended) vision of the future
3. Opening and discovering uncharted territories
4. Using new materials
5. The red as an energy symbol
22. AUTOMOTIVE
Mobility new concepts
An holistic/humanistic
approach
the city car
28. Design & Business: SYNTHESIS
the Italian products/concepts
• micro-machines
• city car
• lamp deconstruction
• plastic
• shell phone
29.
30.
31. Design & Business SYNTHESIS
The Italian design driven company:
• acts like a medium
• works like a family
• is design + vision driven
• is a place and a tradition
• is quality obsessed
33. Project
based
master
degree
1
year
5
workshop
(WKS)
WKS1
Made
in
Italy
Files,
Distributed
Product
Management,
client
Fontana
Group
WKS2
Innnova9on
Through
Design,
client
Barilla
Group
WKS
3
Design
Research,
client
Makno
WKS
4
Brand
Design,
ClientP&G
WKS
5
My
Ideal
Business
Final
Master
Project
34. WKS
1
Made
In
Italy,
Fontana
Motors
Electric
Motorbike
35.
36.
37.
38. WKS
2
Innnova9on
Through
Design,
Barilla
Group
Penetra9ng
Asia
Market
39.
40.
41.
42.
43. WKS
4
Design
Research,
Makno
Interior
&
Housing
for
Urban
Living
44.
45.
46.
47.
48. WKS
4
Brand
Design,
P&G
London
2012
“Thank
You
Mom”
Champaign
Strategy