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Ludology &
Gameplay: Project
POWERPOINT PRESENTATION
Presentation by Rebecca Holden
Course: Interactive Digital Media
CONTENTS
Stage 1: Game Version 1
An image of game version one and an explanation of
different game elements and mechanics.02
Stage 2: Playtesting & Feedback
A summary of playtesting and how this affected future
development of the board game.
03
Stage 5: Game Version 3
An image of game version three and an explanation of
new game elements and mechanics.
06
07
Stage 6: Playtesting & Feedback
A summary of playtesting and how this affected future
development of the board game.
Stage 3: Game Version 2
An image of game version two and an explanation of new
game elements and mechanics.
04
08
Stage 7: Game Version 4
An image of game version four and an explanation of new
game elements and mechanics.
09
Stage 8: Playtesting & Feedback
A summary of playtesting and how this affected future
development of the board game.
Stage 4: Playtesting & Feedback
A summary of playtesting and how this affected future
development of the board game.
05
Conclusion & Links
A conclusion of the project, lessons learned and what I would
do different next time. Also a link to a tutorial video on how to
play the game.
10
Introduction
01 An introduction to the project, specifications and
assignment brief.
In this assignment we have to create a paper-based game with the theme of “Brexit”.
INTRODUCTION
Specifications: Our game should include a goal and a degree of difficulty with is enhanced by skill or chance.
The game should fit onto an A4 piece of paper, start of as a one-player game, instructions should be on the A4 page and
additional articles can be used such as a dice, tokens, pencils, etc.
Collect Stars
The aim of this game is to collect six stars so that you can
end the game.
Reunite Britain & Europe
Once you reach the end of the board, you need six stars
to reunite Britain and Europe.
Positive & Negative Game Tiles
The player can collect power-ups to help them gain
advantages, but the player can also land on negative tiles.
These power-ups are:
• Food Shortages
• Border Issues
• Dancing Theresa May
GAME V1
Prototype of Brexit Game 1
Company
Company
Company
Playtesting & Feedback
My first play tester said that he enjoyed the
random nature of the game and that it
ensures playability as the player won’t get
bored quickly.
He also enjoyed the slight comedic aspect to
the game. Another piece of feedback was
that the board game was laid out well and
easy to follow, that the player can learn it
without reading the rules.
Play Tester 1
My final play tester said that the
game was well thought out and
simple to understand. She said
that the game was enjoyable to
play, the only criticism is that it
would be nice to have more
variety with the tile options/rules.
Play Tester 3
My second play tester said that
he didn’t see many issues with
my board game, he offered
some constructive criticism
which was that depending on
the player’s roll, the game may
end too quickly.
Play Tester 2
P
L
A
Y
T
E
S
T
1
New Tile
As apart of my snakes/ladder theme, I added a new tile that allows the
player to skip forward and also gives out perks. This tile is the B*%$@
to Brexit bus, which is a comedic aspect to the game in response to my
feedback.
Better Icons
In response to the feedback I received, I added more
colours and better icons to my board game.
Longer Board
In my playtesting, I learnt that my game was too quick, so
I extended the length of the board to try and counter that
issues.
GAME V2
Updates to the Brexit Game (Version 3)
Company
Company
Company
Playtesting & Feedback
My second play tester liked the
layout of the game and the
colours used; she did add some
constructive criticism, which
was to add more information
regarding the rules in the
legend. She also added that I
should number the tiles so that
the board game is more
cohesive.
Play Tester 2
My first play tester gave me some good
feedback regarding the game mechanics
and rules.
Another piece of constructive criticism was
that the Finishing tile (Britain and EU united)
doesn’t make sense from the perspective of
restarting the game (i.e. Not having enough
stars to end). He also recommended making
more rules and making the board longer,
with more tiles.
Play Tester 1
My third play tester mentioned
some of the above criticisms,
such as the rules need more
explanation and there are
elements of the game that is
multiplayer (it is currently a
single-player game). He
recommended adding fewer stars
but adding more tiles with
negative connotations.
Play Tester 3
P
L
A
Y
T
E
S
T
2
Choose a Role
The player can now choose to be a Brexiteer or a
Remainer, this affects the points they get and which boss
they get.
Bosses & Mini Bosses
Bosses & Mini Bosses were added to make the game more
challenging.
• Boss (Theresa May or Jean Claude Junker) = Needs 6 Stars to
Defeat
• Mini Boss 1 (Protesters): DICE ROLL – need to land on a six.
• Mini Boss 2 (Rioting People): DICE ROLL – need to land on a one.
GAME V3
Updates to the Brexit Game (Version 3)
Points System
The player can now choose to be a Brexiteer or a
Remainer, this affects the points they get and which boss
they get.
Company
Company
Company
Playtesting & FeedbackP
L
A
Y
T
E
S
T
3
My first play tester didn’t have
many critiques, he said that I should
number the tiles and add more
illustrations and colour. He said that
he enjoyed the pace of the game
and didn’t find it too challenging. He
also mentioned that I should find a
way to have more strategy
elements.
Play Tester 1
My second play tester had a lot
of positives to say about my
game. Some of the positives he
mentioned was that he liked the
map, he liked the goal and he
enjoyed the boss/mini boss
element. He said there’s some
issues with the points system
and playability as a solo-player
game.
Play Tester 2
My third play tester suggested
that I make stars/points more
prominent, he gave an example
which is if you get a bomb, you
lose double points etc. He
suggested adding more strategy
and perks to the board game and
maybe adding some more mini-
bosses.
Play Tester 3
In Summary: More colour, more challenges and fix some issues with the points-system.
New Tile - Questions
In response to the feedback I got in the last playtesting session, I added a new
tile! It’s a questions tile, if the player lands on it they must answer the question
provided, or they will lose a star and have to restart the board game again (if they
don’t have enough points to beat the boss.
New Design
In my last playtesting session, I was told the board games
needs more colour, so I created an online version of the
game so I could have better icons and colours.
Longer Board (Extra 5 Tiles)
I decided to add more tiles onto my board game, as this
would allow more space for negative and positive tiles.
GAME V4
Updates to the Brexit Game (Version 4)
Company
Company
Company
Playtesting & Feedback
My second play tester suggested
adding more strategy and
challenges. Other from that he
said he liked the design of my
game and that it takes
inspiration from snakes and
ladders.
Play Tester 2
P
L
A
Y
T
E
S
T
4
My final play tester said that she that she
enjoyed the mini-boss/boss element as it
makes it more challenging. She had a
couple critiques too, she suggested adding
more bosses and more question tiles. She
also raised the question of,” What happens
if the player loops around the board and
lands on the question tile for the second
time?”, which I feel is important to note.
Play Tester 3
My first play tester said he enjoyed
the colours and layout of my game,
he suggested adding more
challenges such as different routes
to take with different outcomes. He
also mentioned making the rules
more straight forward as I had
forgot to add 1 rule onto the
legend.
Play Tester 1
In Summary: More challenges, easier rules and more outcomes.
CONCLUSION
I learned that making a board game is more difficult than I expected and that playtesting is very
necessary as it allowed me to see flaws in the game that I wouldn’t have seen otherwise.
What Have I Learned?
If I were to do this project again, I would research more thoroughly at the start and not get set on one
idea. I would have brainstormed for longer at the start and come up with as many ideas as possible.
What Would I Do Differently?
Video Link: https://youtu.be/lC0VN6VAQWY
Blog Link: https://k00242651.video.blog/2019/03/18/stage-9-final-presentation/
Video Tutorial & Blog Link
THANK YOU!
FOR LISTENING/READING MY PRESENTATION

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Ludology & Gameplay: Boardgame Overview

  • 1. Ludology & Gameplay: Project POWERPOINT PRESENTATION Presentation by Rebecca Holden Course: Interactive Digital Media
  • 2. CONTENTS Stage 1: Game Version 1 An image of game version one and an explanation of different game elements and mechanics.02 Stage 2: Playtesting & Feedback A summary of playtesting and how this affected future development of the board game. 03 Stage 5: Game Version 3 An image of game version three and an explanation of new game elements and mechanics. 06 07 Stage 6: Playtesting & Feedback A summary of playtesting and how this affected future development of the board game. Stage 3: Game Version 2 An image of game version two and an explanation of new game elements and mechanics. 04 08 Stage 7: Game Version 4 An image of game version four and an explanation of new game elements and mechanics. 09 Stage 8: Playtesting & Feedback A summary of playtesting and how this affected future development of the board game. Stage 4: Playtesting & Feedback A summary of playtesting and how this affected future development of the board game. 05 Conclusion & Links A conclusion of the project, lessons learned and what I would do different next time. Also a link to a tutorial video on how to play the game. 10 Introduction 01 An introduction to the project, specifications and assignment brief.
  • 3. In this assignment we have to create a paper-based game with the theme of “Brexit”. INTRODUCTION Specifications: Our game should include a goal and a degree of difficulty with is enhanced by skill or chance. The game should fit onto an A4 piece of paper, start of as a one-player game, instructions should be on the A4 page and additional articles can be used such as a dice, tokens, pencils, etc.
  • 4. Collect Stars The aim of this game is to collect six stars so that you can end the game. Reunite Britain & Europe Once you reach the end of the board, you need six stars to reunite Britain and Europe. Positive & Negative Game Tiles The player can collect power-ups to help them gain advantages, but the player can also land on negative tiles. These power-ups are: • Food Shortages • Border Issues • Dancing Theresa May GAME V1 Prototype of Brexit Game 1
  • 5. Company Company Company Playtesting & Feedback My first play tester said that he enjoyed the random nature of the game and that it ensures playability as the player won’t get bored quickly. He also enjoyed the slight comedic aspect to the game. Another piece of feedback was that the board game was laid out well and easy to follow, that the player can learn it without reading the rules. Play Tester 1 My final play tester said that the game was well thought out and simple to understand. She said that the game was enjoyable to play, the only criticism is that it would be nice to have more variety with the tile options/rules. Play Tester 3 My second play tester said that he didn’t see many issues with my board game, he offered some constructive criticism which was that depending on the player’s roll, the game may end too quickly. Play Tester 2 P L A Y T E S T 1
  • 6. New Tile As apart of my snakes/ladder theme, I added a new tile that allows the player to skip forward and also gives out perks. This tile is the B*%$@ to Brexit bus, which is a comedic aspect to the game in response to my feedback. Better Icons In response to the feedback I received, I added more colours and better icons to my board game. Longer Board In my playtesting, I learnt that my game was too quick, so I extended the length of the board to try and counter that issues. GAME V2 Updates to the Brexit Game (Version 3)
  • 7. Company Company Company Playtesting & Feedback My second play tester liked the layout of the game and the colours used; she did add some constructive criticism, which was to add more information regarding the rules in the legend. She also added that I should number the tiles so that the board game is more cohesive. Play Tester 2 My first play tester gave me some good feedback regarding the game mechanics and rules. Another piece of constructive criticism was that the Finishing tile (Britain and EU united) doesn’t make sense from the perspective of restarting the game (i.e. Not having enough stars to end). He also recommended making more rules and making the board longer, with more tiles. Play Tester 1 My third play tester mentioned some of the above criticisms, such as the rules need more explanation and there are elements of the game that is multiplayer (it is currently a single-player game). He recommended adding fewer stars but adding more tiles with negative connotations. Play Tester 3 P L A Y T E S T 2
  • 8. Choose a Role The player can now choose to be a Brexiteer or a Remainer, this affects the points they get and which boss they get. Bosses & Mini Bosses Bosses & Mini Bosses were added to make the game more challenging. • Boss (Theresa May or Jean Claude Junker) = Needs 6 Stars to Defeat • Mini Boss 1 (Protesters): DICE ROLL – need to land on a six. • Mini Boss 2 (Rioting People): DICE ROLL – need to land on a one. GAME V3 Updates to the Brexit Game (Version 3) Points System The player can now choose to be a Brexiteer or a Remainer, this affects the points they get and which boss they get.
  • 9. Company Company Company Playtesting & FeedbackP L A Y T E S T 3 My first play tester didn’t have many critiques, he said that I should number the tiles and add more illustrations and colour. He said that he enjoyed the pace of the game and didn’t find it too challenging. He also mentioned that I should find a way to have more strategy elements. Play Tester 1 My second play tester had a lot of positives to say about my game. Some of the positives he mentioned was that he liked the map, he liked the goal and he enjoyed the boss/mini boss element. He said there’s some issues with the points system and playability as a solo-player game. Play Tester 2 My third play tester suggested that I make stars/points more prominent, he gave an example which is if you get a bomb, you lose double points etc. He suggested adding more strategy and perks to the board game and maybe adding some more mini- bosses. Play Tester 3 In Summary: More colour, more challenges and fix some issues with the points-system.
  • 10. New Tile - Questions In response to the feedback I got in the last playtesting session, I added a new tile! It’s a questions tile, if the player lands on it they must answer the question provided, or they will lose a star and have to restart the board game again (if they don’t have enough points to beat the boss. New Design In my last playtesting session, I was told the board games needs more colour, so I created an online version of the game so I could have better icons and colours. Longer Board (Extra 5 Tiles) I decided to add more tiles onto my board game, as this would allow more space for negative and positive tiles. GAME V4 Updates to the Brexit Game (Version 4)
  • 11. Company Company Company Playtesting & Feedback My second play tester suggested adding more strategy and challenges. Other from that he said he liked the design of my game and that it takes inspiration from snakes and ladders. Play Tester 2 P L A Y T E S T 4 My final play tester said that she that she enjoyed the mini-boss/boss element as it makes it more challenging. She had a couple critiques too, she suggested adding more bosses and more question tiles. She also raised the question of,” What happens if the player loops around the board and lands on the question tile for the second time?”, which I feel is important to note. Play Tester 3 My first play tester said he enjoyed the colours and layout of my game, he suggested adding more challenges such as different routes to take with different outcomes. He also mentioned making the rules more straight forward as I had forgot to add 1 rule onto the legend. Play Tester 1 In Summary: More challenges, easier rules and more outcomes.
  • 12. CONCLUSION I learned that making a board game is more difficult than I expected and that playtesting is very necessary as it allowed me to see flaws in the game that I wouldn’t have seen otherwise. What Have I Learned? If I were to do this project again, I would research more thoroughly at the start and not get set on one idea. I would have brainstormed for longer at the start and come up with as many ideas as possible. What Would I Do Differently? Video Link: https://youtu.be/lC0VN6VAQWY Blog Link: https://k00242651.video.blog/2019/03/18/stage-9-final-presentation/ Video Tutorial & Blog Link