Angular 1.x reloaded: improve your app now! and get ready for 2.0Carlo Bonamico
The buzz about the upcoming major reincarnation of AngularJS, with its hot mix of excitement and critics, has somehow shadowed the immediate gains enabled by the recent 1.3 and 1.4 releases.
This code-based talk will introduce concepts such as the "Controller As" syntax, component-based directives, the new router and bind once, to demonstrate how mixing these currently available Angular features with good design patterns (and a bit of ES6) provides concrete improvements in performance, modularity, testability and developer productivity to our apps now.
Furthermore, it will show how the main ideas at the basis of Angular 2.0 (API simplification, consistency, even more componentization and interoperability with ES6 and Web Components) can be applied to the design and implementation of 1.x applications, helping us both being more productive now & simplifying the upgrade to the "new" Angular.
Comment réussir son projet en Angular 1.5 ?Maxime Bernard
À travers un retour d'éxpérience, je vous propose de découvrir les outils, les nouveautés d'Angular 1.5 et quelques tips & tricks qui vous aideront dans la réussite de votre projet Angular.
Migrating an application from Angular 1 to Angular 2 Ross Dederer
Learn how to make the jump to Angular 2 with Wijmo’s JavaScript UI controls!
With the recent release of the Angular 2 Beta, you’re probably asking if it’s worth it to make the jump from Angular 1. During this talk, we’ll share some tips and tricks on migration, as well as concepts that we learned along the way when migrating from Angular 1 to Angular 2. Wijmo has been developing controls in Angular 1 for quite some time now, and migrating our controls to the new Angular 2 beta was a pretty straightforward process.
You’ll learn:
Introduction to TypeScript and Angular 2.0 beta
The process of converting a Microsoft MVVM-featured application (the Microsoft DataServices QuickStart sample) from Angular 1.x to Angular 2.0, including:
How to convert business logic from JavaScript to the more C#-like TypeScript language
About the component and companion template role syntax using plain HTML and Wijmo controls (including Angular 2 FlexGrid and Input controls)
Additional tips and tricks to enhance your experience in Visual Studio
AngularJS 2는 올해 릴리징된 프론트엔드 도구 중 가장 쿨하고 섹시한 도구라고 독자는 믿고있습니다.
AngularJS 2를 실무환경에 적용함으로 얻는 이점.
AngularJS 2와 1의 차이점과 성능.
그리고 ReactJS와 AngularJS 2를 비교하여 퍼포먼스 데이터를 보여줍니다.
마지막으로 AngularJS 2 사용을 위한 번들러(Bundler) 그 중 Webpack, Systemjs, JSPM에 대해서도 안내합니다.
해당 자료는 XECon 2016에 발표되었습니다.
AngularJS 1.3 is by far the best version of Angular available today. It was just released a few weeks ago. It's chock full of bug fixes, feature enhancements and performance improvements.
YouTube link: - https://youtu.be/bghVyCbxj6g
セル生産方式におけるロボットの活用には様々な問題があるが,その一つとして 3 体以上の物体の組み立てが挙げられる.一般に,複数物体を同時に組み立てる際は,対象の部品をそれぞれロボットアームまたは治具でそれぞれ独立に保持することで組み立てを遂行すると考えられる.ただし,この方法ではロボットアームや治具を部品数と同じ数だけ必要とし,部品数が多いほどコスト面や設置スペースの関係で無駄が多くなる.この課題に対して音𣷓らは組み立て対象物に働く接触力等の解析により,治具等で固定されていない対象物が組み立て作業中に運動しにくい状態となる条件を求めた.すなわち,環境中の非把持対象物のロバスト性を考慮して,組み立て作業条件を検討している.本研究ではこの方策に基づいて,複数物体の組み立て作業を単腕マニピュレータで実行することを目的とする.このとき,対象物のロバスト性を考慮することで,仮組状態の複数物体を同時に扱う手法を提案する.作業対象としてパイプジョイントの組み立てを挙げ,簡易な道具を用いることで単腕マニピュレータで複数物体を同時に把持できることを示す.さらに,作業成功率の向上のために RGB-D カメラを用いた物体の位置検出に基づくロボット制御及び動作計画を実装する.
This paper discusses assembly operations using a single manipulator and a parallel gripper to simultaneously
grasp multiple objects and hold the group of temporarily assembled objects. Multiple robots and jigs generally operate
assembly tasks by constraining the target objects mechanically or geometrically to prevent them from moving. It is
necessary to analyze the physical interaction between the objects for such constraints to achieve the tasks with a single
gripper. In this paper, we focus on assembling pipe joints as an example and discuss constraining the motion of the
objects. Our demonstration shows that a simple tool can facilitate holding multiple objects with a single gripper.
【DLゼミ】XFeat: Accelerated Features for Lightweight Image Matchingharmonylab
公開URL:https://arxiv.org/pdf/2404.19174
出典:Guilherme Potje, Felipe Cadar, Andre Araujo, Renato Martins, Erickson R. ascimento: XFeat: Accelerated Features for Lightweight Image Matching, Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
概要:リソース効率に優れた特徴点マッチングのための軽量なアーキテクチャ「XFeat(Accelerated Features)」を提案します。手法は、局所的な特徴点の検出、抽出、マッチングのための畳み込みニューラルネットワークの基本的な設計を再検討します。特に、リソースが限られたデバイス向けに迅速かつ堅牢なアルゴリズムが必要とされるため、解像度を可能な限り高く保ちながら、ネットワークのチャネル数を制限します。さらに、スパース下でのマッチングを選択できる設計となっており、ナビゲーションやARなどのアプリケーションに適しています。XFeatは、高速かつ同等以上の精度を実現し、一般的なラップトップのCPU上でリアルタイムで動作します。
3. Lombokって何?
http://projectlombok.org
created by
Javaの冗長性を排除する為
Roel Spilker
のライブラリ
「赤唐辛子」の意味
v0.10.4
MIT license
Reinier Zwitserloot
4. Javaの冗長性って?
こういうのとか
class Data {
private int value;
public int getValue() {
return value;
}
public void setValue(int value) {
this.value = value;
}
}
5. Javaの冗長性って?
後、こういうのとか…
InputStream in = new InputStream(args[0]);
try {
...
} finally {
If (in != null) in.close();
}