This document summarizes lessons learned by the author over the course of studies and time in Auroville. Key lessons include creating with and empowering users, focusing on details, visualizing scenarios, taking action rather than just discussing ideas, and accepting that failures and mistakes are part of the learning process. Several projects are described that demonstrate applying these lessons, such as a lamp designed with user input, a collaborative storytelling project, and products designed after observing real users. The importance of prototypes, empathy, and envisioning the user experience are also emphasized.
MediaEval 2015 - SAVA at MediaEval 2015: Search and Anchoring in Video Archivesmultimediaeval
The Search and Anchoring in Video Archives (SAVA) task at MediaEval 2015 consists of two sub-tasks: (i) search for multimedia content within a video archive using multimodal queries referring to information contained in the audio and visual streams/content, and (ii) automatic selection of video segments within a list of videos that can be used as anchors for further hyperlinking within the archive. The task used a collection of roughly 2700 hours of the BBC broadcast TV material for the former sub-task, and about 70 files taken from this collection for the latter sub-task. The search subtask is based on an ad-hoc retrieval scenario, and is evaluated using a pooling procedure across participants submissions with crowdsourcing relevance assessment using Amazon Mechanical Turk (MTurk). The evaluation used metrics that are variations of MAP adjusted for this task. For the anchor selection sub-task overlapping regions of interest across participants submissions were assessed using MTurk workers, and mean reciprocal rank (MRR), precision and recall were calculated for evaluation.
http://ceur-ws.org/Vol-1436/
http://www.multimediaeval.org
MediaEval 2015 - RECOD at MediaEval 2015: Affective Impact of Movies Taskmultimediaeval
This paper presents the approach used by the RECOD team to address the challenges provided in the MediaEval 2015 Affective Impact of Movies Task. We designed various video classifiers, which relied on bags of visual features, and on bags of auditory features. We combined these classifiers using different approaches, ranging from majority voting to machine-learned techniques on the training dataset. We only participated in the Violence Detection subtask.
http://ceur-ws.org/Vol-1436/
http://www.multimediaeval.org
The first deliverable of my Final Project at CIID, this document consists of the process followed in arriving at a research question for my final thesis.
Hi!
I am Bert Vuylsteke, Industrial Design Engineer, and this is some of my most recent work.
Feel free to discover it and if you have any question, you can contact me on my LinkedIn: www.linkedin.com/in/vuylstekebert
Cheers !
MediaEval 2015 - SAVA at MediaEval 2015: Search and Anchoring in Video Archivesmultimediaeval
The Search and Anchoring in Video Archives (SAVA) task at MediaEval 2015 consists of two sub-tasks: (i) search for multimedia content within a video archive using multimodal queries referring to information contained in the audio and visual streams/content, and (ii) automatic selection of video segments within a list of videos that can be used as anchors for further hyperlinking within the archive. The task used a collection of roughly 2700 hours of the BBC broadcast TV material for the former sub-task, and about 70 files taken from this collection for the latter sub-task. The search subtask is based on an ad-hoc retrieval scenario, and is evaluated using a pooling procedure across participants submissions with crowdsourcing relevance assessment using Amazon Mechanical Turk (MTurk). The evaluation used metrics that are variations of MAP adjusted for this task. For the anchor selection sub-task overlapping regions of interest across participants submissions were assessed using MTurk workers, and mean reciprocal rank (MRR), precision and recall were calculated for evaluation.
http://ceur-ws.org/Vol-1436/
http://www.multimediaeval.org
MediaEval 2015 - RECOD at MediaEval 2015: Affective Impact of Movies Taskmultimediaeval
This paper presents the approach used by the RECOD team to address the challenges provided in the MediaEval 2015 Affective Impact of Movies Task. We designed various video classifiers, which relied on bags of visual features, and on bags of auditory features. We combined these classifiers using different approaches, ranging from majority voting to machine-learned techniques on the training dataset. We only participated in the Violence Detection subtask.
http://ceur-ws.org/Vol-1436/
http://www.multimediaeval.org
The first deliverable of my Final Project at CIID, this document consists of the process followed in arriving at a research question for my final thesis.
Hi!
I am Bert Vuylsteke, Industrial Design Engineer, and this is some of my most recent work.
Feel free to discover it and if you have any question, you can contact me on my LinkedIn: www.linkedin.com/in/vuylstekebert
Cheers !
This is the Alternative Media reflection based on my final project 'SOMETHING IN THE BODY' which was inspired by my experimental pieces to do with the themes of Time, Body and Space
Ariana Koblitz: case book of physical product designAriana Koblitz
Find here a collection of projects that give a quick look into the tools of my trade. As part of the engineering school, I had access to a full array of manufacturing tools and methods.
These helped me prototype both rough and final versions of the projects I worked on while studying Product Design at Stanford University.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
2. Over the course of my studies and one year in Auroville,
these are some of the lessons I’ve learned..
They have become an important part of my process:
- Create with, Not just for others
- Empathy
- Details
- Visualize Scenarios
- Don’t talk green, Do something
- Do, It’s ok to suck
- Fail, It’s ok
3.
4. It has become evident to me over the course of a few projects
that it is important to create with others, this means many things
- Let the user have a say in what the product looks like even after they buy the product,
such that they can exercise their own creativity with the product aesthetic or usage
- Working in teams means giving up ownership of ideas, so that it is truly a collaborative effort
For eg. The ‘little piggy’ project that will kick off over the next month is a project where much like
‘the gnomes in that french movie’ I will send these clay pigs to friends all over the country and ask them
to answer the question - ‘Where did this Little piggy go?’ ‘What did this Little piggy do?’
with photos and videos which would make their way onto a blog.
5. DIYLamp
This first year project was to design a lamp for children between the ages of 8 and 12. It became clear
after a bit of research that children need lamps less for task-lighting on a desk and more for ambient
lighting. After much iteration the product became a lamp that was also a toy. The idea was the
beginning of a constant attempt to include the user in forming the product. In this case, the child
builds the form using LEGO-like blocks to reflect light from the base box learning the basics of light in
the process.
6. Pass it on
In this project I sent out a book with the illustration of the first cell of a story to a friend, who
illustrated the next cell and then passed it on to somebody else by post/courier. Although this
would have been immensely simple to do over the internet it was interesting to see how collaboration
could work out by ‘snail mail’. The books have been out there about a year now, and it’s moving very
slow.
7.
8. Generally defined as the ability to understand another person’s feelings or situation,
This word takes on a broader meaning in the sense that not only is it to understand a user’s true scenario,
but also to create an environment in which I can really test a product under development to see if and how it works.
9. Chompers - Scissors for Children
The brief of this project was to design scissors for children in the age group of 5 to 8. Early attempts
at redesigning the scissor didn’t really work until the innocent gesture of cutting made by the fingers
gave our group of four the spark to come up with this idea. The entire detailing and conceptualisation
was a team effort unlike any I had participated in before (nobody in the group can still say who came up
with the concept). This product was iterated by building mock-ups and then testing them.
10. Delivery Aids for a Postman
With this project, it was the first time that I was faced with a user scenario that was completely new
to me. Following two postmen around on their beats over a few days really put into perspective the real
issues faced by the postman. Nuances like removing of bundles while on the cycle/bike, security of
the post, of the cycle, methods of fastening, became much clearer. This led me to develop one
standard product, with a modular strap system that could be used by a postman irrespective of mode
of travel
11. As the project went forward, I found that making paper mock-ups that worked much in the way the
final product would really helped my process as it helped me envision dimensions (volume of
bundles) and usability. This was the first time with one of my projects, where a completely functional
prototype was created and then tested and critiqued by the user. As shown in the images the final
product can be strapped onto a cycle frame, and used as a messenger bag. An accessory was also
developed to help the postman carry and segregate into bundles.
12.
13. ‘Design is in the details’
This statement really hit home when I started realising how much of the concept could be dictated by dimensions,
- I found that I started enjoying and liking products which had these hidden details that really made the product
a delight to use without bringing attention to themselves.
- The idea of using standard consumables (or parts that wear out easily) for ease of replacement has now become a mainstay
in most of my projects.
14. Cooking Kit for Low Altitude Trekking & Camping
The brief of this project was to try and provide a casual weekend camper/trekker with a single
cooking unit that consists of a stove, utensils and storage for cooking materials. With this project the
point about dimensions dictating the concept became clear as the idea came about from the way in
which the curves of different utensils fit together with the curve of the stove. This was the first
time that I used standard accessories (burner, fuel knob etc.) for easy repair and replacement.
15. Modular Mounting Systems
This project was my final diploma project where the brief was to design a universal mounting system
so that accessories such as street lights, seats etc. can be mounted on light poles of different
diameters and varying sections. Even though the initial brief covered only mounting, my mentors
urged me to research the entire process in detail, from putting up the pole all the way up until taking
down of these street light poles. By looking into the entire lifecycle, I picked up details about the process
of mounting as a whole and all the tools that were used by the workers.
16. Towards the end of the project thanks to my mentors, I learned that the beauty of the product lies in its
details. With this product, they had me focus on forms of parting lines such that even the smallest of
lines mimic and match the form. For cable passage, we worked out forms in the mould in such a way
that the cable just needs to be pushed and it finds its way through the complicated innards. Overall
during the process, a lot of attention was paid to undercuts and wall thicknesses.
18. ‘Design is storytelling’
I first heard this statement made by Mauli Maroor at a workshop at Designyatra.
But I didn’t quite understand it till I did the Nokia project, where research was in the form of stories,
representation of the research was in stories, and finally all conceptualization and presentation was
in the form of scenarios.
19. Swayam - A future scenarios project for Nokia
This was a project that was done as part of a team of twelve. It was to look at domains of
human interaction such as gyms, retail, banking, event management and to see what role a device
could play in these areas such that the environment is totally connected one that always adapts and
reflects a person’s personality. The concepts in this project were products & technologies that were
presented in the form of stories and scenarios.
20.
21. Being an obsessed reader of blogs and design newsletters online while in college,
I read a lot about ‘sustainability’, issues of ‘climate change’ et all.
But, on my first trip to Auroville itself, I realized that I didn’t know anything about these issues.
What started as taking up a job to rework an exhibition soon turned into a number of smaller projects
- The eco-exhibition needed more then just some exhibits, it needed an overall vision and a system for
volunteers to participate and contribute.
- Mission Tejas, an initiative for rural lighting, required a rethink in its strategy and a new website.
The website, which will become a platform for rural lighting agencies in India is now under development
- I have had, over the last 7 months, a front row seat in the development of policies and products towards a
more sustainable future.
22. Bikescapes
In my first trip to Auroville, I was part of a workshop that endeavoured to create products and sys-
tems to create a bicycle friendly environment to promote the use of cycles over fossil fuel based
transport.
23. UNDP MNRE Solar Water Heater Study
This was a project that I worked on while in Aurore (Auroville) that was a market assessment study
all over south India to understand the current position & perception of solar water heaters in the
market and to make recommendations to strengthen the market penetration for the same.
24.
25. This is a nugget of wisdom that I chanced upon while reading a blog.
‘Do, It’s ok to suck’
This is a big shift for me, in the way that I work,
because since then I have taken on things that I would only talk about
like, doing a play in the role of Duryodhana,
Becoming Clown BigMole,
Attempting to learn the Harmonica.
26.
27. My Porcelain Throne - A photo series..
Happened across a porcelain WC dumped on the sidewalk, so I took it for a ride around Vimannagar.
28. Design Gupshup
What started as a gung-ho attempt to revive a student activities platform single-handedly ended
in failure. The reasons for this varied, from a misunderstanding of the dynamics of students in the
college, to having created a situation where the whole initiative was so dependant on me that there
weren’t successors to take it forward when I left.
29. Resumè ‘Vichaar Station’ at Fundamental ‘08
Model United Nations
2005 – ICJ, Dhirubhai Ambani International Model United Nations
Name: Akshay Roongta
2004 – General Assembly, The Hague International Model United Nations
E-mail: akshayroongta@gmail.com
2003 – HSC, Mumbai Model United Nations
Website: http://www.akshayroongta.in
2003 – General Assembly, HR Model United Nations
Photography: http://www.flickr.com/photos/akshay_underexposed
Positions of responsibility
Video: http://www.vimeo.com/user1952553
2003 – 2004: Games Captain at DAIS
2000 – 2003: Prefect at BSS
Education:
2005-2009:
Experience:
Final Year, Graduate Diploma in Product Design
2009 – 2010: Aurore (Auroville Renewable Energy)
Symbiosis Institute of Design, Pune
Projects: UNDP-MNRE SWH market assessment study, Eco-exhibition, Mission
2003-2005:
Tejas
International Baccalaureate Diploma Programme
2009: Bikescapes Project, Auroville
Dhirubhai Ambani International School (DAIS), Mumbai
2009: Internship at Cluster-One Design Consultants
2003:
Project: Modular Mounting system for street light poles
ICSE
2008 – 2009: Nokia Research and Conceptualization Project
Bombay Scottish School (BSS), Mumbai
2008 – 2009: Samas Media Lab
Copywriting for hoarding design
Skills:
Editor of Samas Satellite (Ongoing)
Leadership, Oration, Teamwork, Motivating other people, General Proficiency at
2008: Nokia Conceptualization workshop
using the computer
2007: Workshop by Kirloskar and Elephant Design + Strategy
Summer of 2007: Internship at Ticket Design
Softwares:
Projects: PLC, Refrigerator, User Interface for dryer
Adobe Photoshop, Adobe Indesign, Adobe Illustrator, Rhino v3.0, Bunkspeed
Summer of 2006: Internship at Interactive Avenues
Hypershot, iMovie
Profile: Copywriting and Keyword generation for Search Engine Marketing
Summer of 2005: Internship at CA firm
Activities:
Summer of 2003: Job at vintage car restoration workshop
2009 – 2010: Clowning Workshop by Ashwath Bhatt
2009 – 2010: Theatre in Auroville: Played the role of Duryodhana
2009: Participated in ‘In a planet of our own’ workshop and conference at IDC
2007 – 2008: Managed Design Gupshup
Brought together students in college to form a community for discussion and
collaboration
Event Co-ordinator
‘Desi Tadka’ at Fundamental ‘07