The document summarizes a student's final project at the Copenhagen Institute of Interaction Design where he explored new potential uses for cameras beyond just taking photos, with a focus on designing cameras for children. Through research including interacting with children, he developed several camera concepts aimed at communication, outdoor play, and new ways to view and share images. He created prototypes to test the concepts and refined the designs based on feedback from experience testing with children.
The student created box art for their final major project (FMP) on a video game. They used tools like the mouse, pencil, and crop tools to design the background, banners, ratings, and logos. Finding and using the tools was difficult but the process was easy overall. References like Asteroids helped inspire the design. The box art was exported as a JPEG file upon completion.
The document summarizes various projects completed by a tech club over the course of a year. It describes 15 different projects that the club worked on in sessions ranging from 1 to 4 meetings. The projects included using tools like ClassDojo, Edmodo, green screen videos and photos, animations in Keynote, video conferencing, photography, music creation in GarageBand, and digital citizenship posters made with online tools. The goal was to expose students to different technologies and allow them to be creative through hands-on projects.
Photomedia in Creative Practice (MANIPULATE IMAGES)Virtu Institute
This document provides information on exploring and developing creativity through photo manipulation. It discusses taking photos with different cameras and formats, and manipulating images in Photoshop using tools like layers, filters, and color correction. It encourages experimenting freely without limitations to spark creativity. Examples are given of creative works by Annie Liebovitz and Jerry Uelsman using photo composites. Free software alternatives to Photoshop like GIMP and Scribus are also listed for image editing and page layout.
This document describes a project to create a soft toy called "Story Toy" that allows children to capture photos and record short stories by squeezing and pressing the toy. The toy is intended to encourage children ages 7-11 to explore, use their imagination, and record moments through natural play interactions. A prototype was created using a camera, force sensor, Arduino, and software to catalog photos and audio recordings for the child to assemble into a narrated story. The goal was to design an exploratory interactive toy that facilitates creativity, storytelling, and sharing ideas for children in the concrete operational stage of cognitive development.
Photomedia in Creative Practice (CREATE IMAGES)Virtu Institute
The document provides information on using photomedia in creative practice. It discusses taking photos and creating digital images, as well as manipulating images digitally. For taking photos, it emphasizes determining the purpose and use of images, considering composition including focal points and lighting. It also discusses camera types, resolution, color casts, and lens flares. The document then covers creating digital images through scanning, as well as manipulating images in Photoshop using layers, effects, and color correction tools.
The document provides information about NUDT (National University of Defense Technology) and its Trustie project.
NUDT is a top computer science school in China with over 40 years of experience. The Trustie project aims to create a collaborative software development platform and environment for sharing reusable software assets. It provides tools for software production lines, resource management, trust evaluation, and an integrating framework. The Trustie community involves many universities and companies in China. Applications have been developed in various domains like industrial software, avionics, and power systems using the Trustie platform. NUDT also collaborates with the OW2 open source community.
The student created box art for their final major project (FMP) on a video game. They used tools like the mouse, pencil, and crop tools to design the background, banners, ratings, and logos. Finding and using the tools was difficult but the process was easy overall. References like Asteroids helped inspire the design. The box art was exported as a JPEG file upon completion.
The document summarizes various projects completed by a tech club over the course of a year. It describes 15 different projects that the club worked on in sessions ranging from 1 to 4 meetings. The projects included using tools like ClassDojo, Edmodo, green screen videos and photos, animations in Keynote, video conferencing, photography, music creation in GarageBand, and digital citizenship posters made with online tools. The goal was to expose students to different technologies and allow them to be creative through hands-on projects.
Photomedia in Creative Practice (MANIPULATE IMAGES)Virtu Institute
This document provides information on exploring and developing creativity through photo manipulation. It discusses taking photos with different cameras and formats, and manipulating images in Photoshop using tools like layers, filters, and color correction. It encourages experimenting freely without limitations to spark creativity. Examples are given of creative works by Annie Liebovitz and Jerry Uelsman using photo composites. Free software alternatives to Photoshop like GIMP and Scribus are also listed for image editing and page layout.
This document describes a project to create a soft toy called "Story Toy" that allows children to capture photos and record short stories by squeezing and pressing the toy. The toy is intended to encourage children ages 7-11 to explore, use their imagination, and record moments through natural play interactions. A prototype was created using a camera, force sensor, Arduino, and software to catalog photos and audio recordings for the child to assemble into a narrated story. The goal was to design an exploratory interactive toy that facilitates creativity, storytelling, and sharing ideas for children in the concrete operational stage of cognitive development.
Photomedia in Creative Practice (CREATE IMAGES)Virtu Institute
The document provides information on using photomedia in creative practice. It discusses taking photos and creating digital images, as well as manipulating images digitally. For taking photos, it emphasizes determining the purpose and use of images, considering composition including focal points and lighting. It also discusses camera types, resolution, color casts, and lens flares. The document then covers creating digital images through scanning, as well as manipulating images in Photoshop using layers, effects, and color correction tools.
The document provides information about NUDT (National University of Defense Technology) and its Trustie project.
NUDT is a top computer science school in China with over 40 years of experience. The Trustie project aims to create a collaborative software development platform and environment for sharing reusable software assets. It provides tools for software production lines, resource management, trust evaluation, and an integrating framework. The Trustie community involves many universities and companies in China. Applications have been developed in various domains like industrial software, avionics, and power systems using the Trustie platform. NUDT also collaborates with the OW2 open source community.
Este documento describe las actividades de varios comedores infantiles y albergues en Honduras que brindan alimentos y cuidado a más de 1000 niños desnutridos y en riesgo. Los niños reciben alimentos, leche de soya, huevos de gallinas y atención médica. También se mencionan una guardería y un centro juvenil que brindan educación y oportunidades a más jóvenes. El objetivo general es mejorar la nutrición y calidad de vida de los niños para que puedan desarrollarse plenamente.
The document is a presentation for RISE Week 2011 hosted by Reuben Swartz, President of Mimiran, on improving pricing, profits, and quality of life. The presentation covers topics such as why pricing is important, how to price more profitably, being better than cheaper competitors, segmentation, handling tough competitors, maximizing profits and ROI, value-based discounting, having a pricing plan, and applying pricing theory to practice. The goal is to provide business owners with strategies and tools for setting prices that increase profits and customer satisfaction.
Jplan is employee scheduling software that can be used in the cloud. It has been operational since 2004, is low resource and low cost. It allows for customizable and scalable scheduling. Marketing funds would be needed to expand significantly from its current small niche market in Belgium, as it currently lacks self-service capabilities and significant marketing/sales experience. Suggestions for its market approach included starting small by targeting schedulers directly or selling a white-labeled version, developing a freemium model, or offering a modular version with an app store.
El documento presenta los resultados de una evaluación de cinco personas (Verónica, Freddy, Diego, Eduardo y Lucía) realizada por Grusam International Services. La evaluación analizó el pasado, presente y futuro personal y organizacional de cada persona, identificando variables clave como economía, estabilidad, planificación, competitividad e innovación. El objetivo es acreditar a las personas y sus organizaciones en Lean Six Sigma para fortalecer sus proyectos y talentos.
El documento discute cómo las ideas previas y expectativas de los observadores afectan lo que ven. Explica que dos personas pueden ver cosas diferentes al observar el mismo objeto debido a sus conocimientos y experiencias previas. También describe que la observación científica no es pasiva sino que los científicos seleccionan qué aspectos prestar atención influenciados por lo que saben y esperan ver. Finalmente, resume los pasos del método científico que incluyen plantear un problema, hipótesis, pruebas y determinar los resultados.
This document discusses the potential for domestic offsetting schemes in Ireland, particularly within the agricultural and land use sectors. It outlines some key options for domestic offsetting projects, including afforestation, soil carbon sequestration, and agricultural emissions reductions. Measurement, reporting, and verification of emissions reductions is identified as a major challenge. The document considers the opportunities and issues to consider for developing domestic offsetting in a way that achieves cost-effective emissions reductions while maintaining environmental integrity.
This document contains questions about web technologies like JavaScript and VBScript. It includes 10 short answer questions and 8 long answer questions related to JavaScript properties, methods, objects, events, and using JavaScript to manipulate web page elements and perform calculations. Example topics covered include converting strings to uppercase, setting inline styles, retrieving browser info, handling errors in VBScript, comparing JavaScript and VBScript, writing programs to output dates, submitting forms, and converting numbers between bases.
El documento presenta dos propuestas no de ley para reconocer las Escuelas Oficiales de Idiomas en España en su primer centenario. La primera, presentada por el Grupo Parlamentario Catalán, insta al gobierno a reforzar la figura del director en la resolución de conflictos escolares. La segunda, presentada por el Grupo Parlamentario Socialista, insta al gobierno a favorecer el reconocimiento de las escuelas, incorporar sus acciones en el programa de aprendizaje de idiomas, y apoyar la celebración de su centenario.
The document describes several blogs and wikis created by students and teachers at Wollongong Diocese. The blogs and wikis cover various KLA's (Key Learning Areas) such as CAPA, English, Mathematics, and PDHPE. They serve purposes such as displaying student art, developing arguments, sharing math problems, and publishing student compositions. Students comments indicate they enjoy viewing peers' work, developing arguments, math challenges, and sharing schoolwork with family. Strengths of the blogs and wikis are listed as accessibility, sharing student work, worldwide connections, giving students a voice, and promoting collaboration.
This newsletter provides an overview of recent economic and market events and discusses strategies for investors. It notes that the end of the Fed's quantitative easing program will impact markets but that the Fed will continue reinvesting maturing bonds. It also discusses hedge funds underperforming in the current environment and challenges for investors to achieve high returns without taking on undue risk. The newsletter recommends prudent investment positioning and patience given ongoing economic challenges.
XDA began in 2003 with only a few thousand users and has grown exponentially to over 5.5 million users today. It has shifted its focus back to developer roots through programs that support and recognize developers. While initially focused on stock Android, it now supports original development as well through dedicated forums and committees. Looking ahead, XDA aims to strengthen relationships with manufacturers and launch new features and apps to better support the developer community.
Buscador de ayudas para emprendedores - GaztenpresaGaztenpresa
Este documento lista diez recursos útiles para emprendedores que buscan ayuda, incluyendo sitios web del gobierno vasco y de organizaciones como SPRI que ofrecen información sobre subvenciones y apoyo para nuevos negocios. También incluye enlaces a la guía Delfos y a la organización Gaztenpresa que apoya a emprendedores jóvenes.
“BUSCAR ALTERNATIVAS A LA MINERÍA SIGUE SIENDO LA TAREA PENDIENTE”Crónicas del despojo
Los debates sobre extractivismo, desarrollo y ecologismo suelen caer en unos círculos argumentales de los que resulta casi imposible salir. ¿Justifica el 'desarrollo' de 'la mayoría' los daños al medioambiente? ¿Qué hacemos con los pueblos originarios que no quieren abandonar sus territorios? ¿Hasta dónde va a aguantarnos la naturaleza? Desde el Consejo Nacional de Investigaciones Científicas y Técnicas (CONICET) de Argentina, Lucrecia Wagner alimenta con datos, referencias y leyes [1] la solidez de los debates en torno a los conflictos socioambientales generados por la llegada de proyectos mineros a gran escala, abordando la naturaleza de los intereses y estrategias de las empresas, las diferentes formas de contestación social y las respuestas de las instituciones locales, provinciales y estatales.
Entrevista a Lucia Wagner
This document is a script for a short film called "Wink Murder" written by Eva Eid, Ciara O'Gorman and Cleo Coogan. It introduces the main character Lisa who is searching frantically for her younger sister around their school building. Lisa finds her sister lying on the floor and rushes to her side. The script contains directions for camera shots and music to build tension throughout scenes of Lisa discovering her sister and reacting in horror.
JP Morgan Asia Pacific & Emerging Markets Equities Conference - London and NYEDP - Energias do Brasil
This presentation provides an overview of Energias do Brasil, including:
- In 2006, Energias do Brasil distributed 24 TWh to 3.1 million customers. In 1H07, total installed capacity reached 1,043 MW.
- Energias do Brasil has generation, distribution and commercialization assets in Brazil, operating under a majority control by EDP Group.
- Distribution assets include Bandeirante, Enersul and Escelsa, which distributed a total of 12,411 GWh in 1H07, a 3.8% increase from 2006.
- The board of directors has 7 members including 2 independent members, and board committees oversee areas
The document discusses the OWASP organization, its goals of independence, innovation, integrity, and education. It has over 140 projects and 30,000 subscribers worldwide. Projects include tools like WebScarab, Zed Attack Proxy, and code analysis projects like GoatDroid and Mantra. OWASP creates application security standards, guides for code review, testing, and development.
This document provides instructions for a photography art project that can be done with students in Key Stage 2. It involves looking at example artworks, learning about cameras, taking photos around the school, manipulating the photos digitally, and further developing the compositions in sketchbooks. The project is designed to be completed over multiple sessions or condensed into a longer session. It aims to teach students photographic composition and digital editing skills while exploring themes from example artworks.
Clara Johnson proposes an animated short film based on a nursery rhyme. She will use Photoshop and a graphics tablet to draw scenes and add movement over 7 weeks. Research on nursery rhymes and animation will inform her project. She will get feedback through weekly reflections to improve her work before submitting her final animation for evaluation.
Jamie Clarke created a stop motion animation using a wooden doll. They found positioning the doll and coming up with movements challenging to make the animation long enough. Working with a partner helped with sharing ideas. The wooden doll was chosen because it could perform a variety of movements, but moving its parts precisely was difficult, making the animation jerky. Two ideas were considered, and the doll was chosen over a puppet for being easier to work with. The only resource limitation was not having a tripod, which was worked around by placing the camera on books. Digital camera, laptop, and college computer were used to take pictures, upload them, and share the animation online.
Jamie Clarke created a stop motion animation using a wooden doll. They found positioning the doll and coming up with movements challenging to make the animation long enough. Working with a partner helped with sharing ideas. The wooden doll was chosen because it could perform a variety of movements, but moving its parts precisely was difficult, making the animation jerky. Two ideas were considered, and the doll was chosen over a puppet for being easier to work with. The only resource limitation was not having a tripod, so books were used to position the camera steadily. A digital camera, laptop, lamp, and space were otherwise sufficient. Technologies like the camera, computer, and slideshare helped create and share the final product.
Jamie Clarke created a stop motion animation using a wooden doll. They found positioning the doll and coming up with movements challenging to make the animation long enough. Working with a partner helped with sharing ideas. The wooden doll was chosen because it could perform a variety of movements, but moving its parts precisely was difficult, making the animation jerky. Two ideas were considered, and the doll was chosen over a puppet for being easier to work with. The only resource limitation was not having a tripod, which was worked around by placing the camera on books. Digital camera, laptop, and college computer were used to take pictures, upload them, and share the animation online.
Este documento describe las actividades de varios comedores infantiles y albergues en Honduras que brindan alimentos y cuidado a más de 1000 niños desnutridos y en riesgo. Los niños reciben alimentos, leche de soya, huevos de gallinas y atención médica. También se mencionan una guardería y un centro juvenil que brindan educación y oportunidades a más jóvenes. El objetivo general es mejorar la nutrición y calidad de vida de los niños para que puedan desarrollarse plenamente.
The document is a presentation for RISE Week 2011 hosted by Reuben Swartz, President of Mimiran, on improving pricing, profits, and quality of life. The presentation covers topics such as why pricing is important, how to price more profitably, being better than cheaper competitors, segmentation, handling tough competitors, maximizing profits and ROI, value-based discounting, having a pricing plan, and applying pricing theory to practice. The goal is to provide business owners with strategies and tools for setting prices that increase profits and customer satisfaction.
Jplan is employee scheduling software that can be used in the cloud. It has been operational since 2004, is low resource and low cost. It allows for customizable and scalable scheduling. Marketing funds would be needed to expand significantly from its current small niche market in Belgium, as it currently lacks self-service capabilities and significant marketing/sales experience. Suggestions for its market approach included starting small by targeting schedulers directly or selling a white-labeled version, developing a freemium model, or offering a modular version with an app store.
El documento presenta los resultados de una evaluación de cinco personas (Verónica, Freddy, Diego, Eduardo y Lucía) realizada por Grusam International Services. La evaluación analizó el pasado, presente y futuro personal y organizacional de cada persona, identificando variables clave como economía, estabilidad, planificación, competitividad e innovación. El objetivo es acreditar a las personas y sus organizaciones en Lean Six Sigma para fortalecer sus proyectos y talentos.
El documento discute cómo las ideas previas y expectativas de los observadores afectan lo que ven. Explica que dos personas pueden ver cosas diferentes al observar el mismo objeto debido a sus conocimientos y experiencias previas. También describe que la observación científica no es pasiva sino que los científicos seleccionan qué aspectos prestar atención influenciados por lo que saben y esperan ver. Finalmente, resume los pasos del método científico que incluyen plantear un problema, hipótesis, pruebas y determinar los resultados.
This document discusses the potential for domestic offsetting schemes in Ireland, particularly within the agricultural and land use sectors. It outlines some key options for domestic offsetting projects, including afforestation, soil carbon sequestration, and agricultural emissions reductions. Measurement, reporting, and verification of emissions reductions is identified as a major challenge. The document considers the opportunities and issues to consider for developing domestic offsetting in a way that achieves cost-effective emissions reductions while maintaining environmental integrity.
This document contains questions about web technologies like JavaScript and VBScript. It includes 10 short answer questions and 8 long answer questions related to JavaScript properties, methods, objects, events, and using JavaScript to manipulate web page elements and perform calculations. Example topics covered include converting strings to uppercase, setting inline styles, retrieving browser info, handling errors in VBScript, comparing JavaScript and VBScript, writing programs to output dates, submitting forms, and converting numbers between bases.
El documento presenta dos propuestas no de ley para reconocer las Escuelas Oficiales de Idiomas en España en su primer centenario. La primera, presentada por el Grupo Parlamentario Catalán, insta al gobierno a reforzar la figura del director en la resolución de conflictos escolares. La segunda, presentada por el Grupo Parlamentario Socialista, insta al gobierno a favorecer el reconocimiento de las escuelas, incorporar sus acciones en el programa de aprendizaje de idiomas, y apoyar la celebración de su centenario.
The document describes several blogs and wikis created by students and teachers at Wollongong Diocese. The blogs and wikis cover various KLA's (Key Learning Areas) such as CAPA, English, Mathematics, and PDHPE. They serve purposes such as displaying student art, developing arguments, sharing math problems, and publishing student compositions. Students comments indicate they enjoy viewing peers' work, developing arguments, math challenges, and sharing schoolwork with family. Strengths of the blogs and wikis are listed as accessibility, sharing student work, worldwide connections, giving students a voice, and promoting collaboration.
This newsletter provides an overview of recent economic and market events and discusses strategies for investors. It notes that the end of the Fed's quantitative easing program will impact markets but that the Fed will continue reinvesting maturing bonds. It also discusses hedge funds underperforming in the current environment and challenges for investors to achieve high returns without taking on undue risk. The newsletter recommends prudent investment positioning and patience given ongoing economic challenges.
XDA began in 2003 with only a few thousand users and has grown exponentially to over 5.5 million users today. It has shifted its focus back to developer roots through programs that support and recognize developers. While initially focused on stock Android, it now supports original development as well through dedicated forums and committees. Looking ahead, XDA aims to strengthen relationships with manufacturers and launch new features and apps to better support the developer community.
Buscador de ayudas para emprendedores - GaztenpresaGaztenpresa
Este documento lista diez recursos útiles para emprendedores que buscan ayuda, incluyendo sitios web del gobierno vasco y de organizaciones como SPRI que ofrecen información sobre subvenciones y apoyo para nuevos negocios. También incluye enlaces a la guía Delfos y a la organización Gaztenpresa que apoya a emprendedores jóvenes.
“BUSCAR ALTERNATIVAS A LA MINERÍA SIGUE SIENDO LA TAREA PENDIENTE”Crónicas del despojo
Los debates sobre extractivismo, desarrollo y ecologismo suelen caer en unos círculos argumentales de los que resulta casi imposible salir. ¿Justifica el 'desarrollo' de 'la mayoría' los daños al medioambiente? ¿Qué hacemos con los pueblos originarios que no quieren abandonar sus territorios? ¿Hasta dónde va a aguantarnos la naturaleza? Desde el Consejo Nacional de Investigaciones Científicas y Técnicas (CONICET) de Argentina, Lucrecia Wagner alimenta con datos, referencias y leyes [1] la solidez de los debates en torno a los conflictos socioambientales generados por la llegada de proyectos mineros a gran escala, abordando la naturaleza de los intereses y estrategias de las empresas, las diferentes formas de contestación social y las respuestas de las instituciones locales, provinciales y estatales.
Entrevista a Lucia Wagner
This document is a script for a short film called "Wink Murder" written by Eva Eid, Ciara O'Gorman and Cleo Coogan. It introduces the main character Lisa who is searching frantically for her younger sister around their school building. Lisa finds her sister lying on the floor and rushes to her side. The script contains directions for camera shots and music to build tension throughout scenes of Lisa discovering her sister and reacting in horror.
JP Morgan Asia Pacific & Emerging Markets Equities Conference - London and NYEDP - Energias do Brasil
This presentation provides an overview of Energias do Brasil, including:
- In 2006, Energias do Brasil distributed 24 TWh to 3.1 million customers. In 1H07, total installed capacity reached 1,043 MW.
- Energias do Brasil has generation, distribution and commercialization assets in Brazil, operating under a majority control by EDP Group.
- Distribution assets include Bandeirante, Enersul and Escelsa, which distributed a total of 12,411 GWh in 1H07, a 3.8% increase from 2006.
- The board of directors has 7 members including 2 independent members, and board committees oversee areas
The document discusses the OWASP organization, its goals of independence, innovation, integrity, and education. It has over 140 projects and 30,000 subscribers worldwide. Projects include tools like WebScarab, Zed Attack Proxy, and code analysis projects like GoatDroid and Mantra. OWASP creates application security standards, guides for code review, testing, and development.
This document provides instructions for a photography art project that can be done with students in Key Stage 2. It involves looking at example artworks, learning about cameras, taking photos around the school, manipulating the photos digitally, and further developing the compositions in sketchbooks. The project is designed to be completed over multiple sessions or condensed into a longer session. It aims to teach students photographic composition and digital editing skills while exploring themes from example artworks.
Clara Johnson proposes an animated short film based on a nursery rhyme. She will use Photoshop and a graphics tablet to draw scenes and add movement over 7 weeks. Research on nursery rhymes and animation will inform her project. She will get feedback through weekly reflections to improve her work before submitting her final animation for evaluation.
Jamie Clarke created a stop motion animation using a wooden doll. They found positioning the doll and coming up with movements challenging to make the animation long enough. Working with a partner helped with sharing ideas. The wooden doll was chosen because it could perform a variety of movements, but moving its parts precisely was difficult, making the animation jerky. Two ideas were considered, and the doll was chosen over a puppet for being easier to work with. The only resource limitation was not having a tripod, which was worked around by placing the camera on books. Digital camera, laptop, and college computer were used to take pictures, upload them, and share the animation online.
Jamie Clarke created a stop motion animation using a wooden doll. They found positioning the doll and coming up with movements challenging to make the animation long enough. Working with a partner helped with sharing ideas. The wooden doll was chosen because it could perform a variety of movements, but moving its parts precisely was difficult, making the animation jerky. Two ideas were considered, and the doll was chosen over a puppet for being easier to work with. The only resource limitation was not having a tripod, so books were used to position the camera steadily. A digital camera, laptop, lamp, and space were otherwise sufficient. Technologies like the camera, computer, and slideshare helped create and share the final product.
Jamie Clarke created a stop motion animation using a wooden doll. They found positioning the doll and coming up with movements challenging to make the animation long enough. Working with a partner helped with sharing ideas. The wooden doll was chosen because it could perform a variety of movements, but moving its parts precisely was difficult, making the animation jerky. Two ideas were considered, and the doll was chosen over a puppet for being easier to work with. The only resource limitation was not having a tripod, which was worked around by placing the camera on books. Digital camera, laptop, and college computer were used to take pictures, upload them, and share the animation online.
This document summarizes the process of creating a short film about the effects of technology on modern society. It includes research conducted through an interview and on the TV show Black Mirror. A proposal was written outlining the idea of a character becoming trapped in a virtual world. Pre-production took 2-3 days and included story development. Filming went smoothly except the camera work could have been improved with a tripod. Sound effects were added to edit the film together. Peer feedback noted they liked the hologram effect but some shots of the game ending could have been improved the message of time running out.
This document discusses several projects using digital tools like iBooks, iMovie, and blogging to enhance student learning. It describes how students used digital cameras, researched online, and created multimedia presentations on environmental topics and literary devices. Students produced iMovies on class field trips and narratives by taking on roles like actors, photographers and editors. Integrating these tools across subjects helped motivate students and provide authentic ways to demonstrate their understanding.
The document outlines the brainstorming process and ideas for Wenwen Li's major studio final project. It describes three initial concepts: 1) an interactive 3D map of NYC projected on the ground that users can navigate with Kinect; 2) creating colorful shadows using video tracking; and 3) using mirrors to encourage self-reflection in audiences inspired by Marina Abramovic's performance "The Artist is Present". For each idea, Li discusses inspiration, intended audience, goals, and technical challenges.
The document describes the various digital technologies used during the research, planning, production and post-production stages of creating a horror film promotional package. These included a Nikon D90 camera for practice shots and ancillaries, an iPhone to record focus groups and notes, Photoshop for editing images, Premiere Pro for editing video, and social media, YouTube and blogs for research, feedback and documentation. Skills with these technologies improved over the process, allowing for more advanced uses like sophisticated camera work, lighting, and merging self-taken images in Photoshop composites. Focus groups provided valuable audience feedback that informed creative decisions.
This document summarizes lessons learned by the author over the course of studies and time in Auroville. Key lessons include creating with and empowering users, focusing on details, visualizing scenarios, taking action rather than just discussing ideas, and accepting that failures and mistakes are part of the learning process. Several projects are described that demonstrate applying these lessons, such as a lamp designed with user input, a collaborative storytelling project, and products designed after observing real users. The importance of prototypes, empathy, and envisioning the user experience are also emphasized.
The document discusses the progression from the author's preliminary task of filming a conversation to their main filmmaking task. They learned that their preliminary task lacked thought and felt bland due to a lack of consideration for connotations. For their main task, the author conducted research on film techniques and logo design, planned the protagonist's identity, and utilized various camera shots, locations, and original soundtrack to make their final product feel more professional and compelling compared to the preliminary task.
This is the Alternative Media reflection based on my final project 'SOMETHING IN THE BODY' which was inspired by my experimental pieces to do with the themes of Time, Body and Space
The document discusses ideas for camera concepts generated by students using play dough. Some ideas included wanting to share photos with family and friends, have photos displayed in frames, send photos to other devices, and take photos that can only be viewed under certain conditions like in sunlight. It also discusses potential game concepts like scavenger hunts where students take photos around their environment and share with friends who try to find and photograph the same things. Developing new ways for social and tangible photo sharing experiences are discussed.
The team explored different directions for their camera project, focusing on domains like music, cooking, physical therapy, and storytelling. They decided to focus on using the camera's voice recognition and sound output capabilities to enhance storytelling. The camera would produce sounds related to actions or environments described in stories in response to trigger words, images, gestures, or sounds. At a subsequent make session, the team further refined their idea to focus on adding ambiance to an environment using sound and movement in response to music.
How did you use media technologies in the construction, research, planning an...khalfyard
The document discusses the various media technologies used throughout the research, planning, and production stages of creating a short film. Key technologies included computers for initial research online, group communication via Twitter chat, cameras for filming, lighting equipment, and editing software like Edius Pro 7 and Adobe programs. The filmmaker learned to use these technologies through online research and practice, which supported collaborating with a group to plan, shoot, and edit a short narrative film on a tight schedule.
The document discusses the filming and editing process for a student film project. It describes how the group effectively managed collaboration, equipment, and deadlines. It provides details on the shots filmed, including some that were particularly creative or well-composed. It evaluates the quality of the camerawork and editing. It also addresses how technology enabled and prevented creative development during the project.
Lucas worked on a group project researching 16-24 year olds over several weeks. He conducted surveys, researched popular sites and demographics, and helped define the project topic. Lucas then began an individual mini-project exploring the theme of "illusion" through an experimental film shot in York. He planned, shot footage over a day, and spent weeks editing adding effects and refining the film. Lucas received feedback and made improvements before completing his evaluation. The weekly diary documented his progress on both group and individual components of the project.
From the preliminary task and filming the full product, the student learned:
1) Effective planning is key, including storyboarding and shot lists. This allows for organized shoots and adaptation.
2) Continuity is important for realism and avoiding audience confusion. Factors like location, costumes, and lighting must be kept consistent.
3) Problems will arise during production, but can be solved through flexibility and alternative solutions like playing a role oneself.
4) Editing skills developed through practice, and the ability to work independently allowed for efficient editing on a tight deadline.
From the preliminary task and full production, the student learned:
1) Effective planning is key, including storyboarding and shot lists. This allows for organized shoots and efficient use of resources.
2) Continuity is important for realism and avoiding audience confusion. Factors like location, costumes, and lighting must be kept consistent.
3) Problems will arise, so flexibility and quick problem-solving are important skills. The student learned to find solutions, like playing the villain, and asking others or online tutorials for help.
Hannah Wilkinson documents her pre-production process for her FMP project over 8 weeks. In week 1-2 she wrote her proposal focusing on an invisible monster and researched Guillermo del Toro films. In week 3 she researched production elements, themes, and genres. In week 4 she analyzed films like Spirited Away and How to Train Your Dragon for inspiration. In weeks 5-7 she planned her schedule, locations, costumes, props, and storyboards. In week 8 she designed props like a company logo, letter, and book. In week 9 she began making props like a letterbox and arrows.
➒➌➎➏➑➐➋➑➐➐ Satta Matka Dpboss Matka Guessing Indian Matka
KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
➒➌➎➏➑➐➋➑➐➐ Satta Matka Dpboss Matka Guessing Indian Matka KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
➒➌➎➏➑➐➋➑➐➐KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
SATTA MATKA | DPBOSS | KALYAN MAIN BAZAR | FAST MATKA RESULT KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
MATKA NUMBER FIX MATKANUMBER FIX SATTAMATKA FIXMATKANUMBER SATTA MATKA ALL SATTA MATKA FREE GAME KALYAN MATKA TIPS KAPIL MATKA GAME SATTA MATKA KALYAN GAME DAILY FREE 4 ANK ALL MARKET PUBLIC SEVA WEBSITE FIX FIX MATKA NUMBER INDIA.S NO1 WEBSITE TTA FIX FIX FIX MATKA GURU INDIA MATKA KALYAN CHART MATKA GUESSING KALYAN FIX OPEN FINAL 3 ANK SATTAMATKA143 GUESSING SATTA BATTA MATKA FIX NUMBER TODAY WAPKA FIX AAPKA FIX FIX FIX FIX SATTA GURU NUMBER SATTA MATKA MATKA143 SATTA SATTA SATTA MATKA SATTAMATKA1438 FIX MATKA MATKA BOSS SATTA LIVE 3MATKA 143 FIX FIX FIX KALYAN JODI MATKA KALYAN FIX FIX WAP MATKA BOSS440 SATTA MATKA FIX FIX MATKA NUMBER SATTA MATKA FIXMATKANUMBER FIX MATKA MATKA RESULT FIX MATKA NUMBER FREE DAILY FIX MATKA NUMBER FIX FIX MATKA JODI SATTA MATKA FIX ANK MATKA ANK FIX KALYAN MUMBAI MATKA NUMBER FIXMATKANUMBER SATTA NUMBER FAST MATKA RESULT SATTA BATTA INDIAN SATTA SATTA RESULT MADHUR SATTA PRABHAT SATTA FIX FIX FIX SATTA NUMBER SATTAKING143 GUESSING SATTA CHART KALYAN PENAL CHART MATKA420 SATTA GUESSING NUMBER KALYAN NIGHT CHART SATTA FIX FIX FIX SATTA NUMBER FIX FIX FIX OPEN FIX FIX WAPKA MATKA DPBOSS FIX FIX 3ANK MATKA KALYAN CHART MATKA GUESSING TARA MATKA FIX FIXMATKANUMBER FINAL ANK MATKABOSS DUBAI SATTA MATKA GOLDEN MATKA FIX FIX MATKA NUMBER FIX MATKANUMBER FIX FIX FIX MATKA NUMBER FIX MATKANUMBER FIX SATTAMATKA FIXMATKANUMBER SATTA MATKA ALL SATTA MATKA FREE GAME KALYAN MATKA TIPS KAPIL MATKA GAME SATTA MATKA KALYAN GAME DAILY FREE 4 ANK ALL MARKET PUBLIC SEVA SATTA FIX FIX FIX MATKA GURU INDIA MATKA KALYAN CHART MATKA GUESSING KALYAN FIX OPEN FINAL 3 ANK SATTAMATKA143 GUESSING SATTA BATTA MATKA FIX NUMBER TODAY WAPKA FIX AAPKA FIX FIX FIX FIX SATTA GURU NUMBER SATTA MATKA MATKA143 SATTA SATTA SATTA MATKA SATTAMATKA1438 FIX MATKA MATKA BOSS SATTA LIVE 3MATKA 143 FIX FIX FIX KALYAN JODI MATKA KALYAN FIX FIX WAP MATKA BOSS440 SATTA MATKA FIX FIX MATKA NUMBER SATTA MATKA FIXMATKANUMBER FIX MATKA MATKA RESULT FIX MATKA NUMBER FREE DAILY FIX MATKA NUMBER FIX FIX MATKA JODI SATTA MATKA FIX ANK MATKA ANK FIX KALYAN MUMBAI MATKA NUMBER FIXMATKANUMBER SATTA NUMBER FAST MATKA RESULT SATTA BATTA INDIAN SATTA SATTA RESULT MADHUR SATTA PRABHAT SATTA FIX FIX FIX SATTA NUMBER SATTAKING143 GUESSING SATTA CHART KALYAN PENAL CHART MATKA420 SATTA GUESSING NUMBER KALYAN NIGHT CHART SATTA FIX FIX FIX SATTA NUMBER FIX FIX FIX OPEN FIX FIX WAPKA MATKA DPBOSS FIX FIX 3ANK MATKA KALYAN CHART MATKA GUESSING TARA MATKA FIX FIXMATKANUMBER FINAL ANK MATKABOSS DUBAI SATTA MATKA GOLDEN MATKA WAPKA.FIX FIX FIX
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
Mr. Brainwash ❤️ Beautiful Girl _ FRANK FLUEGEL GALERIE.pdfFrank Fluegel
Mr. Brainwash Beautiful Girl / Mixed Media / signed / Unique
Year: 2023
Format: 96,5 x 127 cm / 37.8 x 50 inch
Material: Fine Art Paper with hand-torn edges.
Method: Mixed Media, Stencil, Spray Paint.
Edition: Unique
Other: handsigned by Mr. Brainwash front and verso.
Beautiful Girl by Mr. Brainwash is a mixed media artwork on paper done in 2023. It is unique and of course signed by Mr. Brainwash. The picture is a tribute to his own most successful work of art, the Balloon Girl. In this new creation, however, the theme of the little girl is slightly modified.
In Mr. Brainwash’s mixed media artwork titled “Beautiful Girl,” we are presented with a captivating depiction of a little girl adorned in a summer dress, with two playful pigtails framing her face. The artwork exudes a sense of innocence and whimsy, as the girl is shown in a dreamy state, lifting one end of her skirt and looking down as if she were about to dance. Through the use of mixed media, Mr. Brainwash skillfully combines different artistic elements to create a visually striking composition. The vibrant colors and bold brushstrokes bring the artwork to life, evoking a sense of joy and happiness. The attention to detail in the girl’s expression and body language adds depth and character to the piece, allowing viewers to connect with the young protagonist on a personal and emotional level. “Beautiful Girl” is a testament to Mr. Brainwash’s unique artistic style, blending elements of street art, pop art, and contemporary art to create a visually captivating and emotionally resonant artwork.
The use of mixed media in “Beautiful Girl” adds an additional layer of complexity to the artwork. By combining different artistic techniques and materials, such as stencils, spray paint, and collage, Mr. Brainwash creates a dynamic and textured composition that grabs the viewer’s attention. The juxtaposition of different textures and patterns adds depth and visual interest to the piece, while also emphasizing the artist’s eclectic and experimental approach to art-making. The inclusion of collage elements, such as newspaper clippings and torn posters, further enhances the artwork’s urban and contemporary feel. Overall, “Beautiful Girl” is a visually captivating and thought-provoking artwork that showcases Mr. Brainwash’s talent for blending different artistic elements to create a truly unique and engaging piece.
KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
➒➌➎➏➑➐➋➑➐➐ Satta Matka Dpboss Matka Guessing Indian Matka KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
1. ImpCam - what more can a camera be?
Siddharth Muthyala
CIID / DKDS final project 2009
2. What is a camera when a child holds it, looks into it, and presses the button? For my Final project at the
Copenhagen Institute of Interaction Design (CIID) I sought to look at a camera as more than just a
photographic device. I was eager to explore the medium and demonstrate the immense potential a
camera can have.
With that as a starting point I was especially interested in using the medium to explore cameras that a
child would use and enjoy. I based my interest on the fact that a childs experience with objects and
technology around them has an extremely high impact on their overall development, including social
skills, physical activity, mental prowess and emotional engagement. * (refer to paper)
Today's children are born into an age where technology is part of their daily experience. Creating, sharing
and viewing are naturally within their vocabulary where buttons and gadgets are an endless source of
fascination. I see cameras as being part of child's life today beginning at a very early stage, so I have
been trying to understand how these pieces of technology can be adapted so as to have a valuable and
more meaningful impact.
This presentation is my journey to discover interesting new potential for cameras and to actively
engage children in the creation process using a range of design methods and tools.
3. CAMERAS & PROJECTS I FOUND INTERESTING market research
During the initial stage of my project I found several camera made for children, some interesting and some not so much. Below are
just some of the ones that I found relevant to my project as cameras that are designed rather than just made for children.
The Fun Camera by designer Jian Guan. His inspiration for
the design comes from a magnifying glass. It’s a great
concept and would be a lot of fun to use.
Spy Rod is a camera on a long stick and a fishing line,
Children can see and record the view through the camera
with a ‘viewing box’. Designed by Yumiko Tanaka.
Sony recently revealed a unique looking device that is
powered by kinetic energy! The Twirl n’ Take camera is
charged by giving its circular head a spin.
SketchCam allows children to shoot by tracing paths on a
tactile screen, combining sketching and photography.
The Crayola Kids Camera stores approx. 93 low resolution
photos. I found the shape and design interesting
Tangi Cam allows imitation learning and free playing in a
context of tangible and augmented reality. I found this as an
interesting project due to its affordances to let many children
to play and experience it together at the same time.
4. INITIAL EXPLORATIONS
1. Can I shoot pictures with
hand gestures? Gestures
have a code for different
functions
2. Remote shooting -
exploring hidden areas
3. Shooting through physical
activities and exercises
4. Capturing images by just
playing
5. Voice and sound activated?
Inspired by my market and
internet research my initial
explorations were too focussed
on the actual camera and
capturing of the image.
I explored ways to share and
store ones data. I tried using
metaphors for a screen, a photo,
and a camera.
Early on into the project I was
certain that beyond taking
pictures what was essential to
a new camera would be time
after the photo was taken!
but first
5. FURTHER EXPLORATIONS
heading to a local school
I always knew I had to work with children and learn from them, so at this point of the project I took the leap and
decided to work with a whole classroom full of children! Working with both boys and girls and children with vastly
different interests really helped me with my research and inspiration.
The first day of interactions began with me starting a discussion about art - sketching and painting, what they do,
how they do it and why they do it. I hoped to then steer the conversation into photographs and photography and
then to cameras.
age group 7-9 years
6. “I want to share and view my pictures
“ I want to see the picture when inside a tree trunk because it's cosy
I hold the camera up to the sun ” and in nature ”
some of designs from the Play Dough some of the responses in the worksheet
session
At the end of our discussion, I told the class “I am trying to make a At the close of Day 1 the children were asked to take a worksheet
camera for children, and I don't know what to do, who would like to each and fill them out. Again, I kept the exercise as open as possible
help me make a camera?” Every hand in the class room shot up - I to get the best results possible.
used design methods and references from journals and an IDEO
study on how to interact with children to make the most of a session. Draw one great adventure you will have with your new camera! Be
as creative and imaginative as you can!
The rest of the session was spent on making different cameras from Who will you show your wonderful pictures to?
Play Dough (clay). This was one of the most inspiring research How will you show it to them? Try and think of a new way to do it!
sessions I have had and a lot of interesting ideas and ‘designs’ were Remember you don't have to use a computer to show pictures!
created that day.
The results were, again, very inspiring and informative! As I was
decoding the meaning and insights from each of the worksheets,
there was a lot material and inspiration in them.
feel free to watch highlights of the session - “Play Dough” movie appendix (0:57 secs)
7. RESEARCH ANALYSIS AND FINDINGS
At this stage I reviewed all the worksheets and made a map to find a thread between the responses. It was important for me at this
point to make meaning and find inspiration to move onto the next step in the design process. The map was divided into “what I
learnt” (Direct quotes from the children), “what it means” (my inferences and the underlying meaning of each statement) “how might
we” (design questions, next page) . Listed below are a few of the interesting threads I chose to work with
I want to show my pictures to my family and friends (all 21 kids Interesting that every kid chose only family and friends. It goes to
had the same answer) show kids aren't as interested in 'social networking' like everybody
else. Relationships and feedback is immediate.
It feels good to have a physical and tangible out-
I want my pictures and drawings framed come.
I want to project my images into a frame and use my camera Very comfortable with technology and they can 'visualise' and imag-
as a remote ine the transmission of data.
Interested in something that can do many things and has many func-
I camera that looks 'gadget-y' tions – or atleast look like it can
want something that is a secret, something only you know how to do.
I want to see the picture when I hold the camera up to the sun. It's a unique and personal viewing experience specific to you.
I want to share and view my pictures inside a tree trunk viewing and sharing pictures is an event, its a time to gather and feel
because it's cosy and in nature cosy – like around the family photo album
Put the camera into the oven then put it into a washing ma- go through many processes to then view your image. It takes more
chine and then put it into a computer to view the images than clicking to 'prepare' the photo
I want a shared device with my mother a device that updates the other device on the go.
Wants to be able to do things with the camera that one normally
A camera inside a dog bone. So I can see inside his mouth wouldn't be able to do. Technology can tend to be very delicate at
times
8. HOW MIGHT WE’s and BRAINSTORMING
formulating a design brief
How might we turn viewing photographs in a social
experience? what tools can we provide to achieve this?
How might we develop new ways to share and view images? If
we could, how can we make it a tangible experience?
How might we create game using cameras?educational games
exercise games plain old fun or anything you can think of!
How might we enable the act of photography to be more
than just clicking a button?
How might we link more than one camera together? Is
there a benefit to have buddy cameras?
At this stage I formulated a design brief and challenge, and posed them as
concise points to have a brainstorm around. I facilitated a series of
brainstorming sessions that were very successful as many new and exciting
concepts and ideas were born from it.
The next step I took was to cluster and group the concepts so I could work
with them better. From the various groupings several workable concepts
were born, and from concepts working prototypes were born.
samples from concept generation (150+ ideas)
9. QUICK PROTOTYPES
I created a working prototype with which to test my ideas and concepts and
more importantly to provide a means for experience testing with children.
Cameras designed for an earlier project were hacked
and modified to work with my concepts
Webcam with a button routed through an Arduino and
Processing to run the code
Quick Concept test 1
In this idea I tested out augmenting the screen with a
shape and latter with alphabets. The object was to find
the shape in the natural environment around you
Quick Concept test 2
The second concept was a game one played with their
surroundings. Augmented on the screen is a “ball” and
a “hole”, and the object of the game is get the ball into
the hole by making a path between the two. The only
rule is that the path has to be a line in the real world
joining the two!
10. EXPERIENCE TESTING AND PROTOTYPES
I conducted several experience testing and
prototypes. the best way to validate, test, check
ideas and concepts is to re-create an as best as
one can the experience the user gets from your
‘project’
3 rounds of experience testing with 4 different
children to gauge their experience and reactions of
the changing concept (made better)
Some of the things I wanted to learn about
How easy are the concepts to grasp?
How easy is it to use?
How much interest is generated?
Limitations of the idea (physical, conceptual, etc)
Some of the things I learnt
Game like features are more engaging
Sticking to the age group is vital!
Children are very comfortable with technology
Needs for the physical product
Non entertainment scenarios might work as well!
experience testing with children
11. GOALS AND CONCEPTS
At this stage I set myself a set of goals for the project and came up with jump forward
concepts to work on armed with inspiration from my research and
experience testing.
Communication and Interpersonal skills among peers
"Get Outside and Play"
See the world around them from a different perspective
New ways to view and share images
Tactile with a sense of awe and wonder
Concept 3 Scavenger
Going by my deep desire to enable
social interaction and at the same time
to get children and play outside more,
I designed this concept where one
plays the traditional ‘scavenger hunt’
game using a camera, and playing
with friends
Watch video : Concept Video
Concept 2 Puzzle
What does one do with all the images they
Concept 1 HANGMAN
shoot? In this concept, the user chooses an
Similar to the camera game prototype I created with old image(or new) and physically shakes the
augmented graphics on the screen. In this concept the camera, to create a jig saw puzzle from the
user has to match alphabets on the screen to ‘alphabet image!
shapes’ found in the real world around them. I re-created
Watch video : Concept Video
the classic Hangman game - Only, with a camera
* PLEASE NOTE: All concepts have accompanying videos, and have
Watch video : Concept Video to be watched to better understand the idea
12. CONCEPTS concepts I worked with ImpCam 2
ImpCam 1
send
your ImpCam
later
your friends after receiving your image the
ImpCam only way your friend can see the
Concept 4 MAGIC image(s) is by physically coming
in contact with you. Once both the
With this concept I try to answer my your friends
ImpCams are in range the images
question in the beginning - can I create a ImpCam
show up on the screen.
new way to share and view images.
The touch screen enables control there’s no reason, your friend
Watch video : Concept Video
over the slideshow. should be able to ‘keep’ your
photos. In my research I found
‘permanence’ a very interesting
Concept 5 LINE GAME research area. Permanence vs.
In this game the player has to guide the Interest.
character to safety (door) avoiding enemies
- the only catch is, one has to find the path
using lines in the real world. Please watch
the video to understand more
Watch video : Line Game
SCREEN PROTOTYPES working on GUI elements
13. MODEL PROTOTYPE AND
VIDEO SCENARIO
I relied largely on existing toys and designs to work out
the ergonomics to create my prototype due to time
constraints. I modelled a lot of my prototypes on
handheld video game devices, and used the IPhone
as a prototyping platform.
It was extremely easy and quick to make mock ups
and software prototypes that could be quickly tested. I
learned a lot about using existing products in the
market to get work done rapidly and efficiently.
I used the models in the video scenarios (which were
mini experience tests themselves) And made a final
working prototype out of acrylic plastic which is my
own creation.
ImpCam final design (my design)
stills from video prototyping
basic version of evolution of form
14. ABOUT ME
I recently graduated from the Copenhagen Institute of Interaction Design, Denmark with a Masters in Interaction Design
as part of the Pilot year. I have a background in Furniture and Product design and I really enjoy working in the fields of
Interaction Design, User Experience, Service Design and Product Design and have a keen interest in a process driven
approach to Product Development and Design. Originally from India, I now live in Denmark working on interesting and
engaging projects in the field of User experience and Interaction design.
My interest in Interaction design began when I began paying the electricity bill for my house every month at the
automatic billing machine around the corner. The kiosk is built into the wall and takes almost as much space as a
doorway, in-fact it is a doorway, a peek into technology and an example of the rapid development of my country (India).
There are two ways to use the machine but only one way to pay my bill at this 24 hr kiosk, one of them is to arrive at the
kiosk at anytime between 10 am and 5 PM, in order to catch the attendant, who is present to collect my bill, scan the
bar-code, punch in the appropriate numbers, feed my money into the machine, tear off the printed receipt and hand it
over to me. The second way to pay my bill is, to walk up to the kiosk at anytime ie: when the attendant is unavailable -
maybe on a lunch break, or after 5pm. The only problem with this approach is that the ‘user friendly’ machine is
frustratingly un-cooperative to my needs. So we’re back at option one, a ‘convenient’ automated machine with a clerk to
handle it and a long queue.
What’s the difference between paying your bill at a manned window and the automated machine? Well none, unless like
me, one enjoys the sound the machine makes when it ‘sucks’ my money in.
15. In
it
ia
D l
es d
es
In k a ig
Play Dough
it n n
ia d b
l m r
Concept Video
U
se co a ief
r n rk
F re ce et
o
rm se pt res
B u
ar g e
Line game test and final
ra la ch en ar
i ti ( er c
C ns ng Sc at h
o t i
n or de ho on
APPENDIX (videos)
Q cep mi si ol
u n g
ic t g g n se
Te k p e n ch ss
st ro er al io
i a le n)
n
R ng tot tio
ef yp n g
in es
in
R ed g
ef te
in
R e st
e- d t s w
w es it
W or ts h
o k C
rk co wi h
E o n th ild
C re
ImpCam
xp u ce
t p h n
er n il
S ie ew ts d
ce n re
n ce co n
E ar n (2
xp io tes ce )
what more can a camera be?
er b ti p
C ie uil ng ts
o n d
n
ce ce ing
W p t
o ts es
rk t
http://www.youtube.com/watch?v=qIQG2JIXBvQ
http://www.youtube.com/watch?v=P6Gwkc4Cdfk fo in
g
http://www.youtube.com/watch?v=ThFAEDcchC8
12 in
g r
w fo a
S p rm nd
ee ro
C id ks to V
ty id
II dh
D p eo
e
/ ar
D th
K M
D
S ut
fi hy
n a
al la
p
ro
je
ct
20
09