This document provides an introduction to OpenGL including:
- What OpenGL is and its benefits such as being a graphics rendering API that is operating system and hardware independent.
- An overview of the OpenGL pipeline and graphics software stacks.
- Instructions on setting up OpenGL in Visual Studio 2010 including downloading required files and header files needed as well as sample code to test the installation.
- Recommended readings and links for additional OpenGL documentation, specifications, tutorials and examples.