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Eye Flow

Eye Flow–carries the viewer’s eye through the visual piece in a way that all the
important elements receive prominence, and nothing snags the vision or causes the
viewer to lose sense of the piece. Elements within the piece are used to direct the
viewer’s eye to move along a specific path.

I. Primary patterns of natural eye flow: (show examples of each – both print &
video)
       • C Pattern
       • Reverse C Pattern
       • S Pattern
       • Reverse S Pattern
       • Z Pattern
       • F Pattern

II. Focal point
        • Element with strongest visual interest
        • Should attract and draw your reader in
        • Is the element you build your shot/frame around

III. Rule of thirds
        http://photoinf.com/General/KODAK/guidelines_for_better_photographic_c
        omposition_rule_of_thirds.html

IV. Balance
        • lack of balance is like a crooked picture on the wall
                - it irritates the eye & creates distraction
        • to create balance, you need to have two forces of equal strength that pull in
opposite directions.
                - How do you create balance without creating two focal points?
                - Use white/negative space

V. White Space
       • consider white space a visual graphic element
       • should never be visually “trapped”
              - should always be pushed to the outside corners
       • used to create balance and eye relief
              - eye relief gives the eye a place to rest but not stop in the visual
                  flow - too many elements creates clutter (competition for visual
                  prominence)
V. Visual Clutter
       • anything that distracts or competes for visual prominence in a graphic
piece
               - poorly placed or staged items or people – objects coming out of
                   people’s heads
               - Simple clutter that competes for prominence
       • Clutter typically occurs in the background
               - Should strive for “figure/ground” – background remains
                   background & foreground remains foreground – no switching
                   between the two.
               - http://www.atomiclearning.com/k12/freerules.shtml

VI. Scale & proportion
VII. Perspective
        Straight lines vs. angular lines
        http://www.video101course.com/shots_17.html

VIII. Typography
        • Legibility – use an easily read typeface (simple vs. ornate) –don’t use
multiple typefaces (no more than 2, and make sure the 2 compliment eachother)
               - typeface& italic of that face work well together
               - serif vs. sans serif
        • Readability – contrast to background with color and point size while also
not interfering with focal point.

http://videodslr.tv/video/10-good-examples-of-lower-thirds-488




Activity:
Have students find three examples of each type of eye flow & rule of thirds in
magazines. If not completed in class, they must complete at home.

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Lesson 1 eye flow

  • 1. Eye Flow Eye Flow–carries the viewer’s eye through the visual piece in a way that all the important elements receive prominence, and nothing snags the vision or causes the viewer to lose sense of the piece. Elements within the piece are used to direct the viewer’s eye to move along a specific path. I. Primary patterns of natural eye flow: (show examples of each – both print & video) • C Pattern • Reverse C Pattern • S Pattern • Reverse S Pattern • Z Pattern • F Pattern II. Focal point • Element with strongest visual interest • Should attract and draw your reader in • Is the element you build your shot/frame around III. Rule of thirds http://photoinf.com/General/KODAK/guidelines_for_better_photographic_c omposition_rule_of_thirds.html IV. Balance • lack of balance is like a crooked picture on the wall - it irritates the eye & creates distraction • to create balance, you need to have two forces of equal strength that pull in opposite directions. - How do you create balance without creating two focal points? - Use white/negative space V. White Space • consider white space a visual graphic element • should never be visually “trapped” - should always be pushed to the outside corners • used to create balance and eye relief - eye relief gives the eye a place to rest but not stop in the visual flow - too many elements creates clutter (competition for visual prominence)
  • 2. V. Visual Clutter • anything that distracts or competes for visual prominence in a graphic piece - poorly placed or staged items or people – objects coming out of people’s heads - Simple clutter that competes for prominence • Clutter typically occurs in the background - Should strive for “figure/ground” – background remains background & foreground remains foreground – no switching between the two. - http://www.atomiclearning.com/k12/freerules.shtml VI. Scale & proportion VII. Perspective Straight lines vs. angular lines http://www.video101course.com/shots_17.html VIII. Typography • Legibility – use an easily read typeface (simple vs. ornate) –don’t use multiple typefaces (no more than 2, and make sure the 2 compliment eachother) - typeface& italic of that face work well together - serif vs. sans serif • Readability – contrast to background with color and point size while also not interfering with focal point. http://videodslr.tv/video/10-good-examples-of-lower-thirds-488 Activity: Have students find three examples of each type of eye flow & rule of thirds in magazines. If not completed in class, they must complete at home.