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This document discusses various forms of intellectual property rights that are important for software houses, including confidential information, patents, trademarks, designs, and copyrights. It provides details on how each type of intellectual property can be protected under law. Confidential information requires being kept secret. Patents provide a temporary monopoly for novel inventions. Copyright protects original creative works. Plagiarism involves passing off someone else's work as your own without credit.
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Educational technology is the study and practice of facilitating learning through appropriate technological processes and resources. It encompasses instructional theory, learning theory, and other systems used to develop human capability beyond just instructional tools. Educational technology includes software, hardware, and internet applications used in education.
Intellectual property laws like copyright, patent, and trade secret laws protect original works and inventions. Copyright protects authored works from unauthorized copying while patents protect novel and non-obvious inventions. Fair use allows limited use of copyrighted works for educational purposes. Violating intellectual property laws can result in legal penalties.
Social, Legal and Ethical Issues in Educational Technology and Innovations121487
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Intellectual property law protects works of the mind through copyright, patent, and trade secret laws. Copyright protects original works like art, books, films and music for the life of the creator plus 70 years. Patents protect novel, useful, and non-obvious inventions for 20 years. Trade secrets protect confidential business information indefinitely if reasonable steps are taken to maintain secrecy. Fair use and derivative work exceptions allow limited use of copyrighted works for purposes like education.
The Digital Millennium Copyright Act (DMCA) was passed in 1998 to protect copyrighted digital content with technological locks and ban circumvention tools. Every 3 years, exemptions are considered for fair uses like criticism, comment, and accessibility. The 2010 exemptions allowed bypassing locks for educational film clips, cellphone software, video game testing, obsolete dongles, and ebook accessibility. While exemptions allow circumvention, the underlying copyright still applies.
The Digital Millennium Copyright Act (DMCA) was passed in 1998 to protect copyrighted digital content with technological locks and ban circumvention tools. Every three years, exemptions are considered for fair uses like criticism, comment, and accessibility. The 2010 exemptions allowed bypassing locks for educational film clips, cellphone software, video game testing, obsolete dongles, and ebook accessibility. While exemptions allow circumvention, the underlying copyright still applies.
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2) Warranties that the software will perform as specified along with indemnification against third party intellectual property claims.
3) Confidentiality of sensitive information, terms for termination, and dispute resolution procedures such as arbitration.
4) Provisions regarding copyright ownership transfer to the client unless otherwise specified, and issues around using copyrighted/public domain materials in software/websites.
This document discusses various forms of intellectual property rights that are important for software houses, including confidential information, patents, trademarks, designs, and copyrights. It provides details on how each type of intellectual property can be protected under law. Confidential information requires being kept secret. Patents provide a temporary monopoly for novel inventions. Copyright protects original creative works. Plagiarism involves passing off someone else's work as your own without credit.
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The document discusses various forms of intellectual property rights (IPR) including copyright, patents, trademarks, trade secrets, and other rights. It defines these concepts, provides examples, and discusses how they are implemented in Mauritian legislation and international treaties. Specific issues covered include software patents, trademark protection for domain names, trade secret protection in IT, database rights, and integrated circuit layout designs.
Social, Legal and Ethical Issues in Educational Technology and Innovations121487
Educational technology is the study and practice of facilitating learning through appropriate technological processes and resources. It encompasses instructional theory, learning theory, and other systems used to develop human capability beyond just instructional tools. Educational technology includes software, hardware, and internet applications used in education.
Intellectual property laws like copyright, patent, and trade secret laws protect original works and inventions. Copyright protects authored works from unauthorized copying while patents protect novel and non-obvious inventions. Fair use allows limited use of copyrighted works for educational purposes. Violating intellectual property laws can result in legal penalties.
Social, Legal and Ethical Issues in Educational Technology and Innovations121487
Educational technology is the study and practice of facilitating learning through appropriate technological processes and resources. It encompasses instructional theory and learning theory. Educational technology includes software, hardware, and internet applications used to develop human capability beyond just instructional technology.
Intellectual property law protects works of the mind through copyright, patent, and trade secret laws. Copyright protects original works like art, books, films and music for the life of the creator plus 70 years. Patents protect novel, useful, and non-obvious inventions for 20 years. Trade secrets protect confidential business information indefinitely if reasonable steps are taken to maintain secrecy. Fair use and derivative work exceptions allow limited use of copyrighted works for purposes like education.
The Digital Millennium Copyright Act (DMCA) was passed in 1998 to protect copyrighted digital content with technological locks and ban circumvention tools. Every 3 years, exemptions are considered for fair uses like criticism, comment, and accessibility. The 2010 exemptions allowed bypassing locks for educational film clips, cellphone software, video game testing, obsolete dongles, and ebook accessibility. While exemptions allow circumvention, the underlying copyright still applies.
The Digital Millennium Copyright Act (DMCA) was passed in 1998 to protect copyrighted digital content with technological locks and ban circumvention tools. Every three years, exemptions are considered for fair uses like criticism, comment, and accessibility. The 2010 exemptions allowed bypassing locks for educational film clips, cellphone software, video game testing, obsolete dongles, and ebook accessibility. While exemptions allow circumvention, the underlying copyright still applies.
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This document provides an overview of copyright law and Creative Commons licensing. It defines copyright and what types of creative works it protects. Key aspects of copyright law covered include exclusive rights granted to copyright owners, limitations on protection such as ideas and facts, how to obtain copyright, fair use exceptions, and recent acts that have extended copyright terms. The document also introduces Creative Commons licenses and resources available with certain open licenses for reuse and sharing.
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The document outlines key components of a software development agreement, including:
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2) Warranties that the software will perform as specified along with indemnification against third party intellectual property claims.
3) Confidentiality of sensitive information, terms for termination, and dispute resolution procedures such as arbitration.
4) Provisions regarding copyright ownership transfer to the client unless otherwise specified, and issues around using copyrighted/public domain materials in software/websites.
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1. There are intellectual property issues associated with the program function, external design, user interfaces, and program code of software. Both patents and copyrights can provide protection, but for different aspects of the software.
2. Whether an innovation related to software is patentable depends on meeting several criteria, including having patentable subject matter, being novel, and involving an inventive step. Not all software or business methods are considered patentable subject matter.
3. Protection of software innovations abroad requires obtaining patents in individual countries, as a patent from one country does not apply elsewhere. Requirements for patentable subject matter
Computer programs are classified as intellectual property but are difficult to classify under traditional intellectual property categories like copyright and patent due to their unique nature. Copyright protects the specific literal expression of a computer program but not the underlying ideas, while a patent protects novel and non-obvious ideas and functionality but the process to obtain one is lengthy and expensive. There is ongoing debate around what the best approach is to protect computer programs, as neither copyright nor patent law fully address the technical and creative aspects of software.
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1. Several copyright issues arise in cyberspace, including linking, framing, protection of content on websites, and international treaties. Deep linking and framing can undermine the rights of website owners if they divert traffic or create confusion between sites.
2. Software piracy, distribution of pirated software, and copying of code violate copyright. Databases containing raw data are also protected, as is the design and content of websites.
3. Determining what constitutes private versus public use of copyrighted material is challenging online. Reproduction that occurs during internet transmission may infringe on copyright depending on legal interpretation. Permission is advised when linking to or displaying copyrighted content from other sites.
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Reference : Tavani, Herman T., “Ethics and technology: controversies, questions, and strategies for ethical computing” , 4th Edition.
IP ownership issues can arise when determining who owns intangible assets like patents, trademarks, and copyrights. This is complex and may require legal assistance. Some common issues include ownership of employee work, contractor work, joint work, licensing, and infringement. Clear contracts specifying ownership help avoid disputes.
Copyright law protects creative works and grants exclusive rights to the copyright owner including reproduction, distribution, adaptations, and performance/display rights. Copyright protection is secured for limited times to promote progress, though registration is not required. Fair use allows limited use of copyrighted works for purposes like education without permission. Recent acts have extended copyright term and increased protections for digital works, though criticism argues this may hinder new creativity and access to knowledge.
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This document discusses legal and ethical issues related to modern technologies. It covers intellectual property, copyright, privacy policies, and fair use. Intellectual property protects inventions, brands, and designs. Copyright protects original creative works and gives authors exclusive rights over copying and distributing their work. Privacy policies build trust by disclosing how user data is collected and used. Fair use allows limited use of copyrighted works for purposes like commentary without permission. Adhering to relevant policies helps avoid legal issues and protects companies, users, and networks.
This document provides an overview of copyright protection for computer programs and software under Irish and EU law. Some key points covered include:
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- While ideas and functionality cannot be copyrighted, the specific code and expression can be. Reproducing all or substantial parts of a program is infringement.
- Employers own the copyright for works created by employees within the scope of their employment.
- Temporary copies made during normal use of a program, such as loading into RAM, are allowed under copyright law. Other provisions address error correction, backup copies, and caching.
- Reverse engineering
The document summarizes copyright law in Sri Lanka. It discusses that copyright is governed by the Intellectual Property Act No. 36 of 2003. Copyright protects literary and artistic works and provides economic and moral rights to authors. Works are automatically protected upon creation without registration. Copyright lasts for the life of the author plus 70 years. Fair use provisions allow limited use for purposes like research and education. Infringement of copyright is a criminal offense punishable by fines and imprisonment.
This paper will discuss perceived attitudes and observed barriers to the release of Open Educational Resources (OER) within UK Higher Education Institutions (HEIs) and Further Education Colleges (FECs).
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This document defines and describes various types of intellectual property including patents, copyrights, trademarks, trade names, and trade secrets. Patents protect inventions and designs for a limited time, copyrights protect original creative works, and trademarks protect brands, logos, and names to prevent consumer confusion. International agreements provide protections across borders. Proper registration and legal standards govern ownership and prevent infringement of intellectual property rights.
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1. Several copyright issues arise in cyberspace, including linking, framing, protection of content on websites, and international treaties. Deep linking and framing can undermine the rights of website owners if they divert traffic or create confusion between sites.
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Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
2. OBJECTIVE
The objective of this lesson is for each student to practice
ethical and legal use of technology systems and digital content.
Sample(s) of Behavior (SOBs):
Explaining consequences of illegal and unethical
use of technology systems and digital content
(Examples: cyberbullying, plagiarism)
Interpreting copyright laws and policies with
regard to ownership and use of digital content
Citing sources of digital content using a style
manual (Examples: Modern Language
Association (MLA), American Psychological
Association (APA)
3. LEGAL AND ETHICAL USE OF
TECHNOLOGY
Study Guide: Legal and Ethical Aspects of the Internet
Introduction:
The Internet allows consumers, businesses, and
industry to do many new things in unique and efficient
ways. The technology around which it is built is also
changing and advancing rapidly. A source of concern is
that the legal and ethical developments regarding the
Internet are not able to keep up with the fast pace of
technological change.
4. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1. Protection of Intellectual Property
Physical property, also known as tangible property, is
property that we can touch and feel.
Intellectual property, on the other hand, deals with the
ownership of ideas or the expression of ideas. Since ideas
cannot be touched or felt, but they do belong to the
person who developed (or authored) them, they are known
as intangible property.
There are several forms of legal protection available for
intellectual property. These are:
- trade secret protection
- copyright protection
- trademark protection
- patents
5. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.1 Trade Secret Protection:
This method of protecting ownership of an idea is to ensure
that the idea is kept a secret. An example is the formula used in
preparing Coca Cola syrup and the company’s business plan and
strategy.
Trade secrets can only exist if the basis for the idea can be
kept a secret. This may not be possible in the world of
computer technology and programming.
6. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2 Copyright Protection
Copyright protection is available for an original expression of an
idea that is fixed in any physical medium, such as paper,
electronic tapes, floppy discs, CD ROMs, etc. It is important to
note that the "right" or protection is given to how the idea is
expressed, not to the idea itself.
Works such as books, music, computer programs, source and
object codes, etc. can be protected by copyright. In addition to
the actual code of a program, copyright can extend to the screen
layout and graphics of the program.
Copyright extends to both published and unpublished material.
7. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2.1 Obtaining Copyright Protection
Copyright is very simply obtained by displaying, on the first
page or screen of the work, the statement "Copyright" followed
by the symbol ã , together with the year and the author’s name,
or the name of the company owning the copyright, followed by
the statement "All Rights Reserved".
Example:
Copyright ã 1990, John W. Smith, All Rights Reserved.
8. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2.2 Rights of Copyright Ownership
The legal rights given by copyright ownership are:
- right to reproduce the work
- right to make derivative works
- right to distribute copies for resale, lease, or retail
- right to publicly perform relevant works (e.g. a piece of music)
- right to publicly display certain works
All or some of these rights can be licensed or transferred by the
owner of the copyright, to others, usually for a fee or payments
known as royalties. It is illegal to use copyrighted material without
a license or payment of royalties. However, one major exception to
this statement is the "Fair Use" rule.
9. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2.3 Fair Use Rule
The Fair Use rule allows copyrighted material to be used,
without a license or payment of royalty to the owner, if the
purpose of the use is criticism, news reporting, scholarship,
research, or teaching (including multiple copies for classroom
use).
10. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2.4 Copying Computer Programs
In the case of a computer program, the owner of a copy of the
program may legally make a copy of the program if:
Making such a copy is essential to using it on a computer (e.g.
copying a program from a CD to the hard drive of a computer.),
and that it is not used in any other way.
The copy is made as a backup and that the backup is destroyed
if the rights to the original copy cease to exist.
11. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2.5 The Copyright Law and Employee Works
When work is done for hire, the employer -- not the employee --
is the one considered the author and given copyright ownership.
Work is considered to have been done " for hire " if
The work was done by the employee as part of his or her
employment or
The work was especially ordered or commissioned and there is a
written agreement between the parties involved, clearly stating
that the work involved shall be considered a work for hire.
12. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2.6 Length of Copyright Protection
Work created after January 1, 1978 is automatically protected
from the moment it is fixed in some medium. This protection
exists, in such cases, for:
The life of the author plus an additional 70 years after his/her
death. 70 years after the last surviving authors death, if the
work had more than one author, and the work was not done
for hire.
For work done for hire, the copyright extends 95 years from
publication, or 120 years from its creation, whichever is
shorter.
13. Works created and published before January 1, 1978, were
initially copyrighted for 28 years, and could be extended by
renewal for a maximum of 95 years.
Copyright can be passed on to others through a will, or as
personal property to the owners heir(s).
Transfer of copyright takes place by written contract.
Contracts need not be registered with the Copyright Office but
there are some legal advantages to doing so.
14. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2.7 Copyright Law and Internet Service Providers
Internet Service Providers (ISPs) provide Internet access services
for a fee (Bitlaw, 2000). They also sometimes store data for
their customers’ use, as in the case of a Usenet newsgroup
server or a world wide web server. As a general rule, as long as
the ISP is not aware of any illegal activity carried out by its
users, the provider cannot be held liable.
15. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.2.8 Copyright Issues Involving Domain Names
A domain name is the name or address used to link to a
particular computer on the Internet. An example of a domain name
is www.nbc.com. The name is segmented into several levels. In the
example given, the top level domain (com) is on the right, the
designation of the specific computer is indicated on the left
(www), and the subdomain (nbc) is indicated between these two.
(Turban et al. 2000, p.506). Domain names can be selected by the
person seeking an address, and need to be registered with the
appropriate registering body.
16. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.3 Legal Issues Involving Trademarks
A trademark is a logo or phrase that identifies the source of
goods or services. Trademark rights do not stop others from
copying a product, but they do prevent them from calling or
labeling their product by a name or phrase that is confusingly
similar to the trademark.
Trademark protection is obtained automatically when the
mark is applied to a product that is then sold. Trademark
protection is available for a mark or phrase that is not already
in use by someone else. In addition, it must (1) not be just
geographically descriptive (e.g. Chicago Retail Store), (2) not
be just descriptive of the type of goods (e.g. The Soft Drink
Store), (3) not be just a surname (e.g. Smith Enterprises), and
(4) not be likely to deceive others.
17. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.3.1 Determining Likelihood of Confusion
The ease with which companies can set up on the Internet makes
this medium an especially easy one for trademark infringement.
Some situations could arise where a site, pretending to represent
a particular trademark, participates in an "unsavory" attack, and
by doing so damages the rightful trademark holders reputation.
For example, a company, using a mark similar to another’s logo
sends unsolicited email (spamming). Such an act would be
trademark infringement.
18. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.3.2 Internet Service Providers and Trademark
Liability
ISPs must, of course, ensure that they are not creating confusion
in customers’ minds regarding their product or company, because
their logo, domain name or anything else in their literature or
website is similar to that of another company. They can, however,
have logos of other companies on their website if permission is
given for doing so.
19. LEGAL AND ETHICAL USE OF
TECHNOLOGY
1.4 Patents
A patent is a right of ownership given to a new idea for a
machine, manufacture, composition of matter, or method, or
for an improvement on an existing one of any of these. The
right of ownership is given for 17 years. In order to get this
right, the applicant must state the details of the idea clearly in
writing and submit it to the U.S. Patent and Trademark Office
for their assessment of its uniqueness. Patents can be licensed
or sold to others.
20. LEGAL AND ETHICAL USE OF TECHNOLOGY
2. Internet Service Provider Contracts and Fraud
When ISPs provide services to their customers, they do so
based on the contract that has been agreed upon between them.
If the ISP does not supply the services it specified in the
contract, it may become liable for breach of contract or fraud.
An example is when America Online moved to a flat rate
policy, the number of its customers increased enormously. As a
result, its services were slowed and many customers had to
wait for long periods of time to get online because of busy
signals
21. LEGAL AND ETHICAL USE OF TECHNOLOGY
3. The Internet and Issues Regarding Defamation
Defamation is a broad term covering slander and libel.
Slander is a false statement made to injure the reputation of
a person. Libel is a similar statement that is published i.e.
is stated in some fixed medium, such as in writing. The
Internet, because of the freedoms it provides, is a potential
source of defamatory issues that could involve ISP
liability. Two examples of such issues, taken from Bitlaw
(2000) are given below.
22. LEGAL AND ETHICAL USE OF
TECHNOLOGY
Prodigy was sued for defamation because of a defamatory
comment made by one of its customers in one of its
discussion rooms (or bulletin boards). The judge had to
determine whether Prodigy was only a distributor of the
information (in which case it would not be liable for
defamation by a customer), or whether it was a publisher
of the information (in which case it would be guilty of
defamation since, as publisher, it has control over content).
23. LEGAL AND ETHICAL USE OF
TECHNOLOGY
4. Internet Issues Involving Privacy
Businesses and government have always collected
information regarding individuals, households, the
economy, etc. through surveys, interviews, etc.
In general, the individual about whom information was
being collected knew that this was being done.
However, with the Internet and telecommunications,
technology currently available makes it possible to record
and/or trace every "click" or interaction by a user
browsing the web, without their knowledge.
24. LEGAL AND ETHICAL USE OF
TECHNOLOGY
5. Internet Issues Involving Spamming or Spam
Mail
Spamming involves sending e-mail messages indiscriminately
and without the permission of the receiver and
disregarding the appropriateness of the message. It is the
equivalent of "junk mail" sent through regular postal services.
Spamming is widespread and affects the speed of the Internet,
sometimes bring it down completely.
25. LEGAL AND ETHICAL USE OF TECHNOLOGY
Continued
Links to Sites on the Web Dealing With Legal/Ethical Issues
http://www.nd.edu/~rbarger/cases.html This web page provides some interesting and
educational case situations that are very useful for all TekXam students to read and
attempt to find solutions for, using the knowledge gained from the TekXam legal/ethics
tutorial.
http://www.ethics.ubc.ca/resources/computer/pubs.html This is a leading site on the web dealing
with computer ethics, maintained by the University of British Columbia.
http://www.rand.org/publications/MR/R3283/ Article suggesting ethical guidelines governing
email.
http://www.benedict.com/ This is known as the "Copyright Website" and has resources and links
related to copyright issues and the computer.
http://courses.ncsu.edu:8020/classes-a/computer_ethics/intellectual/electronic/ Site provides
numerous links to fair use and copyright related sites on the web.
26. LEGAL AND ETHICAL USE OF TECHNOLOGY
Continued
http://www.bizjournals.com/baltimore/stories/1997/09/01/newscolumn2.html Article dealing with
a case involving web linking.
http://www.eff.org/pub/CAF/law/ip-primer A web site functioning as an intellectual property law
primer for multimedia and web developers.
http://www.wired.com/news/politics/0,1283,20948,00.html Important article illustrating the
problems that can arise with linking to other sites.
http://www.cookiecentral.com/ A website describing cookies and providing links to problems
associated with cookies
http://courses.ncsu.edu:8020/classes-a/computer_ethics/privacy/spam/ A web page providing links
to several important articles and sites dealing with problems and cases related to spamming.
http://www.cc.iastate.edu/olc_answers/information/policy/ethics.html This site from Iowa State
University provides the ethical guidelines developed, by EDUCOM, for computer professionals
and users at educational institutions, and can be a useful set of guidelines for all computer
professionals to follow.
27. Cyberbulling
Cyberbullying is bullying or harassment that happens online. It
can happen through e-mail, text messaging, online games or
comments through social networking sites.
Cyberbullying is intended to hurt or embarrass another person
and can range from a mean-spirited or embarrassing comment
to posting inappropriate images online.
Don’t react, report. If you or someone you know is being
bullied online, report it to the site or network where you see it
or contact the appropriate officials.
Save it. Save any evidence of the cyberbullying activity.
28. Cyberbulling
Block or delete the bully. If the bullying involves an online
service with “friend” or “buddy” lists, delete the bully from
your lists and block their user name or e-mail address.
Protect your profile. If you find that someone has altered your
profile or site without your permission, contact the company
and have the site taken down.
Be a model digital citizen. Model good online behavior and set
an example for others to follow.
29. Parents can help prevent bullying
Bullying is a form of intimidation, and it's not limited to a
specific demographic.
It's found among all groups, ages and both genders,
regardless of family income.
There's almost always one common thread: disrespect for
those considered to be different, unworthy and not deserving
of rights and privileges of the "in group.
" Like all predators, bullies seek out the weakest among their
classmates and neighbors. Taunts can leave lifelong
emotional scars and can even be deadly.
30. Parents can help prevent bullying
Reports of school bullying vary by buildings and levels
and appear to be highest between fourth and eighth grades -
the middle-school years, where it has been known to affect
nearly 80 percent of students.
Bullying is learned behavior, and, fortunately, it can be
unlearned. It must be addressed in its early stages by those in
authority: parents, teachers and, if necessary, juvenile courts.
31. Cyberbulling
Playground bullies may receive rough justice because others may
be nastier. But there's a new type of bullying, cyber-bullying, and
it involves cowardly behavior. While playground bullies often use
physical aggression, cyber-bullies are more insidious with name-
calling and malicious gossip.
32. Cyberbulling
Childhood bullies will become adult bullies unless they learn
other, socially acceptable ways to satisfy their need for power and
attention. Some authorities find those who bully and are bullied
are at risk of loneliness, troubled friendships, poor school work
and problem behaviors such as smoking and drinking. Thus, both
the bullied and the bullies can be victims.
Parents bear some responsibility when cyber-bullying originates
from school sites.
School Personnel are responsible for informing students and
parents of policies regarding behavior at school. They're
obligated to enforce rules and provide instruction to students on
preventing bullying and to teach bullies alternate behaviors and
attitudes.
33. Cyberbulling
Bullying always will exist to some degree. Antidotes include
showing respect for others and helping those who may be
followers to gain the self-confidence to do the right thing.
Acceptable behavior starts with adults because children imitate
what we do and say. Adults' examples help our young form the
foundation for good and bad behavior in school and in life.
34. 3 Sites To Help You Protect Your Child from
Cyberbullies
Did you know that up to 42% of kids report having been
bullied online?
After quite a bit of time where cyberbullying and cyber-
predators had been in the headlines, there are now companies
making it their business to help parents protect their children
from just that. These new companies are subscription services
and can also help a parent monitor their tween or teen’s activity
on social-networking sites. Let’s take a look at three of them.
35. SafetyWeb
SafetyWeb is designed to defend against many online threats —
cyber bullying being one of them — SafetyWeb offers:
Instant alerts as threats occur, including an analysis of threats
and ongoing activity.
An easy-to-use interface, making a complex task (for those who
lack the time or web-savvy) more manageable.
The ability to scan all the top social-networking sites.
It’s a web-based service, so there’s no software to
download. They have a staff that has worked with law
enforcement agencies, so they have the expertise to know what
to look for in your child’s online account(s).
36. SocialShield
A product very similar to SafetyWeb, SocialShield claims to tell
you all about your children’s accounts, even ones that are harder
to find. Ideally, this makes it easier to spot troubling behavior in
places that might not be so obvious. They show you the child’s
friends and if they do or do not have any mutual friends in
common. If they appear to be an adult, they will tell you that,
too. SocialShield:
- Uses a tool called SafetyEngine to monitor your child’s
profile on social networks.
- Monitors all their conversations, activities, and photos
posted on these sites.
- Allows you to view a “gallery” of the new
“friends” your child has connected with.
- Also gives helpful tips from parents and offers advice
from a national expert on bullying.
37. Cyberbulling
MyChild
MyChild is a program that searches over 40 of the biggest social
networks for any reference of your kids. They monitor their
collection of web sources once a month and provide a summary
report of the results. MyChild:
- Provides a personal agent who advises you and your
teenager about the status of their online reputation.
- Removes unwanted references for a set fee.
- No software involved, it is strictly a monthly service,
which can be added if you already have a Reputation
Defender account.
38. DIGITAL PLAGIARISM: THE ROLE OF SOCIETY
AND TECHNOLOGY
Internet-Based Information has had a profound effect on the
way people can now educate themselves from a pool of
seemingly endless content. It is estimated by the NEC Research
Institute that there are more then 1.4 billion pages on the Internet
with 25 new pages being added every second (Dyrli 1). With so
much available content, the application of the World Wide Web in
class education and research has now become common practice
in schools and universities. As a result, the Internet has succeeded
in its purposes of bringing together information from one part of
the World to another.
39. DIGITAL PLAGIARISM: THE ROLE OF SOCIETY
AND TECHNOLOGY
Plagiarism and Society
Online Ethics defines plagiarism as “appropriating the writings,
graphic representation, or ideas of another person to represent
them as one's own work without proper attribution” (The Online
Ethics…). Plagiarism can be intentional or unintentional with a
majority of student's claiming they did not know they needed to
site sources in the first place (Logue 40). Plagiarism is not illegal,
but all academic institutions have some sort of disciplinary action
against it. As opposed to copyright infringement, which is the
stealing of others' ideas for financial gain, plagiarism is the
stealing of ideas for non-profit use.
40. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Another reason plagiarism is more widely accepted then
copyright infringement is because of the nature of the culture in
which we live in. Lessig writes that our free culture leaves much
open for others' to build their own ideas upon (Lessig 30). Taking
the successful work of a competitor and piggybacking on the
material with an original take, such as Disney taking Brothers
Grimm and Buster Keaton material as inspiration for their own
animated films, has occurred within the media and entertainment
industries for years (Lessig 23). Major industries use of others'
ideas as a springboard for their own, may leave the impression
upon students that it's ok to use the ideas of another. But the
distinction between this practice and plagiarism lies with how
much creativity is injected into an already original idea as
opposed to just a carbon copy.
41. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Students feel that plagiarizing is not stealing, instead their views
on plagiarism are based on how non-credited information is
presented daily by the media or on the Internet (Wood 3). The
lack of scholarly standards in accrediting work in our media
saturated environment is part of the world that a new generation
is growing up in (Wood 3). Today's values have much to do with
how plagiarism is viewed and why it is practiced. But technology
has provided plagiarists with the means to accomplish it. One of
the very first communication technologies, writing, played the
most important role in how plagiarism would develop in the
future.
42. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Plagiarism and Writing
One of the first recorded instances of plagiarism occurred in AD
561 when an Irish monk named Finnian lent another monk named
Colmcille a religious manuscript that Finnian had written and
illustrated. Colmcille, impressed by Finnian's work, proceeded to
copy the words from the manuscript before retuning it to Finnian.
Upon finding out about Colmcille's deed, Finnian demanded that
the copy be returned as he claimed exclusive rights to his work
(Logue 40). Prior to the development of writing, Colmcille's
plagiarism would not have been possible. But when ideas and
thoughts were able to spill forth from a writer's head through the
written and printed word, plagiarism then became a reality.
43. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Plagiarism and the Internet
Using the Internet to copy and paste information out of online
works and into word-processed research papers has become
known as “cyber-plagiarism” (Lathrop and Foss 18), or as some
English teachers like to call it “patchwork plagiarism.”
44. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Internet Paper Mills
Internet paper mills are services that provide data bases of
already written papers that cover thousands of subjects (Dyrli 1).
By simply typing in “term paper” in an Internet search engine
students can gain access to the over fifty online paper mill sites
on the web (Austin and Brown 22).
45. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Plagiarism Detection
At the University of Virginia in 2000, 122 students from an
introductory physics course were accused of cheating on their
term papers by plagiarizing work from the Internet (Roach).
These 122 students were caught only because of the application
of a computer program (Roach). Set up by the student's professor,
this program and other programs like it are able to match strings
of text from students' papers to similar text in potential source
works (Decoo 44). Programs like these can be found as part of
online anti-plagiarism services that many major universities and
high schools are now subscribing to (Hafner 3).
46. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Ten Tips on Preventing Digital Plagiarism
Set guidelines. Discuss with your students what defines
plagiarism, opinions, assertions, and arguments and clearly define
for them what constitutes plagiarism in your classroom.
Describe intellectual property. The World Intellectual Property
Organization defines intellectual property as “creations of the
mind: inventions, literary and artistic works, and symbols, names,
images, and designs used in commerce.” Explore the concept of
intellectual ownership with your students.
Remind your students of the concept of citing resources, and
walk them through some of the tools available on the Net, such as
David Warlick's Citation Machine.
47. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Ten Tips on Preventing Digital Plagiarism
Explore the concept of “common knowledge.” A good rule of
thumb: If they can find information in a standard encyclopedia or
in numerous sources, the information is more likely than not
considered common knowledge and needn't be cited.
Teach students the process of vetting Web content through
Googling authors, reading perspectives from trusted sites, and
investigating a range of opinions.
48. DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
Simplify by instructing them that a best practice to follow, even when taking notes on
sources, is to paraphrase materials. Clearly define the difference between quoting someone and
paraphrasing.
Apply the “double check rule.” Have students return to the original material to confirm they
used their own words before submitting their work to you.
Consider designing tests and other evaluation materials to take advantage of technologies,
such as the Internet, cell phones, iPods, etc. so that students are employing digital tools to perform
higher order tasks, rather than using such tools to circumvent traditional testing boundaries.
Let your students know up front that you will occasionally be using plagiarism check sites such
as TurniItIn.
Create a "Guidelines for Avoiding Plagiarism" checklist and share it with students and parents
at Back to School Night. Emphasize that parental involvement is key to responsible student
behavior in the school setting.
49. CITING SOURCES OF DIGITAL CONTENT
APA
This guide provides basic guidelines and examples for citing electronic sources using
the Publication Manual of the American Psychological Association, 6th
edition and the APA Style for Electronic Sources (2008). APA style requires that
sources receive attribution in the text by the use of parenthetical in-text references.
General guidelines for in-text references are included on the last page of this guide.
Where available, the doi (digital object identifier) number should be used to provide
access information for electronic materials. URLs may be included for resources that
do not have a doi number. The names of full-text databases and rarely necessary in an
APA citation.
Retrieval date information should only be included when the page/site/information is
likely to change (APA)
50. CITING SOURCES OF DIGITAL CONTENT
Continued
MLA
Essays using the MLA (Modern Language Association) format can include both a Works Cited
page and a Works Consulted page. The Works Cited page is reserved for books, websites, and
other resources that you used to include specific facts or direct quotations in your essay. The
Works Consulted page refers to resources you used for background information or general ideas,
but did not refer to or quote in your actual essay. The Works Cited page is placed after the essay
and the Works Consulted page is last.
When citing resources in your text, be certain you “sandwich” your quotations.
Quotations that are simply spliced into an essay with no additional background are awkward and
ineffective. Rather, a well-selected, well-framed quotation helps your reader recognize the source
of important information and understand how it supports your thesis. An example is below:
INCORRECT: Even skilled surgeons have difficulty with this operation. “The decision to
separate a conjoined twin is not taken lightly” (Hermann 33).
The reader wonders who made this statement and how it links to the essay.
CORRECT: Even skilled surgeons have difficulty with this operation. “The decision to separate
a conjoined twin,” explains Dr. Kevin Morris, “is not taken lightly” (Hermann 33). Morris, head
of pediatric research at Vanderbilt University, believes families should carefully consider the risks
before approving such a procedure. (MLA).
51. Sources
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DeForest, T.E., Inventor’s Guide to Successful Patent Applications, TAB Books, 1988.
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http://www.tekxam.com/StudyGuide/concepts/Ethics-and-
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http://www.gosanangelo.com/news/2010/jul/16/cyberbully-forum-speak-up
Stephens, Thomas, PhD, College of Education and Human Ecology at Ohio State University.
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52. Sources
Continued
Oneto, Christine. (July 16, 2010). 3 Sites To Help You Protect Your Child from
Cyberbullies
http://www.life360.com/blog/sites-to-protect-children-from-cyberbullies/
Kennedy, Ryan. (January 09, 2006 ). Digital Plagiarism: The Role of Society and
Technology.
http://orange.eserver.org/issues/5-1/kennedy.html
HotChalk. (September 22, 2008). Ten Tips on Preventing Digital Plagiarism
http://www.hotchalk.com/mydesk/inde x.php/back-to-school-tips/386-ten-tips- on-
preventing-digital-plagiarism
http://www.diigo.com/list/abubnic/piracy-plagiarism
53. SUMMARY
LEGAL AND ETHICAL USE OF TECHNOLOGY
CYBERBULLING
DIGITAL PLAGIARISM: THE ROLE OF
SOCIETY AND TECHNOLOGY
CITING SOURCES OF DIGITAL CONTENT