Devoted to parkour and focused on realistic animation and easy controls, Vektor made it to top 5 iOS games in the US, leaving behind Angry Birds. The speaker will describe the development process from the game idea to technical solutions, and talk on the opportunities to hit the charts without promotional costs.
Mail.Ru Group: Статистика Платформы@Mail.Ru: Как мы обсчитываем тысячи прилож...DevGAMM Conference
Каждую секунду мы логируем сотни тысяч событий на Платформе: от запросов к API, до денежных транзакций пользователей. Статистика для нас – это ключевой инструмент для принятия решений в нашей работе.
В докладе я расскажу о нашем комплексном подходе к работе со статистикой на Платформе:
* Какие параметры приложений и действия пользователей мы замеряем;
* Какие отчеты по приложениям мы анализируем;
* Какую систему статистики мы используем;
* Что мы делаем чтобы справиться с нагрузкой на систему анализа данных.
Доклад посвящен разработке и геймдизайну мобильной игры Shadow Fight 2. Это история о нелегком пути, который нам пришлось преодолеть, чтобы игра в хардкорном жанре завоевала широкую аудиторию, не потеряв своей глубины.
Almost every idea has already been there in some way in the past 40 years of video gaming history. How can we still create unique, memorable and enjoyable gaming experiences without copying and cloning each others? How much inspiration from other games is ok? What are gamers expecting and when does cloning actually start? What are the do’s and don’ts?
This lecture will give insights in the development and idea finding processes at FDG Entertainment with examples from our projects as well as games of other developers.
Be creative, be successful!
In today’s development reality, the questions and conflicts related to the work of script writers arise more and more often. Who is the right person to hire? In what way should one work with a script writer, and which pipeline to use? How can one control the work of a script writer, and where should the margins of his creativity lie? At which point and when comes the last time for granting the credit of professional trust? The speech will touch on these and some other acute issues dedicated to the Manifesto of computer game script writers.
The introduction of Accelerated 3D graphics in the Flash Player has created a great deal of potential for new Flash and AIR-based gaming platforms. As the Flash community solidifies around this and other new features, what are the likely tools and workflows that will enable the next generation of Flash games to harness this power? Rob Bateman, co-founder of the Away3D engine, talks about development options that offer both power and flexibility, without breaking the bank.
Гейм Линч с участием Spil Games, FDG Entertainment, Vlambeer, Zeptolab и Ant....DevGAMM Conference
Гейм-линч -- это специальный формат мероприятия, в котором эксперты в области разработки игр будут говорить о недостатках и достоинствах представленных игр.
Будут обсуждаться ошибки в геймдизайне, графике, юзабилити и т.д.
Эксперты:
Алекс Ничипорчик (Spil Games)
Филипп Дёшль (FDG Entertainment)
Рами Измаил (Vlambeer)
Евгений Яйленко (Zeptolab)
Антон Карлов (Ant.Karlov)
Линчуемые игры:
Shetani
TurnOn
Braveland
Lumika
Mushroom Jump
Devoted to parkour and focused on realistic animation and easy controls, Vektor made it to top 5 iOS games in the US, leaving behind Angry Birds. The speaker will describe the development process from the game idea to technical solutions, and talk on the opportunities to hit the charts without promotional costs.
Mail.Ru Group: Статистика Платформы@Mail.Ru: Как мы обсчитываем тысячи прилож...DevGAMM Conference
Каждую секунду мы логируем сотни тысяч событий на Платформе: от запросов к API, до денежных транзакций пользователей. Статистика для нас – это ключевой инструмент для принятия решений в нашей работе.
В докладе я расскажу о нашем комплексном подходе к работе со статистикой на Платформе:
* Какие параметры приложений и действия пользователей мы замеряем;
* Какие отчеты по приложениям мы анализируем;
* Какую систему статистики мы используем;
* Что мы делаем чтобы справиться с нагрузкой на систему анализа данных.
Доклад посвящен разработке и геймдизайну мобильной игры Shadow Fight 2. Это история о нелегком пути, который нам пришлось преодолеть, чтобы игра в хардкорном жанре завоевала широкую аудиторию, не потеряв своей глубины.
Almost every idea has already been there in some way in the past 40 years of video gaming history. How can we still create unique, memorable and enjoyable gaming experiences without copying and cloning each others? How much inspiration from other games is ok? What are gamers expecting and when does cloning actually start? What are the do’s and don’ts?
This lecture will give insights in the development and idea finding processes at FDG Entertainment with examples from our projects as well as games of other developers.
Be creative, be successful!
In today’s development reality, the questions and conflicts related to the work of script writers arise more and more often. Who is the right person to hire? In what way should one work with a script writer, and which pipeline to use? How can one control the work of a script writer, and where should the margins of his creativity lie? At which point and when comes the last time for granting the credit of professional trust? The speech will touch on these and some other acute issues dedicated to the Manifesto of computer game script writers.
The introduction of Accelerated 3D graphics in the Flash Player has created a great deal of potential for new Flash and AIR-based gaming platforms. As the Flash community solidifies around this and other new features, what are the likely tools and workflows that will enable the next generation of Flash games to harness this power? Rob Bateman, co-founder of the Away3D engine, talks about development options that offer both power and flexibility, without breaking the bank.
Гейм Линч с участием Spil Games, FDG Entertainment, Vlambeer, Zeptolab и Ant....DevGAMM Conference
Гейм-линч -- это специальный формат мероприятия, в котором эксперты в области разработки игр будут говорить о недостатках и достоинствах представленных игр.
Будут обсуждаться ошибки в геймдизайне, графике, юзабилити и т.д.
Эксперты:
Алекс Ничипорчик (Spil Games)
Филипп Дёшль (FDG Entertainment)
Рами Измаил (Vlambeer)
Евгений Яйленко (Zeptolab)
Антон Карлов (Ant.Karlov)
Линчуемые игры:
Shetani
TurnOn
Braveland
Lumika
Mushroom Jump
Alexey Terehov “Nothing for oneself, everything for others! – My.mail.ru Appl...DevGAMM Conference
How to get maximum of the Platform:
- virus distribution
- monetization
- free advertising
- file hosting
- and much more.
You will learn the methods of quick application development in My.mail.ru, its promotion and earning godzillions of money.
Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.
They will discuss the drawbacks in game design , visuals, usability, etc.
The developers will share the story of how they came across (absolutely accidentally) the idea of a sports tower defense; how much fun they had drawing and animating the main characters; and, finally, how they managed to introduce familiar TD gameplay features into humorous, and absolutely untypical for the genre, setting and atmosphere of sport.
FGL and Sergey Batishchev: FGL opens the door to big money with EasyLicenseDevGAMM Conference
Currently, many large companies and sponsors have so many restrictions and requirements that it makes it difficult for them to license games from independent developers. FGL’s EasyLicense allows developers to be able to work with these companies and have their games licensed and sponsored… well… easily. Attendees will learn about the inner workings of FGL’s EasyLicense system, how FGL actively markets and sells games, and how EasyLicense helps developers reach buyers/sponsors that are otherwise very hard to reach.
Martine Spaans - “How to turn your game from junkfood into fine dining”DevGAMM Conference
A 5-star dinner will cost more than an ordinary burger. For food this has become a fact. So looking at our own industry, why do certain games get high sponsorship offers while others remain unsold? What makes the difference? Is it the way the game has been prepared? Are the spices making a difference? Is it the way the dish has been presented? Martine will reveal how you can wet the appetite of SPIL and other sponsors and how you increase your chances to receive a big tip!
Martine Spaans “Making Games for the Toughest Critics: Game Design for Kids”DevGAMM Conference
The time when computer games were strongly associated with kids is long past, but haven’t we forgotten that kids are still a big part of the casual gaming audience? What do kids like to play, and what do they hate? How do they behave during their gaming sessions, and what should a game designer consider when creating for kids? Grab your favorite teddy bear and snuggle up to listen to some eye-opening bedtime stories from the designer’s studio.
Alexey Terehov “Nothing for oneself, everything for others! – My.mail.ru Appl...DevGAMM Conference
How to get maximum of the Platform:
- virus distribution
- monetization
- free advertising
- file hosting
- and much more.
You will learn the methods of quick application development in My.mail.ru, its promotion and earning godzillions of money.
Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.
They will discuss the drawbacks in game design , visuals, usability, etc.
The developers will share the story of how they came across (absolutely accidentally) the idea of a sports tower defense; how much fun they had drawing and animating the main characters; and, finally, how they managed to introduce familiar TD gameplay features into humorous, and absolutely untypical for the genre, setting and atmosphere of sport.
FGL and Sergey Batishchev: FGL opens the door to big money with EasyLicenseDevGAMM Conference
Currently, many large companies and sponsors have so many restrictions and requirements that it makes it difficult for them to license games from independent developers. FGL’s EasyLicense allows developers to be able to work with these companies and have their games licensed and sponsored… well… easily. Attendees will learn about the inner workings of FGL’s EasyLicense system, how FGL actively markets and sells games, and how EasyLicense helps developers reach buyers/sponsors that are otherwise very hard to reach.
Martine Spaans - “How to turn your game from junkfood into fine dining”DevGAMM Conference
A 5-star dinner will cost more than an ordinary burger. For food this has become a fact. So looking at our own industry, why do certain games get high sponsorship offers while others remain unsold? What makes the difference? Is it the way the game has been prepared? Are the spices making a difference? Is it the way the dish has been presented? Martine will reveal how you can wet the appetite of SPIL and other sponsors and how you increase your chances to receive a big tip!
Martine Spaans “Making Games for the Toughest Critics: Game Design for Kids”DevGAMM Conference
The time when computer games were strongly associated with kids is long past, but haven’t we forgotten that kids are still a big part of the casual gaming audience? What do kids like to play, and what do they hate? How do they behave during their gaming sessions, and what should a game designer consider when creating for kids? Grab your favorite teddy bear and snuggle up to listen to some eye-opening bedtime stories from the designer’s studio.
2. CONTINGUT El que ens explica aquest reportatge és que la pell és molt sensible i, per aquest simple motiu, l'hem de cuidar al màxim. El fet de voler veure'ns bronzejats és cada dia més freqüent en la població i això implica seguir unes mesures bàsiques per a que en un futur no patim cap mena de malaltia.
3. PUNT DE VISTA Des del meu punt de vista crec que tot el contingut que hi ha en el reportatge és massa cert i que si no fem un bon ús de nosaltres mateixos no arribarem a res. Una bona part de la societat,incluïda jo mateixa, no duem a terme aquest seguit normes però espero que amb el text us influincïi mínimament i que a partir d'ara les apliqueu a la realitat, com jo intentaré fer.