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20 
Introducing 
New Market Offerings 
Marketing Management, 13th ed
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-2 
Chapter Questions 
• What challenges does a company face 
in developing new products and 
services? 
• What organizational structures and 
processes do managers use to manage 
new-product development? 
• What are the main stages in developing 
new products and services?
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-3 
Chapter Questions (cont.) 
• What is the best way to manage the 
new-product development process? 
• What factors affect the rate of diffusion 
and consumer adoption of newly 
launched products and services?
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-4 
Johnson & Johnson Emphasizes 
New Product Development
New product lines 
Additions 
Improvements 
Repositionings 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-5 
Categories of New Products 
New-to-the-world 
Cost reductions
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-6 
The World’s 
Most Innovative Companies 
• Apple 
• Google 
• Toyota 
• General Electric 
• Microsoft 
• Procter & Gamble 
• 3M 
• Walt Disney 
• IBM 
• Sony 
• Wal-Mart 
• Honda 
• Starbucks 
• Target 
• BMW 
• Samsung
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-7 
Seven Notions of Innovation 
• See the future through the eyes of your 
customer 
• Intellectual property and brand power are key 
assets 
• Use digital technology to create tools for 
customers 
• Build a championship team 
• Innovation is a state of mind 
• Speed is critical, so push your organization 
• Partner up if you’re not the best
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-8 
Factors That Limit 
New Product Development 
• Shortage of ideas 
• Fragmented markets 
• Social and governmental constraints 
• Cost of development 
• Capital shortages 
• Faster required development time 
• Shorter product life cycles
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-9 
Table 20.4 Finding One Successful 
New Product
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-10 
What is a Venture Team? 
A venture team is a cross-functional 
group charged with developing a 
specific product or business; 
intrapreneurs are relieved of other 
duties and provided a 
budget and time frame.
Criteria for Staffing Venture Teams 
• Desired team leadership style 
• Desired level of leader 
expertise 
• Team member skills and 
expertise 
• Level of interest in concept 
• Potential for personal reward 
• Diversity of team members 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-11
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-12 
Figure 20.2 The New Product 
Development Decision Process
Ways to Find Great New Ideas 
• Run informal sessions with customers 
• Allow time off for technical people to 
putter on pet projects 
• Make customer brainstorming a part of 
plant tours 
• Survey your customers 
• Undertake “fly on the wall” research to 
customers 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-13
More Ways to Find Great Ideas 
• Use iterative rounds with customers 
• Set up a keyword search to scan trade 
publications 
• Treat trade shows as intelligence 
missions 
• Have employees visit supplier labs 
• Set up an idea vault 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-14
Drawing Ideas from Customers 
• Observe customers using product 
• Ask customers about problems with 
products 
• Ask customers about their dream 
products 
• Use a customer advisory board or a 
brand community of enthusiasts to 
discuss product 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-15
Idea Generation: Creativity Techniques 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-16 
• Attribute listing 
• Forced relationships 
• Morphological 
analysis 
• Reverse assumption 
analysis 
• New contexts 
• Mind mapping
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-17 
Lateral Mapping 
• Gas stations + food 
• Cafeteria + Internet 
• Cereal + snacking 
• Candy + toy 
• Audio + portable
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-18 
Variations on Failure 
• Absolute product failure 
• Partial product failure 
• Relative product failure
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-19 
Table 20.5 Product-Idea 
Rating Device
Concepts in Concept Development 
• Product idea 
• Product concept 
• Category concept 
• Brand concept 
• Concept testing 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-20
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-21 
Concept Testing 
• Communicability and believability 
• Need level 
• Gap level 
• Perceived value 
• Purchase intention 
• User targets, purchase occasions, 
purchasing frequency
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-22 
Figure 20.6 Utility Functions Based on 
Conjoint Analysis
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-23 
Marketing Strategy 
• Target market’s size, structure, and 
behavior 
• Planned price, distribution, and 
promotion for year one 
• Long-run sales and profit goals and 
marketing-mix strategy over time
Figure 20.7 Product Life Cycle Sales 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-24 
for Three Product Types
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-25 
Table 20.6 Projected Five-Year 
Cash-Flow Statement (in thousands $)
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-26 
Product Development 
• Quality function 
deployment (QFD) 
• Customer attributes 
• Engineering attributes
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-27 
Prototype Testing 
• Alpha testing 
• Beta testing 
• Rank-order method 
• Paired-comparison method 
• Monadic-rating method 
• Market testing
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-28 
Consumer Goods Market Testing 
• Sales-Wave Research 
• Simulated Test Marketing 
• Controlled Test Marketing 
• Test Markets
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-29 
Test Market Decisions 
• How many test cities? 
• Which cities? 
• Length of test? 
• What information to collect? 
• What action to take?
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-30 
Timing of Market Entry 
• First entry 
• Parallel entry 
• Late entry
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-31 
Criteria for 
Choosing Rollout Markets 
• Market potential 
• Company’s local reputation 
• Cost of filling pipeline 
• Cost of communication media
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-32 
What is Adoption? 
• Adoption is an individual’s decision to become 
a regular user of a product.
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-33 
Stages in the Adoption Process 
Awareness 
Interest 
Evaluation 
Trial 
Adoption
Figure 20.6 Adopter Categorization 
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-34
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-35 
Characteristics of an Innovation 
• Relative advantage 
• Compatibility 
• Complexity 
• Divisibility 
• Communicability
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-36 
Marketing Debate 
 Who should you target with new products? 
Take a position: 
1. Consumer research is critical to new-product 
development. 
or 
2. Consumer research may not be all that 
helpful in new-product development.
Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 
20-37 
Marketing Discussion 
 Think about the last new product 
you bought. 
 How do you think its success will be 
affected by the five characteristics 
of an innovation?

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Kotlermm13emedia20 131030043622-phpapp01

  • 1. 20 Introducing New Market Offerings Marketing Management, 13th ed
  • 2. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-2 Chapter Questions • What challenges does a company face in developing new products and services? • What organizational structures and processes do managers use to manage new-product development? • What are the main stages in developing new products and services?
  • 3. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-3 Chapter Questions (cont.) • What is the best way to manage the new-product development process? • What factors affect the rate of diffusion and consumer adoption of newly launched products and services?
  • 4. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-4 Johnson & Johnson Emphasizes New Product Development
  • 5. New product lines Additions Improvements Repositionings Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-5 Categories of New Products New-to-the-world Cost reductions
  • 6. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-6 The World’s Most Innovative Companies • Apple • Google • Toyota • General Electric • Microsoft • Procter & Gamble • 3M • Walt Disney • IBM • Sony • Wal-Mart • Honda • Starbucks • Target • BMW • Samsung
  • 7. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-7 Seven Notions of Innovation • See the future through the eyes of your customer • Intellectual property and brand power are key assets • Use digital technology to create tools for customers • Build a championship team • Innovation is a state of mind • Speed is critical, so push your organization • Partner up if you’re not the best
  • 8. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-8 Factors That Limit New Product Development • Shortage of ideas • Fragmented markets • Social and governmental constraints • Cost of development • Capital shortages • Faster required development time • Shorter product life cycles
  • 9. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-9 Table 20.4 Finding One Successful New Product
  • 10. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-10 What is a Venture Team? A venture team is a cross-functional group charged with developing a specific product or business; intrapreneurs are relieved of other duties and provided a budget and time frame.
  • 11. Criteria for Staffing Venture Teams • Desired team leadership style • Desired level of leader expertise • Team member skills and expertise • Level of interest in concept • Potential for personal reward • Diversity of team members Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-11
  • 12. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-12 Figure 20.2 The New Product Development Decision Process
  • 13. Ways to Find Great New Ideas • Run informal sessions with customers • Allow time off for technical people to putter on pet projects • Make customer brainstorming a part of plant tours • Survey your customers • Undertake “fly on the wall” research to customers Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-13
  • 14. More Ways to Find Great Ideas • Use iterative rounds with customers • Set up a keyword search to scan trade publications • Treat trade shows as intelligence missions • Have employees visit supplier labs • Set up an idea vault Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-14
  • 15. Drawing Ideas from Customers • Observe customers using product • Ask customers about problems with products • Ask customers about their dream products • Use a customer advisory board or a brand community of enthusiasts to discuss product Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-15
  • 16. Idea Generation: Creativity Techniques Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-16 • Attribute listing • Forced relationships • Morphological analysis • Reverse assumption analysis • New contexts • Mind mapping
  • 17. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-17 Lateral Mapping • Gas stations + food • Cafeteria + Internet • Cereal + snacking • Candy + toy • Audio + portable
  • 18. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-18 Variations on Failure • Absolute product failure • Partial product failure • Relative product failure
  • 19. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-19 Table 20.5 Product-Idea Rating Device
  • 20. Concepts in Concept Development • Product idea • Product concept • Category concept • Brand concept • Concept testing Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-20
  • 21. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-21 Concept Testing • Communicability and believability • Need level • Gap level • Perceived value • Purchase intention • User targets, purchase occasions, purchasing frequency
  • 22. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-22 Figure 20.6 Utility Functions Based on Conjoint Analysis
  • 23. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-23 Marketing Strategy • Target market’s size, structure, and behavior • Planned price, distribution, and promotion for year one • Long-run sales and profit goals and marketing-mix strategy over time
  • 24. Figure 20.7 Product Life Cycle Sales Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-24 for Three Product Types
  • 25. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-25 Table 20.6 Projected Five-Year Cash-Flow Statement (in thousands $)
  • 26. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-26 Product Development • Quality function deployment (QFD) • Customer attributes • Engineering attributes
  • 27. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-27 Prototype Testing • Alpha testing • Beta testing • Rank-order method • Paired-comparison method • Monadic-rating method • Market testing
  • 28. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-28 Consumer Goods Market Testing • Sales-Wave Research • Simulated Test Marketing • Controlled Test Marketing • Test Markets
  • 29. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-29 Test Market Decisions • How many test cities? • Which cities? • Length of test? • What information to collect? • What action to take?
  • 30. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-30 Timing of Market Entry • First entry • Parallel entry • Late entry
  • 31. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-31 Criteria for Choosing Rollout Markets • Market potential • Company’s local reputation • Cost of filling pipeline • Cost of communication media
  • 32. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-32 What is Adoption? • Adoption is an individual’s decision to become a regular user of a product.
  • 33. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-33 Stages in the Adoption Process Awareness Interest Evaluation Trial Adoption
  • 34. Figure 20.6 Adopter Categorization Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-34
  • 35. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-35 Characteristics of an Innovation • Relative advantage • Compatibility • Complexity • Divisibility • Communicability
  • 36. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-36 Marketing Debate  Who should you target with new products? Take a position: 1. Consumer research is critical to new-product development. or 2. Consumer research may not be all that helpful in new-product development.
  • 37. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall 20-37 Marketing Discussion  Think about the last new product you bought.  How do you think its success will be affected by the five characteristics of an innovation?