Create a ROS LiveUSB using Docker and chroot.
It is very easy to create.
And does not pollute your working environment. (Using docker and chroot)
Hope for the best, prepare for the worst.
Create a ROS LiveUSB using Docker and chroot.
It is very easy to create.
And does not pollute your working environment. (Using docker and chroot)
Hope for the best, prepare for the worst.
OSC 2020 online/kyotoで発表した資料です。
前に作った資料を修正加筆しました。
rEFIndの削除方法とか、UEFI32bitとか
必要な情報を多数追加しました。
発表動画はOSPNのYoutubeのサイトに公開されています。
是非ご感想をよろしくお願いいたします。
Thank you for your viewing.
Game Development and Automation @ Agile Sapporo 2018 #1Michael Tedder
A thirty minute presentation I gave at Agile Sapporo 2018 #1 (on 2018/2/28) describing in detail how Cold Fusion uses buildbot for Continuous Integration for development, and fastlane to easily deploy updated binaries and metadata to iTunes Connect and Google Play for our flagship game, Crystal Clash. I also cover a few interesting issues related to GPU differences, and OS/tool bugs that I've run into while developing our mobile game engine on both iOS and Android.
(Note: This presentation is only in Japanese, sorry.)
2011/11/12 福岡のAndroid Make Daysというイベントで使用した資料です。
Android端末と組み込みマイコンがUSB接続で連携するMicrobridge/PICという手段と、それを使用した例についてご紹介しています。
This slide is used for event that named Android Make Days at Fukuoka held on 12 Nov,2011.
About the method that to connect between Android-powered device and embedded microcontrollers by USB with Microbridge/PIC and introduce some examples with it.
OSC 2020 online/kyotoで発表した資料です。
前に作った資料を修正加筆しました。
rEFIndの削除方法とか、UEFI32bitとか
必要な情報を多数追加しました。
発表動画はOSPNのYoutubeのサイトに公開されています。
是非ご感想をよろしくお願いいたします。
Thank you for your viewing.
Game Development and Automation @ Agile Sapporo 2018 #1Michael Tedder
A thirty minute presentation I gave at Agile Sapporo 2018 #1 (on 2018/2/28) describing in detail how Cold Fusion uses buildbot for Continuous Integration for development, and fastlane to easily deploy updated binaries and metadata to iTunes Connect and Google Play for our flagship game, Crystal Clash. I also cover a few interesting issues related to GPU differences, and OS/tool bugs that I've run into while developing our mobile game engine on both iOS and Android.
(Note: This presentation is only in Japanese, sorry.)
2011/11/12 福岡のAndroid Make Daysというイベントで使用した資料です。
Android端末と組み込みマイコンがUSB接続で連携するMicrobridge/PICという手段と、それを使用した例についてご紹介しています。
This slide is used for event that named Android Make Days at Fukuoka held on 12 Nov,2011.
About the method that to connect between Android-powered device and embedded microcontrollers by USB with Microbridge/PIC and introduce some examples with it.
The document describes how to install VMware View 5.2 on a single server. It involves installing ESXi as the base hypervisor, then creating 3 VMs for Active Directory, Connection Server, and vCenter Server. DNS and DHCP servers are configured to support virtual desktops. vCenter is installed to manage the base hypervisor and 2 nested ESXis are deployed as virtual hypervisors to host virtual desktops. View components are installed and configured to enable a single-server View environment.
This document discusses building a "home cloud" by running virtual ESXi servers on a single physical server. It provides requirements, design details, and step-by-step installation instructions. The goal is to execute VMotion and high availability functions by creating a vCenter-managed cluster of two virtual ESXi servers on one physical server with shared storage. While an affordable option, the document notes the noisy physical server is not ideal. Overall it presents a method for virtually replicating public cloud infrastructure on a small scale for learning and testing purposes.