My research deals with providing communication solutions to elderly people that have minimal to no technical experience and capability. We have developed the Keep in Touch (KiT) app to assist these people communicate with family and friends.
These slides were presented to the CHAI research group in the University of Sydney school of IT.
Accessibility Study of Touch and Gesture Interaction with SeniorsAndre Luiz Abrahão
At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these represent a positive differential to the accessibility of the senior population or whether they are yet another excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience, which subsequently will be proven, rebutted and calibrated by a prototype game for tablets with features based on cognitive and motor rehabilitation. The intention is that the game prototype based on the activities of harvesting, collecting of bunches of ripe grapes, carrying baskets and crushing grapes to make wine prove or refute the proposed heuristics.
A study on the accessibility of touch and gesture interaction with senior use...Andre Luiz Abrahão
At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these have a positive differential to the accessibility of the senior population or whether they are one more excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience which subsequently will be proven, rebutted and calibrated by means of a prototype game for tablets with features based on cognitive and motor rehabilitation. The Intention is that the game prototype based on the activities of harvest, collect bunches of ripe grapes, carrying baskets and crushing grapes to make wine, prove or refute the following proposed heuristics.
Wired Community @ Collingwood Final Report Infoxchange
Wired Community @ Collingwood is a project providing residents of the Collingwood public housing estate in inner Melbourne an opportunity to obtain a network-ready computer at no cost, along with the establishment of an ICT training hub, estate-wide intranet and communications network, email and affordable internet access for residents. This slideshow presentation by Isoquant consulting presents the project's final report.
Accessibility Study of Touch and Gesture Interaction with SeniorsAndre Luiz Abrahão
At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these represent a positive differential to the accessibility of the senior population or whether they are yet another excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience, which subsequently will be proven, rebutted and calibrated by a prototype game for tablets with features based on cognitive and motor rehabilitation. The intention is that the game prototype based on the activities of harvesting, collecting of bunches of ripe grapes, carrying baskets and crushing grapes to make wine prove or refute the proposed heuristics.
A study on the accessibility of touch and gesture interaction with senior use...Andre Luiz Abrahão
At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these have a positive differential to the accessibility of the senior population or whether they are one more excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience which subsequently will be proven, rebutted and calibrated by means of a prototype game for tablets with features based on cognitive and motor rehabilitation. The Intention is that the game prototype based on the activities of harvest, collect bunches of ripe grapes, carrying baskets and crushing grapes to make wine, prove or refute the following proposed heuristics.
Wired Community @ Collingwood Final Report Infoxchange
Wired Community @ Collingwood is a project providing residents of the Collingwood public housing estate in inner Melbourne an opportunity to obtain a network-ready computer at no cost, along with the establishment of an ICT training hub, estate-wide intranet and communications network, email and affordable internet access for residents. This slideshow presentation by Isoquant consulting presents the project's final report.
The Philosophy of the Future - CyborgsAmnon Carmel
'Philosophy of the Future - part 2, the dawn of the Cyborgs' by Amnon Carmel.
Cyborg is a term coined to describe organisms who are part-human and part-machines. The last few years have seen the concept of Cyborgs come out of science fiction and into reality as a new generation of artificial arms, ears and even eyes are developed in research labs. These revolutionary devices integrate directly with the nerve system and the brain and allow blind people to see, amputees to enjoy the freedom of movement and deaf children to hear.
Moreover, researchers have managed to create remote controlled insects, cyborg monkeys, robots that are controlled by a mixture of computer chips and rat neurons and they have even managed to record and transfer memories between mice. This is just the beginning as we are witnessing the dawn of the cyborg era.
In this lecture Amnon Carmel will provide a brief introduction to this topic and will focus on the moral and philosophical questions which the Cyborgs revolution bring to our lives:
* How does the age-old mind and body question stand in the face of current technology?
* The morality of interacting with human brains.
* Does Dualism stand a chance when confronted with the materialistic science?
* Where is the border between man and machine? When do we stop being human and become Cyborgs?
* What makes us human?
* Where will evolution go from here?
Although some technological issues will be discussed, the main focus of this lecture would be philosophical. The works of great thinkers such as Rene Descartes, Gottfried Leibniz, Ray Kurzweil, John Searle and others will be discussed making some ancient philosophical concepts relevant in this post-modern era.
The term ‘Cyberspace’ encapsulates fascinating technologies such as 3D displays,
Augmented Reality and Virtual Reality as well as simply surfing
the web. Therefore Cyberspace is a relevant concept to almost everyone even today.
• Why are we attracted to Cyberspace?
• The moral issues and aspects faced in Cyberspace
• Hierarchies of realities and Platos' concept of 'Ideas'
• Rene' Descartes and scepticism - Can we differentiate between realities?
• Are we faced with the worst drugs ever known to mankind?
Design challenges for sustainable mobile community communication services for...abhigyan1107
This paper is based on findings of an ethnographic field research conducted at Sudarshan
Layout, an urban slum in Bangalore, India. The research investigated mobile
based community communication and it is grounded in theoretical framework of Community
Informatics. The paper discusses communicative ecology of Ambedkar Community
Computing Center (AC3) Members, a local community of Sudarshan Layout
and hence attempts to build a broad socio-discursive-technological context of local
community communication practices.
This paper opens a discussion on social context of design for sustainability. The paper
presents an approach for design research for sustainability for Information and
Communication Technology (ICT) initiatives targeting low-income user groups and
those belonging to marginalized section of society. Following the discussion the paper
presents design challenges for sustainable mobile community communication services
for residents of Indian urban slums.
The Philosophy of the Future - CyborgsAmnon Carmel
'Philosophy of the Future - part 2, the dawn of the Cyborgs' by Amnon Carmel.
Cyborg is a term coined to describe organisms who are part-human and part-machines. The last few years have seen the concept of Cyborgs come out of science fiction and into reality as a new generation of artificial arms, ears and even eyes are developed in research labs. These revolutionary devices integrate directly with the nerve system and the brain and allow blind people to see, amputees to enjoy the freedom of movement and deaf children to hear.
Moreover, researchers have managed to create remote controlled insects, cyborg monkeys, robots that are controlled by a mixture of computer chips and rat neurons and they have even managed to record and transfer memories between mice. This is just the beginning as we are witnessing the dawn of the cyborg era.
In this lecture Amnon Carmel will provide a brief introduction to this topic and will focus on the moral and philosophical questions which the Cyborgs revolution bring to our lives:
* How does the age-old mind and body question stand in the face of current technology?
* The morality of interacting with human brains.
* Does Dualism stand a chance when confronted with the materialistic science?
* Where is the border between man and machine? When do we stop being human and become Cyborgs?
* What makes us human?
* Where will evolution go from here?
Although some technological issues will be discussed, the main focus of this lecture would be philosophical. The works of great thinkers such as Rene Descartes, Gottfried Leibniz, Ray Kurzweil, John Searle and others will be discussed making some ancient philosophical concepts relevant in this post-modern era.
The term ‘Cyberspace’ encapsulates fascinating technologies such as 3D displays,
Augmented Reality and Virtual Reality as well as simply surfing
the web. Therefore Cyberspace is a relevant concept to almost everyone even today.
• Why are we attracted to Cyberspace?
• The moral issues and aspects faced in Cyberspace
• Hierarchies of realities and Platos' concept of 'Ideas'
• Rene' Descartes and scepticism - Can we differentiate between realities?
• Are we faced with the worst drugs ever known to mankind?
Design challenges for sustainable mobile community communication services for...abhigyan1107
This paper is based on findings of an ethnographic field research conducted at Sudarshan
Layout, an urban slum in Bangalore, India. The research investigated mobile
based community communication and it is grounded in theoretical framework of Community
Informatics. The paper discusses communicative ecology of Ambedkar Community
Computing Center (AC3) Members, a local community of Sudarshan Layout
and hence attempts to build a broad socio-discursive-technological context of local
community communication practices.
This paper opens a discussion on social context of design for sustainability. The paper
presents an approach for design research for sustainability for Information and
Communication Technology (ICT) initiatives targeting low-income user groups and
those belonging to marginalized section of society. Following the discussion the paper
presents design challenges for sustainable mobile community communication services
for residents of Indian urban slums.
How metaphors matter an ethnography of blockchain based re descriptions of th...eraser Juan José Calderón
How metaphors matter an ethnography of blockchain based re descriptions of the world.
Sandra Faustino
Universidade de Lisboa - Instituto Superior de Economia e Gestão, SOCIUS/CSG, Lisboa, Portugal
ABSTRACT
This paper explores the role of metaphors in the production of redescriptions of the world within the framework of technological design
processes. Drawing on a collaborative ethnography with the Economic
Space Agency (ECSA), a start-up developing post-blockchain technology,
this paper illustrates how metaphors mimic the toponymy of
decentralized material infrastructures, while simultaneously pushing
forward ‘posthuman’ values that are expected to become fixated
through software. Through an analysis of a ‘collection’ of metaphors
produced by ECSA, this paper sheds light on the work performed by
specific vocabularies, within technological communities, in shaping a symbiotic relationship between futuristic politics and material culture.
The Fragmentation of Culture, Learning, Teaching and Technology: Implications...eraser Juan José Calderón
The Fragmentation of Culture, Learning, Teaching and Technology: Implications for the Artificial Intelligence in Education Research Agenda in 2010" de Gordon McCalla.
Abstract.
My goal in this paper is to try to characterize Artificial Intelligence in Education (AIEd) research a decade hence. By then, the increasing universality of information technology will have so overloaded people with information that they will find it necessary to drastically constrain their interactions in cyberspace. The result will be a major trend to localization, not globalization. This localization will have two main aspects, both resulting in a fragmented social environment. The first is that people will live in their own personal electronic villages, and will view cyberspace locally from there, accessing only that information and contacting only those other people that are consistent with their own perspectives and goals. The second is that cyberspace will be partitioned into a massive number of virtual communities each with a global geographic reach but a narrow conceptual focus. People in their villages will be members of only a few such communities. Knowledge will flow relatively slowly from community to community, impacting people only when it enters their village through the communities in which they participate. This will, of course, have major impact on the nature of learning and teaching, which, in turn, will affect the AIEd research agenda. The issues the field considers to be important, the kinds of technology that it builds, even the way research is carried out, may all be transformed.
Teknologi telah berkembang. Cara kita bekerja, bermain bahkan belajar telah berubah. Begitupun mahasiswa di era industri 4.0 pada abad 21 ini. BERUBAH. IPK 4,2 saja tidaklah cukup. Harus memiliki soft skills yang dipentingkan di abad 21.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
4. Motivation & Context
Ageing population double worldwide by 2050*
Aus. 85+ increase from 1.6% to 4.9%-7.2% **
Elderly people often prefer to “age in place”
Globalisation and urbanisation lead to
distributed families
Communication is key for elderly wellbeing
* http://transgenerational.org/aging/demographics.htm#ixzz1VdKIfz5e
** By 2056, see http://www.abs.gov.au/Ausstats/abs@.nsf/mf/3222.0
10. Research Overview
To Methodologically Explore…
What do people
actually want from
such a solution
Whether KiT in its
current version is
useful
Suitable user
interface for the
elderly
11. User Interface For the Elderly
Self Explanatory
GUI
Touch-screen
gestures
Colours, fonts &
symbols
Size & number
of objects
Location in
home
12. Is KiT Useful?
How do
people use it?
What sort of
messages?
What are the
implications?
Will it help
aging in place?
Is it useful for
the elderly?
13. What Do People Want (For Next Version)?
Phatic
technology?
Sensor-
based?
Mobile?
Gamification?
Location
based?
14. Research Goals
How to
increase
Communication
interactions
Research Best practices
for touch CHI
Goals for the elderly
Identifying
methods to
bring care
circles closer
41. Design Guidelines*
* Boustani, S. (2010, October 27). Designing touch-based interfaces for the elderly. Sydney, NSW,
Australia: University of Sydney, faculty of engineering, school of electrical engineering.
42. Design Guidelines*
Avoid scroll bars
Use simple large fonts with left justification
Avoid moving text
Important information should be concentrated in the centre
Keep consistent interface
Avoid red / green and blue / yellow colour combinations
Minimal to no animation
Provide larger targets
Avoid multi-touch interactions
Avoid note taking / scribble functions * Boustani, S. (2010, October 27). Designing touch-based interfaces for the elderly. Sydney, NSW,
Australia: University of Sydney, faculty of engineering, school of electrical engineering.
43. References
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19) Kankainen, A. and V. Lehtinen, Creative personal projects of the elderly as active engagements with interactive media technology, in Proceedings of the 8th ACM conference
on Creativity and cognition2011, ACM: Atlanta, Georgia, USA.
20) Kirk, D.S., et al., Opening up the family archive, in Proceedings of the 2010 ACM conference on Computer supported cooperative work2010, ACM: Savannah, Georgia, USA. p.
261-270.
21) Stößel, C., H. Wandke, and L. Blessing, Gestural Interfaces for Elderly Users: Help or Hindrance?
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23) Wacharamanotham, C., et al., Evaluating swabbing: a touchscreen input method for elderly users with tremor, in Proceedings of the 2011 annual conference on Human factors
in computing systems2011, ACM: Vancouver, BC, Canada. p. 623-626.
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45. Thank You
Amnon Carmel
acar4721@uni.sydney.edu.au
Editor's Notes
Research Statement: Exploring an asynchronous audio appliance for helping elderly people and their care circle keep in touch.Hypothesis: Does it enable people to communicate more often. How do people use it? How does it change things? How often do they use it?What sort of messages are sent? (We won’t be listening to messages)What are the communication implicationsWill it help aging in place?How many contacts are there? How many messages per day are ideal etc. Is it useful for the elderly.