1. The document discusses Java inheritance and how it allows classes to extend existing classes to reuse fields and methods without rewriting code.
2. Inheritance allows the creation of subclasses that are more specific versions of the parent class. Subclasses inherit all non-private fields and methods from the parent class and can override methods.
3. Polymorphism allows code to treat objects of different subclasses the same by referring to their common parent class. This allows code to work with any subclass without knowing the specific type.
This document provides an overview of inheritance in Java. It discusses how inheritance allows code reuse by extending existing classes and creating subclass hierarchies. Inheritance supports polymorphism by allowing subclasses to override methods while still being treated as their parent type. The document uses examples like an Employee class hierarchy to illustrate inheritance concepts and how inheritance enables writing code that can handle various object types without knowing their specific class.
Inheritance allows classes to extend existing classes, reusing and building upon their attributes and behaviors. This supports polymorphism by allowing parent and child classes to be treated the same when interacting with their common attributes and methods. Well-known inheritance hierarchies include shapes (like rectangles and circles) inheriting from a parent shape class, or employees inheriting from a main employee class. Inheritance promotes code reuse and flexibility.
OCP Java (OCPJP) 8 Exam Quick Reference CardHari kiran G
If you are preparing to appear for Oracle Certified Professional Java SE 8 Programmer (OCPJP 8) certification exam, this a reference card (sort of long cheat sheet) meant to help you. You may want to print this reference card for your easy and quick reference when you prepare for your exam.
Java programs run on the Java Virtual Machine (JVM). The JVM provides a runtime environment that executes Java bytecode. Key aspects of Java include its use of object-oriented programming, garbage collection, and strong typing. Popular integrated development environments for Java include Eclipse and IntelliJ IDEA.
Programming approaches include procedural and object-oriented. The procedural approach breaks problems into smaller parts and solves each part separately. The object-oriented approach views problems as collections of real-world objects and their relationships.
Object-oriented programming terms include object, class, attribute, method, abstraction, inheritance, encapsulation, and polymorphism. Classes define common attributes and behaviors for objects. Inheritance allows classes to extend and generalize behaviors. Encapsulation hides unnecessary details from users. Polymorphism allows objects to behave differently in different contexts.
1. The document discusses Java inheritance and how it allows classes to extend existing classes to reuse fields and methods without rewriting code.
2. Inheritance allows the creation of subclasses that are more specific versions of the parent class. Subclasses inherit all non-private fields and methods from the parent class and can override methods.
3. Polymorphism allows code to treat objects of different subclasses the same by referring to their common parent class. This allows code to work with any subclass without knowing the specific type.
This document provides an overview of inheritance in Java. It discusses how inheritance allows code reuse by extending existing classes and creating subclass hierarchies. Inheritance supports polymorphism by allowing subclasses to override methods while still being treated as their parent type. The document uses examples like an Employee class hierarchy to illustrate inheritance concepts and how inheritance enables writing code that can handle various object types without knowing their specific class.
Inheritance allows classes to extend existing classes, reusing and building upon their attributes and behaviors. This supports polymorphism by allowing parent and child classes to be treated the same when interacting with their common attributes and methods. Well-known inheritance hierarchies include shapes (like rectangles and circles) inheriting from a parent shape class, or employees inheriting from a main employee class. Inheritance promotes code reuse and flexibility.
OCP Java (OCPJP) 8 Exam Quick Reference CardHari kiran G
If you are preparing to appear for Oracle Certified Professional Java SE 8 Programmer (OCPJP 8) certification exam, this a reference card (sort of long cheat sheet) meant to help you. You may want to print this reference card for your easy and quick reference when you prepare for your exam.
Java programs run on the Java Virtual Machine (JVM). The JVM provides a runtime environment that executes Java bytecode. Key aspects of Java include its use of object-oriented programming, garbage collection, and strong typing. Popular integrated development environments for Java include Eclipse and IntelliJ IDEA.
Programming approaches include procedural and object-oriented. The procedural approach breaks problems into smaller parts and solves each part separately. The object-oriented approach views problems as collections of real-world objects and their relationships.
Object-oriented programming terms include object, class, attribute, method, abstraction, inheritance, encapsulation, and polymorphism. Classes define common attributes and behaviors for objects. Inheritance allows classes to extend and generalize behaviors. Encapsulation hides unnecessary details from users. Polymorphism allows objects to behave differently in different contexts.
1. A class is a blueprint for objects that defines common properties and methods. It can include modifiers, name, superclass/interfaces, and a class body.
2. An object is created using the new keyword, assigning the object to a reference variable. Reference variables store an object's address in memory. Assigning one reference variable to another does not create distinct copies but points to the same object.
3. A method performs a specific task and can return a result. It includes modifiers, return type, name, parameters, and a method body. Method overloading allows methods with the same name but different parameters.
The document provides an introduction to the Java programming language including key concepts like object-oriented programming, the Java Virtual Machine, data types, modifiers, and common operators. It begins with a basic "Hello World" example and progresses to more advanced topics like access modifiers, inheritance, and exception handling. Code samples are included to demonstrate different Java concepts.
This document provides an overview of object-oriented programming (OOP) and Java. It defines key OOP concepts like classes, objects, methods, attributes, inheritance, encapsulation, and polymorphism. It also introduces Java, describing it as a general-purpose, object-oriented programming language that is simple, portable, reliable, secure, and multithreaded. The document notes some of Java's advantages over C++ as well as its potential disadvantage of being slower than compiled languages like C.
Ruby allows metaprogramming through dynamically modifying program constructs at runtime. This includes defining classes and methods dynamically, adding methods to existing classes and objects, and manipulating language semantics. Some key Ruby metaprogramming techniques are open classes/monkey patching, method_missing, define_method, eval, and hook methods. Metaprogramming can help write domain-specific languages and validation macros, but comes with costs like a steeper learning curve and reduced comprehensibility.
Java is a high level, an object oriented and mostly used programming language. It has several applications as in web development, app development, android development etc. This is a ppt that will give a basic idea about java its uses and its applications.
This presentation provides an overview of object-oriented programming (OOP) concepts including:
- Encapsulation which hides unnecessary implementation details from users.
- Association which represents relationships between objects that have independent lifecycles.
- Inheritance which enables new objects to take on properties of existing objects.
- Polymorphism which allows objects to take different forms through method overloading and overriding.
- Exception handling which provides control transfer when exceptions occur using try, catch, throw, and finally.
- Abstract classes and interfaces which define behaviors without providing implementation.
OOP provides advantages like simplicity, modularity, extensibility, maintainability, and reusability.
Introduction to oop and java fundamentalsAnsgarMary
This document provides an introduction to object-oriented programming concepts in Java, including classes, objects, inheritance, polymorphism, abstraction, and encapsulation. It then discusses the Java programming environment, fundamental programming structures in Java like data types, variables, operators, control flow statements, and arrays. Key characteristics of the Java language are also summarized.
This document provides information about a CS 213 object oriented programming course in Java. It lists the instructors, lecture times and groups, assessment model, and course outline. The outline covers an overview of Java, basic syntax including classes, objects, and methods, variables, operators, loops, strings, arrays, exceptions, inheritance, polymorphism, and more. It also includes documentation on Java identifiers, keywords, comments, modifiers, and variables.
The document summarizes a workshop on object-oriented programming (OOP) polymorphism in Java. It discusses the four principles of OOP - encapsulation, abstraction, inheritance, and polymorphism. It provides examples of implementing interfaces and abstract classes, and how classes can extend other classes and implement multiple interfaces. The key concepts are programming to interfaces rather than implementations for flexibility, and that interfaces allow implementing multiple interfaces while classes only allow single inheritance.
Java is an object-oriented programming language developed by Sun Microsystems to be small, simple, and portable across platforms. It uses classes and objects, inheritance, interfaces, and packages. A class is a template that defines objects, which are instances of a class. Inheritance allows classes to inherit attributes and behaviors from parent classes. Interfaces define behaviors without implementations. Packages organize related classes.
This document provides an introduction to using Java for FIRST Robotics Competition robotics programs. It covers key Java concepts like classes, objects, inheritance, and exceptions. It also discusses how to install Java and the necessary plugins for FRC, create a basic robot program, and display diagnostic output. The document compares the SimpleRobot and IterativeRobot templates and gives examples of common Java code for FRC robotics.
Java 102 intro to object-oriented programming in javaagorolabs
This document provides an overview of object-oriented programming concepts in Java including classes, objects, encapsulation, inheritance, polymorphism and libraries. Key points include:
- Classes act as a blueprint for objects with properties and behaviors defined through fields and methods.
- Objects are instantiated from classes using the new keyword and represent unique instances of the class.
- Encapsulation protects data by restricting access to fields and providing public getters/setters.
- Inheritance allows new classes to extend existing classes, inheriting properties and behaviors while also allowing customization.
- Libraries provide reusable code through APIs while hiding implementation details from clients.
This document provides an overview of object-oriented programming (OOP) concepts including classes, objects, encapsulation, inheritance, polymorphism, and relationships between objects. It compares OOP to structured programming and outlines the benefits of OOP such as reusability, extensibility, and maintainability. Key OOP features like encapsulation, inheritance, polymorphism, and relationships are explained in detail. The document also introduces the Unified Modeling Language (UML) as a standard language for visualizing and modeling software systems using OOP concepts.
This document provides an overview of Java fundamentals including classes, objects, encapsulation, abstraction, inheritance, polymorphism and other core OOP concepts. Key points covered include:
- Classes contain variable declarations and method definitions while objects have state, behavior and identity.
- Encapsulation is achieved by declaring class variables as private and providing public get and set methods.
- Abstraction hides certain details and shows only essential information to the user using abstract classes and interfaces.
- Inheritance allows classes to extend functionality from other classes in a hierarchical manner to achieve code reuse.
- Polymorphism allows a single action to be performed in different ways depending on the object used.
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
Classes in Java represent templates for objects that share common properties and behaviors. A class defines the blueprint for objects, but does not use memory itself. Objects are instances of classes that represent real-world entities. For example, Dog is a class while Tommy is an object of the Dog class. Classes contain variables that store object data and methods that define object behaviors. Objects are declared by specifying the class name and are initialized using the new operator, which allocates memory and invokes the class constructor.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
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1. A class is a blueprint for objects that defines common properties and methods. It can include modifiers, name, superclass/interfaces, and a class body.
2. An object is created using the new keyword, assigning the object to a reference variable. Reference variables store an object's address in memory. Assigning one reference variable to another does not create distinct copies but points to the same object.
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This presentation provides an overview of object-oriented programming (OOP) concepts including:
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This document provides an introduction to object-oriented programming concepts in Java, including classes, objects, inheritance, polymorphism, abstraction, and encapsulation. It then discusses the Java programming environment, fundamental programming structures in Java like data types, variables, operators, control flow statements, and arrays. Key characteristics of the Java language are also summarized.
This document provides information about a CS 213 object oriented programming course in Java. It lists the instructors, lecture times and groups, assessment model, and course outline. The outline covers an overview of Java, basic syntax including classes, objects, and methods, variables, operators, loops, strings, arrays, exceptions, inheritance, polymorphism, and more. It also includes documentation on Java identifiers, keywords, comments, modifiers, and variables.
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Java is an object-oriented programming language developed by Sun Microsystems to be small, simple, and portable across platforms. It uses classes and objects, inheritance, interfaces, and packages. A class is a template that defines objects, which are instances of a class. Inheritance allows classes to inherit attributes and behaviors from parent classes. Interfaces define behaviors without implementations. Packages organize related classes.
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2. 2
Inheritance
• On the surface, inheritance is a code re-use
issue.
– we can extend code that is already written in a
manageable manner.
• Inheritance is more
– it supports polymorphism at the language level
3. 3
Inheritance
• Take an existing object type (collection of
fields and methods) and extend it.
– create a special version of the code without re-
writing any of the existing code (or even
explicitly calling it!).
– End result is a more specific object type, called
the sub-class / derived class / child class.
– The original code is called the superclass /
parent class / base class.
4. 4
Inheritance Example
• Employee: name, email, phone
– FulltimeEmployee: also has salary, office, benefits, …
• Manager: CompanyCar, can change salaries, rates contracts,
offices, etc.
– Contractor: HourlyRate, ContractDuration, …
• A manager is a special kind of FullTimeEmployee,
which is a special kind of Employee.
5. 5
Polymorphism
• Create code that deals with general object
types, without the need to know what
specific type each object is.
• Generate a list of employee names:
– all objects derived from Employee have a name
field since Employee has a name field
– no need to treat managers differently from
anyone else.
6. 6
Method Polymorphism
• The real power comes with
methods/behaviors.
• A better example:
– shape object types used by a drawing program.
– we want to be able to handle any kind of shape
someone wants to code (in the future).
– we want to be able to write code now that can
deal with shape objects (without knowing what
they are!).
7. 7
Shapes
• Shape:
– color, layer fields
– draw() draw itself on the screen
– calcArea() calculates it's own area.
– serialize() generate a string that can be saved and
later used to re-generate the object.
8. 8
Kinds of Shapes
• Rectangle
• Triangle
• Circle
Each could be a kind of shape
(could be specializations of the
shape class).
Each knows how to draw itself,
etc.
Could write code to have all
shapes draw themselves, or save
the whole collection to a file.
10. 10
Abstract Class modifier
• Abstract modifier means that the class can
be used as a superclass only.
– no objects of this class can be created.
– can have attributes, even code
• all are inherited
• methods can be overridden
• Used in inheritance hierarchies
11. 11
Interesting Method Modifiers
• private/protected/public:
– protected means private to all but subclasses
– what if none of these specified?
• abstract: no implementation given, must be
supplied by subclass.
– the class itself must also be declared abstract
• final: the method cannot be changed by a subclass
(no alternative implementation can be provided by a
subclass).
12. 12
Interesting Method Modifiers
(that have nothing to do with this slide set)
• native: the method is written in some local
code (C/C++) - the implementation is not
provided in Java (recall assembler routines
linked with C)
• synchronized: only one thread at a time
can call the method (later)
13. 13
Inheritance vs. Composition
• When one object type depends on another,
the relationship could be:
– is-a
– has-a
• Sometimes it's hard to define the
relationship, but in general you use
composition (aggregation) when the
relationship is has-a
14. 14
Composition
• One class has instance variables that refer to
object of another.
• Sometimes we have a collection of objects,
the class just provides the glue.
– establishes the relationship between objects.
• There is nothing special happening here (as
far as the compiler is concerned).
15. 15
Inheritance
• One object type is defined as being a special
version of some other object type.
– a specialization.
• The more general class is called:
– base class, super class, parent class.
• The more specific class is called:
– derived class, subclass, child class.
16. 16
Inheritance
• A derived class object is an object of the
base class.
– is-a, not has-a.
– all fields and methods are inherited.
• The derived class object also has some stuff
that the base class does not provide
(usually).
17. 17
Java Inheritance
• Two kinds:
– implementation: the code that defines methods.
– interface: the method prototypes only.
• Other OOP languages often provide the
same capabilities (but not as an explicit
option).
18. 18
Implementation Inheritance
• Derived class inherits the implementations
of all methods from base class.
– can replace some with alternatives.
– new methods in derived class can access all
non-private base class fields and methods.
• This is similar to (simple) C++ inheritance.
19. 19
Accessing superclass methods
from derived class.
• Can use super() to access all (non-private)
superclass methods.
– even those replaced with new versions in the
derived class.
• Can use super() to call base class
constructor.
– use arguments to specify desired constructor
20. 20
Single inheritance only
(implementation inheritance).
• You can't extend more than one class!
– the derived class can't have more than one base
class.
• You can do multiple inheritance with
interface inheritance.
21. 21
Casting Objects
• A object of a derived class can be cast as an object
of the base class.
– this is much of the power!
• When a method is called, the selection of which
version of method is run is totally dynamic.
– overridden methods are dynamic.
Note: Selection of overloaded methods is done at compile time. There are
some situations in which this can cause confusion.
22. 22
The class Object
• Granddaddy of all Java classes.
• All methods defined in the class Object are
available in every class.
• Any object can be cast as an Object.
23. 23
Interfaces
• An interface is a definition of method
prototypes and possibly some constants
(static final fields).
• An interface does not include the
implementation of any methods, it just
defines a set of methods that could be
implemented.
24. 24
interface implementation
• A class can implement an interface, this
means that it provides implementations for
all the methods in the interface.
• Java classes can implement any number of
interfaces (multiple interface inheritance).
25. 25
Interfaces can be extended
• Creation (definition) of interfaces can be done
using inheritance:
– one interface can extend another.
• Sometimes interfaces are used just as labeling
mechanisms:
– Look in the Java API documentation for interfaces like
Cloneable.
• Example: BubbleSort w/ SortInterfaceDemo