This webinar opens by showing you the new features of Series 40 platform. You will discover new tools that will help you to develop applications better and faster. Your apps will get the most out of the new Series 40 touch phones when you learn how to create a UI that perfectly fits to the full-touch interaction style. We’ll show you powerful new APIs to handle sensors, multipoint touch and virtual on-screen keyboards. If you already have an existing Java ME app, we will explain how to bring it to the latest generation of phones. We’ll end with an overview of resources available so you can learn more.
Nokia New Asha Platform Developer TrainingAndreas Jakl
In-depth look at the new opportunities and APIs of the Nokia Asha SDK, which enables you to develop apps for the latest phones like the Nokia Asha 501.
The training materials includes a quick overview of the refreshed UX, UI development and iconography, internationalization, phone / network / SIM state detection, file selections, notifications, radio tuner, maps, gestures and porting between different touch and non-touch devices.
The developer training was held by Mopius in Budapest on May 14th and was the world's first on-site training for the new Asha platform, just a few days after the platform's release.
Microsoft Windows Phone 8 offers native code support that enables development and porting of high-performance games. This training-lab webinar will give you an overview of Windows Phone 8 capabilities that support complex games development. It also will introduce available tools and frameworks that increase developer productivity and will demonstrate a hands-on approach to games development with the Windows Phone SDK 8. By leveraging frameworks such as the Microsoft Direct3D API and support for popular physics and rendering engines, you can now create games with native performance as well as use your own or third-party engines and middleware for games development for Windows Phone 8 users.
Michael Samarin's presentation for the Nokia Developer webinars that demonstrate how to take apps designed for the touch and type UI on Series 40 and adapt them to run on the full-touch UI found on the Nokia Touch phones.
The Nokia Imaging SDK just graduated from beta, the code library that helps you efficiently work with images captured and stored by Windows Phone 8 devices. In this webinar Nokia technology wizard Berthier Lemieux starts with a quick overview of Nokia Imaging SDK 1.0, just in case you haven’t worked with it yet. Then he jumps into live coding demonstrations to show you how to use the SDK in applications that make the most of the imaging capabilities of Nokia Lumia phones. Throughout the code demos, he’ll highlight new functionality in this SDK release. He’ll demonstrate the new architecture, the chroma key filter (“green screen”), and gradients. He’ll also show you how to change filters dynamically.
For detailed documentation on working with the Nokia Imaging SDK, see http://developer.nokia.com/Resources/Library/Lumia/#!nokia-imaging-sdk.html
For more details about developing for Nokia Lumia smartphones visit http://www.developer.nokia.com/windowsphone
Check out details of the other Lumia App Labs, including the future schedule, here: http://www.developer.nokia.com/Develop/Windows_Phone/Learn/
Nokia New Asha Platform Developer TrainingAndreas Jakl
In-depth look at the new opportunities and APIs of the Nokia Asha SDK, which enables you to develop apps for the latest phones like the Nokia Asha 501.
The training materials includes a quick overview of the refreshed UX, UI development and iconography, internationalization, phone / network / SIM state detection, file selections, notifications, radio tuner, maps, gestures and porting between different touch and non-touch devices.
The developer training was held by Mopius in Budapest on May 14th and was the world's first on-site training for the new Asha platform, just a few days after the platform's release.
Microsoft Windows Phone 8 offers native code support that enables development and porting of high-performance games. This training-lab webinar will give you an overview of Windows Phone 8 capabilities that support complex games development. It also will introduce available tools and frameworks that increase developer productivity and will demonstrate a hands-on approach to games development with the Windows Phone SDK 8. By leveraging frameworks such as the Microsoft Direct3D API and support for popular physics and rendering engines, you can now create games with native performance as well as use your own or third-party engines and middleware for games development for Windows Phone 8 users.
Michael Samarin's presentation for the Nokia Developer webinars that demonstrate how to take apps designed for the touch and type UI on Series 40 and adapt them to run on the full-touch UI found on the Nokia Touch phones.
The Nokia Imaging SDK just graduated from beta, the code library that helps you efficiently work with images captured and stored by Windows Phone 8 devices. In this webinar Nokia technology wizard Berthier Lemieux starts with a quick overview of Nokia Imaging SDK 1.0, just in case you haven’t worked with it yet. Then he jumps into live coding demonstrations to show you how to use the SDK in applications that make the most of the imaging capabilities of Nokia Lumia phones. Throughout the code demos, he’ll highlight new functionality in this SDK release. He’ll demonstrate the new architecture, the chroma key filter (“green screen”), and gradients. He’ll also show you how to change filters dynamically.
For detailed documentation on working with the Nokia Imaging SDK, see http://developer.nokia.com/Resources/Library/Lumia/#!nokia-imaging-sdk.html
For more details about developing for Nokia Lumia smartphones visit http://www.developer.nokia.com/windowsphone
Check out details of the other Lumia App Labs, including the future schedule, here: http://www.developer.nokia.com/Develop/Windows_Phone/Learn/
From this presentation, you’ll learn key development techniques for projects targeting Series 40 phones with multiple UI patterns: Touch and Type, non-touch, and full touch. You’ll learn how to architect your Java™ ME applications and use the right tools to adapt to variations in screen dimensions, input methods, new APIs, and memory constraints. We’ll use the NetBeans IDE, the Nokia IDE for Java™ ME (Eclipse-based), and various Nokia SDKs for the Series 40 platform.
User Interfaces can be modeled in a technology agnostic way using Conceptual User Interface Patterns. This talk shows how to take advantage of this approach and shows how to generate code to different devices and technologies.
Model-based engineering of multi-platform, synchronous & collaborative UIsJean Vanderdonckt
The paper describes an engineering method for building user interfaces for ubiquitous environments. The method comprises of several extensions in the UsiXML family
of modes as well as design and runtime support so as to enable multi-platform, synchronous and collaborative interactions. We demonstrate key concepts of the method and their application by elaborating a scenario of collaborative co-play
of the ‘tic-tac-toe’ game. The specific use case features synchronous co-engagement in game play by remote users (players or observers) using desktop PCs or Android devices.
Staying ahead of the multi-core revolution with CDT debugmarckhouzam
Staying ahead of the multi-core revolution with CDT debug
The use of multi-core chips is now a reality for computer systems. With such technology however, software is becoming more complex, and problems exceedingly difficult to debug. The C/C++ Development Tooling (CDT) already provides advanced debugging features such as non-stop, multi-process, reversible debugging, tracepoints and more. In addition to those features, the CDT community has undertaken the implementation of a rich set of multi-core debugging features which will be available with GDB towards a Linux target and will also allow the integration of proprietary debuggers and targets.
This presentation will describe the efforts of the CDT's Multi-Core Debugging Work Group, where different companies and community members are joining forces to make multi-core debugging a reality for the CDT and Eclipse. We will cover the goals that have been established, the features that have been implemented or are actively being worked on, and the road ahead. We plan on showing many of the features that we aim for with actual demos, including the displaying of cores in a debug session, the dynamic grouping of cores/processes/threads, the pinning and cloning of debugging views, and a configurable layout of the debugging elements.
This webinar presentation provides an overview of how to port various types of Java™ applications for BlackBerry OS to the Series 40 platform. Michael Samarin of Futurice walks you through the basic porting tasks involved and shows you how to map BlackBerry APIs to corresponding Series 40 APIs.
Phần mềm ứng dụng cho Digital Signage - www.milotech.vnLong Trump
Phần mềm ứng dụng cho Digital Signage
Milo Technology Company Limited - Chuyên cung cấp giải pháp và thiết bị ứng dụng cho Digital Signage - Video Wall
http://www.milotech.vn
Email: sales@milotech.vn
Welcome to Nokia X Software Platform 2.0! In this webinar we provide a detailed introduction to the new release of Nokia X platform, show you the first devices built on the new release, and help you to get started developing. In live demonstrations we show how to install and configure your development environment and Nokia tools. You’ll learn similarities and differences of Nokia X compared with other development platforms and learn how easy it is to publish your existing Android app for Nokia X. We demonstrate how to test and port your app and explain the capabilities and specifics of Nokia APIs: Nokia Notification Service, In-App Payment and HERE Maps.
In this webinar you'll learn about the new Lumia SensorCore SDK beta – announced at the Microsoft Build conference in April and now publicly available for all developers. This new SDK takes advantage of a low-powered hardware core in some of our latest devices, like the Lumia 930 and 630, enabling power- and memory-efficient tracking of motion and location data. In combination with what’s already included in Windows Phone 8.1, this SDK allows you to create outstanding quantified-self and self-logging apps, for example. In this webinar we'll show how to get started with the SDK and work with the APIs.
From this presentation, you’ll learn key development techniques for projects targeting Series 40 phones with multiple UI patterns: Touch and Type, non-touch, and full touch. You’ll learn how to architect your Java™ ME applications and use the right tools to adapt to variations in screen dimensions, input methods, new APIs, and memory constraints. We’ll use the NetBeans IDE, the Nokia IDE for Java™ ME (Eclipse-based), and various Nokia SDKs for the Series 40 platform.
User Interfaces can be modeled in a technology agnostic way using Conceptual User Interface Patterns. This talk shows how to take advantage of this approach and shows how to generate code to different devices and technologies.
Model-based engineering of multi-platform, synchronous & collaborative UIsJean Vanderdonckt
The paper describes an engineering method for building user interfaces for ubiquitous environments. The method comprises of several extensions in the UsiXML family
of modes as well as design and runtime support so as to enable multi-platform, synchronous and collaborative interactions. We demonstrate key concepts of the method and their application by elaborating a scenario of collaborative co-play
of the ‘tic-tac-toe’ game. The specific use case features synchronous co-engagement in game play by remote users (players or observers) using desktop PCs or Android devices.
Staying ahead of the multi-core revolution with CDT debugmarckhouzam
Staying ahead of the multi-core revolution with CDT debug
The use of multi-core chips is now a reality for computer systems. With such technology however, software is becoming more complex, and problems exceedingly difficult to debug. The C/C++ Development Tooling (CDT) already provides advanced debugging features such as non-stop, multi-process, reversible debugging, tracepoints and more. In addition to those features, the CDT community has undertaken the implementation of a rich set of multi-core debugging features which will be available with GDB towards a Linux target and will also allow the integration of proprietary debuggers and targets.
This presentation will describe the efforts of the CDT's Multi-Core Debugging Work Group, where different companies and community members are joining forces to make multi-core debugging a reality for the CDT and Eclipse. We will cover the goals that have been established, the features that have been implemented or are actively being worked on, and the road ahead. We plan on showing many of the features that we aim for with actual demos, including the displaying of cores in a debug session, the dynamic grouping of cores/processes/threads, the pinning and cloning of debugging views, and a configurable layout of the debugging elements.
This webinar presentation provides an overview of how to port various types of Java™ applications for BlackBerry OS to the Series 40 platform. Michael Samarin of Futurice walks you through the basic porting tasks involved and shows you how to map BlackBerry APIs to corresponding Series 40 APIs.
Phần mềm ứng dụng cho Digital Signage - www.milotech.vnLong Trump
Phần mềm ứng dụng cho Digital Signage
Milo Technology Company Limited - Chuyên cung cấp giải pháp và thiết bị ứng dụng cho Digital Signage - Video Wall
http://www.milotech.vn
Email: sales@milotech.vn
Similar to Introduction to Nokia Asha Touch UI (20)
Welcome to Nokia X Software Platform 2.0! In this webinar we provide a detailed introduction to the new release of Nokia X platform, show you the first devices built on the new release, and help you to get started developing. In live demonstrations we show how to install and configure your development environment and Nokia tools. You’ll learn similarities and differences of Nokia X compared with other development platforms and learn how easy it is to publish your existing Android app for Nokia X. We demonstrate how to test and port your app and explain the capabilities and specifics of Nokia APIs: Nokia Notification Service, In-App Payment and HERE Maps.
In this webinar you'll learn about the new Lumia SensorCore SDK beta – announced at the Microsoft Build conference in April and now publicly available for all developers. This new SDK takes advantage of a low-powered hardware core in some of our latest devices, like the Lumia 930 and 630, enabling power- and memory-efficient tracking of motion and location data. In combination with what’s already included in Windows Phone 8.1, this SDK allows you to create outstanding quantified-self and self-logging apps, for example. In this webinar we'll show how to get started with the SDK and work with the APIs.
Bring your ideas to life with the APIs and additional memory available for development on the Nokia Asha platform. Join this webinar to learn how much you can do in the area of imaging, with the Image Scaling API and the Image Processing API. You’ll also get detailed guidelines on how to work with the camerainterface and how to create special effects and filters.
Healthcare apps for Nokia X and Nokia Asha phones present a great opportunity to help improve the lives of millions of users around the world. In this webinar, we’ll discuss the fundamentals of mobile healthcare apps and give you an overview of the opportunities and challenges involved in developing such apps for Nokia phones. We’ll open the webinar with an introduction to the fundamentals of mobile healthcare, an overview of opportunities and challenges of developing apps for wellness and mobile health, and the role of mobile platforms in enabling health and healthcare apps. Then we will dig into specific techniques available when developing such apps for Nokia X and Nokia Asha platforms.We’ll demonstrate different approaches available to developers targeting the two platforms by examining a Blood Pressure Diary app, which is implemented for Nokia X and Nokia Asha. As part of that discussion we’ll show how to retrieve heart-rate data from medical devices using Bluetooth technology.
The Nokia Notifications API enables you to implement Push notifications in your Nokia X apps. Nokia Notifications consists of a client API and a server API. If you’re already using Google Cloud Messaging in an Android app, you can port or even add Nokia Notifications to the same code base and APK. In this webinar, we’ll show you how to use Nokia Notifications in your Nokia X apps and walk you through example code provided in the Nokia X SDK.
You want your Nokia Asha apps to deliver superior user experiences and to outperform competing applications. That means this webinar is for you. The session explains how you can improve your applications with simple and easy-to-conduct DIY usability studies, requiring little budget and no previous usability knowledge.
Most Android apps run properly on the Nokia X platform without any modification, but maybe you’d like some help with improving the user experience of your apps as you port them to Nokia X. UX expert Jan Krebber, from OCTO3, has been working with developers porting to Nokia X and has seen patterns of mistakes that are easy to correct. In this webinar, he’ll share his top tips on how to avoid the most common missteps.
With the open source Geo2tag platform, developers can use JSON or XML to manage location references in apps for Nokia X and Nokia Asha phones. In this webinar, we’ll show how to use the Geo2tag API and how to manage a local database of georeferences. We’ll begin the training by introducing the fundamentals of Location Based Services and the REST API of Geo2Tag LBS Platform (www.geo2tag.org). We’ll focus on networking, JSON and web services. Then we will demonstrate several applications developed on top of Geo2Tagand share the newest enhancements to the platform. We’ll end the training with a discussion of integrating Geo2Tag and third-party map widgets.
With HERE Maps, users always know where they are and where they’re going, even when they’re not connected to a mobile network. In this webinar, we’ll show you how to integrate HERE Maps into your new apps for Nokia X and how to port existing apps.
Nokia In-App Payment is designed from the ground up to encourage users to spend more on your digital goods, let you keep more of what your users spend, and reach the broadest possible market around the world. If you’re not yet using Nokia In-App Payment to generate revenue from your Nokia applications, you should be. Join this webinar to find out how to optimise Nokia In-App Payment UI flows before and after payments occur. You’ll learn about tips and tricks to increase conversion rates and to avoid pitfalls and deal-breakers.
Nokia Theme API and Webview API are new additions in Nokia Asha SDK 1.2. The Theme API enables developers to change themes and to access the properties of a current theme. The Webview API is used to display web pages inside a MIDlet, enabling delivery of more-sophisticated Help, About, and other screens to users. In addition, Nokia Asha SDK 1.2 contains updates to the Contact API that allow MIDlets to receive notifications with social contacts in the phonebook are added, deleted, or modified. Pranav Gothadiya, lead developer and product owner for Nokia Asha SDKs, starts this training webinar with an overview of new and updated features in Nokia Asha SDK 1.2 and the new Nokia Asha software platform 1.4. Pranav then demonstrates code examples included in the SDK to illustrate the new Theme and Webview APIs. He also touches on the (Social) Contact API, as well as on SDK features that enable developers to support frame-positioning control and progressive audio recording.
Approximately 75% of Android apps run properly on Nokia X platform without any modification, but maybe you’d like some help improving the UX of your app as you port it to Nokia X. UX expert Jan Krebber will show you how to improve the UX of your Nokia X apps in terms you don’t need to be a UX expert to understand. He’ll focus on the few items most important when it comes to user experience design for Android and Nokia X.He’ll introduce those items and show you how to create a launcher icon for Nokia X.
Some children start using mobile devices at very young ages. Mobile phones can be very powerful tools to support learning and to nurture cognitive capabilities. This webinar addresses UI design considerations for creating games and educational applications for children and teens. Although the webinar focuses on Nokia Asha phones, the findings it examines hold true for mobile devices in general.
In this webinar we'll provide an overview of the Nokia X platform and product offering. Then we'll dig into monetization opportunities offered by Nokia In-app Payment combined with Nokia's extensive operator billing network. We'll show you how you can benefit by bringing your apps to Nokia Store, take advantage of it’s unique monetization capabilities and make your app stand out from the crowd.
The Nokia Imaging SDK 1.1 makes it quicker and easier to create imaging apps for Windows Phone 8, and now also Windows 8.1 – desktop and RT. It helps you efficiently work with images captured and stored by both Windows Phone 8 and Windows 8.1 devices from Nokia. Michael Samarin, MVP from Futurice will open this training webinar with a quick overview of Nokia Imaging SDK 1.1 new features. Then he’ll jump into live coding demonstrations to show you how to use the SDK in applications that make the most of the imaging capabilities of Nokia Lumia products. Throughout the code demos, he’ll highlight new functionality in this SDK release, such as HDREffect, LenseBlurEffects, InteractiveForegroundSegmenter and of course using SDK with Windows Phone 8 and Windows 8.1.
Welcome to Nokia X Software Platform! In this webinar we’ll provide a detailed overview of Nokia X Software Platform and show you how to get started developing for it.In live demonstrations we’ll show how to install and configure your development environment and Nokia tools. You’ll learn similarities and differences of Nokia X compared with other development platforms and learn how easy it is to publish your existing Android app for Nokia X. We’ll show you how to test and port your app and explain the capabilities and specifics of Nokia APIs: Nokia Notification Service, In-App Payment and HERE Maps.
DVLUP members who want help with the design of their Windows Phone 8 app can redeem XP for one-hour online UI clinics delivered by the design pros at Toledo Design. This webinar is open to everyone, whether you're a member of DVLUP or not. Arturo Toledo, mobile design expert and former design evangelist and UX design in the Windows Phone design studio, has already delivered over 50 of these one-on-one consultations to help DVLUP members improve the design, usability, and user reviews of their applications. In this 1 hour webinar, Arturo shares some of the most common design challenges he has seen in these real-world consultations and shows how to fix them.
Microsoft Windows Phone ha un sistema di riconoscimento vocale molto sofisticato. Ci permette di impartire comandi al sistema operativo, leggere e dettare SMS, effettuare chiamate etc. In Windows Phone 8 è stata introdotta, per noi sviluppatori, la possibilità di utilizzare i comandi vocali anche nelle nostre applicazioni. In questa sessione vedremo come implementare il riconoscimento vocale nelle nostre app. / Microsoft Windows Phone has a very sophisticated speech-recognition system. Users can give commands to the operating system, read and dictate text messages, make phone calls, etc. With Windows Phone 8, developers have the ability to use voice commands in applications. In this webinar, you’ll find out how to implement voice recognition in your apps.
Lo sviluppo è sicuramente la parte più divertente nella creazione di un'applicazione, ma senza un meccanismo per venderle e distribuirle rimarrebbe un'attività fine a sé stessa. Nel corso di questo webinar vedremo come funziona il processo di pubblicazione di un'applicazione e impareremo a gestirne il ciclo di vita sullo Store: la certificazione, i report post pubblicazione, il rilascio di aggiornamenti.
Quando ci si trova nella necessità di sviluppare applicazioni per Microsoft Windows Phone più complesse, l'approccio tradizionale mostra qualche limite: non c'è una separazione tra i vari strati dell'applicazione e il codice è più difficile da testare e da mantenere. Questo webinar vi mostrerà le basi del pattern Model-View-ViewModel (MVVM), che offre un approccio più strutturato, in grado di separare la parte di logica dall'interfaccia grafica. / When you need to develop complex applications for Microsoft Windows Phone, the traditional approach shows some limitations. This webinar will show you the basics of Model-View-ViewModel (MVVM), which offers a more structured approach.
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Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
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See how to accelerate model training and optimize model performance with active learning
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Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
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👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
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