The document outlines an agenda for a pattern writing bootcamp. It includes introductions, discussions of pattern basics like what patterns are and their typical structure, workshops for writing and providing feedback on patterns, brainstorming a pattern language architecture, and writing patterns. The goal is for participants to learn about patterns and work together to improve their pattern writing skills.
A talk that I give on occation that outlines how Pivotal Labs uses agile software development practices to serve both their clients and their employees.
In this talk, we'll cover the features of Apache Roller 5.0, and how it compares to other blog server options. We'll also look at typical deployment architectures, and examples of Roller sites in production today. The talk will discuss in detail some of the ongoing, student-driven work on OpenID and on better Media Blogging support.
http://www.us.apachecon.com/c/acus2009/sessions/280
A talk that I give on occation that outlines how Pivotal Labs uses agile software development practices to serve both their clients and their employees.
In this talk, we'll cover the features of Apache Roller 5.0, and how it compares to other blog server options. We'll also look at typical deployment architectures, and examples of Roller sites in production today. The talk will discuss in detail some of the ongoing, student-driven work on OpenID and on better Media Blogging support.
http://www.us.apachecon.com/c/acus2009/sessions/280
This is a fairly rough presentation targeted at helping managers understand various Agile Engineering practices:, CI, Pair Programming, TDD, and the Mikado Method. This consists of a lot of game instructions - some I created (like Test Driven Tinkering and Pair Poetry) to others I lifted and modified some (like Lego CI and Agile Jenga).
The details of the Creative Commons license applied to this deck is detailed on my blog: http://paulmboos.com/about/creative-commons-license/
Rule-based Layout Solving and Its Application to Procedural Interior GenerationWolfgang Hürst
CASA workshop 3AMIGAS (supported by FOCUS K3D and GATE)
Technical program presentation no. 2:
presenter Tim Tutenel, TU Delft
http://www.cs.uu.nl/events/3amigas/
http://www.focusk3d.eu/
http://gate.gameresearch.nl
This is a fairly rough presentation targeted at helping managers understand various Agile Engineering practices:, CI, Pair Programming, TDD, and the Mikado Method. This consists of a lot of game instructions - some I created (like Test Driven Tinkering and Pair Poetry) to others I lifted and modified some (like Lego CI and Agile Jenga).
The details of the Creative Commons license applied to this deck is detailed on my blog: http://paulmboos.com/about/creative-commons-license/
Rule-based Layout Solving and Its Application to Procedural Interior GenerationWolfgang Hürst
CASA workshop 3AMIGAS (supported by FOCUS K3D and GATE)
Technical program presentation no. 2:
presenter Tim Tutenel, TU Delft
http://www.cs.uu.nl/events/3amigas/
http://www.focusk3d.eu/
http://gate.gameresearch.nl
모바일 앱 성능 분석 방법 101 (Mobile Application Performance Analysis Methodology 101) YoungSu Son
모바일 앱 성능 분석 방법에 대해서 설명을 드립니다
- 기존 서버 APM과 모바일에서의 성능 기준의 차이
- 모바일 제약사항및 아키텍처
- 안드로이드는 어떻게 발전해 왔나
- Vectorization
- Loop
- Redex / Optimized Layout
- Garbage Collector
- 제조사가 보장해야 되는 성능
- 개발사가 고민해야 되는 영역
- 실사례 설명
- 갤럭시노트 2의 점유율
- Xiaomi 폰의 국내 4위 시장 점유율
- 여러가지 모바일 성능 리포트