The document discusses software patterns for reusable design, outlining what a software pattern is, how patterns are used within communities, and how to apply patterns to documentation, design, and development. It provides an overview of pattern concepts including what constitutes a pattern, pattern languages, and pattern communities while cautioning that patterns should not be viewed as a "turn the crank" approach to software development.
ABSE and AtomWeaver : A Quantum Leap in Software DevelopmentRui Curado
ABSE is a Model-Driven Software Development methodology that lets you generate the code you want. Capture your own developments skills into easy reusable assets. AtomWeaver is an IDE that implements ABSE, allowing you to save time and be more productive while developing your software project.
We "see" and use patterns every day - not only in software user interfaces. For example, doors and windows of a house follow a well known mechanism or "pattern' and a user expects the them to conform to certain behavioral characteristics like "open" or "close". Usability or HCI (Human Computer Interaction) Patterns are no different, they contribute to an intuitive, easy to use and consistent software user interface. In this talk you will learn what Usability Patterns are, how they can improve user interface design and lead to better user experience. Examples for web app and game patterns are presented and discussed with the audience.
The first part of the slides I wrote for the course "Advanced Computer Architectures", which I taught in the framework of the Advanced Masters Programme in Artificial Intelligence of the Catholic University of Leuven, Leuven (B)
ABSE and AtomWeaver : A Quantum Leap in Software DevelopmentRui Curado
ABSE is a Model-Driven Software Development methodology that lets you generate the code you want. Capture your own developments skills into easy reusable assets. AtomWeaver is an IDE that implements ABSE, allowing you to save time and be more productive while developing your software project.
We "see" and use patterns every day - not only in software user interfaces. For example, doors and windows of a house follow a well known mechanism or "pattern' and a user expects the them to conform to certain behavioral characteristics like "open" or "close". Usability or HCI (Human Computer Interaction) Patterns are no different, they contribute to an intuitive, easy to use and consistent software user interface. In this talk you will learn what Usability Patterns are, how they can improve user interface design and lead to better user experience. Examples for web app and game patterns are presented and discussed with the audience.
The first part of the slides I wrote for the course "Advanced Computer Architectures", which I taught in the framework of the Advanced Masters Programme in Artificial Intelligence of the Catholic University of Leuven, Leuven (B)
This is a short introduction to fault tolerance in the context of scale out solutions. I gave this talk at SEACON 2012 and my biggest problem was to compress a topic that usually needs at least 4 hours down to 45 min. Thus, this just gives a very brief overview and presents a few basic patterns. Nevertheless it should help to get a first idea how fault tolerant design is different from normal enterprise application design we are used to for the last 10 or 15 years.
Based on my observations, in IT we suffer from continuous collective amnesia and we are even proud of it.
For at least 50 years meanwhile, we struggle how to build systems, that are easy to understand, to maintain, to change and to operate in a reliable way. Each time we hit the wall again, we start to look for a new silver bullet on the horizon, strongly believing that it will solve the problem for good.
The key word is "new": "New" is good in our community, while "old" is bad, worthless, crap. We suffer from youthism, not only in recruiting, but in all areas. This way we discard any "old" knowledge, no matter if it is valuable or not. We separate by age, not by value.
Additionally we continuously lose our collective memory with every new generation that leaves university as they are also taught not to value anything old and instead only look for the new, shiny stuff.
While not all old knowledge is worth being preserved, admittedly, there is still a lot of valuable old knowledge available, offering answers to the problems that we face today - creating maintainable and reliable systems, dealing with distribution and tackling complexity, just to name a few of the challenges.
This presentation is a journey through some (very) old computer science papers that contain a lot of very valuable knowledge regarding the problems we face today. For each of the papers, some of the key ideas are presented and how they address our current challenges.
Of course, the voice track is missing and there are a lot more papers that would be worth being mentioned in this presentation. Still, I hope that also the slides alone will be of some value for you - and convince you a bit that not everything "old" in IT is automatically worthless ... ;)
Using the Crowd to Understand and Adapt User InterfacesJeffrey Nichols
Keynote given at the Engineering Interactive Computing Systems (EICS) conference. June 25, 2013
Abstract: Engineering user interfaces has long implied careful design carried out using formal methods applied by human experts and automated systems. While these methods have advantages, especially for creating interfaces that have the flexibility to adapt to users and situations, they can also be time consuming, expensive, and there are relatively few experts able to apply them effectively. In particular, many engineering methods require the construction of one or more models, each of which can only be created through many hours of work by an expert. In this keynote, I will explore how social and human computation methods can be applied to reduce the barriers to achieving user interface flexibility and ultimately to using engineering methods. In a first example, I will illustrate how groups of users can work together to modify and improve user interfaces through end-user programming examples from the CoScripter and Highlight projects. I will then discuss some initial work on using a crowd of novice workers to create models of existing user interfaces. I hope this keynote will inspire the engineering community to consider alternate approaches that creatively combine formal methods with the power of crowds.
Lean Model-Driven Development through Model-Interpretation: the CPAL design ...Nicolas Navet
We introduce a novel Model-Driven Development (MDD) flow which aims at more simplicity, more intuitive programming, quicker turnaround time and real-time predictability by leveraging the use of model-interpretation and providing the language abstractions needed to argue about the timing correctness on a high-level. The MDD flow is built around a language called Cyber-Physical Action Language (CPAL).
CPAL serves to describe both the functional behaviour of activities (i.e., the code of the function itself) as well as the functional architecture of the system (i.e., the set of functions, how they are activated, and the data flows among the functions). CPAL is meant to support two use-cases. Firstly, CPAL is a development and design space exploration environment for CPS with main features being the formal description, the editing, graphical representation and simulation of CPS models. Secondly, CPAL is a real-time execution platform. The vision behind CPAL is that a model is executed and verified in simulation mode on a workstation and the same model can be later run on an embedded board with a timing-equivalent run-time time behaviour.
ADC-BSC EAST 2013 Keynote: Worse Is Better—For Better or for WorseTechWell
More than two decades ago, Richard P. Gabriel proposed the idea that “Worse Is Better” to explain why some things that are designed to be pure and perfect are eclipsed by solutions that are compromised and imperfect. This is not simply an observation that things should be better but are not, or that flawed and ill-considered solutions sometimes win out over those created with intention. Rather, many solutions that are narrow and incomplete work out better than those seen as comprehensive and complete. Whether programming languages, operating systems, or development practices, we find many examples in software development, some more provocative and surprising than others—Unix, Linux, C, COM, the web, the Wiki, incremental development, and TDD, to name but a few. The Worse Is Better philosophy pre-dates and anticipates agile development, but some of its finer points are still overlooked by agile and fragile projects everywhere. As Kevlin Henney revisits the original premise and question, he shares examples that can teach us new and surprising things.
В рамках C/C++/Embedded місяця у GlobalLogic нещодавно відбувся Online TechTalk "Patterns in Embedded SW Design"
Спікер розібрав паттерни на кісточки: від поняття до практичного використання з прикладом проєктного коду.
У доповіді спеціаліст розглянув:
- Поняття патернів у програмному забезпеченні з акцентом на Embedded розробку.
- Основні переваги використання патернів.
- Класифікацію патернів для Embedded напрямку, деякі з них було розглянуто.
- Було наведено приклад використання на прикладі проєктного коду.
Деталі та відео заходу: https://bit.ly/3DaKx7t
Software Architects traditionally have been expected to be well versed in the technologies and software platforms on which their organization run, as well as the businessses they serve. Software Architect's need to balance both sides of this coin: business and technology.
Today traditional ways in which architects engage with development groups often conflict with Agile methods. This presentation explores best practices for architects working in an Agile world and ways in which Agile methods might benefit architects. Additionally it attempts to address some of the concerns that many architects express about Agile, and attempts to provide practical ideas as to how architects and agile development teams can become allies.
This is a short introduction to fault tolerance in the context of scale out solutions. I gave this talk at SEACON 2012 and my biggest problem was to compress a topic that usually needs at least 4 hours down to 45 min. Thus, this just gives a very brief overview and presents a few basic patterns. Nevertheless it should help to get a first idea how fault tolerant design is different from normal enterprise application design we are used to for the last 10 or 15 years.
Based on my observations, in IT we suffer from continuous collective amnesia and we are even proud of it.
For at least 50 years meanwhile, we struggle how to build systems, that are easy to understand, to maintain, to change and to operate in a reliable way. Each time we hit the wall again, we start to look for a new silver bullet on the horizon, strongly believing that it will solve the problem for good.
The key word is "new": "New" is good in our community, while "old" is bad, worthless, crap. We suffer from youthism, not only in recruiting, but in all areas. This way we discard any "old" knowledge, no matter if it is valuable or not. We separate by age, not by value.
Additionally we continuously lose our collective memory with every new generation that leaves university as they are also taught not to value anything old and instead only look for the new, shiny stuff.
While not all old knowledge is worth being preserved, admittedly, there is still a lot of valuable old knowledge available, offering answers to the problems that we face today - creating maintainable and reliable systems, dealing with distribution and tackling complexity, just to name a few of the challenges.
This presentation is a journey through some (very) old computer science papers that contain a lot of very valuable knowledge regarding the problems we face today. For each of the papers, some of the key ideas are presented and how they address our current challenges.
Of course, the voice track is missing and there are a lot more papers that would be worth being mentioned in this presentation. Still, I hope that also the slides alone will be of some value for you - and convince you a bit that not everything "old" in IT is automatically worthless ... ;)
Using the Crowd to Understand and Adapt User InterfacesJeffrey Nichols
Keynote given at the Engineering Interactive Computing Systems (EICS) conference. June 25, 2013
Abstract: Engineering user interfaces has long implied careful design carried out using formal methods applied by human experts and automated systems. While these methods have advantages, especially for creating interfaces that have the flexibility to adapt to users and situations, they can also be time consuming, expensive, and there are relatively few experts able to apply them effectively. In particular, many engineering methods require the construction of one or more models, each of which can only be created through many hours of work by an expert. In this keynote, I will explore how social and human computation methods can be applied to reduce the barriers to achieving user interface flexibility and ultimately to using engineering methods. In a first example, I will illustrate how groups of users can work together to modify and improve user interfaces through end-user programming examples from the CoScripter and Highlight projects. I will then discuss some initial work on using a crowd of novice workers to create models of existing user interfaces. I hope this keynote will inspire the engineering community to consider alternate approaches that creatively combine formal methods with the power of crowds.
Lean Model-Driven Development through Model-Interpretation: the CPAL design ...Nicolas Navet
We introduce a novel Model-Driven Development (MDD) flow which aims at more simplicity, more intuitive programming, quicker turnaround time and real-time predictability by leveraging the use of model-interpretation and providing the language abstractions needed to argue about the timing correctness on a high-level. The MDD flow is built around a language called Cyber-Physical Action Language (CPAL).
CPAL serves to describe both the functional behaviour of activities (i.e., the code of the function itself) as well as the functional architecture of the system (i.e., the set of functions, how they are activated, and the data flows among the functions). CPAL is meant to support two use-cases. Firstly, CPAL is a development and design space exploration environment for CPS with main features being the formal description, the editing, graphical representation and simulation of CPS models. Secondly, CPAL is a real-time execution platform. The vision behind CPAL is that a model is executed and verified in simulation mode on a workstation and the same model can be later run on an embedded board with a timing-equivalent run-time time behaviour.
ADC-BSC EAST 2013 Keynote: Worse Is Better—For Better or for WorseTechWell
More than two decades ago, Richard P. Gabriel proposed the idea that “Worse Is Better” to explain why some things that are designed to be pure and perfect are eclipsed by solutions that are compromised and imperfect. This is not simply an observation that things should be better but are not, or that flawed and ill-considered solutions sometimes win out over those created with intention. Rather, many solutions that are narrow and incomplete work out better than those seen as comprehensive and complete. Whether programming languages, operating systems, or development practices, we find many examples in software development, some more provocative and surprising than others—Unix, Linux, C, COM, the web, the Wiki, incremental development, and TDD, to name but a few. The Worse Is Better philosophy pre-dates and anticipates agile development, but some of its finer points are still overlooked by agile and fragile projects everywhere. As Kevlin Henney revisits the original premise and question, he shares examples that can teach us new and surprising things.
В рамках C/C++/Embedded місяця у GlobalLogic нещодавно відбувся Online TechTalk "Patterns in Embedded SW Design"
Спікер розібрав паттерни на кісточки: від поняття до практичного використання з прикладом проєктного коду.
У доповіді спеціаліст розглянув:
- Поняття патернів у програмному забезпеченні з акцентом на Embedded розробку.
- Основні переваги використання патернів.
- Класифікацію патернів для Embedded напрямку, деякі з них було розглянуто.
- Було наведено приклад використання на прикладі проєктного коду.
Деталі та відео заходу: https://bit.ly/3DaKx7t
Software Architects traditionally have been expected to be well versed in the technologies and software platforms on which their organization run, as well as the businessses they serve. Software Architect's need to balance both sides of this coin: business and technology.
Today traditional ways in which architects engage with development groups often conflict with Agile methods. This presentation explores best practices for architects working in an Agile world and ways in which Agile methods might benefit architects. Additionally it attempts to address some of the concerns that many architects express about Agile, and attempts to provide practical ideas as to how architects and agile development teams can become allies.
User interface software tools past present and futureAlison HONG
we consider cases of both success and failure in past user interface tools. From these cases we extract a set of themes which can serve as lessons for future work.
This is a lecture I gave to my User Experience class at General Assembly on Interaction Design. It covers a brief history, and the various approaches that are being used.
I borrowed from other sources to a degree, which I have cited extensively.
Industry-Academia Communication In Empirical Software EngineeringPer Runeson
Researchers in software engineering must communicate with industry practitioners, both engineers and managers. Communication may be about collaboration buy-in, problem identification, empirical data collection, solution design, evaluation, and reporting. In order to gain mutual benefit of the collaboration, ensuring relevant research and improved industry practice, researchers and practitioners must be good at communicating. The basis for a researcher to be good at industry-academia communication is firstly to be “bi-lingual”. Understanding and being able to translate between these “languages” is essential. Secondly, it is also about being “bi-cultural”.Understanding the incentives in industry and academia respectively, is a basis for being able to find balances between e.g. rigor and relevance in the research. Time frames is another aspect that is different in the two cultures. Thirdly, the choice of communication channels is key to reach the intended audience.A wide range of channels exist, from face to face meetings, via tweets and blogs, to academic journal papers and theses; each having its own audience and purposes. The keynote speech will explore the challenges of industry-academia communication, based on two decades of collaboration experiences, both successes and failures. It aims to support primarily the academic side of the communication to help achieving industry impact through rigorous and relevant empirical software engineering research.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Welocme to ViralQR, your best QR code generator.ViralQR
Welcome to ViralQR, your best QR code generator available on the market!
At ViralQR, we design static and dynamic QR codes. Our mission is to make business operations easier and customer engagement more powerful through the use of QR technology. Be it a small-scale business or a huge enterprise, our easy-to-use platform provides multiple choices that can be tailored according to your company's branding and marketing strategies.
Our Vision
We are here to make the process of creating QR codes easy and smooth, thus enhancing customer interaction and making business more fluid. We very strongly believe in the ability of QR codes to change the world for businesses in their interaction with customers and are set on making that technology accessible and usable far and wide.
Our Achievements
Ever since its inception, we have successfully served many clients by offering QR codes in their marketing, service delivery, and collection of feedback across various industries. Our platform has been recognized for its ease of use and amazing features, which helped a business to make QR codes.
Our Services
At ViralQR, here is a comprehensive suite of services that caters to your very needs:
Static QR Codes: Create free static QR codes. These QR codes are able to store significant information such as URLs, vCards, plain text, emails and SMS, Wi-Fi credentials, and Bitcoin addresses.
Dynamic QR codes: These also have all the advanced features but are subscription-based. They can directly link to PDF files, images, micro-landing pages, social accounts, review forms, business pages, and applications. In addition, they can be branded with CTAs, frames, patterns, colors, and logos to enhance your branding.
Pricing and Packages
Additionally, there is a 14-day free offer to ViralQR, which is an exceptional opportunity for new users to take a feel of this platform. One can easily subscribe from there and experience the full dynamic of using QR codes. The subscription plans are not only meant for business; they are priced very flexibly so that literally every business could afford to benefit from our service.
Why choose us?
ViralQR will provide services for marketing, advertising, catering, retail, and the like. The QR codes can be posted on fliers, packaging, merchandise, and banners, as well as to substitute for cash and cards in a restaurant or coffee shop. With QR codes integrated into your business, improve customer engagement and streamline operations.
Comprehensive Analytics
Subscribers of ViralQR receive detailed analytics and tracking tools in light of having a view of the core values of QR code performance. Our analytics dashboard shows aggregate views and unique views, as well as detailed information about each impression, including time, device, browser, and estimated location by city and country.
So, thank you for choosing ViralQR; we have an offer of nothing but the best in terms of QR code services to meet business diversity!
3. Agenda
1. Design, Reusable & Software Patterns
2. What is a Software Pattern?
3. Pattern Communities
4. Using Patterns
5. Writing and Collecting Patterns
6. Pattern Research
7. Patterns within your community
8. Wrapup
Agenda Pages This page allows for the listing of the sections within a presentation.
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Divider Section Break Pages Title block set 28/32pt Trebuchet white, flush left with text box positioned at, Horizontal 1.87” and Vertical 2.87” This slide is to be used to create Section Divider slides Please copy, paste and modify this slide to reflect your specific needs. It is not generated from a Master slide template
Divider Section Break Pages Title block set 28/32pt Trebuchet white, flush left with text box positioned at, Horizontal 1.87” and Vertical 2.87” This slide is to be used to create Section Divider slides Please copy, paste and modify this slide to reflect your specific needs. It is not generated from a Master slide template
Divider Section Break Pages Title block set 28/32pt Trebuchet white, flush left with text box positioned at, Horizontal 1.87” and Vertical 2.87” This slide is to be used to create Section Divider slides Please copy, paste and modify this slide to reflect your specific needs. It is not generated from a Master slide template