Cross-mobile development is a technique of writing a single codebase for apps that will be deployed on different platforms. In this lecture we'll talk about Xamarin Platform, a set of tools for creating such apps on all three major platforms.
Building hybrid apps with Xamarin, Ryan PaulXamarin
This document discusses building hybrid mobile apps with Xamarin and the advantages and disadvantages of using native development versus HTML5. It provides examples of how to display HTML content in native apps and techniques for enabling interaction between native and HTML components, such as exposing C# functions to JavaScript, intercepting link handlers, and calling JavaScript from C#. The document demonstrates a simple Pokédex app built with Xamarin and Razor templating that generates HTML content incorporating data.
The document is a presentation about Microsoft's .NET Framework and Visual Studio. It provides an overview of the .NET Framework, including the Common Language Runtime (CLR) and its benefits. It discusses the history and versions of .NET Framework. It also covers why developers should learn .NET, web development using ASP.NET, Windows client development using Windows Presentation Foundation (WPF), and new features in .NET 4.0. The presentation includes demos of ASP.NET, WPF, and .NET 4.0.
Xamarin Cross-Platform with Xamarin.Form, MvvmCrossTri Nguyen
This document discusses two cross-platform mobile development frameworks: Xamarin.Forms and MvvmCross. Xamarin.Forms allows building native UIs for iOS, Android and Windows Phone from a single C# codebase and uses a Model-View-ViewModel pattern with data binding. MvvmCross is another .NET MVVM framework that uses portable class libraries and plugins. Examples and pros/cons are provided for each.
The document discusses user experience (UX) and introduces Microsoft's UX platforms. It covers key concepts in UX like function, aesthetics, interaction and process. It then outlines Microsoft's tools and frameworks for developing applications, including ASP.NET AJAX for web apps, Silverlight for rich internet apps, and WPF for desktop apps. The document promotes a consistent design approach across platforms and introduces Microsoft evangelists available for support.
Understanding the Windows Desktop App Development Landscape + Top 10 WPF Po...MSDEVMTL
This document discusses Windows desktop development and WPF features. It begins with an overview of the Windows desktop development landscape, including different UI frameworks and XAML platforms. It then focuses on WPF, describing its capabilities, downsides, and that it remains a capable and mature XAML platform. The document concludes by listing over 10 powerful WPF features and techniques, such as data binding, converters, vector images, templates, behaviors, and the visual state manager.
Rapid Application Development in the Cloud and On-Premises with Docker
Niklas Heidloff
@nheidloff
http://heidloff.net
JavaLand 2016: https://www.doag.org/konferenz/konferenzplaner/konferenzplaner_details.php?id=499959&locS=0&vid=515755
With the availability of new platform stacks and new tools, the coding of applications has become a lot easier over the last years. However a key problem of software development often still occurs which is the challenge of rapid deployments in different environments development, testing and production and both on-premises and cloud. The typical developers excuse it works for me doesn’t count anymore. Instead today developers are responsible for the complete development cycle up to the deployment and testing in production environments. Fortunately Docker addresses this challenge and makes it very easy to deploy applications in different environments. This empowers developers and allows them to be really innovative by focussing on writing code to go from concept to production in minutes rather than months. In this session we are going to use the Cloud Foundry implementation IBM Bluemix to get applications deployed to the cloud by leveraging the power and portability of Docker containers. Well talk about everything from build pipelines, to private registries, container monitoring and more.
Building hybrid apps with Xamarin, Ryan PaulXamarin
This document discusses building hybrid mobile apps with Xamarin and the advantages and disadvantages of using native development versus HTML5. It provides examples of how to display HTML content in native apps and techniques for enabling interaction between native and HTML components, such as exposing C# functions to JavaScript, intercepting link handlers, and calling JavaScript from C#. The document demonstrates a simple Pokédex app built with Xamarin and Razor templating that generates HTML content incorporating data.
The document is a presentation about Microsoft's .NET Framework and Visual Studio. It provides an overview of the .NET Framework, including the Common Language Runtime (CLR) and its benefits. It discusses the history and versions of .NET Framework. It also covers why developers should learn .NET, web development using ASP.NET, Windows client development using Windows Presentation Foundation (WPF), and new features in .NET 4.0. The presentation includes demos of ASP.NET, WPF, and .NET 4.0.
Xamarin Cross-Platform with Xamarin.Form, MvvmCrossTri Nguyen
This document discusses two cross-platform mobile development frameworks: Xamarin.Forms and MvvmCross. Xamarin.Forms allows building native UIs for iOS, Android and Windows Phone from a single C# codebase and uses a Model-View-ViewModel pattern with data binding. MvvmCross is another .NET MVVM framework that uses portable class libraries and plugins. Examples and pros/cons are provided for each.
The document discusses user experience (UX) and introduces Microsoft's UX platforms. It covers key concepts in UX like function, aesthetics, interaction and process. It then outlines Microsoft's tools and frameworks for developing applications, including ASP.NET AJAX for web apps, Silverlight for rich internet apps, and WPF for desktop apps. The document promotes a consistent design approach across platforms and introduces Microsoft evangelists available for support.
Understanding the Windows Desktop App Development Landscape + Top 10 WPF Po...MSDEVMTL
This document discusses Windows desktop development and WPF features. It begins with an overview of the Windows desktop development landscape, including different UI frameworks and XAML platforms. It then focuses on WPF, describing its capabilities, downsides, and that it remains a capable and mature XAML platform. The document concludes by listing over 10 powerful WPF features and techniques, such as data binding, converters, vector images, templates, behaviors, and the visual state manager.
Rapid Application Development in the Cloud and On-Premises with Docker
Niklas Heidloff
@nheidloff
http://heidloff.net
JavaLand 2016: https://www.doag.org/konferenz/konferenzplaner/konferenzplaner_details.php?id=499959&locS=0&vid=515755
With the availability of new platform stacks and new tools, the coding of applications has become a lot easier over the last years. However a key problem of software development often still occurs which is the challenge of rapid deployments in different environments development, testing and production and both on-premises and cloud. The typical developers excuse it works for me doesn’t count anymore. Instead today developers are responsible for the complete development cycle up to the deployment and testing in production environments. Fortunately Docker addresses this challenge and makes it very easy to deploy applications in different environments. This empowers developers and allows them to be really innovative by focussing on writing code to go from concept to production in minutes rather than months. In this session we are going to use the Cloud Foundry implementation IBM Bluemix to get applications deployed to the cloud by leveraging the power and portability of Docker containers. Well talk about everything from build pipelines, to private registries, container monitoring and more.
This document provides an overview and agenda for a presentation on developing apps for Windows Phone 7 (WP7). It covers the key aspects of the WP7 development environment including the UI framework, data binding, accessing and storing data, and the available tools. It also briefly outlines Microsoft's roadmap for Windows Phone 8, including planned hardware and software improvements as well as efforts to strengthen the app ecosystem and market share. Some current weaknesses of the WP7 platform are also noted.
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.net training in gandhinagar
php training in gandhinagar
java training in gandhinagar
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Introduction to building apps for windows 8Khalil Saleem
This document provides an introduction to building apps for Windows 8 using various technologies including ASP.NET, Windows Phone, WPF, Silverlight, and Metro. It discusses the Windows Phone, Silverlight, WPF, and Metro frameworks. It also covers developing Metro-based apps for Windows 8 using technologies like .NET, C++, HTML5/CSS/JavaScript, and WinRT APIs. The document then summarizes the XAML framework architecture and declarative notation used for Windows 8 apps. Finally, it briefly discusses key Metro design concepts like tiles, splash screens, apps, controls, and integration with Windows features like search, share, devices, and settings.
This document provides information about a senior .NET engineer available for a 2 week contract in London. It outlines the consultant's 14 years of experience developing business applications and websites using Microsoft's .NET technology stack. It also lists the consultant's technical skills and details several past projects leading development teams and architecting solutions for publishing platforms, government departments, and other organizations.
Xamarin enables developers to write native mobile apps in C# that can run on iOS, Android, and other platforms. It allows for sharing of significant code across these platforms while still providing native user interfaces and performance. Developers can leverage existing .NET skills and libraries and write less platform-specific code through approaches like Xamarin.Forms. Xamarin apps can be distributed through standard mobile app stores and access the full APIs of each platform for full feature parity. It aims to improve developer productivity over traditional cross-platform approaches through increased code reuse capabilities.
This document discusses Xamarin.Forms, a cross-platform framework for developing mobile apps in C# that allows writing code once and running it on Android, iOS, and Windows. It uses a shared UI code approach with platform-specific UI rendering, and supports the MVVM pattern with data binding for high code reuse. Key features of Xamarin.Forms mentioned include over 40 shared pages, layouts and controls defined in XAML, navigation support, animations, and mapping.
Cross Platform Mobile Development with C# and XamarinKMS Technology
This is the presentation that Mr. An Nguyen and Mr. Tri Nguyen – Software Engineers of KMS Technology presented at “Cross Platform Mobile Development with C# and Xamarin” workshop on September 7th, 2013.
WebAssembly became 4th official language on the Web (following HTML, CSS and JavaScript) and was initially meant to run in the browser in order to improve client side rendering. It quickly turned out that WebAssembly on the server is also a thing and can revolutionise the way we think of web applications. Fastly and Cloudflare adopted WebAssembly and allow you to run custom code at the edge. That opens up completely new possibilities - authentication, personalised content rendering, A/B testing - you name it. Everything as close to end users as possible.
- Silverlight is a browser plugin that allows for rich interactive applications and media experiences across browsers and operating systems.
- It uses XAML and .NET languages like C# for development, providing a familiar environment for building rich GUI applications.
- A demo showed how Silverlight can be used to build interactive experiences like photo editors and financial charts that run across platforms.
Synapse india reviews on asp.net mobile applicationsaritasingh19866
This document discusses different approaches to cross-platform mobile application development including native apps, cross-compilation, virtual machines, mobile web apps, and hybrid apps. It also summarizes two specific cross-platform frameworks: RhoElements from Motorola Solutions which uses cross-compilation and a virtual machine approach, and PhoneGap from Nitobi which uses a hybrid approach. Both have advantages like code reusability but limitations in fully utilizing device capabilities.
This document discusses Microsoft's MAUI framework, which allows developers to build single codebases that target mobile, desktop and web from .NET. It covers how MAUI is an evolution of Xamarin Forms that incorporates Blazor to build interactive web UIs with C#. Specific topics discussed include Blazor Server vs WebAssembly, reusable components, JavaScript interop, using Blazor on mobile via PWAs or embedding in native mobile shells, and experimental support for building desktop apps with Electron or mobile apps with MAUI Blazor. The document concludes by highlighting new features for Blazor and MAUI in .NET 6.
Cross-Platform Mobile Development - Technical StuffAkash Kubavat
This document discusses different types of mobile app development approaches including native, cross-platform, web-based, and hybrid. It outlines the pros and cons of each approach in developing apps for various mobile operating systems such as iOS, Android, and others. Native apps are easiest to develop for a single platform but have low code reusability, while cross-platform and hybrid apps have higher code reusability but limited access to native device APIs.
Cross Platform Mobile Application DevelopmentSenchu Thomas
The document discusses cross-platform mobile application development. It describes native apps, web apps, and hybrid apps. Native apps are developed for a specific platform but have full access to device features. Web apps use web technologies but have limited access to device APIs. Hybrid apps combine web technologies with native wrappers to bridge web apps and device features. The document then examines various cross-platform frameworks like PhoneGap, Titanium, Sencha Touch, and jQuery Mobile, outlining their advantages and disadvantages. It concludes by noting areas where cross-platform development may be restrictive compared to native development.
COOLMaps is proprietary visual process mapping software that provides four tools in one: multi-level process mapping, point-of-occurrence issue identification and risk scoring, unlimited attachment/link capacity, and project management and communication features. It allows for the hierarchical organization of maps and includes integrated logs, issue reporting, and project management features. Flexible license options and technical features make it a powerful tool for managing change and documenting control.
Xamarin enables C# devs to become native iOS, Android, and Windows mobile app dev overnight. Learn how to leverage your existing .NET and C# skills to create iOS and Android mobile apps in Visual Studio. In addition to allowing you to write your iOS and Android apps in C#, Xamarin lets you reuse existing .NET libraries and share your business logic across iOS, Android, and Windows apps. During this session we cover the Xamarin platform and how to create native iOS, Android, and Windows apps in C#. See what’s new and next for Xamarin development inside of Visual Studio. Moreover, we focus on the code, with several live coding adventures throughout the entire session and show you the latest and greatest in native cross-platform development.
MyMobileWeb is an open source platform that enables fast development of mobile-accessible websites. It uses a declarative language called IDEAL to describe device-independent user interfaces using abstract mobile components. Developers can author applications using Eclipse plugins, and MyMobileWeb handles rendering the user interfaces across different devices by generating JSP pages. The platform supports features like data binding, high-level UI components, content and application adaptation for multiple delivery contexts.
MICROSOFT BLAZOR - NEXT GENERATION WEB UI OR SILVERLIGHT ALL OVER AGAIN?Clint Edmonson
In this talk we'll take a look at Microsoft’s latest foray into web UI frameworks. We’ll look at how Blazor works, the unique features it brings to bear, what the code looks like and wrap up with a discussion of the pros, cons, and whether or not it can live up to its promises.
Building Universal Windows Apps for Smartphones and Tablets with XAML & C#Nick Landry
This session is your fast track into the wonderful new world of app development for Windows device. Come learn how your valuable C# skills now make you a hot mobile developer for smartphones, tablets, laptops and desktops. We’ll perform a quick lap around Microsoft Visual Studio 2013 and the new Windows Universal Apps, build our first app using XAML & C#, and debug it with Windows 8.1 and the Windows Phone Emulator. We’ll then explore the converged WinRT API services and features, such as touch input, accelerometers, Live Tiles, etc. We’ll also spend valuable time going over the new app model for Windows device apps, how to share code between phone and tablet, and how to build a converged UI in XAML for Windows 8.1 and Windows Phone. Lastly we’ll go over the app packaging and how to submit your Universal apps to the Windows Store. The converged Windows Platform is more efficient and far-reaching than ever. Come learn how to build mobile apps for hundreds of millions of Windows device users.
Cross platform mobile development with xamarin and office 365SoHo Dragon
This document discusses cross-platform mobile development with Xamarin and Office 365. It provides an overview of Xamarin, including what it is, why use it, and alternatives. Xamarin allows building native iOS and Android apps using C# with code sharing capabilities. The document reviews Xamarin platform, development environment, and how it works for iOS and Android. It then discusses integrating Xamarin apps with Office 365 services using the unified API. The presentation includes a demo of a sample app and how to get started with Xamarin.
This document provides an overview of Xamarin and its capabilities for building native mobile apps using C# across iOS, Android, and other platforms. It discusses how Xamarin allows sharing up to 90% of code across platforms while retaining native UIs and performance. Example apps are shown from Rdio and MarketWatch that leveraged large amounts of shared C# code using Xamarin to build their mobile experiences.
This document provides an overview and agenda for a presentation on developing apps for Windows Phone 7 (WP7). It covers the key aspects of the WP7 development environment including the UI framework, data binding, accessing and storing data, and the available tools. It also briefly outlines Microsoft's roadmap for Windows Phone 8, including planned hardware and software improvements as well as efforts to strengthen the app ecosystem and market share. Some current weaknesses of the WP7 platform are also noted.
we are providing proffetional training in gandhinagar.
.net training in gandhinagar
php training in gandhinagar
java training in gandhinagar
ios training in gandhinagar
android training in gandhinagar
Introduction to building apps for windows 8Khalil Saleem
This document provides an introduction to building apps for Windows 8 using various technologies including ASP.NET, Windows Phone, WPF, Silverlight, and Metro. It discusses the Windows Phone, Silverlight, WPF, and Metro frameworks. It also covers developing Metro-based apps for Windows 8 using technologies like .NET, C++, HTML5/CSS/JavaScript, and WinRT APIs. The document then summarizes the XAML framework architecture and declarative notation used for Windows 8 apps. Finally, it briefly discusses key Metro design concepts like tiles, splash screens, apps, controls, and integration with Windows features like search, share, devices, and settings.
This document provides information about a senior .NET engineer available for a 2 week contract in London. It outlines the consultant's 14 years of experience developing business applications and websites using Microsoft's .NET technology stack. It also lists the consultant's technical skills and details several past projects leading development teams and architecting solutions for publishing platforms, government departments, and other organizations.
Xamarin enables developers to write native mobile apps in C# that can run on iOS, Android, and other platforms. It allows for sharing of significant code across these platforms while still providing native user interfaces and performance. Developers can leverage existing .NET skills and libraries and write less platform-specific code through approaches like Xamarin.Forms. Xamarin apps can be distributed through standard mobile app stores and access the full APIs of each platform for full feature parity. It aims to improve developer productivity over traditional cross-platform approaches through increased code reuse capabilities.
This document discusses Xamarin.Forms, a cross-platform framework for developing mobile apps in C# that allows writing code once and running it on Android, iOS, and Windows. It uses a shared UI code approach with platform-specific UI rendering, and supports the MVVM pattern with data binding for high code reuse. Key features of Xamarin.Forms mentioned include over 40 shared pages, layouts and controls defined in XAML, navigation support, animations, and mapping.
Cross Platform Mobile Development with C# and XamarinKMS Technology
This is the presentation that Mr. An Nguyen and Mr. Tri Nguyen – Software Engineers of KMS Technology presented at “Cross Platform Mobile Development with C# and Xamarin” workshop on September 7th, 2013.
WebAssembly became 4th official language on the Web (following HTML, CSS and JavaScript) and was initially meant to run in the browser in order to improve client side rendering. It quickly turned out that WebAssembly on the server is also a thing and can revolutionise the way we think of web applications. Fastly and Cloudflare adopted WebAssembly and allow you to run custom code at the edge. That opens up completely new possibilities - authentication, personalised content rendering, A/B testing - you name it. Everything as close to end users as possible.
- Silverlight is a browser plugin that allows for rich interactive applications and media experiences across browsers and operating systems.
- It uses XAML and .NET languages like C# for development, providing a familiar environment for building rich GUI applications.
- A demo showed how Silverlight can be used to build interactive experiences like photo editors and financial charts that run across platforms.
Synapse india reviews on asp.net mobile applicationsaritasingh19866
This document discusses different approaches to cross-platform mobile application development including native apps, cross-compilation, virtual machines, mobile web apps, and hybrid apps. It also summarizes two specific cross-platform frameworks: RhoElements from Motorola Solutions which uses cross-compilation and a virtual machine approach, and PhoneGap from Nitobi which uses a hybrid approach. Both have advantages like code reusability but limitations in fully utilizing device capabilities.
This document discusses Microsoft's MAUI framework, which allows developers to build single codebases that target mobile, desktop and web from .NET. It covers how MAUI is an evolution of Xamarin Forms that incorporates Blazor to build interactive web UIs with C#. Specific topics discussed include Blazor Server vs WebAssembly, reusable components, JavaScript interop, using Blazor on mobile via PWAs or embedding in native mobile shells, and experimental support for building desktop apps with Electron or mobile apps with MAUI Blazor. The document concludes by highlighting new features for Blazor and MAUI in .NET 6.
Cross-Platform Mobile Development - Technical StuffAkash Kubavat
This document discusses different types of mobile app development approaches including native, cross-platform, web-based, and hybrid. It outlines the pros and cons of each approach in developing apps for various mobile operating systems such as iOS, Android, and others. Native apps are easiest to develop for a single platform but have low code reusability, while cross-platform and hybrid apps have higher code reusability but limited access to native device APIs.
Cross Platform Mobile Application DevelopmentSenchu Thomas
The document discusses cross-platform mobile application development. It describes native apps, web apps, and hybrid apps. Native apps are developed for a specific platform but have full access to device features. Web apps use web technologies but have limited access to device APIs. Hybrid apps combine web technologies with native wrappers to bridge web apps and device features. The document then examines various cross-platform frameworks like PhoneGap, Titanium, Sencha Touch, and jQuery Mobile, outlining their advantages and disadvantages. It concludes by noting areas where cross-platform development may be restrictive compared to native development.
COOLMaps is proprietary visual process mapping software that provides four tools in one: multi-level process mapping, point-of-occurrence issue identification and risk scoring, unlimited attachment/link capacity, and project management and communication features. It allows for the hierarchical organization of maps and includes integrated logs, issue reporting, and project management features. Flexible license options and technical features make it a powerful tool for managing change and documenting control.
Xamarin enables C# devs to become native iOS, Android, and Windows mobile app dev overnight. Learn how to leverage your existing .NET and C# skills to create iOS and Android mobile apps in Visual Studio. In addition to allowing you to write your iOS and Android apps in C#, Xamarin lets you reuse existing .NET libraries and share your business logic across iOS, Android, and Windows apps. During this session we cover the Xamarin platform and how to create native iOS, Android, and Windows apps in C#. See what’s new and next for Xamarin development inside of Visual Studio. Moreover, we focus on the code, with several live coding adventures throughout the entire session and show you the latest and greatest in native cross-platform development.
MyMobileWeb is an open source platform that enables fast development of mobile-accessible websites. It uses a declarative language called IDEAL to describe device-independent user interfaces using abstract mobile components. Developers can author applications using Eclipse plugins, and MyMobileWeb handles rendering the user interfaces across different devices by generating JSP pages. The platform supports features like data binding, high-level UI components, content and application adaptation for multiple delivery contexts.
MICROSOFT BLAZOR - NEXT GENERATION WEB UI OR SILVERLIGHT ALL OVER AGAIN?Clint Edmonson
In this talk we'll take a look at Microsoft’s latest foray into web UI frameworks. We’ll look at how Blazor works, the unique features it brings to bear, what the code looks like and wrap up with a discussion of the pros, cons, and whether or not it can live up to its promises.
Building Universal Windows Apps for Smartphones and Tablets with XAML & C#Nick Landry
This session is your fast track into the wonderful new world of app development for Windows device. Come learn how your valuable C# skills now make you a hot mobile developer for smartphones, tablets, laptops and desktops. We’ll perform a quick lap around Microsoft Visual Studio 2013 and the new Windows Universal Apps, build our first app using XAML & C#, and debug it with Windows 8.1 and the Windows Phone Emulator. We’ll then explore the converged WinRT API services and features, such as touch input, accelerometers, Live Tiles, etc. We’ll also spend valuable time going over the new app model for Windows device apps, how to share code between phone and tablet, and how to build a converged UI in XAML for Windows 8.1 and Windows Phone. Lastly we’ll go over the app packaging and how to submit your Universal apps to the Windows Store. The converged Windows Platform is more efficient and far-reaching than ever. Come learn how to build mobile apps for hundreds of millions of Windows device users.
Cross platform mobile development with xamarin and office 365SoHo Dragon
This document discusses cross-platform mobile development with Xamarin and Office 365. It provides an overview of Xamarin, including what it is, why use it, and alternatives. Xamarin allows building native iOS and Android apps using C# with code sharing capabilities. The document reviews Xamarin platform, development environment, and how it works for iOS and Android. It then discusses integrating Xamarin apps with Office 365 services using the unified API. The presentation includes a demo of a sample app and how to get started with Xamarin.
This document provides an overview of Xamarin and its capabilities for building native mobile apps using C# across iOS, Android, and other platforms. It discusses how Xamarin allows sharing up to 90% of code across platforms while retaining native UIs and performance. Example apps are shown from Rdio and MarketWatch that leveraged large amounts of shared C# code using Xamarin to build their mobile experiences.
- Xamarin enables developers to create native iOS, Android, Mac, and Windows applications using C# and the .NET framework. This allows sharing of code and libraries across platforms.
- Xamarin uses a unique approach of native user interfaces, native performance, and shared code across platforms while using C# and .NET. It allows full API coverage on all platforms.
- Xamarin has been used by enterprises for over a decade and allows writing applications once in C# that can run on over 2.5 billion devices.
Building Cross Platform Mobile Apps with XamarinBrandon Cornett
Xamarin allows developers to build mobile apps that share code across platforms. It uses C# and .NET to write native iOS, Android, and Windows apps. Key features include shared code and data models, cross-platform UI toolkit Xamarin.Forms, and the ability to call platform-specific APIs. Developers can get started for free and pay monthly plans starting at $25.
Cross-platform mobile development using Visual Studio and Xamarin allows building native mobile apps for iOS and Android using C# and sharing significant code across platforms. Xamarin uses the Mono framework to bring .NET to mobile, allowing developers to write C# code that compiles to native iOS and Android apps. This approach improves productivity over building each app natively and allows sharing of up to 70% of code for things like business logic, data access, and web service calls, while still delivering native performance and user experiences. Visual Studio integration enables building Xamarin apps using a familiar IDE.
Develop business apps cross-platform development using visual studio with x...Alexander Meijers
This document provides an overview of developing cross-platform business apps using Visual Studio with Xamarin and Azure. It discusses where to start development, including considerations for targeting platforms and hosting. It then covers using Xamarin for cross-platform development across iOS, Android and Windows platforms. It demonstrates how to share code using shared asset projects or portable class libraries. The document also discusses programming skills needed like asynchronous programming and connecting to SharePoint. It shows how to set up the development environment in Visual Studio. Finally, it demonstrates how to integrate with Azure services for features like cloud data storage, push notifications and authentication.
SydMobDev Feb 2014 - Cross Platform Native App Development with Xamarin and M...Alec Tucker
This document summarizes an inaugural meetup for the Sydney Mobile .Net Developers group. It introduces the group and focus on cross-platform mobile development using .Net and Xamarin. It outlines the planned format, current sponsors, and information on Xamarin University for building native iOS, Android, and Windows apps with C#. The document also summarizes different approaches to cross-platform development including code sharing and the MVVM pattern. It includes details on Android fragmentation and questions for discussion.
Cross platform development with c# and xamarinLuca Zulian
This document summarizes a presentation on cross-platform development with C# and Xamarin. It discusses the challenges of developing mobile apps for multiple platforms natively and introduces Xamarin as a solution that allows writing C# code once that can run on iOS, Android, and Windows. The presentation provides an overview of the Xamarin architecture and approach, demonstrates how to set up a cross-platform solution in Xamarin, and addresses questions about pricing, resources, and links for further information.
Xamarin 2.0 allows developers to write C# and .NET code shared across Android, iOS, and Mac platforms, while retaining full native performance and user experience. Key features include a new IDE called Xamarin Studio, the ability to develop iOS apps from Visual Studio on Windows, a component store for reusable code, and new pricing models. The update also improves documentation, code navigation and debugging tools to streamline mobile development.
C# everywhere: Xamarin and cross platform developmentGill Cleeren
C# is hotter than ever. Using Xamarin, we can use C# to not only build our apps on Windows Phone but also on iOS and Android. The magic that sits between are PCLs (Portable Class Libraries) that we can re-use on all these platforms. The goal is of course achieving the highest level of code sharing and re-using.
In this talk, we'll see how we can share code between Windows Phone, iOS and Android to build a cross-platform app using Xamarin. You'll also see how much of the marketing fluff is real: do we really get a lower time-to-market when sharing code and is this approach really cheaper than building 3 apps separately? Come to this talk and learn all about it
Why is xamarin the preferred app development platform among app developersFullestop
Xamarin is an inter-mobile app development solution that enables developers to share up to 90% of their code across different platforms. It has a Microsoft code base and maintains a network of over 1.4 million programmers’ despite being a relatively new tool. The platform was created by the team behind Mono, an open-source development platform based on the.NET Framework that was first released in 2001.
Team Technologies LLC consists of mobile developers Oleg and Nazar. The document discusses developing cross-platform mobile applications using Xamarin. It outlines why native mobile development is important, what Xamarin is, and how to architect mobile apps in Xamarin including using Xamarin Forms. It provides an agenda and overview of the topics that will be covered.
Xamarin enables developers to write native mobile apps in C# that can run on iOS, Android, and Windows platforms. It allows code-sharing so the majority of the code can be shared across platforms while maintaining native user interfaces and performance. Key benefits include writing apps once in C# and deploying to over 2.5 billion devices, near 100% API coverage on all platforms, and leveraging Visual Studio and .NET frameworks for development.
This document provides an overview of mobile development approaches and introduces Xamarin as a platform that allows developers to write native mobile apps once in C# and share code across platforms like iOS, Android and Windows. It discusses Xamarin's unique approach of using C# for a native user interface and shared code while having full access to each platform's APIs. The document also covers Xamarin's history, integrated development environments, costs and tools.
Chicago Coder Conference 2015
Building cross-platform native UIs with one shared codebase was once just a dream. With Xamarin.Forms, this dream is now a reality. Xamarin.Forms allows you to build a native UI for three platforms with one shared C# codebase. Simply put, if you know C# then you already know how to build iOS, Android, and Windows Phone apps. Leverage the .NET Framework to build out your shared business logic including integration with web services and Azure Mobile Services and then build out your shared UI in
C# or XAML. Xamarin.Forms also features a built-in two-way data binding, dependency service to help you implement platform-specific code, an advanced cross-platform animation system, support for custom controls, and lots of other powerful features to help you build the best apps possible in the least amount of time.
During this session we will cover the Xamarin platform and the brand new Xamarin.Forms library to share even more code across iOS, Android, and Windows Phone. Moreover, we will really focus on the code with several live coding adventures throughout the entire session. When you leave you will have the knowledge to create your first iOS, Android, and Windows Phone mobile apps in C# with Xamarin and Xamarin.Forms.
Building Mobile Cross-Platform Apps foriOS, Android & Windows in C# with Xam...Nick Landry
Building native applications across multiple platforms is hard. iOS requires knowledge of Xcode, the iOS SDK and Objective-C or Swift. Android requires Eclipse Android Studio, the Android SDK and Java. The Windows 10 Universal Windows Platform requires Visual Studio, C# and the UWP/WinRT SDK. Are we really expected to learn all of this? You can take the HTML5 & Cordova route, but not all apps should be built using a hybrid approach. If you want to create a truly competitive app with a premium experience, you’ll need to go native. Fortunately, there is a way you can share a lot of your code across mobile platforms and do so using the C# language you already know and love. Xamarin is a powerful toolset that allows developers to write native Android and iOS apps using C#, thanks to the Mono framework – an Open Source project that brings the C# language and .NET to other platforms. This session explores how you can build cross-platform applications for iOS, Android, and Windows 10 using C#. You’ll learn how to get started with a sample cross-platform solution, which tools you can use, how to design a proper user interface for each platform and how to structure your projects for maximum code reuse. We’ll also look at how you can share UI code with Xamarin.Forms. Native mobile development doesn’t have to be so hard. Come learn how your .NET skills can be transformed for true cross-platform development.
Xamarin enables developers to write mobile apps using C# and share code across platforms like iOS and Android. Developers can build native user interfaces and take advantage of native performance on each device, while sharing up to 90% of their code. This hybrid approach allows building apps for over 2.5 billion devices using C# and the .NET framework in Visual Studio. Key benefits include writing everything in C#, 100% API coverage on all platforms, and always being up to date with the latest APIs.
State of Union: Xamarin & Cross-Platform .NET in 2016 and BeyondNick Landry
This document provides a summary of Xamarin and cross-platform .NET development in 2016 and beyond. It discusses Xamarin's unique approach of allowing developers to build native mobile apps using C# with a single shared codebase that provides full access to platform APIs. It highlights new features in 2016 like improved Visual Studio integration and Xamarin Studio updates. It also outlines the roadmap, including improved XAML compilation and expanded Xamarin.Forms capabilities. The document demonstrates how to maximize code sharing between platforms using techniques like plugins.
Introduction to Cross Platform Development with Xamarin/ Visual StudioIndyMobileNetDev
The document provides an introduction to cross-platform mobile development using Xamarin/Visual Studio. It discusses the speaker's background in graphics and software development. It then outlines the benefits of using Xamarin for building native iOS and Android apps using C# while sharing code. The document summarizes Xamarin Studio and its support for building apps in Visual Studio. It also highlights code sharing capabilities and pre-built app templates available through Xamarin.
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Odoo ERP software
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AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
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https://sumonreview.com/ai-fusion-buddy-review
AI Fusion Buddy Review: Key Features
✅Create Stunning AI App Suite Fully Powered By Google's Latest AI technology, Gemini
✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
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✅Automatically create & sell AI content, graphics, websites, landing pages, & all that gets you paid non-stop 24*7.
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See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
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Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
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Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
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WhatsApp offers simple, reliable, and private messaging and calling services for free worldwide. With end-to-end encryption, your personal messages and calls are secure, ensuring only you and the recipient can access them. Enjoy voice and video calls to stay connected with loved ones or colleagues. Express yourself using stickers, GIFs, or by sharing moments on Status. WhatsApp Business enables global customer outreach, facilitating sales growth and relationship building through showcasing products and services. Stay connected effortlessly with group chats for planning outings with friends or staying updated on family conversations.
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Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
What is Augmented Reality Image Trackingpavan998932
Augmented Reality (AR) Image Tracking is a technology that enables AR applications to recognize and track images in the real world, overlaying digital content onto them. This enhances the user's interaction with their environment by providing additional information and interactive elements directly tied to physical images.
3. Summary
• Cross mobile development
• Xamarin
• Technical differences
• Code sharing:
• Shared Project
• Portable Class Libraries
• Xamarin Forms
• Conclusion
4. Cross mobile development
• Single codebase for different platforms
• Reusage of data access and business layer
• Two approaches:
• Web app wrapped as a native app
• Native app
18. Conclusion
• App overhead
• Non-portable UI
• Non reusable – only on other Xamarin projects
• Learning curve
• PC & Mac
• Small community and Ecosystem
• Price
• Has a lot of potential